r_rolo1
King of myself
Welcome to the 15th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 15th game in BTS the choosed leader was Suleiman of the Ottomans:
The newest leader of the Ottomans....Phi/Imp is a nice combo for a SE, and that combined with a boosting building it gets better. The UU is a nice addition,especially if you beeline gunpowder and have some nice neighbours to conquer ( I wont give big details... If you want good intel about getting to Gunpowder soon and to leverage the Ottoman UU check the ALC 15 pre thread... having Phi and Imp helps a lot with some of the devised strats in there ) Of course that this is isolation and things are not as in more regurar games..... But I count that atleast Phi will be pretty useful in this
His UU.
The jannisaires are a pretty beefed musket with a 25% bonus against mounted, archer and melee units... That makes them a pretty brutal UU if you get them early, but pretty useless if you get it late or without enemies to attack in the early gunpowder era ( only if they retained the bonus when upgraded.... ). Their use in this game will depend a lot of how early we can contact a AI or vice versa
His UB.
Now this is what i like in the Ottomans, their UB.... A aqueduct that also gives 2 ... happyness is a big part of the early game and two more working citizens in every city with a Hamman can be huge, no matter how you use them.....
The start (for reasons that I'll explain below, the warrior in your game may not be exactly in that spot in your game ):
Ok, I've seen better.... but as we don't have a all forest start it means that there is another food resource in the BFC ( all forest starts only appear if there is less than 2 food resources in the BFC ( seafood count as 0.5 food resource )... it is a part of the "start embelishement " algorythim ( will post the link that describes this as soon as I find it... ) . So it is not so bad .... Maybe AH as a priority?
This time I made a functional scenario ( still some issues to learn about that... but that is why the warrior may appear in diferent places: the scenario has predetermined starting positions, not actual units ).... All the speeds are working well ( no more games ending in 1900 ) and the levels almost as well ( there are some discrepancies between the level dependant techs and the posted in the "official documetation , but it is not a big issue, hopefully resolved in the next instalement ) . Feel free to try in any speed , any level ... and please post the result I would really like to see how the diferent speeds influence the outcome of the same start.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The Scenario is here..... this time I had to resort to a external server ( my civfanatics space is nearly full and I'm still trying to reupload all the hack affected saves.... If someone still has some of the starting saves from the LHC from Wang Kon one until the XIII , please post them... I can reverse engineer the WB and repost the saves , or make a scenario like this one ). Sorry for the waiting time in the upload, but it is not my fault.....
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 15th game in BTS the choosed leader was Suleiman of the Ottomans:
Spoiler :
The newest leader of the Ottomans....Phi/Imp is a nice combo for a SE, and that combined with a boosting building it gets better. The UU is a nice addition,especially if you beeline gunpowder and have some nice neighbours to conquer ( I wont give big details... If you want good intel about getting to Gunpowder soon and to leverage the Ottoman UU check the ALC 15 pre thread... having Phi and Imp helps a lot with some of the devised strats in there ) Of course that this is isolation and things are not as in more regurar games..... But I count that atleast Phi will be pretty useful in this
His UU.
Spoiler :
The jannisaires are a pretty beefed musket with a 25% bonus against mounted, archer and melee units... That makes them a pretty brutal UU if you get them early, but pretty useless if you get it late or without enemies to attack in the early gunpowder era ( only if they retained the bonus when upgraded.... ). Their use in this game will depend a lot of how early we can contact a AI or vice versa
His UB.
Spoiler :
Now this is what i like in the Ottomans, their UB.... A aqueduct that also gives 2 ... happyness is a big part of the early game and two more working citizens in every city with a Hamman can be huge, no matter how you use them.....
The start (for reasons that I'll explain below, the warrior in your game may not be exactly in that spot in your game ):
Spoiler :
Ok, I've seen better.... but as we don't have a all forest start it means that there is another food resource in the BFC ( all forest starts only appear if there is less than 2 food resources in the BFC ( seafood count as 0.5 food resource )... it is a part of the "start embelishement " algorythim ( will post the link that describes this as soon as I find it... ) . So it is not so bad .... Maybe AH as a priority?
This time I made a functional scenario ( still some issues to learn about that... but that is why the warrior may appear in diferent places: the scenario has predetermined starting positions, not actual units ).... All the speeds are working well ( no more games ending in 1900 ) and the levels almost as well ( there are some discrepancies between the level dependant techs and the posted in the "official documetation , but it is not a big issue, hopefully resolved in the next instalement ) . Feel free to try in any speed , any level ... and please post the result I would really like to see how the diferent speeds influence the outcome of the same start.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The Scenario is here..... this time I had to resort to a external server ( my civfanatics space is nearly full and I'm still trying to reupload all the hack affected saves.... If someone still has some of the starting saves from the LHC from Wang Kon one until the XIII , please post them... I can reverse engineer the WB and repost the saves , or make a scenario like this one ). Sorry for the waiting time in the upload, but it is not my fault.....
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy