Round 8: 1720 AD to 1772 AD (26 turns)
I played a shorter round last night and rather than keep everyone waiting, decided to post the results thus far. This is crunch time anyway, so I'd prefer to check in frequently to see if any course corrections are required.
I started off by fine-tuning all the cities in my civilization. This affected my research, shaving one turn off the next tech target I chose.
Several of you recommended this one. It is on the way to Computers for the Internet, and it should make good trading fodder, I hoped.
I ran one less specialist in Washington and increased the number of priests in Cuzco in order to get a Great Prophet so I could add a second shrine in Tiwanaku.
I also had a few AP resolutions popping up, such as this one.
Ahhhhh... it's so nice to be in control of this stupid thing. I had everyone declare war on Caesar. A few more share mutual military struggle diplomatic bonuses weren't going to hurt. As it turned out, though, this world war didn't last long.
I also remembered--a turn in to the round--to adjust my espionage, throwing the bulk of it at Hatty.
I expect Hatshepsut to be my main competitor for a space race victory, so this was done in hopes of having some espionage points to do things like sabotage her space ship production, her aluminum source if she had one, and so on.
As I said, the war didn't last long. Caesar soon sought a sugar-daddy.
I was in no position to invade him anyway, without enough modern troops to do justice to the task.
With the war over, I sought some protection and some more diplomatic bonuses with the Buddhist bloc:
Defensive Pacts all around! I don't think I've ever had that many at once. I'm fairly confident that this means I don't have to go to war now, not unless I want to.
I finished that next tech, though not before Hatty beat me to it. As I recall, she had it at the end of the previous round.
I then traded it around a little. Several more civs had it, such as Hammurabi, who in fact completed Rock 'n' Roll shortly after this! I think he must have had a Great Engineer lying around in order to accomplish that so quickly. But a few civs did not have it, such as Saladin.
Huh? Radio for Medicine? Relax, there was a method to my madness.
Yes, that's what I was really after: Industrialism, and adding Medicine to my offerings meant I was able to pry it loose from Gilgamesh. So now I could build the UU, and did so, producing a handful of Navy SEALs before the end of the round. I had a lot of infrastructure to build, however, so I didn't devote any of my cities to military units 100%.
A bit more good news: I have aluminum. And as it turns out, right next to two cities I took from Montezuma.
So we don't need to use that Great Scientist for Aluminum Inc. He's still available, along with the Great Artist. I was pondering another Golden Age, but I'm holding on to have that happen at the best moment.
I also got beat to Cristo Redentor (by Hatshepsut) and to the Eiffel Tower (Hatty again). She also built Hollywood. She's really on a roll in this game, isn't she?
Another opportunity for an AP vote came up:
I opted for nothing this time. I was trading with all the listed civs and wanted to keep doing so. I also figured that having defensive pacts across the board could limit my late-game warring options.
I made one more tech trade, this one with my good buddy Shaka:
I'm hoping that will be it for tech trades. The Internet is within reach, most of my needed infrastructure is now in place, and I'd rather not keep giving easy boosts to the Immortal AI.
Hatty wasn't done with her wondermongering. She built the other wonder that Mass Media enables.
However, this time it did her no good.
Yes, I'm Mr. Popularity. A UN diplomatic victory is possible and tempting, but as I mentioned in a previous post, it would deny me the chance to show off both the UU and the UB. As it happens, no UN resolutions appeared before the end of the round.
I got that Great Prophet I was after, and got my second shrine.
That provided a nice little bit of spare cash.
And I finished my next tech, and this time, for the first time in this game, I was the first one there.
Everyone else wants it, but they won't be getting it from me. I began building the Three Gorges Dam in Boston, since it's the city on a river with the best production (and not much else it needs to build right now). And I chose Computers as my next tech target, aiming for the Internet.
And that's the round. Here's a look at the domestic advisor:
Mostly civilian builds, though some of them are military-oriented and will boost my power rating a little. Some more good news: I managed to get most of the national wonders completed this round, with Ironworks going in Portland, Oxford University in Washington, Mt. Rushmore and the Hermitage in Tiwanaku (mostly for the additional culture), and Wall Street in Cuzco, the Taoist holy city. I also spread Taoism to a few more of my own cities.
Foreign relations, glance:
It seems that Hatshepsut has fallen out of favour with our Buddhist brethren, whereas I'm the winner of that popularity contest. Could it be sexism on the part of the boys? Shame on you, lads! But keep voting that way anyways...
The tech board:
No one else has refrigeration besides Saladin, so I may end up researching it myself after Computers so that the UB is available. But otherwise, I'm finally in a half-decent tech position in this game, with at least one tech in hand on everyone toward a space race victory.
Given the prevalence of Fusion among the non-Buddhists, I was thinking of proposing and voting for a nuclear non-proliferation treaty as my first action as UN Secretary-General. I know some of you wanted to see nukes used, but I think they'd just mess up my chances at a space race win.
And a look at the map.
Once West Point is completed in Pasadena, I was thinking of devoting several of my cities (Pasadena, Norfolk, New York, Sacramento, and Anchorage, all of which can produce units with additional XPs) to producing military units while the others focus on infrastructure. Then I thought I'd invade Zara while still pursuing the space race win, thus giving both the UU and the UB a chance to shine. It would be nice to capture Aksum in particular, which has several wonders. Most of them have expired, but it has Broadway, which would be useful both for happiness (further leveraging malls) and as resource trading fodder. It also has the Mausoleum, which is another reason I haven't used the two GPs for a golden age yet, since it would be beneficial to have the GA extended.
By the end of the round, Caesar broke away from Zara and became and independent state again, so obviously that was a voluntary act on JC's part rather than a capitulation. Still, I don't think invading the relatively backwards Roman empire would really give the SEALs a chance to show their stuff. Zara is a much more challenging and attractive target.
Now, how to best utilize the SEALs? The challenge now, of course, is that siege weapons cannot attack directly from aboard ships, which to my mind in fact nerfs units like the SEAL and the Marine it's based on. How else can you cause initial collateral damage? Well, there are always planes, but that would require me to research Flight, which is most definitely off the space race tech track. So do I just throw SEAL after SEAL into the fray, losing several to bad odds and contributing to war weariness back home? Or do I land all my units before attacking, which really doesn't give the SEALs a chance to show off their amphibious attack capabilities? The more I think about it, the less I like this change to siege weapons. Yes, it makes it more challenging for the human to win, but it does so at the expense of the effectiveness of some other units, in my opinion. But as always, I'll be interested to hear your thoughts on the matter, on this and everything and anything else that's relevant.