King of the World #3: Tokugawa

I agree with Dutchfire, that southern city (cant spell it cause monty's citys r so freaking long!) Is pretty far south, and near a mountain, so in a almost "300" like situation, let montys SoD get on the hill, then use those treb to weaking and kill the rest. Huayna cant att it cause of that mountain, then just land the rest of you troops farther up, use surprise to you advantage. Anyways those mountains could present some interesting 300 like fights!
 
Monster round today. Having secured our western borders with the help of our Persian lapdogs, we turned our hungry eyes across the oceans to the east.

As our Victory Fleet floated inexorably towards its destination, the horns of war blew:

Civ4ScreenShot0212-2.jpg


Sure enough, Monty took offense at Frederick's presence on his landmass. Not that this would be much of a factor one way or another, but at the very least it meant that the bulk of the Aztec army would be occupied elsewhere.

Finally, our forces arrived. I decided to start with the Pacific Northwest.:

Civ4ScreenShot0214-2.jpg


Atzcapotzalco (quickly renamed Seattle) fell quickly, and proved to be a decent city. It possessed some infrastructure and such, but nothing to write back to the Home Islands about, and was blessedly cut off from the rest of the Aztec Empire and its insidious culture. The troops upgraded to Infantry and continued their conquest.

In 1635, Kyoto finally pumped out the Scientist I've been waiting for, allowing for a Golden Age and a radical civics change:

Civ4ScreenShot0217-2.jpg


The ability to rush production with gold would prove invaluable to the war effort, at least at first.

Our ships did a quick ferry job to the Baja California before turning west to pick up fresh recruits:

Civ4ScreenShot0219-2.jpg


Tula burned. Utterly not worth the manpower it would take to hold against the stack that I knew was coming sooner or later.

Around this time, our residency in the Apostolic Palace ran out (Tokyo to Madrid... talk about a commute!). I quickly and easily won reelection, but the episode did raise a red flag:

Civ4ScreenShot0220-2.jpg


Isabella has more support than I'd thought. I immediately started a slow trickle of Missionaries to spread the True Faith to the remaining pagan corners of our empire and those of our slave-allies, but even then, the Religious Victory is far from a slam dunk.

Texcoco was the next city to fall:

Civ4ScreenShot0221-2.jpg


Again, a bit of infrastructure, but no wonders or anything. Nevertheless, worth keeping. It and Seattle were garrisoned with two Infantry apiece from the invasion force.

Having researched Electricity, I was rather torn between Railroads (both for defensive Machine Guns and to improve the transportation network back home), Artillery (to upgrade our Cannon), and Industrialism (to get Tanks online). I finally decided to go with Railroads. Sooner or later, defense was going to be vital in the war against the Aztecs, and our home empire was big enough that even Engineered roads just weren't cutting it.

Mansa Musa sucked us into a phony war against Alexander, which even the Apostolic Palace was incapable of stopping. My own war-thralls, Asoka and Genghis Khan, defied the resolution. Shouldn't they just vote along the party line? Anyway, I never saw anything out of that war except for a Greek Scout poking around Siberia.

This next screenshot isn't anything too momentous, just a glimpse at the troop supply lines. The farm to the east of Guangzhou is the gathering point for new recruits. They are then picked up by the galleons in that little natural bay and sent off to much fanfare from the crowds lining the Harbor.

Civ4ScreenShot0225-2.jpg


Admittedly, as the round wore on, more and more of those crowds were holding protest signs, but who's counting?

Teotihuacan fell for the first time in 1680:

Civ4ScreenShot0226-2.jpg


This city must have been the center of Aztec learning. It held the usual civic buildings, plus an Academy and no fewer than three settled Great Scientists!

With Railroads completed, I moved on to Combustion. The Galleons were getting old, and the stink of burning Shale (Thanks, Japanese UB!) was befouling our precious cities. I've never had to target Public Transportation before, but this game has had a lot of firsts.

We also earned a Great Spy in Kyoto. He built Scotland Yard. With all the Communism buildings up, the 100% bonus would actually be significant.

In 1695, the great city of Tenochtitlan fell:

Civ4ScreenShot0231-2.jpg


Thanks for all the settled Great People, Monty!

Everything was going great. The Aztec forces were being beaten back in a rout, the coffers were flush with loot, and the situation in our home cities (which had, honestly, become little more than a source of fresh troops) was stable. I mean, yeah, plague and protest would pop up here and there, but nothing I couldn't handle.

