Thanks for your speedy reply. And yes, your plans make a lot of sense. Personally, I've been craving for Siam to fill up the Asiatic sphere (Khmer was a brilliant addition from Firaxis), and also for the rest of the Native American civilizations besides the Maya and the Inca... (Years ago, I added Siam to Civ III, replacing the Iroquois, using the Indian war elephant as an UU.)
Actually, the absence of Assyria has always bugged me, too. It is just too important Civ in the context of world history to be left out of the game. (And yet still it appears in almost all similiar games.)
I support the idea of limiting number of religions founded per civ to one, as it seems that one or two Civs tend to found all the religions now. Especially the chain hinduism, judaism, christianity (and islam) seems to be very common for a Civ that takes that path. Limiting the foundation of religions to one might also serve as the needed element for delaying the theology (I personally added more prerequistices for it, and added more price making it a little too expensive to be researched by a single great prophet.)
As for the units, you mean like providing data on the historical usage of units?
Well, as for starts, the T-55 would be the all around armor of choice for most of the Civs instead of M-60... (We Finns used it, too, for example.)
Yes, the Patton-series were also widely used, especially by the NATO or SEATO related countries, but the more common models were the older M-47 and M-48. (South Korea still uses the good old M-48, though heavily modified, of course. The exact model seems to be something like M-48A5K or something.)
Needless to say, I'm looking forward to see the version 2.0 very enthusiastically, as I think the 1.0 has been the best mod pack for any Civilization game so far.
If I can help in any way, please don't hesitate to ask. (Right now I'm studying abroad in Japan, and we have a long vacation, so I don't have anything important to do anyways...) And what could be really as important as modding Civ!
