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#1801 |
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Chieftain
Join Date: Mar 2008
Posts: 23
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Hi all,
Can anyone tell me how to disable the Influence Driven War using the file GlobalDefinesAlt.xml located in the HITM/Assets/XML directory? I don't know how to open and change xml files. Thank you. Last edited by evliya; May 21, 2008 at 11:41 PM. |
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#1802 |
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Grognard fantome
Join Date: Jan 2004
Location: USA
Posts: 494
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Kudos on the Earth maps evliya!
I’ve started a new History in the Making Map Exchange Thread. I was originally interested in making a truly enormous Earth map but have realized I don’t have the rig to handle such a map, so probably lots of other folks do not either. Would be good to get a HiTM map-exchange network going! Second Question/Comment: Anyone wanna do a PBEM using this mod? If there is interest, maybe we could start a new thread to talk about ideas. This is the best BTS mod there is, so we need more threads focusing on different aspects of it!
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The ideal military, is one so powerful it becomes obsolete. Scipio |
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#1803 | |
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Chieftain
Join Date: Mar 2008
Posts: 10
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Excellent thanks for all that!
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#1804 |
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Chieftain
Join Date: Mar 2008
Posts: 10
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It's strange, for me the "GraveEarthMap-RandomCivs". Does not appear after I load the mod and select custom scenario.
I have the map is all the expected locations. Has anyone else seen this? Last edited by dshole; May 22, 2008 at 06:26 PM. |
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#1805 | |
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Chieftain
Join Date: Mar 2008
Posts: 23
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Quote:
http://rapidshare.com/files/11690004...ordWBSave.html |
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#1806 | |
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Chieftain
Join Date: Mar 2008
Posts: 10
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Thanks, it's working now!
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#1807 |
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Warlord
Join Date: Aug 2007
Posts: 135
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I'm also having Vista issues with this mod. In my case I have the "settler into a city" crash. I first attempted to fix it by running in XP SP2 compatibility mode, but that didn't help at all. Then I thought that maybe you're somehow illegally attempting to save something into the Program Files path, which is totally forbidden in Vista, so I gave myself full user rights to the whole Firaxis folder. This didn't help either.
But I got it figured. Zooming in prevents the crash! I simply zoomed in as much as I could, hit B and voilá, no crash for me. However it appears that I must zoom in every time I create a new city, as the second city I made caused a crash again. So, what has changed in comparison to vanilla BtS when building a new city? Can anyone identify which parts of code run in the mod instead of what runs in vanilla? What changes when zooming in, in comparison to not zooming in? If it helps, the crash appears to happen before any city is drawn to the terrain. The settler doesn't even animate at all when crashing, so the crash is immediate when hitting the B key or clicking the build button. Last edited by Merri; May 22, 2008 at 07:32 PM. |
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#1808 |
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Warlord
Join Date: Aug 2007
Posts: 135
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Bah, I found out this bug was in 1.5 version and simply needed to install the latest patch. However, I didn't even know of the 1.54 upgrade, so I'd request that either put the download link of the major release in the end of the first post (thus making post 2 much easier to see and grab attention) or have all download links cleanly in one place (post 2?).
There is simply too much information in the first post. Last edited by Merri; May 24, 2008 at 07:44 AM. |
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#1809 | |
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Emperor
Join Date: Nov 2003
Posts: 1,494
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Are you sure you read the first post entirely?
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__________________
The best intentions are fraught with disappointment
Last edited by Hyronymus; May 25, 2008 at 02:24 AM. |
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#1810 | |
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Lighthorseman
Join Date: May 2006
Location: Perth, Western Australia
Posts: 329
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Quote:
I don't see how you can reasonably argue that it's too hard to see.
__________________
---------------------------------------------------- "Shoot straight you bastards! Don't make a mess of it!" - Lt Harry 'Breaker' Morant, Bushveldt Carbineers. Economic Left/Right: -1.62 Social Libertarian/Authoritarian: -0.41 |
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#1811 |
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Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,567
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I'm back guys.....long story short....I had a nasty accident, 2nd Degree burns over about 25% of my body about 4-5 weeks ago, some still sting like . .. .. .. ., none on my face area thankfully....anyways since Grave has seemingly partly retired, I'll help out as best as I can again...(at a party atm on someone elses wiinet...will pricks PLS stop prodding my healing stomach thank you...)...
So if Grave doesnt want to do a next veriosn, maybe I will, I've got 6 months off healing time shite...
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:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
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#1812 |
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Emperor
Join Date: Nov 2003
Posts: 1,494
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That's not so good news, Drew
. What happened to you? I hope it all heals as nice as possibly can. Rather stick your effort in getting well than in HiTM, although many would love for someone to resurrect it.
