Without A Kiss I: Sitting Bull

Yeah, BFC generally means the 20 tiles the city can work, not the 8 in the original pack.

Via:
Spoiler :
I just put it there because I do not like having cities one square away from the coast. It's a severe holdover from Civilization 2, where cities one square away from the coast were ridiculously wasteful.
 
@ rolo
Thanks for clearing that up :blush:

@ jerrymander
K.

@ TMIT
Looked at your second update. Nice work :goodjob:
 
Round III (900BC - 1180 AD):

Spoiler :

At the end of the last we round we had come so far as the capturing of Istanbul and razing of Bursa and Edirne. The Ottoman empire was on its heels, and had one city left: Ankara. At the beginning of this round, my first short-term plan is (obviously) finishing off the Ottomans.

900 BC: Receive Classical Literature Quest, which I decide is infeasible given my current violent preoccupations.

Making the Jump Tip: I'm not sure if this is really "tip" material, but I know it's something I had to learn; not every quest is worth pursuing. I think it's perfectly legitimate to check this thread by ori and decide, based on the possible outcomes, whether it's worth investing the resources to complete the quest. Most of the time, unless the quest requirements are already a part of my strategy, I just ignore them.

725 BC: Jewish Shrine is built by HC (making him an even juicier target after the Ottomans are done in).
650 BC: DoW on Ottomans.

AnkaraStack.jpg


575 BC: Realize that Monty has made me Worst Enemy for DoWing Sury. Receive a GG during Ankara fighting. Capture Ankara:

OttomansDestroyed.jpg


and decide to keep it:

Ankara.jpg


485 BC: Monty demands Math, which I deny.
455 BC: Attach the GG to a CRIII, Combat I Dog Soldier. Give him promotions Cover (+50% vs Archers) and Leadership (Double XP).

Making the Jump Tip: Use your GGs wisely. Like other Great People, the Great General can be an extremely potent boon to your civ. In the early game, I think it's usually wise to attach a GG to a unit either as a medic (generally use any leftover Warrior who has gained Woodsman II from their scouting, or a current stack's medic unit esp. if it has already received Medic II) or a city raider (generally use your most advanced city-raiding unit).

380 BC: Monty converts to Hinduism, lowering his relations with me again.
260 BC: Found Mound City where Edime had been (I know, I know...)

MoundCity.jpg


In hindsight, this was actually not the optimal placement, as I should have moved North, at least for the horses.
140 BC: Confucianism founded by Incans (another shrine??)
65 BC: Convert to Hinduism (from Buddhism) to appease my neighbors (Augusts, Ragnar, and Monty are also Hindu; HC is Buddhist).
70 AD: Monty demands Construction. I want to get on with the Incan war without worrying about him, so I appease his demand.
145 AD: Event to spread Hinduism to 4 of my cities (great timing; the +1 happy face is definitely helpful with all the whipping that's going on).
310 AD: CoL researched.
355 AD: Monty DoWs me (so much for appeasement) and attacks with a fairly pitiful stack. The worst to come of it is that I can't start moving my own stack toward the Incan border quite yet.
565 AD: Apostolic Palace votes to end the war (thanks Augustus).
670 AD: Finally able to get my stack over to the Incans; DoW on HC.

MachuPichuStack.jpg


700 AD: Machu Pichu is captured.
790 AD: Event to give all Dog Soldiers Shock

DSEvent.jpg


850 AD: Rome requests CoL, I accept. Augustus's power rating and close border both scare me right now.
860 AD: Cuzco (housing Buddhist & Jewish Shrine, plus Stonehenge) is captured.