In 1710, all that changed:

Civ4ScreenShot0234-2.jpg


In the bottom left, you can see our own main army one turn away from returning to Monty's science city. It's probably for the best. No forces could have withstood the tidal wave of Catapults and Macemen that was thrown at that city. The two Infantry and the healing Cavalry held out surprisingly long, taking out an impressive number of heathens, but ultimately, the city was retaken and the countryside was once again awash gross pictures of people getting their hearts torn out, or whatever passed for Aztec culture.

Thankfully, here Monty split his stack:

Civ4ScreenShot0236-2.jpg


The positioning of our own main army was quit fortuitious, as it was able to introduce the Aztecs to the power of Cannons and semiautomatic firearms firsthand. The Aztec horde was by no means destroyed in that first turn, but it certainly lost its teeth in the face of massive Collateral Damage. I believe it took me three turns and three or four lost Cannon to finally lay that stack low.

Farther south, our raw recruits had significantly better luck against significantly inferior oppostion:

Civ4ScreenShot0237-2.jpg


Civ4ScreenShot0239-2.jpg


With a Panama established, I began using Transports to ferry those soldiers up to the northern front. The storm had largely been weathered. It was time to retake Teotihuacan.

I had other objectives, though. Another shipment of troops, another front to open up:

Civ4ScreenShot0241-2.jpg


Civ4ScreenShot0242-2.jpg


Farther north, I pulled a cheap trick that I normally despise. I had moved most of my units in the Second Battle of Teotihuacan, and the city was down to its last, ragged defender. I called off the dogs. In my defense, though, my intent wasn't to draw fresh meat into the grinder. I didn't think I had enough unmoved units left to hold the city:

Civ4ScreenShot0244-2.jpg


Needless to say, the city fell easily the following turn:

Civ4ScreenShot0246-2.jpg


So that's where we stand. I don't think Monty has another stack in him, but our own forces are spread a little thin and war weariness back home is getting tiresome. Then again, down south, we have the ability to erase the Incan Empire from the map.

Monty still doesn't have Buddhism in any of his cities (well, he does, but they're my cities now), so the AP win is still beyond us. I don't know that we'd have the votes for it, anyway. He's also not yet willing to capitulate.

Here's a look at the Americas:

Civ4ScreenShot0247-1.jpg


And Eurasia:

Civ4ScreenShot0248-1.jpg


Techwise, a few here and there have Refrigeration or Fascism on us, but they tend to lack Biology, Electricity, Assembly Line, or Combustion. We have little to worry about on that front.

And another look at the Power Graph:

Civ4ScreenShot0252-1.jpg


... Remember when Montezuma was a threat?

So... Do we continue the war until Capitulation? Do we turn it into a war of annihilation? I see no reason to leave Huayna on the map, but killing the Aztecs to a man might be more trouble than it's worth. Do we call off now and build up?

It looks like I'm subconsciously leaning more Domination here. Heck, we could even attack the European Civs from the East once we get America secured. What do you all think?
 
Let hC live for a while..... as long as he is Monty vassal, Monty can't vassalize to anyone :devil:

Well, it looks that it wasn't needed to ask freddy to war Monty ;) In fact this went better than my best hopes . I would continue to push for a while longer.... you have only captured the worst part of Monty lands. The lush grasslands and the high prod parts of N.America are still to capture and they are the big prize.

I think you could pull a Conquest in here ( via vassaling everyone, that is )... BTW have you already secured any Uranium source :devil: ?
 
r_rolo1 said:
Let hC live for a while..... as long as he is Monty vassal, Monty can't vassalize to anyone
Are you sure??
Humans at least can vassalize the master of another civ (monty in this case) and the vassal (HC) would only be freed, with the human and the old master (monty) being at war with the old vassal (HC).

(hope this was clear...)

Neal: Great round. You really took a leg off monty's army. Well infantry vs maces isn't exactly fair but who cares?
 
I know that, but HC can only be freed if:

-HC loses half of territory at cap time

-HC grows to big to break free

-Someone caps Monty

if you do things right, there is almost no way of the third happens before HC hits one of the 2 first.
 