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The best intentions are fraught with disappointment
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#1813 |
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Warlord
Join Date: Oct 2005
Location: Kortrijk
Posts: 100
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I second that, games are great especially civ but healthiness goes before everything get well soon!
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#1814 | |
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Lighthorseman
Join Date: May 2006
Location: Perth, Western Australia
Posts: 329
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Quote:
__________________
---------------------------------------------------- "Shoot straight you bastards! Don't make a mess of it!" - Lt Harry 'Breaker' Morant, Bushveldt Carbineers. Economic Left/Right: -1.62 Social Libertarian/Authoritarian: -0.41 |
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#1815 |
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Chieftain
Join Date: Feb 2007
Posts: 4
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Thanks for this great mod, it's the one I stick with now
![]() A couple of questions to anyone who can answer: 1. Is it possible to add in extra civilizations from the "New Civilizations" mod section without any trouble, or without breaking the mod's game balance? I'd like to try out some of the Europa Barbarorum inspired civilizations, but would have a hard time going back to vanilla Civ 4 (w/ BTS) after playing this mod ![]() 2. Any ideas on settings I could mess with to increase the between-turn time speed? HitM tends to run much slower than vanilla Civ4 between turns, and really bogs down toward the later game (playing on a Standard map, however many opponents the "Play Now" setup throws in). I'm used to the better game mods out there causing this due to more going on the background (Europa Bararorum for Rome TW increased turn times dramatically, but is well worth it!), so I'm not complaining, but am not sure of what settings might help this- I thought of toning down my graphics settings, but wouldn't think those (or my graphics card) would have any effect on the actual turn times- I can run the game smoothly with maxed graphics and 2x AA at 1280x1024 resolution, and turning these down doesn't seem to make a difference. |
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#1816 | |
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Warlord
Join Date: Aug 2007
Posts: 135
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I agree with mlc82's second point that the turns are far too slow as the game progresses, some AI turns can take over two minutes.
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So the information is there, but it isn't available in a clear way and there is too much of it. Spoiler for (BtS) History in the Making, latest 1.54:
It is minimal, but at least it should give a good contrast on how it could be improved
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#1817 |
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Chieftain
Join Date: Feb 2007
Posts: 4
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The lagging turn times seem kind of strange and random really- in my last game, on a standard map with 8 total civs, turns were fast (maybe 6-8 seconds max) until around 1000AD, when everyone started making contact with each other, AI's moves were visible (no fog of war like before), then the turns went to about 35-40 seconds each.
In my current game, on a standard map with 5 other civs, it's 490BC and turns have slowed considerably already, I'm counting around 20-25 seconds per turn. The late game is going to be a nightmare turn-time wise but I'm expanding so well I don't want to abandon the game! I did try lowering my graphic settings all to low which made no difference at all, for the record, and have tried changing the game priority (in taskmanager) from normal to high and realtime with no luck. I can't figure out why the smaller game would have this problem, while my previous larger scale game didn't... |
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#1818 | |
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Lighthorseman
Join Date: May 2006
Location: Perth, Western Australia
Posts: 329
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Quote:
Well, there is something to be said for seeing Forests for the trees I suppose... Look, I guess I'll put it this way - at least you've raised it as an issue. From here Grave can make a call on whether or not he agrees... but at least you've mentioned it, so that in itself is a good thing.
__________________
---------------------------------------------------- "Shoot straight you bastards! Don't make a mess of it!" - Lt Harry 'Breaker' Morant, Bushveldt Carbineers. Economic Left/Right: -1.62 Social Libertarian/Authoritarian: -0.41 |
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#1819 |
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Grognard fantome
Join Date: Jan 2004
Location: USA
Posts: 494
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I remember when I used to get into a rush to DL mods and made screwups. Eventually I slowed down and watched what I was doing carefully, and I don't seem to have those sorts of problems anymore. Though I certainly have plenty of other ones!
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The ideal military, is one so powerful it becomes obsolete. Scipio |
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#1820 |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,167
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Speaking of a new version of our favorite mod, I'd like to nominate this for inclussion-
http://forums.civfanatics.com/showthread.php?t=274436 See post #8 for the final version of Ekmek's "Civilopedia entries for all of the shortcuts". I'm sure it would save a lot of people a lot of time if they could look up the shortcut for a command they often use while the game is in progress. I haven't learned and memorized them yet.
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BTS /Huge/Marathon/Single Player Last edited by Rusty Edge; May 31, 2008 at 09:45 AM. Reason: spelling |
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