Lonely Hearts Club, BTS Edition, Chapter XVII: Caius Octavius ( aka Ceasar Augustus )

r_rolo1

King of myself
Joined
May 19, 2006
Messages
13,818
Location
Lisbon, Portugal
Welcome to the 17th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 17th game in BTS the choosed leader was Caius Octavius ( aka Ceasar Augustus ) of the Romans:
Spoiler :
Civ4ScreenShot0002.jpg


Civ4ScreenShot0003.jpg

Yup, the Romans.... Everyone has already played with them ( I remember a poll in vanilla days where roughly 80% of the people said that they played the first game as Romans ( JC at the time ) so I bet that it will be rare the player that never tried the Romans ) but I bet most of people never tried to use them without considering their UU. Augustus in BtS is Imp/Ind ( I never played this version of Augustus ), a somewhat crazy combo that does not link as good: or you try to leverage Imp or you try to leverage Ind ( they don't have a good synergy IMHO ). Their UB is a nice booster to the GPP generation, asking for a somewhat more specialist based economy.... that links well with the Ind trait ( Obsolete style capital with a extra 25% in GPP ... drool: ).

His UU.
Spoiler :
Civ4ScreenShot0004.jpg

Oh, well, why do I bother to introduce this UU? Like if there was one player of civ IV that does not know the preatorian ( awful name choice... ) and his well deserved fame as one of top UU in terms of military prowesses...

Well, pro formae wins... The preatorian is a boosted ( and more expensive ) swordsman that has a 33% bonus in the base strength ( 6 to 8 ... I wonder what would happen if any other UU had that diferential from their base strenght: Redcoats with 18/19 str, Cossacks with 20 ( ok, they already had 18 ;) ), navy seals with 32 or Panzers with 35 :eek: ... Rains of " OMG the ( insert name of UU ) is OP!" threads, I assume ). We all know the famous ( and quite effective ) " Preat rush" and even if you don't use them offensively they are more like a cheaper maceman than a boosted sword in terms of military effectiveness ( a CR3 preat can dislodge a unpromoted gren... I already done it a couple of times ). The problem with this guys in isolation is that they will not rush anyone ( as it happens with all early UU ) and most likely they will be outdated before the first contact :cry:

His UB.
Spoiler :
Civ4ScreenShot0005.jpg

The forum is a market that has a 25% GPP generation bonus. it is good for both of the mainstream economies and you can fit them easily in most of the strategies you can think on ( well, it is a cash and GPP multiplier, that gives :) and merchant slots .... hard to get to a situation where you don't have a use for that )

The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Civ4ScreenShot0001.jpg

Well, marble in a Ind starting BFC... I wonder what it means? ;) ....besides that it has a lake ( remember: a lake with a lighthouse is better than a pre-Bio riverside farm ) and a corn resource. It also has shoreline in both east and west ( look closely... ). Not a stellar start , but I've seen far worse.

Again I made a functional scenario ( In that regard I must say a thing: free techs for both AI and humans are not kicking in, and that makes that AI in higher levels starts with warrior/scouts instead of archers ( with the correct numbers. Settlers/workers are working well ) . That is not a issue of my scenarios , but of the way the game is coded... the game atributes the free techs before choosing the leaders.... if the leaders are already chosen it simply moves on . And as the handicap file does not specify archers as free units , but simply "defensive units" ( if you give Rifling and Robotics to a AI, it will start with Mechs :lol: ) if the AI does not have archery they will get warriors/scouts ( depends on hunting ) instead. In isolation that is a minor issue ( you can't rush ;) ), so I took the decison of letting things to stay this way, because the correction would need to change the game code, a thing that is not exactly my objective with this games ) ).... All the speeds are working well ( no more games ending in 1900 ) The save is zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Yea. Industrious with Marble in first ring. Must... Build... WONDERS !!! :drool:
 
firstly it Gaius not Caius. and its caesar not ceasar. plus the praetorian had a 33% boost in strength not a 25%. so we would be looking at seals with strength of 32 not 30.

okay, got that off my chest. the start looks pretty incredible. anyone else want to settle on the marble?
 
It is Caius ( C and G are often intermutable in Latin ), you're right about the Caesar ( typo ) and you're right about the percentage ( I wrote this before my first coffee ;) )
 
correct thank you

wikipedia:

Gaius or Caius was a common Roman praenomen. It is abbreviated C.; the abbreviation goes back to before the Roman alphabet distinguished between C and G.
 
