r_rolo1
King of myself
Welcome to the 24th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 24th game in BTS the choosed leader was Napoleon Le Petit of the French:
I must say that I really like playing with Napoleon. In spite on not having any of the nerdy traits ( Phi, fin,... ) the combination of Org and cha makes that Napoleon can switch with some ease from peace to war and that it will cope better with expansion ( both vertical and horizontal ).... he's that kind of leader that I pick when i'm aiming for a nice war game with Dom as a objective
In here, I think that it will make to get more and more populated cities earlier.... and possibly a war spree later ( Cha really shines in the post Medieval eras ). Or maybe you can appeal to the UB and make a cultural trail.....
His UU
I already talked more extensively of the musketeer in the De Gaulle LHC... Let's just say in here that the extra mobility is a good thing, but probably in here you will not be able to use it much.....
His UB.
Again, i already pointed my opinion on the Salon in the De Gaulle LHC.... I think that is a building made for cultural wins ( a thing that I'm really not a fan ) due to the extra free artist. But it can also excel researchwise : a 25% building that also gives extra 3 if you're using Rep
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Quite decent start: 2 food sources and a lake, 8 hills ( 3 of them plains, 2 of this riverside ), some woods, a river ( always 1 tile away ), a nearby whale.... not a cottage heaven, but a seriously strong prod site.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 24th game in BTS the choosed leader was Napoleon Le Petit of the French:
Spoiler :
I must say that I really like playing with Napoleon. In spite on not having any of the nerdy traits ( Phi, fin,... ) the combination of Org and cha makes that Napoleon can switch with some ease from peace to war and that it will cope better with expansion ( both vertical and horizontal ).... he's that kind of leader that I pick when i'm aiming for a nice war game with Dom as a objective
In here, I think that it will make to get more and more populated cities earlier.... and possibly a war spree later ( Cha really shines in the post Medieval eras ). Or maybe you can appeal to the UB and make a cultural trail.....
His UU
Spoiler :
I already talked more extensively of the musketeer in the De Gaulle LHC... Let's just say in here that the extra mobility is a good thing, but probably in here you will not be able to use it much.....
His UB.
Spoiler :
Again, i already pointed my opinion on the Salon in the De Gaulle LHC.... I think that is a building made for cultural wins ( a thing that I'm really not a fan ) due to the extra free artist. But it can also excel researchwise : a 25% building that also gives extra 3 if you're using Rep
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Quite decent start: 2 food sources and a lake, 8 hills ( 3 of them plains, 2 of this riverside ), some woods, a river ( always 1 tile away ), a nearby whale.... not a cottage heaven, but a seriously strong prod site.
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy