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Bomber Escort Mission

Not sure... the best way to "escort" bombers to me seems like to use your fighters first, to exhaust the enemy fighters on intercept mode. That way fighters are intercepting other fighters mostly, then bombers are mostly free to bomb. Maybe teach the AI to do the same.

if your wanting to redo a whole mission type its probably gonna be a bit harder. Perhaps ask Dale.
 
Not sure... the best way to "escort" bombers to me seems like to use your fighters first, to exhaust the enemy fighters on intercept mode. That way fighters are intercepting other fighters mostly, then bombers are mostly free to bomb. Maybe teach the AI to do the same.

if your wanting to redo a whole mission type its probably gonna be a bit harder. Perhaps ask Dale.

Yeah, I figured eventually something like that would be needed. The reason why sending fighters ahead doesn't work is because intercepting fighters may actually perform multiple interceptions in a turn. Moreover, defending fighters might miss interceptions vs enemy fighters, therefore leaving them quite available to pounce on vulnerable enemy bombers. That's why it would be useful to "attach" fighters to a stack of bombers, that would have have, so to speak, a good chance of "intercepting the interceptors"! :groucho:
 
yea, I'm sitting here watching "dog fights" on the history channel... that type of stuff definitely happened.
 
I was watching something today about the technique of "ramming"... which apparently was used by the Soviets first and then later by the Germans when the war was almost over and they were desperate. Dogfights had one German guy on who'd rammed a B-17 and lived to tell about it! Ironically, the bomber crew survived as well although they were badly damaged. At least I think... I came in late, so I sort of assumed that they were both the same incident.
 
Probably the best way to simulate this is to allow interceptors to be intercepted first, then if they survive to be allowed to intercept the bombers.

Sound confusing? :p
 
Probably the best way to simulate this is to allow interceptors to be intercepted first, then if they survive to be allowed to intercept the bombers.

Sound confusing? :p

Thanks for jumping in.

No, what you say isn't confusing. But, IIRC, you can't send a stack of bombers intermixed with fighters off on a bombing mission. If I'm right, your fighter's either won't go along with your stack of bombers or the DCM bombing missions won't be available (right?) Otherwise, yeah, that would be a great way to simulate bomber escort.

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EDIT

Never mind -- I understood your explanation backwards... Gah... OK, we're back to what I thought: we need the attacking fighters to get a chance to intercept the defending interceptors. Nothing confusing here.
 
So you launch an air mission, the program finds the best interceptor, and then in turn the best interceptor from your units is found and an attack is initiated between the two interceptors?...

Interesting idea with one caveat... separate it into two missions... Escort and Air Patrol. Having interceptors perform both the functions of intercepting enemy aircraft and at the same time defending against enemy aircraft seems like an overloading of the mission's function.

Also, what about the sea and land-based interceptors? They'd effectively be guarding the bombers as well. And frankly, I don't think anti-aircraft weapons should be able to do that. The altitudes at which those engagements take place seem to be too high for most AA weapons to really be effective.
 
So you launch an air mission, the program finds the best interceptor, and then in turn the best interceptor from your units is found and an attack is initiated between the two interceptors?...

Interesting idea with one caveat... separate it into two missions Escort and Air Patrol. Having interceptors perform both the functions of intercepting enemy aircraft and at the same time defending against enemy aircraft seems like an overloading of the mission's function.

We are talking about separate missions, actually three now. Standard interception concerns itself with defending cities within range from enemy air attacks. There's no change to this.

Fighter Engagement is already available through Dale' Combat Mod. It allows interceptors to fight each other, or air units on the ground to be attacked by enemy fighters. There's no change to this either.

The "escort" mission such as it may be (if I understand this right) would force an enemy fighter to intercept the assigned escort instead of the bomber.

Also, what about the sea and land-based interceptors? They'd effectively be guarding the bombers as well. And frankly, I don't think anti-aircraft weapons should be able to do that. The altitudes at which those engagements take place seem to be too high for most AA weapons to really be effective.

Yes, carrier-borne fighter can take on escort missions. I can't think of any reason why naval fighters couldn't provide escort to torpedo bombers.

No, anti aircraft cannot be assigned escort missions, as these are strictly limited to air units.

And what altitudes are you talking about? What does this have to do with fighter escort? That issue does not seem really relevant here.
 
Yes, carrier-borne fighter can take on escort missions. I can't think of any reason why naval fighters couldn't provide escort to torpedo bombers.

Actually, in this case, by interceptors I meant units that intercept aircraft. So in this case I meant ships that can intercept aircraft.

No, anti aircraft cannot be assigned escort missions, as these are strictly limited to air units.

And what altitudes are you talking about? What does this have to do with fighter escort? That issue does not seem really relevant here.

Well, when the game checks to see if a unit can be intercepted, it checks for the best unit to intercept the unit. This includes ground and sea intercepting units such as SAM Infantry and ships with anti-aircraft abilities. So when the Bomber is intercepted, and the program goes to check for available fighters to intercept the interceptor, it will include these other units as well. That was my point.
 
Well, when the game checks to see if a unit can be intercepted, it checks for the best unit to intercept the unit. This includes ground and sea intercepting units such as SAM Infantry and ships with anti-aircraft abilities. So when the Bomber is intercepted, and the program goes to check for available fighters to intercept the interceptor, it will include these other units as well. That was my point.

Just make sure iAirRange > 0. Easy. :)
 
Sorry, I keep coming up with easy answers don't I? :p
 
How many would like this in the next version of DCM as a separate mission?

You would have a choice of Air Patrol (dynamic defense) or Air Escort (dynamic bomber escort).
 
How many would like this in the next version of DCM as a separate mission?

You would have a choice of Air Patrol (dynamic defense) or Air Escort (dynamic bomber escort).

What's the difference between the usual Intercept mission and Air Patrol?
 
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