It may have already taken place and I just missed it, but don't forget that the National Park city can get power from a Shale Plant even though it is explicitly denied Coal. This makes Factory with Power plus Iron Works a lot more appealing in a Japanese National Park city since you can now farm quite a few engineers out of that mass of forests and the pollution won't cripple you because your population contributes no pollution in that city (and each forest is worth 1/2 health point).
 
i say kill off Monty, the Midwest of the US is very nice, and if you are going for domination (or even conquest:king:) your gonna need some good sized cities in America for a 2 pronged attack ( use that victory fleet of yous). You dont have to take out all of Monty, just enough that you have 1 or 2 coastal cities and several major production centers. Just hope Monty doesn't have a few more stacks when you go inland, he could cause some damage if you cant reinforce those stacks fast enough

(btw does combat get harder when you go up in difficulty, like do your odds of winning go down and AI goes up? Still a noob:mischief:)
 
(btw does combat get harder when you go up in difficulty, like do your odds of winning go down and AI goes up? Still a noob:mischief:)

The framework is the same on all levels.
Combat get's harder because the AI-stacks get larger and their units are more modern (AI techs more quickly)

Mainly because:
1. the AI gets an initial bonus, expands faster, grows quicker and therefore has more production capability
2. the bonus (as a %) gets applied not only to growth and infrastructure but to unit production as well, so it can produce more units cheaper.

and some minor bonus like more free support for units, lower maintenace...

It's all about the numbers and tech, the rules don't change ;)
 
Combat get's harder because the AI-stacks get larger and their units are more modern (AI techs more quickly)

Unless, of course, you're talking about our favorite Aztec :p

Mony has lost half his power already, no reason not to grab the opportunity, and finish off that second half too.

Cathy and Sally have a DP, you might want to bribe one of them to declare on someone, so they don't get a PA.

I'd take England's Brazilian territory next, and land some stacks in the home counties. With Panama yours, the road to London is all open. And it could be a nice staging ground for a European capitulation campaign.
 
o then in that case go and kill of a PART of monty's empire and vassalize the rest. The US midwest is fairly flat so he could overwhelm you with his other stack ( which, if i no Monty at all, he always has.)
 
o then in that case go and kill of a PART of monty's empire and vassalize the rest. The US midwest is fairly flat so he could overwhelm you with his other stack ( which, if i no Monty at all, he always has.)
 
In this round we... simplified the Diplomacy screen considerably.

1755 dawned with the siege of the Inca capital:

Civ4ScreenShot0253-1.jpg


A double holy city, sadly without any shrines. Well, if we ever roll another Great Prophet, we'll have a job for him.

That same stack also took the far southern city. It's utterly useless (though it does, interestingly, have an Academy), but it lays my claim to Peru, and, more importantly....

Exit: Huayna Capac

Elsewhere, our forces continued up the North American Atlantic coast:

Civ4ScreenShot0259-1.jpg


Fitting our national identity (killin'), we built the Pentagon in Kyoto. A relatively minor bonus, but a bonus nevertheless. And Tokyo made a unique improvement to its Public Transportation system, netting a free five gold per turn. Again, nothing amazing, but I'll take it.

Of course, that was just a sidelight to the real action:

Civ4ScreenShot0262-1.jpg


Civ4ScreenShot0263-1.jpg


Elizabeth came by touting Free Religion. Sorry, toots, but if we admit that Buddhism is but one of many equal faiths, our whole Crusade in the Americas kind of loses its luster.

Speaking of which, with Montezuma's army broken, even our roaming lone wolves started meeting with success:

Civ4ScreenShot0266-1.jpg


In 1800, our Apostolic Emissaries came by with a pair of proposals: Universal Open Borders or a crusade against the Aztec. I went with the former. I shattered Montezuma's army on my own. I didn't need help divvying up the spoils.

Speaking of which, new conquests continued to roll in:

Civ4ScreenShot0269-1.jpg


We earned another Great Merchant, who made a trade mission to London. Much, much easier with an airport :) The cash went to upgrading our Warriors, Axemen and Archers to Infantry. An easy way to beef up our power rating, and the sight of guys with clubs offends me in the modern era.

Catherine offered us Refrigeration and a bit of spare change for Assembly Line. She would have learned it from someone else, anyway, and our health problems were becoming horrific (Thanks, Japanese UB!), so I graciously accepted.

In America, I realized Monty was not for long in this game, so I decided to make use of all those Espionage Points we'd accumulated against him:

Civ4ScreenShot0272-1.jpg


Civ4ScreenShot0273-1.jpg


Back home, I realized just how incredible our industrial output was. The Radio Wonders came in at a record clip. We had the Cristo Redentor in five turns, the Eiffel Tower in seven, and Rock 'n' Roll in 10. Haven't used the CR yet, but it's there if we need it.

Our air power combined with Monty's utter depletion to make a conquered city hardly news:

Civ4ScreenShot0276-1.jpg


The war was basically won. The rest was just mop-up. Finally, in 1814....

Exit: Montezuma

Was I done? Oh, no. In 1808, I got creative and decided that Unity of Faith wasn't such an important ideal, after all:

Civ4ScreenShot0279.jpg


Civ4ScreenShot0280.jpg


Bomber support from Paris (thanks, Vassal Louis!) and a willingness to suffer losses resulted in a quick victory:

Civ4ScreenShot0282.jpg


Heck, yeah. The Mahabodhi will be quite helpful once the city comes out of revolt. Especially when you consider that we haven't built Wall Street yet.

