[3.17] Flank attack is broken...

Pep

King
Joined
May 28, 2002
Messages
688
Location
Spain
Flank attack has been changed in 3.17. From the changelog:
"Flanking damage now depends on strength of defending unit, not on strength of siege weapon".
"Flank attack now has a maximum number of siege units it can affect".

But, now it seems there`s no flank attack at all. I have attached two screens and a savegame. In the first one, the spanish catapults intact. In the second one, the cartaginian numidian archers damaged after their successful attacks, which led to no flank attack damage though...
 

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Not sure I see it... if I attack the Spanish stack with with Numidians, the Catapults do take flank damage.
 
afaik, there is no guarantee that the mounted unit will do flank damage. If you grab a stack of say, 30, horsearchers, and attack stacks with very few siege weapons in, I believe your odds of flankdamaging are lower than 100%. I am just guessing by memory though, I have not yet patched and I do not have access to civ atm.
 
Not sure I see it... if I attack the Spanish stack with Numidians, the Catapults do take flank damage.

OK. It seems to be a weird bug. Only happens in my computer when I play BTS with a limited account user (Windows XP)! Flank attack works perfectly with an administrator account :eek:
 
OK. It seems to be a weird bug. Only happens in my computer when I play BTS with a limited account user (Windows XP)! Flank attack works perfectly with an administrator account :eek:

Well, I have reinstalled Civilization again (Civ IV complete version), applied the patch and flank attack is working properly now :crazyeye:
 
I'm getting the same lack of Flanking damage since patching to 3.17. I am using Vista and have Admin rights if that is supposed to be making any difference.

I've played dozens of games and performed plenty of tests using the WB and have yet to see Flanking damage. This is with Horse Archers and Knights against stacks of Swordsmen or Axemen guarding Catapults. Prior to 3.17, this would have resulted in a lot of Flank damage. Now, I'm not seeing any.

Any suggestions? It seems extremely strange that I am seeing this 100% of the time and apparently so was the original poster but now NOBODY else is seeing this?

Thoughts? Ideas? :)

Thanks!
 
listFlankedUnits.erase(std::remove(listFlankedUnits.begin(), listFlankedUnits.end(), listFlankedUnits[iIndexHit]));
That's a bug in the flanking code (well, it violates the C++ standard -- might work in a non-conforming C++ compiler).

That is probably not the problem, however.
 
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