sangeli
Major General
EDIT: I have made an updated version of Military Control. Problems of forts being taken by culture and when you add territory to nation by worldbuilder.
Military Control v 1.1 is a mod component that uniquely combines the concepts of defacto military control (during war) and dejure political borders in a realistic and dynamic fashion. There are a number of gameplay changes and here they are:
1. The culture range for cities is no longer a restraint for owning territory. Therefore, it is now possible to own distant tiles without having a city nearby. In this mod there are two types of tiles that are owned but are distant from the owning country's cities: strategic coastal/island bases (for example Gibraltar, Malta, Guam, etc) and remote land (for example Siberia, Greenland, etc). Thus, you no longer need a city in order to have places like Gibraltar: all you need is a fort.
2. Defacto miliatry control: Whenever, during war, you occupy another country's tile it becomes yours for the time being. Very simple. Note: this does not mean you have any more culture for the plot and it is possible to have absolutely no culture when you control the plot.
3. Peace negotiations: Whenever you make peace with another nation a number of things happen in order to insure that the land ends up in the right hands. When you make peace, all the remote land automatically goes to the player who has a city closest to it. However, strategic bases automatically stay with the player who controls it by military control or ortherwise. If you are confused how this works in practice, don't worry. Lets use the example of a Anglo-Russan war. In this example, Britain has conquored many western Russian cities, as well as a few plots by military control. However, England has not taken many of the plots near the cities it conquored. Additionally, it hasn't taken cities closest to the distant siberian plots. When the countries make peace this is what happens: 1. The western plots within the culture range of still russian cities go to Russia (assuming that it is the normal cultural owner). The other western plots outside of the culture range of russain cities go to whoever the the country with the closest city (in this example most likely Britain), regardless of the fact that the plots are still majority Russian. 2. The Siberian plots go to whoever has the cloest city. 3. Gibralter, Malta, and other stragetic coastal/island bases stay with Britain (provided that Russia didn't take them during the war)
If you have any more questions or problems just pm me or write them in this thread.
Military Control v 1.1 is a mod component that uniquely combines the concepts of defacto military control (during war) and dejure political borders in a realistic and dynamic fashion. There are a number of gameplay changes and here they are:
1. The culture range for cities is no longer a restraint for owning territory. Therefore, it is now possible to own distant tiles without having a city nearby. In this mod there are two types of tiles that are owned but are distant from the owning country's cities: strategic coastal/island bases (for example Gibraltar, Malta, Guam, etc) and remote land (for example Siberia, Greenland, etc). Thus, you no longer need a city in order to have places like Gibraltar: all you need is a fort.
2. Defacto miliatry control: Whenever, during war, you occupy another country's tile it becomes yours for the time being. Very simple. Note: this does not mean you have any more culture for the plot and it is possible to have absolutely no culture when you control the plot.
3. Peace negotiations: Whenever you make peace with another nation a number of things happen in order to insure that the land ends up in the right hands. When you make peace, all the remote land automatically goes to the player who has a city closest to it. However, strategic bases automatically stay with the player who controls it by military control or ortherwise. If you are confused how this works in practice, don't worry. Lets use the example of a Anglo-Russan war. In this example, Britain has conquored many western Russian cities, as well as a few plots by military control. However, England has not taken many of the plots near the cities it conquored. Additionally, it hasn't taken cities closest to the distant siberian plots. When the countries make peace this is what happens: 1. The western plots within the culture range of still russian cities go to Russia (assuming that it is the normal cultural owner). The other western plots outside of the culture range of russain cities go to whoever the the country with the closest city (in this example most likely Britain), regardless of the fact that the plots are still majority Russian. 2. The Siberian plots go to whoever has the cloest city. 3. Gibralter, Malta, and other stragetic coastal/island bases stay with Britain (provided that Russia didn't take them during the war)
If you have any more questions or problems just pm me or write them in this thread.