Ancient European Axemen

Chuggi

Espada
Joined
Jan 2, 2007
Messages
2,369
Location
Australia
Ancient European Axemen

Ok, here's some units I created for my mod, Cultural Diversity (which is a flavour modpack focussing on more realistic graphics - no rules or gameplay modified).

Pictures (click to enlarge) :




They'll be appearing in the next version of Cultural Diversity, or you can get them early here! :p This pack includes Gaulish, Germanic and Slavic axemen. I have created variations of each unit (different shields, clothing, hair) for more diversity - as can be seen in the screenshot.

I created these units by modifying Firaxis models and creating some custom models of my own. Then I created some nice new textures with some Photoshop magic. ;) Some of the textures are 256x256, but they can be resized to 128x128 if you wish. It shouldn't make too much difference. The models polycounts are also civ-friendly. :)

All of the units use the animations and XML of the Sumerian Vulture unit found in BTS.

Spoiler Other Notes :
Firaxis models used:

Heavy Swordsman (body) from the Charlemagne scenario.
Warrior (head)
Scout (head)
Celtic Warrior (axe)

Custom models used:

Germanic Axe (originally created for my Rohan units)
Round Shield (originally created for my Celtic Spearman unit)

All of these units have been created "properly" so there shouldn't be any heads coming detached or animation bugs. :p If you need help implementing these into your game, there's plenty of XML tutorials on this site.

If you find anything wrong with them, please post in this thread. All suggestions are welcome! :p


Download!

If you use these and publish them with your own mod, please give me some credit. :thumbsup: I make these for my own satisfaction, but I upload them here because I like sharing with you guys. ;)

Thanks, enjoy. :D
 
Now this is nasty.;)
First you claim you didn't have time lately.
Then do a release of this fabulous pack - forcing me to implement it.
But then I guess it'll be in CD, so it's double work... ;)

You are a mean individual, Chugg! ;) (just kiddin')
 
I don't have much time. :p But I thought I should upload this early in case I can't get the next version of CDM uploaded soon.

Here's the XML I used if it saves you any time:

Spoiler XML :
Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_FRENCH</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_FRENCH_2</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX_2.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX_2.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_FRENCH_3</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX_3.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/FRENCH/Unique_Sumerian_Vulture_FX_3.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_RUSSIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_RUSSIAN_2</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX_2.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX_2.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_RUSSIAN_3</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX_3.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/RUSSIAN/Unique_Sumerian_Vulture_FX_3.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_GERMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_GERMAN_2</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX_2.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX_2.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_GERMAN_3</Type>
			<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
		<NIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX_3.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Art/CD/AXEMAN/GERMAN/Unique_Sumerian_Vulture_FX_3.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
 
Very beautiful as always Chugginator, the Slavic axeman are especially nice. :goodjob:

I hope you plan to make some more Slavic units. :)
 
I don't have much time. :p But I thought I should upload this early in case I can't get the next version of CDM uploaded soon.

Ok, thanks.:goodjob:
Soooo... if you are at it now anyway, care to upload the other units? You know, the one's you've got some pics in your sig about;)
 
Thanks, Bakuel. Plenty more slavic units coming. (scouts, swordsmen, horsemen, great general etc.) :)

avain said:
Soooo... if you are at it now anyway, care to upload the other units? You know, the one's you've got some pics in your sig about

I'm watching anime atm. I need some time to relax. :p
 
Bleach, of course. :p Episode 11.

Judging by your avatar you're a huge fan. I checked some screens and think it has a nice atmosphere, will probably check this one out.
 
nice stuff Chuggi!
 
These are great units (and I'll be sure to use them)... I do have one question/beef though (and it's NOT specific to Chugg)...

I'd like to know why the entire mod community here seems to think all Russians are blonde and all Germans are brunette?

Settlers, workers, warriors and now axeman (and probably a lot of other units I haven't mentioned) have all stuck like religious fervor to this stereotype.

Then, to add insult to injury, Chug... you made different looking axeman for all these groups, yet all three Russians are still blonde, and all three Germans are still brunette... how's that for diversity? They all wear different clothes, but all have the same hair color?

I've lived in Germany for five years... I had visited Russia too while there... heck... if anything, I'd say the reverse is true (all Germans are blonde and all Russians are brunette). Of course saying anything that stereotypes as an absolute rule is a bit silly, but I still think a higher percentage of Germans are blonde over Russians... but it's a silly point to argue, but if so, why does every Russian unit have to be blonde and every German unit have to be brunette? I guess every Celtic unit should be a red-head?

I haven't said anything till now, because one unit is one unit... but the trend is never-ending in this mod community, and now I see three units used in a single formation, yet still all must have the same hair color? If we were mixing things up, shouldn't one or two of the three have a different hair color?

...just sayin'
 
@ CR and seZ - Thanks! :p

Judging by your avatar you're a huge fan. I checked some screens and think it has a nice atmosphere, will probably check this one out.

It's a great anime, has some really good storylines in it, and the music is awesome too.

These are great units (and I'll be sure to use them)... I do have one question/beef though (and it's NOT specific to Chugg)...

I'd like to know why the entire mod community here seems to think all Russians are blonde and all Germans are brunette?

Well that's funny because I have some blonde Germanic people and a lot of darker Slavs. But this is the ancient era remember, and the people haven't spread out as much - the majority of the Slavs were blonde. So as for your trips to Russia and living in Germany, they're only accurate for the modern era.

You are right though, I probably need a couple more blonde Germans. I'll make one of the longbowmen blonde. :p

EDIT: Also I should mention that only one of the Germanic axemen is a true brunette, the other two have black hair.
 
I don't have much time. :p But I thought I should upload this early in case I can't get the next version of CDM uploaded soon.

Whoa, wait a sec, what case is that supposed to be ? I expect CDM 2.1 any day now (and looking forward to it) :D

Nice units, looking forward to the release of more units or, better yet, CDM 2.1 :)
 
Whoa, wait a sec, what case is that supposed to be ? I expect CDM 2.1 any day now (and looking forward to it) :D

Nice units, looking forward to the release of more units or, better yet, CDM 2.1 :)

It's coming. :p



I've updated the Slavic axemen a little (some have leather armour, and more diverse shields) and also created some Slavic swordsmen.
 
I'd still like to think the Russians sleep-around a little more... it's getting creepy that every single one of them is blonde!
 
Your units are exellent Chug; just the kind of realistic approach to diversity mods civ has been needing for ages. If all the units get to be on this level it'll really crank up the immersiveness of the game bigstyle :)
 
Your units are exellent Chug; just the kind of realistic approach to diversity mods civ has been needing for ages. If all the units get to be on this level it'll really crank up the immersiveness of the game bigstyle :)

Thanks! That's what I'm aiming for. There's a lot of good units out there but many are not realistic (even some of my own). So I'm going to fill in the gaps with units inspired by history. :p

Excellent work on the units. :goodjob: I'll have to see if I can place some in my mod ;)

I think they could work well in a fantasy mod (especially the colourful germanic ones) but you could modify the textures a little to spice them up.
 
The link seems to be broken or File Front deleted/moved it. :(
 
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