CuzcoStack.jpg


870 AD: Sign a PT with HC for Metal Casting (very helpful since I was teching toward Machinery to start producing Macemen).
930 AD: Meet Khmer; Suly already has me for his worst enemy.
940 AD: Monty demands 80 gold. Again I accept in hopes of being able to focus on the Incans.
970 AD: DoW on HC; Sury DoW on me. Since Sury has no chance of getting to me (Augustus is a wonderful cushion atm), I ignore his war and focus on the Incans.
1010 AD: Destroy Tiwanaku

TiwanakuStack.jpg


and PT for the final time with HC, this time for Monotheism (I believe)

1070 AD: AP Vote brings peace with Sury and an extended ten turn peace with HC :p
1080 AD: Defensive Pact with Ragnar.
1100 AD: Great Prophet born in Cuzco; settle him in Poverty Point.
1120 AD: DoW HC (At some point, I attached a GG to one of the swordsman and brought him up to CRIII, Combat II, Shock, and Leadership. No screens since these battles were all cake-walks and no cities were captured.
1130 AD: Destroy Corihuayrachinca
1140 AD: Destroy Ollantaytambo
1160 AD: Destroy Huamanga & the rest of the Incan civilization. Completed research on Guilds and begin HBR
1170 AD: Islam founded in distant land

Okay, here are some screens of my current empire:

Former Ottoman Lands:

OttomanLands.jpg


Former Incan Lands (note all of the Calendar resources :D):

Civ4ScreenShot0079.jpg


Original Capital-area:

OriginalArea.jpg


Here's Domestic Advisor and current tech-tree:

DomesticAdvIII.jpg


TechTreeIII.jpg


A bit of analysis for this round:

This was a pretty significant round. I finished off two civilizations, and have continued to ramp-up my military technology (at this point, I can produce Macemen, cats, war elephants, and knights [except for the lack of horses :mad:]). The war with the Incans was the first one fought with siege weapons, and made the victory come quite easily.

Making the Jump Tip: Siege weapons are your friends! Use cats not only to bombard-away city defenses, but give them CR promotions and send them in as a first wave against the city's defenders. I tend to think of cats as almost completely expendable, so I have no problem killing five of them off to soften up the defense for my melee units. This has a couple of positive consequences:
- Since my melee units fight with much better odds, they stay around a lot longer and start raking in the XP.
- Micro-management is reduced, since my cities can usually focus on simply replenishing siege weapons, rather than varying military units. Plus, catapults tend to be cheaper than most military units of their era.

Current situation and looking ahead:

At this point in the game, new buildings are becoming available which can really boost commerce, health, and happiness (e.g., temples, monasteries, libraries, aqueduct, etc.), and I could choose to sit still for a bit while I build up my infrastructure.

However, Ragnar is far ahead of me in tech, and a pause now will make a war with him far less appetizing. My other neighbor, Augustus, has about twice my strength in the power indicator (Ragnar and I are about even) so war with him is pretty much out of the question atm. Furthermore, Ragnar controls the powerful Hindu holy city, and since that religion is so widespread, it's definitely worth going for.

Thus, my strategy ahead seems clear:

- Buy upgrades for all of my Dog Soldiers and Swordsmen. Macemen are currently en vogue, and should provide me with enough power to take out Ragnar without drawing the war out forever.
- Keep whipping out the siege. Ragnar has gundpowder, so I'm going to need a lot of softening-up to take out musketman-fortified cities.
- Get horses! Knights are essential to a war effort in the renaissance era. Although their promotions aren't as instantly-powerful as melee units, their added strength and movement bonuses are a great boon. The ability to capture workers, pillage, and take out non-pike units is very nice.
- Buddy up to Augustus. I still need his cushion at this point, and taking him on doesn't seem like a viable option for the foreseeable future. Additionally, I don't want the impending "You declared war on my friend" diplo hit to raise tensions.

 

Attachments

To 1718 AD. Some interesting stuff happened, but most of it was just building up infrastructure and stuff.

