Farmer Bobathan
Sanity is for the weak
I thought Airships would cool addition to fall from heaven and I saw that other people on the forums wanted airships so I made this little modmod. All it does right now is add a few airships; the airships have 100% defensive withdraw and are defensive combat only to simulate them being unreachable in the air and they attack other units like airplanes do so, you can attack airships with other airships but not with ground units. You can get it here.
Installation:
The installer has the same default install as the fall from heaven one. If you installed Fall From Heaven to a different directory you know what to do
For Changelog
Version:
1.00 - initial release - added an airship (7 4 6 cargo) and a combat airship (5 7 2 cargo)
1.02 - Fixes - Made the airships look better in the civilopedia and moved the modmod to the downloads database
2.00 - Changed the folder structure, now airships are buildable with a shipyard and no longer upgrade from firgates and added a new airship: Sky Pirate (7 6 2 cargo starts with stealth and hidden nationality, can still attack anything if nationality is declared, 6 gold from combat)
Feedback would be nice and I'm willing to add more kinds of airships (such as unique units and different tech levels). I didn't check for balance so far so it might be overpowered.
Known Problem:
Airships go over mountains funny (don't know how to fix that but I have a feeling its by making them "fly" the same way as hawks)
Installation:
The installer has the same default install as the fall from heaven one. If you installed Fall From Heaven to a different directory you know what to do
For Changelog
Spoiler :
Version:
1.00 - initial release - added an airship (7 4 6 cargo) and a combat airship (5 7 2 cargo)
1.02 - Fixes - Made the airships look better in the civilopedia and moved the modmod to the downloads database
2.00 - Changed the folder structure, now airships are buildable with a shipyard and no longer upgrade from firgates and added a new airship: Sky Pirate (7 6 2 cargo starts with stealth and hidden nationality, can still attack anything if nationality is declared, 6 gold from combat)
Feedback would be nice and I'm willing to add more kinds of airships (such as unique units and different tech levels). I didn't check for balance so far so it might be overpowered.
Known Problem:
Airships go over mountains funny (don't know how to fix that but I have a feeling its by making them "fly" the same way as hawks)