Unfortunately, Izzy had a city in northern Africa that would prove much more difficult to dislodge. That, and she was a vassal of Catherine's, along with Alexander and Mansa Musa. So I kind of sort of started World War I. I think Cyrus lost a city under a wave of Cossacks. Whatever. Not my problem.

More important was the fact that Asoka, my capitulated vassal, feared I was becoming too advanced and refused to share the secrets of Fascism with me! Needless to say, this would not stand:

Civ4ScreenShot0283.jpg


Teach him to keep secrets from me.

In 1818, I received an event that was pure torture for me:

Civ4ScreenShot0289.jpg


+1 Happiness? Free support for 20 units? 11 Free Tanks!?

... I couldn't do it. I was already at war with half the world. I couldn't add in the other half, because of War Weariness if nothing else. And, honestly? 11 tanks is 3 turns' worth of production from my core, if that. In any other game I would have jumped on the opportunity for war, but in this case I took the lame Espionage and Relationship bonus instead. I needed to regroup and get my forces out of the western hemisphere and let my populace settle down a little bit. Yeah, I'm a weenie.

Isabella's mountain stronghold was more trouble than it was worth (I lost no fewer than five units with 60%+ odds), but it finally fell in 1820:

Civ4ScreenShot0291.jpg


Exit: Isabella

With the whole point of the war accomplished, I called off the dogs:

Civ4ScreenShot0292.jpg


Finally, in 1822, we were spared at least some of the tedium of an African campaign:

Civ4ScreenShot0293.jpg


Welcome to the family, Hatty. She didn't quite exit, but she ceased to be a threat.

Oh, yeah. One more thing. With Monty gone, we were able to hold our initial election for Supreme Pope:

Civ4ScreenShot0294.jpg


Hatty was still independent when the votes were tallied, but even with her, we're not even close. No matter. We'll just have to do this... the hard way.

So that's where we stand. Here's our hemisphere:

Civ4ScreenShot0295.jpg


And... also our hemisphere:

Civ4ScreenShot0296.jpg


The significantly cleaner diplomacy screen:

Civ4ScreenShot0297.jpg


Cathy has Superconductors on us, but we have a few techs on her.

And the Power Graph:

Civ4ScreenShot0298.jpg


I find it interesting that our two biggest rivals from the Frederick game willingly submitted to our rule in this one. The game is won. The next round will likely be the finale one way or another, so this is our last real decision point.

So we have Transports filling up with veterans from the Aztec campaigns in Washington, and troops building up along our western border. So it looks like we're doing in this game what we couldn't do in the Frederick game. Our business is killin', and business is good. I assume our next target should be Catherine?
 
The shrine income is madness. Love that one. 114 gold. I will take that too :) combined with market, grocer, bank and wall street please and extra whipped cream and a cherry on top. Can almost keep your economy afloat. Also love the fact that there are still about 3 or 4 barb cities left that nobody is interested in. Keep it coming.
 
Yup, the L slipped me :( Liz is easy to dislodge from British islands and her cities in the area ( one in southern norway right? ) are a nice operational base vs German Scandinavia. But cathy has to go down first... and not only go down ,but being severely cripped ( just to not try to win by space ..... )
 
The shrine income is madness. Love that one. 114 gold. I will take that too :) combined with market, grocer, bank and wall street please and extra whipped cream and a cherry on top. Can almost keep your economy afloat. Also love the fact that there are still about 3 or 4 barb cities left that nobody is interested in. Keep it coming.

114 gold, that's nothing compared to his 1600 science, 1200 espionage, 200 gold surplus :)

Catherine has to go first, she's the only threat. You can attack her with your Aztec stack from Germany in the west, Sint Petersburg and Moscow, while you build up your new stacks to the east, taking the first blow of her stack, and then killing her on the counter. Then mop up the remaining civs.
 
I'm actually thinking Rome first, followed by Greece. Both of them are independent pariahs that should be easy pickings. Catherine's not going to finish a full spaceship before we get around to her. Then we can launch on Cathy with a two-pronged assault from Persia and Macedonia, then sweep west into Freddy. If we haven't won by that point, we can then finish off Lizzy and our last real threat.
 
Post the Victory Screen .. how close are you to domination?!? Finish Greece and Rome and then just take Cathy out along with Mansa (her vassal).. maybe you can even get Fred to help you. You probably won't need to attack Liz or Fred that way.
 
Back
Top Bottom