@ Khelek:
Welcome to the forums!
Depends on your situation.
How to specialize a city is more than just looking at the land underneath it. You have to look at the rest of your land to see what else is available as well as take into consideration your
and
caps, which ultimately determine the size of your city and which tiles you actually
can work.
Being able to work 20 tiles in 1872 AD doesn't do you whole lot of good in 2750 BC.
Consider what the city can do for you now as well as what it will be able to do later. (Which I think supports your idea to Cottage it now and convert it to Workshops and Watermills later.)
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This site has a food deficit of -4
@ population 20, so in the long term, you're going to have to come up with that food somehow (4 pre Biology Farms, 4 SP Watermills, 4 Windmills, etc.).
That being said, I prefer (when plausible) for my production cities to have no food deficit or even a food surplus. The Production City's going to have immense
down the road (especially so if it gets IW), so starting with -4 food to make up (which you can effectively look at as +4
) isn't the best place to start.
Couple that with the fact the Floodplains are contributing +2
all on their own doesn't help, either.
Sure, you have 2 Forests to help soften the blow, but one of them is on one of the hills you want to work, so you're either going to deal with lower production until Replaceable Parts or just deal with it and chop the Forest now.
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Okay, so back on track with production.
At population 6, you can work city center (+2F 1P) 2 grassland hill mines (-2F 6P), 2 plains hill mines (-4F 8P), 1 grassland cow (+2F 2P) and 1 Floodplains Farm (+2F) for stagnant production of 17P.
Not at all bad, but I bet a better spot [with Strategic Resources] is out there somewhere.
After that, you're limited on what you can do. Your best bet is to Workshop the remaining floodplains and run Caste System and/or have Guilds, which means each new population point offers at least +2P per tile worked.
Those desert hills are pretty much dead until Biology and/or Railroad, because until then, working a floodplains farm + desert hill mine is only 3P -- or 1.5P per tile.
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All that just to say why I don't like it as a production city. However, if there really is no better production site around you, then production wins, because they're usually the most difficult to find.
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So what do I see it as?
Commerce City.
Why? Because you're Financial (at least, that's what everything in the screenie leads me to believe)!
Cottage all the Floodplains and mine the bare hills. Save the Forests for Lumbermills.
This city won't make a great Oxford city since it maxes out at only 13 Towns, but it will certainly be part of your empire's backbone.
And, if during the Industrial Era you want to convert everything to Watermills and Workshops (especially under State Property), this site will certainly take to it well as long as you have the
resources and buildings to manage the
.
-- a lot of my 2