Greetings!

Long time lurker here and I have been playing Civ since back when it was released even got original Civ for the super nintendo.

Been following with fervor the RPC and Strategy games. Enjoy them immensely.

First post here and I have to say I love this map and Leader Combo.

Spoiler includes info past first check point. No screen shots

Spoiler :
Marble and Stone on the same Island and both in good spots with food nearby sea resources no less! I missed the first check point but to sum things up I am settling along the Eastern coast.

Settled the Capital in spot then put my next city on the south coastal position of the river due south to get the fish. Following that I settled due south of the Stone to get that and the clams.

I founded confucianism using the oracle sling and build the great wall without the stone right off the bat to avoid barbarians it paid off as i got the barb event 4 spearmen due north of my capital and all I had was one warrior at the time.

I managed to build oracle and stonehenge in the capital. TOA and GL in the second riverside city to my south and and completing the pyramids in my stone city while we speak at 60AD 3 turns left to complete.

I used my first GP to get The Kong Mial shrine.

So far so good I am about to go on a settling spree right after i build Chichen Itza in my capital.

I am playing on Monarch difficulty.
 
the start looks pretty incredible. anyone else want to settle on the marble?

Immediate thought yep settle on the marble. A second look to the North I assume there is a resource there so you would miss that. A lot depends on where the warrior is when I open the save so I'll decide from there.

Good luck all.
 
Marble in the BFC! Tasty. Besides that the capital looks a little on the weak side, but does have a lot of unforested tiles (:mischief: ). I'll start later in the week.
 
Ok, i chose Marathon, Emperor, and that may have been a mistake. Probably should have chosen Monarch.

Checkpoint 1
Spoiler :

Pretty big island, marble and stone with an industrious leader!
civ4screenshot0017ez9.jpg


Unfortunately, we got screwed with happiness again. 1 calendar resouce, and whales. This blows. I really wanted to run an SE, but we may be forced into monarchy until astronomy.

The only way I could see us being able to stay in rep would be going religion crazy. which I don't think is a good idea. And staying with size 5 cities is also definitely not a good idea.

I also got the +2 health event! Sweetness.

 
Heh, I was about to post in your topic and say 'Do Rome, Rolo!' but you seem to have heeded my advice without me posting it.

Dunno if I'll play. ;)
 
Bah rolo, my apologies for not finishing the Mansa game (well, I lost the first time, I meant the replay). Its actually a good game, I should finish it, but I got caught up in other projects (as I am sure you are aware, LOL).

This one I PROMISE to do a good write up and play the full game. I love the Romans, and without the Praet being a factor, I like it even better, heh. I am in the "wont play em because its just too easy to use Praets like a crutch" camp.

Monarch it is though. BTW, if you create the "initial" game at Monarch, then WB it, the AIs will start with their proper bonus techs. However, players chosing Prince and below would end up having a tad harder time because the AI will start with their bonus techs, heh, even on Settler.
 
Notation from the starting screen shot, the coast on the western edge of the island, seems rather close, settling in place would allow a fort on the plains tile between the western coast and lake, enables a Panama Canal stratergy.

I'd settle in place for the extra commerace from the Quarry and hammers, your INDUSTRIOUS...why settle on the plains hill for 1 hammer? 150% of 3 is still 4 rounded down, same as %150 of 2 is only 3 hammers.

NO SEA FOOD IN CAPITAL... :mad: NO SEA FOOD :mad:
 
Hmm, lets see, IND leader, funky looking island with a big patch of desert in the middle . . . ok, got me a PLAN!

Monarch, Epic, Checkpoint #1, through 40 AD
Spoiler :
A simple plan really. Marble and Stone +IND means Wonderspam! Given the set up of this island, I noticed the best cities are going to be coastal, so I went all out.

Settled on the Marble, teched Ag, then Sailing, yup, thats right, Sailing, then BW. I noticed we had no seafood in the cap, but I wanted the GLH + Colossus combo this game. Here is my early dotmap:

Civ4ScreenShot0138.jpg


Room for 10 cities easy, and 12 if I pack em in, which I am likely to do to maximize my coastal coverage. Even the Copper city WAY down in the Tundra will be fine with a crab, a whale, some river, etc.

