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Fallout Scrubber
The textures could be smaller, but i left bigger textures - it's always easier to resize it down than hunt for extra quality.
Factory - 01
Factory. Around 90 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Lumbermill
Lumbermill. It can work for example as modern lumbermill. Animated - it uses workshops animations (when city is working on that plot - from the chimney starts to smoke). Around 190 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
I've used this Graphic Settings:
CIV4ArtDefines_Improvement.xml
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LUMBERMILL</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Structures/Improvements/Sawmill/Sawmill.nif</NIF>
<KFM>Art/Structures/Improvements/Sawmill/workshop.kfm</KFM>
<Button>,Art/Interface/Buttons/Builds/BuildLumberMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,7</Button>
</ImprovementArtInfo>
CIV4PlotLSystem.xml
<!-- lumbermill -->
<ArtRef Name="goal:IMPROVEMENT_LUMBERMILL">
<Attribute Class="Improvement">IMPROVEMENT_LUMBERMILL</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/lumbermill/lumbermill.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/lumbermill/lumbermill.kfm</Attribute>
</ArtRef>
<ArtRef Name="goal:IMPROVEMENT_LUMBERMILL">
<Attribute Class="Improvement">IMPROVEMENT_LUMBERMILL</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Rotate>-45</Rotate>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Sawmill/Sawmill.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Sawmill/workshop.kfm</Attribute>
</ArtRef>
.
.
.
<LProduction From="PLOT_ROOT">
<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_LUMBERMILL,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WHALING_BOATS,!IMPROVEMENT_WINDMILL,!IMPROVEMENT_FORT</Attribute>
<To Name="Node_12x12"/>
</LProduction>
<LProduction From="PLOT_ROOT">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_LUMBERMILL,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
<Attribute Class="Bonus">BONUS_ALL</Attribute>
<To Name="Node_12x12"/>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
<!-- *************************************************************************** -->
<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_LUMBERMILL,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
<Attribute Class="Bonus">NO_BONUS</Attribute>
<Attribute Class="Scalar">bNotBFS:1</Attribute>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
Watermill
Watermill It can work for example as modern/Industrial watermill. Animated - it uses watermills animations (when city is working on that plot - the will is rotating). Around 270 triangles model. 256x256 (model) and 128x128 (shadow) textures. The wheel is made by Firaxis
Screenshot
Download
Radar Station
Animated - the radar is rotating. Around 170 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
Toxic Dump - 01
Toxic Dump in postapocalyptical version. Unique Building for Supermutants replacing Recykling Center
. Around 160 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Sewage Treatment Plant
Sewage Treatment Plant. Around 280 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
Mass Transit (Highway)
Mass Transit (Highway). Around 290 triangles model. 256x256 (model) texture
Screenshot
Download
Department Store (Asian)
Department Store. It can work as modern (also industrial and or future) market fo Far East Civilizations. Around 350 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Chernobyl Nuclear Power Plant
Chernobyl Nuclear Power Plant made in 22th Anniversary of this disaster. version with sarcophagus. Around 340 triangles model. 256x256 (model) and 128x128 (shadow + tower) textures.
Screenshot
Download
Factory - 02
Factory. This one is freely based on PUREX in Hanford Site. 243 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Factory - 03
Factory. Around 66 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Bank
Bank. It can work as industrial/modern bank for european/northamerican civilizations. Around 150 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Factory - 01

Factory. Around 90 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Lumbermill

Lumbermill. It can work for example as modern lumbermill. Animated - it uses workshops animations (when city is working on that plot - from the chimney starts to smoke). Around 190 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
Spoiler :
I've used this Graphic Settings:
CIV4ArtDefines_Improvement.xml
<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_LUMBERMILL</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Structures/Improvements/Sawmill/Sawmill.nif</NIF>
<KFM>Art/Structures/Improvements/Sawmill/workshop.kfm</KFM>
<Button>,Art/Interface/Buttons/Builds/BuildLumberMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,7</Button>
</ImprovementArtInfo>
CIV4PlotLSystem.xml
<!-- lumbermill -->
<ArtRef Name="goal:IMPROVEMENT_LUMBERMILL">
<Attribute Class="Improvement">IMPROVEMENT_LUMBERMILL</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/lumbermill/lumbermill.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/lumbermill/lumbermill.kfm</Attribute>
</ArtRef>
<ArtRef Name="goal:IMPROVEMENT_LUMBERMILL">
<Attribute Class="Improvement">IMPROVEMENT_LUMBERMILL</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Rotate>-45</Rotate>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Sawmill/Sawmill.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Sawmill/workshop.kfm</Attribute>
</ArtRef>
.
.
.
<LProduction From="PLOT_ROOT">
<Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_LUMBERMILL,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WHALING_BOATS,!IMPROVEMENT_WINDMILL,!IMPROVEMENT_FORT</Attribute>
<To Name="Node_12x12"/>
</LProduction>
<LProduction From="PLOT_ROOT">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_LUMBERMILL,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
<Attribute Class="Bonus">BONUS_ALL</Attribute>
<To Name="Node_12x12"/>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
<!-- *************************************************************************** -->
<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_LUMBERMILL,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT</Attribute>
<Attribute Class="Bonus">NO_BONUS</Attribute>
<Attribute Class="Scalar">bNotBFS:1</Attribute>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
Watermill

Watermill It can work for example as modern/Industrial watermill. Animated - it uses watermills animations (when city is working on that plot - the will is rotating). Around 270 triangles model. 256x256 (model) and 128x128 (shadow) textures. The wheel is made by Firaxis
Screenshot
Download
Radar Station

Animated - the radar is rotating. Around 170 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
Toxic Dump - 01

Toxic Dump in postapocalyptical version. Unique Building for Supermutants replacing Recykling Center

Screenshot
Download
Sewage Treatment Plant

Sewage Treatment Plant. Around 280 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
Mass Transit (Highway)

Mass Transit (Highway). Around 290 triangles model. 256x256 (model) texture
Screenshot
Download
Department Store (Asian)

Department Store. It can work as modern (also industrial and or future) market fo Far East Civilizations. Around 350 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Chernobyl Nuclear Power Plant

Chernobyl Nuclear Power Plant made in 22th Anniversary of this disaster. version with sarcophagus. Around 340 triangles model. 256x256 (model) and 128x128 (shadow + tower) textures.
Screenshot
Download
Factory - 02

Factory. This one is freely based on PUREX in Hanford Site. 243 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Factory - 03

Factory. Around 66 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
Bank

Bank. It can work as industrial/modern bank for european/northamerican civilizations. Around 150 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download