Unofficial BTS 3.13 patch

As long as you back up your original dll file (or install as a mod), there are no problems reverting. AFAIK, the complete edition ships with BTS 3.13, does it not? If so, then there should be no problems using the patch.

Also AFAIK, there are no issues introduced by the patch.

Bh
 
Ok I'm having a peculiar error... I had a couple instances where when I upgrade my units it drops their experience by like 20 points o.O

I upgraded a couple of tanks that had like 28ish experience to Modern Armor and their experience seemed to drop by around 15 points... very peculiar.
 
Ok I'm having a peculiar error... I had a couple instances where when I upgrade my units it drops their experience by like 20 points o.O

I upgraded a couple of tanks that had like 28ish experience to Modern Armor and their experience seemed to drop by around 15 points... very peculiar.



Yeah, they're supposed to do that when you upgrade your units. If they have more than enough experience for level 4(Or is it 5? I forget), they revert back to 20 experience points, while leaving you to regain all the experience you had on them.
 
Another quick question if I may...

The 'at-a-glance diplomatic screen at the bottom right corner does not appear for me after a succesful install. So far I believe that all the other features are working peachy. :)

How can I get the diplomatic table back?
 
Yeah, they're supposed to do that when you upgrade your units. If they have more than enough experience for level 4(Or is it 5? I forget), they revert back to 20 experience points, while leaving you to regain all the experience you had on them.

It's not about levels (would be bad for Charismatic), and not about 20. If a unit has more than 10 XP, it drops to 10 after an upgrade, while the amount required for the next level doesn't change. So if it's close to the next, it might be better to try and get that one extra level before an upgrade as it's unlikely to get any more afterwards.
 
Bh,

Here's a save, 1300AD. No "worker" complaints yet... this is the baseline.

2nd save, 1570AD. Mao now can build workshops and windmills now. About 1400AD he started changing some mines to windmills. I don't have a huge issue with that, though it's surely going to be tied in with the whole situation. Bigger issue... he also is now changing farms and one Village to workshops.

My issue there is that he wasn't working those farms anyway... he doesn't have enough happiness so he didn't want to grow. Fine. And, conceptually, making workshops to have more hammer tiles to work also makes sense. However, when I do the math and look at those cities, turns out that without the farms he can't feed the workshops. (I know you know this but remember workshops without SP are -1 food.)

And, of course, changing a village to a workshop is a really questionable decision under any circumstances.

I'm going to keep playing and will post some more later. As we get into the modern era, and he makes more workers, I predict the situation will get worse as he starts to change things back and forth in a vicious circle.

Wodan
 

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Stupid question time. I have a capitulated vassal that I just noticed has 62% of my land area and 64% of my population. This is the first time this issue has come up for me since this map was unique and my vassal was able to settle a lot of land even with its crushed military.

Shouldn't they be breaking off from me since both conditions were satisfied? I want to make sure we didn't break this behavior.

-OR-

Is this vassal simply choosing to still be my vassal even though they could break off every 10 turns now? I thought once the conditions were satisfied, they automatically break off. The civlopedia is worded in a way that makes me think they are only given the option to break off, it's not automatic.
 
Here you can see that Mao has changed 3 more hamlets and villages to workshops, and he's started the "vicious circle" in his capitol that I was talking about. He's changed a workshop (that used to be a farm) BACK into a farm, and the worker is on top of it changing it to a workshop again.

Wodan
 

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Here, now that the workshop is back to a farm, he's decided to change one of the windmills (that previously was a mine) back to a mine. Meanwhile, his other worker has just changed a village to a farm over in the city on the right.

Wodan
 

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Here he just changed a workshop to a farm (upper left city) and the windmill he just built (middle bottom city) he's now changing to a mine.

I went into WB and gave him a half dozen more workers. We'll see how crazy it gets. :crazyeye:

Wodan
 

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Here is a problem I am having, and I cannot seem to figure a very good workaround, other than "swap DLLs".

I love the HoF mod. I use it for casual play since discovering it. It also has most of the fixes from the Bhruic Patch incorporated in it, so thats perfect.

However, it is not compatible with the 3.13 unnofficial patch itself. If both are loaded, then trying to load BTS of the Month games (pre-made saves which all players use as their starting point) will crash the game. Re-inserting the old DLL (I have Complete, so my "old" DLL is the most updated one) works fine, and I can play the BOTMs with it. However, I cannot play the saves from the Strat board, the RPCs, the LHCs, etc, in the HoF mod, when I try to load them, I get a message "this game requires MOD = none, game will re-start". The problem is that when the game does re-start, it doesnt have the Bhruic patch, it has the old DLL.

My current workaround is just swapping in Bhruics patch when I want to play RPCs and LHCs, and swapping it out with the old one when I want to play BOTMs or or other games with the HoF mod, but as you can imagine, its a mild PITA. Note, its not a major PITA, only a mild one, heh, so if there arent any solutions out there, its OK. I will simply wait for Firaxis to come out with an official patch, wait for the HoF mod to be updated accordingly, etc etc.
 
Looks like he's changed 3 farms to workshops, one mine to a windmill, and two villages to farms. Would have been more but he made another couple of cities and he sent some of those workers I gave him to chop forests and such.

Oh, and the mf'er DOWed me. WTH. He must not have known we were "just testing". :lol:

OTOH I've cottage spammed while he's been dinking around getting rid of his cottages. I'm way ahead in tech and soon will have frigates to supplement my galleons. While he's still on galleys and caravels. And, I have combat1/pinch/city-defender1/first-strike1 musketmen out of the gate, even before I upgrade them with barracks XP.

Anyway I figure this is enough. I could easily take him out now or I could keep drawing it out just to get more saves. I'll keep the game but won't play more unless needed. Good luck figuring it out Bhruic!

Wodan
 

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Oh, and the mf'er DOWed me. WTH. He must not have known we were "just testing". :lol:

Be careful. He might send in all those workers you gave him and start changing your improvements back and forth, how mean would that be? :lol:
 
Think you might have missed my question:

If the civ is running Emancipation, is there stilla 35% chance per game of getting partisans from every razed city, or did you fix that too?
In orther words, did you fix both partisan bugs or just the one that you mentioned?

Thanks
 
I'm not sure the second one is a bug. Certainly it's not a good design choice (imo), but I'll leave if up to Firaxis if they want to change it for the next patch.

Bh
 
Ok, preliminary findings on the worker issue:
I doubt any useful solution to the problem will be found.

Explanation:
Short and simply, each turn every tile within the BFC of a city - that is owned and workable by the city - is scanned for the best improvement for that tile. That includes tiles that already have improvements on them. The valuation system takes many different factors into consideration, and these factors can change on a regular basis. Any minor game change can result in a different improvement being considered optimal for a tile.

What I could do is make it less likely to build over cottages/hamlets/villages/towns (that's the one type of improvement that it considers to have value). But I'm not sure I can do anything about the constant building/rebuilding that has been observed.

Bh
 
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