Built a Worker, then a Workboat, then 3 warriors. I wanted to check out that little island fast, and I saw the boat would really help the 2nd city grow fast. Got one tech off the huts, AH, which was fine, I had little intention of teching it too quickly, since even the 3rd city would have Rice to farm before pigs were needed. After the 3 warriors, I popped out 2 quick settlers and another worker, and then started my Wonderspamming. I didnt want to crash my tech rate too quickly, so first city was just to the south by the Fish, 2nd was rice plus pigs to the SW. 4th city was the Stone, and other than the first city, I left room in between for fillers later. Since I didnt plan on building the GW, I used the "Cities make the best Fogbusters" system. Worked like a charm too, only 5 or 6 Barbs even showed up, and I got enough XP on one guy to open HE. BW showed me Copper, but it was WAY south, so I built Colossus without it.

2nd city built the Oracle as Rome was building GLH. Tech after BW was Wheel, Myst, Poly, Priest, Pottery. I kinda wish I had gone Myst-Med before the Wheel, because look how late Buddhism was founded in my game, 1925 BC!! Judaism was even founded before it!

So that was my plan, take MC with the Oracle, hopefully tech CoL for Confu myself, boosted by Colossus coin. Worked quite well, the AIs tech a tad slower in these since they all love Archery so much and tech it ASAP, it slows them down just a bit.

Currently, I am up to 5 cities, with lots of room for more. Here is the current look:

Civ4ScreenShot0140.jpg


Managed to get the following Wonders in Rome.
GLH, Colossus, ToA, Pyramids (once stone was hooked up from City #4, its sick how quickly IND leaders make wonders when they have the resource). Here is how Rome looks currently:

Civ4ScreenShot0141.jpg


2nd city built Oracle, and will be my HE city packed full of Watermills. Here is how it looks for now:

Civ4ScreenShot0142.jpg


I will be settling that island next, the farthest eastern tile, maybe I can culture-bounce to an AI from there pre-Optics. My GP have been 2 Merchants. I managed to found Confu, so I will have religion. Heading to Lit right now, then on to Philo and Lib run. Standard stuff. I REALLY REALLY hope I get the Trieme event, man that event rocks with the GLH, gives all Harbors +2 commerce, that would just be HUGE synergy with my set-up. Planning the full 12 cities, with only 1 being non-coastal. Steamrolling this game so far, much different from the Mansa game. Lack of Happy has me a bit worried, I am working a lot of Mines hoping Gold, Silver or Gems will pop.

I had a game recently with an island like this, slightly bigger, and only VIcky as an AI sharing it, and I was playing Qin (random map and leader). I burned Vick out fast and got that Trieme event, and it was insane how my teching went through the roof. First time I got it with the GLH, was awesome!
 
Cool, I'm gonna try this out on Noble, Normal Speed, One City Challenge tomorrow.

Augustus is my favorite leader, and I often DON'T use the Praetorians when playing as him. :D

I'm a bit worried about the lack of forests, but ah well...plus, Marble means wonderspam!

Anyone have some tips about where to move the settler?
 
Monarch level, marathon speed

Explored the Island, its only 3060bc or so...
Spoiler :

Popped one hut so far for BARBARIANS...Oh dear, I saw it would change into a woods so no biggie, got woods 2 allready.

My dot of capital :lol: View attachment 174129

I've differed allready in cities...but I reserve the right to change latter..lol..Lokie Lookie, will get a city, to the east it seems...work boat is just going to Lookie Lookie.

2 huts to pop, and bud-ism, was popped 3685 bc or so. I'm going to trya specialist economy..Moai statues, I have 3 sites, can I do it 3 times?? :lol:

Its either most sea tiles (18), most food (15 sea) or most sea Production (whales) HmmmmView attachment 174131

WILL move the capital to the inland site, have a duel wonder spam.

Synagery of wonders Iron works/Globe theatre (wonders, land military), Oxford/National epci (rome) with great libairy etc, Heroic epic (2nd sea ward military city)/Moai statues, Wall street/National parks (Hmm no trees.??)View attachment 174132
P.S. Comment on Panama Canal link can be FORGOTTEN...:mischief:
 
Settling on marble does look like a plan. All those plains hills will make it easy to wonderspam. Emperor/normal again for me, wonder if I can win one as a change?
 
Back
Top Bottom