TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I've won a ton of games with it since I got BTS, and found that handled properly the AP can be literally game-breaking (or should I say ending?)
I just ran a screwaround game on emperor playing as a random civ on shuffle (got JC of Rome). Started on a continent with mansa musa and only him. Found out later the other continent had monty, shaka, ghengis khan, and willem (someone must have gotten bumped without me noticing, not surprising with that bunch
).
Mansa founded Hinduism, I forget which of the warmongers got Buddhism, but it was probably Monty. MM founded Confucianism and Judaism also, while I founded Taoism, for a change intentionally.
The plan? AP diplo win, from very early on! I was hindu like MM, but once I founded taoism, I took that missionary straight to the capitol and spread it there, switch to it, and built the AP in it. I immediately converted back to hindu.
The funny thing about the AP is that you can use resolutions and even call victory while not in the religion if you own it. In other words, you can be in a non-ap religion with an ally, and have them vote for you. Building it in a later religion such as Christianity or Taoism basically allows you to control who has the AP religion. This opens up a lot of abuse
. Some nice tricks:
1. AP "assign cities" using your culture pressure.
2. AP "spread the religion to 1 city" and force people into wars.
3. Diplo victory
The fun thing about the 3rd is, if NOBODY is running the AP religion and you control it, you are the only candidate available in the vote. Also, it's likely that you've only spread it to a friend, who is not eligible to vote for himself so he'll vote for you.
In this game I manipulated things pretty hard core. I went FR briefly to get open borders with the likes of Monty and Shaka (gifting missionaries basically lets you spread to theocracy civs), spread the AP to one of each AI's cities other than MM, whom I spread it to most of his cities.
MM switched into FR. Just before I spread the last missionary (to monty) to enable the vote, I bribed MM to adopt pacifism. Bam, back to friendly.
I wound up with a diplo win as Rome in the 1600's, having never declared war and holding exactly 7 cities
. Best part of all, the game lasted 1 hr 30 minutes on epic
.
The hardest thing about doing this is keeping the rival AI out of the religion, which means you'll typically want to target civs that are big (so you don't spread it to all cities and watch them convert) or ones that founded a different religion (they're not likely to switch to your AP religion, occasionally FR).
I'm exploring the potential of this victory approach in more depth, particularly the trading potential of the tech path that makes getting the AP in an obscure religion possible. I didn't seem to fall behind until pretty late (won liberalism), although I was running a SE and unless you expand more or pick up the pyramids SE will sag shortly after Liberalism (unless you can get to constitution, which I couldn't as I was doing too poorly).
The victory conditions thread lists AP diplo as a 3 in luck, but I'm not sure I agree with that now. It seems more like a 2, as if you have the AP and a non-spread religion (the ever-noob friendly CoL slingshot for confuc should be enough
) you can dictate who has votes, and that's very powerful.
Not great for score though, even winning in the 1600's I only wound up with 42kish
.
I just ran a screwaround game on emperor playing as a random civ on shuffle (got JC of Rome). Started on a continent with mansa musa and only him. Found out later the other continent had monty, shaka, ghengis khan, and willem (someone must have gotten bumped without me noticing, not surprising with that bunch

Mansa founded Hinduism, I forget which of the warmongers got Buddhism, but it was probably Monty. MM founded Confucianism and Judaism also, while I founded Taoism, for a change intentionally.
The plan? AP diplo win, from very early on! I was hindu like MM, but once I founded taoism, I took that missionary straight to the capitol and spread it there, switch to it, and built the AP in it. I immediately converted back to hindu.
The funny thing about the AP is that you can use resolutions and even call victory while not in the religion if you own it. In other words, you can be in a non-ap religion with an ally, and have them vote for you. Building it in a later religion such as Christianity or Taoism basically allows you to control who has the AP religion. This opens up a lot of abuse

1. AP "assign cities" using your culture pressure.
2. AP "spread the religion to 1 city" and force people into wars.
3. Diplo victory
The fun thing about the 3rd is, if NOBODY is running the AP religion and you control it, you are the only candidate available in the vote. Also, it's likely that you've only spread it to a friend, who is not eligible to vote for himself so he'll vote for you.
In this game I manipulated things pretty hard core. I went FR briefly to get open borders with the likes of Monty and Shaka (gifting missionaries basically lets you spread to theocracy civs), spread the AP to one of each AI's cities other than MM, whom I spread it to most of his cities.
MM switched into FR. Just before I spread the last missionary (to monty) to enable the vote, I bribed MM to adopt pacifism. Bam, back to friendly.
I wound up with a diplo win as Rome in the 1600's, having never declared war and holding exactly 7 cities


The hardest thing about doing this is keeping the rival AI out of the religion, which means you'll typically want to target civs that are big (so you don't spread it to all cities and watch them convert) or ones that founded a different religion (they're not likely to switch to your AP religion, occasionally FR).
I'm exploring the potential of this victory approach in more depth, particularly the trading potential of the tech path that makes getting the AP in an obscure religion possible. I didn't seem to fall behind until pretty late (won liberalism), although I was running a SE and unless you expand more or pick up the pyramids SE will sag shortly after Liberalism (unless you can get to constitution, which I couldn't as I was doing too poorly).
The victory conditions thread lists AP diplo as a 3 in luck, but I'm not sure I agree with that now. It seems more like a 2, as if you have the AP and a non-spread religion (the ever-noob friendly CoL slingshot for confuc should be enough

Not great for score though, even winning in the 1600's I only wound up with 42kish