Spoiler :
20 - Code of Laws. Founded Confucianism, don't really care.
280 - Nidaros taken, kept. Hindu holy city, has the Hindu shrine built. Woot, 5 GPT for me. I suffered some heavy losses, because it was protected by 8 archers. But 2:1 ratio in attackers:defenders worked fine, if a bit risky. Bought peace from Ragnar for Polytheism and Masonry, two techs I have neglected to get. Pop my second Great General.
Good thing to, because on the same turn, Ragnar became a vassal of Montezuma. Whew.
340 - Trade Augustus Code of Laws for Maths. Teching towards Catapults.
460 - Feudalism. Longbows are gonna go into production once I finish some of my Courthouses and temples.
580 - Adopt Vassalage and Hereditary Rule.
990 - Popped a Great Prophet in Cuzco, settled. I had another one earlier that I used to build the Hindu shrine in Nidaros.
1000 - What I was waiting for, Monty declared war on Augustus. Now I just wait for Augustus to ask me to join the war, which I will do.
1020 - Razed a barbarian city. Woo, 80 gold.
1150 - Rome was captured by the Aztecs. Maybe I can liberate it back to Augustus for diplomatic bonuses!
civ4screenshot0003wh4.jpg

1180 - Augustus asks for my help in defeating the Vikings. I accept, declaring war on Ragnar and Montezuma.
1240 - Suicided some Catapults, liberated Rome. Returned it to Augustus. It had some nice wonders, but the culture squeeze would have made it a useless city to me.
civ4screenshot0004kw7.jpg

(note the lack of Pikemen. Ugh.)
I also finally found my third city, Mound City. And, I pop a Great Engineer. I save it to rush build the Notre Dame. Start researching Engineering. I've been blowing through the techs, and I now have a tech lead on everyone I've met, which is Monty and Augustus. There have to be more civs on the map, though, because it's standard.
1280 - I have a level 7 unit now. Woo, I can get West Point. Resupplying stack with fresh catapults, then foraying into Aztec lands.
1290 - Apostolic Palace built in Christian lands.
1295 - I found my fourth city.
1300 - Montezuma and Ragnar make peace with Augustus after he razes one of their towns.
1315 - Raze Tlaxcala. It had horses, which may or may not have been Monty's only supply. No idea.
1335 - Engineering.
1340 - Complete the Notre Dame, my only world wonder so far.
1360 - My stack of outdated units is nearly obliterated by Montezuma's War Elephants.
1370 - I lose two more units. Checking the combat logs, though, I've killed a LOT of Monty's units. Apparently he's throwing everything he has at me, and I've got a second stack being produced at home.
1380 - My initial stack is finally destroyed. Monty finally started hitting it with Knights are my War Elephants died, and it all just came apart.
1435 - I get Gunpowder, starting researching Banking. I'm going to field some Muskets, mostly as stack protectors.
1445 - Gems popped near Cuzco. Woo. More happy faces. Augustus does not have Open Borders with Montezuma, so my homeland is safe from that madman until Astronomy.
1510 - Found my fifth city.
1550 - Chemistry researched, mainly for the hammer bonus to Workshops and Steel. Hm, what comes with Steel?
1570 - Augustus redeclares war on Monty and Ragnar without any provocation by me. Hurrah. I send in my second stack at this point. Not a strong stack, with only 5 catapults and 5 trebuchets, but I only plan to take Tenochitlan with this stack, and cannons are due.
1575 - Revolt to Bureaucracy.
1605 - Revolt to Mercantilism, because all the cool kids are doing it. Revolting to both would have been 2 turns of anarchy, and separately, they were 1 each.
1610 - Monty once again tries to take my stack out with a few knights, but I have 5 Pikemen this time. I don't think so.
1640 - I finally meet Sury. Holy crap, I already have a -6 diplomacy rating with him.
1645 - I capture Tenochitlan. It has the Statue of Zeus! And since I'm fighting on Monty's land and killing his units, this is great for me. +100% War Weariness for him. I never noticed any war weariness being a problem in any of my cities. Just one angry citizen in Nidaros.
1655 - I lose most of my Muskets, 3 of my Pikemen, all of my catapults, and one Maceman as Monty tries to take his city back. Both me and Monty pop Great Generals.
1670 - Pop another Great Prophet, settle him in Cuzco for an instant +10 GPT.
1685 - Whipped a Longbowman in Tenochitlan. Start building Walls. Yay protective, I can finish it with the overflow hammers from the Longbowman. Steel finished, I start building cannons. Start on Paper for Riflemen next. It's interesting to note that both the Grocer and the Market survived, so I now am producing 30 GPT in Tenochitlan. Its size is rapidly decreasing, though, because I am culture blockaded. Haha, it also has no access to any resources, so I can build warriors, archers, and dog soldiers.
1690 - A second stack of Monty's is wasted on his city. The last Musketman died, but the Longbowman performed amiably, killing three units. The walls probably helped, too. It's only at 25% now, but it's increasing each turn.
1700 - Paper. Next is Military Science for Grenadiers. No one else has Gunpowder yet, for some odd reason. I'm trading it to no one.
1718 - My first cannon stack finally reaches Aztec lands and I capture Texcoco with just one cannon lost. It was on a hill, too.

