how i can install this into the game.
i have not done this ever and i really like the work you have done.
Thank you
mohalen, there a few different ways to put this ingame. If you wish to create a brand new unit, you will have to search for a tutorial on the forums, but if you wish to replace the default fighter model with the corsair follow these instructions:
1. Go to your Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods folder on your hard drive.
2. In the Mods folder create a new folder, give it a name, for example NewUnit
3. In your newly created folder create a folder named Assets
4. In the newly created Assets folder make a folder named Art
5. In the newly created Art folder make a folder called Units
6. In Units create a folder called Corsair
7. Copy the contents of Corsair.rar to the newly created Corsair folder
8. Go back to the Assets folder and create a folder named XML
9. In XML create a folder called Art
10. Go into your games Beyond the Sword/Assets/XML/Art folder and copy the file named CIV4ArtDefines_Unit.xml to your NewUnit/Assets/XML/Art folder
11. Open up the newly coppied CIV4ArtDefines_Unit.xml (you may need to find an xml editor)
12. Search the file until you find a block that looks like this.
<UnitArtInfo>
<Type>ART_DEF_UNIT_FIGHTER</Type>
<Button>,Art/Interface/Buttons/Units/Fighter.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Fighter/Fighter.nif</NIF>
<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
<SHADERNIF>Art/Units/Fighter/Fighter_FX.nif</SHADERNIF>
13. Change Art/Units/Fighter/Fighter.nif to Art/Units/Corsair/Corsair.nif
14. Change Art/Units/Fighter/Fighter_FX.nif to Art/Units/Corsair/Corsair.nif
15. Save the xml file.
16. Load up Beyond the Sword.
17. Load the NewUnit mod.
18. Once the mod is loaded, I would recomend going to the civilopedia and checking the fighter entry to see if the corsair shows up sucsessfully. If it does your ready to play.
*NOTE* If you can't follow these instructions see the Tutorial section of the forum, it has some good threads telling you how to do this stuff.