Map at end of round:
civ4screenshot0005kw1.jpg



Edit: Some thoughts:

Spoiler :
I don't have much land, but I do have a +10 with Augustus. I plan to be his buddy throughout the rest of the game, unless I need to attack him for a domination win or something like that. Might end up building the UN, hahaha. I'm currently ahead in the tech race, except for the Aesthetics/Optics branches. No one else has anything beyond Paper or even Gunpowder. I plan on leveraging my advantage for as long as possible.
 
@ everyone:

1. Round III update is now complete. Analysis, criticisms, comments, etc. are welcome.

2. It seems like there aren't any other shadow-games going on right now. Would anyone mind if I took my walkthrough out of spoilers?

3. At this point, is there anyone following the thread for their edification? I started this thread for the benefit of those who, along with me, wanted to get past Noble and start succeeding at Prince. If it's accomplishing that goal, I'll be happy to keep the series going. However, there's a lot of work that goes into these walkthroughs (about 2hrs. per full update, estimate), so if I'm the only one learning, I can keep it to myself ;).

Depending on responses to these questions, I'll create a bullpen thread after this one is complete. I'll be looking for suggestions to improve the benefit of the series, as well as leader/map/other recommendations for following games.

Round IV update should be up in a couple days.
 
I already play at a Prince level, so I'm not really using this for edification, rather, as a different approach than the oft-taken path.

@Via: I don't think you attacked early enough (:P) since...
Spoiler :
...Ragnar already has Chaokia blocked off from the rest of your empire. D:
Also, Augustus is a wonderful guy, stay on his good side and he won't backstab you.
 
@ Jerrymander:

Spoiler :

Not too concerned about being choked off right now. I've got Open Borders with Ragnar, so I can still trade, and that city that's blocking me off will crumble in no time ;).
 
@ everyone:2. It seems like there aren't any other shadow-games going on right now. Would anyone mind if I took my walkthrough out of spoilers?
It's your game, you could have taken them out of spoilers to begin with.
 
Round IV 1160 AD - 1600 AD:

A few notes:

- Apologies for the delay in posting this round. RL has been eating into my civ time. Unfortunately, the semester hasn't even started yet and already I feel like I'm losing my grip on the summer... Furthermore, the game is basically in my control now, so it's pretty much just a matter of how and when I win. This actually makes playing less enticing for me since most of the challenge is gone. Nonetheless, I'm going to try and get this game and the next one done before I have to start the whole university thing.

- ITT, all prior (and proceeding) rounds will be taken out of spoilers.

- At the end of this post, I'll be asking for input on how to proceed. Feel free to chip in even if you haven't read the preceding posts (or have just been scanning).

- Sorry if the walk-through is sort of choppy, it's been over a week since I played this round.

Onward:

1160: (from previous round) Incans are destroyed, Guilds has been researched. I decide that I'm going to move forward and start a new war relatively quickly, this one against the Vikings.

1190: HBR is researched (yay knights!)
1240: Monty and Sury gang up and DoW on AC. The war seems to be relatively eventful, as AC winds up taking a couple of Sury's cities and IIRC 4 GGs were born.
1275: I'm ready for war against Ragnar, and DoW on him. AC also asks me to join the war against Monty. Considering the distance between Monty and I (and the substantial buffer provided by AC) I accept for the diplo bonus.

1290: Birka is captured.

After the cats were sacrificed:

Stackpostsiege0000.jpg


and victory:

BirkaSacked0000.jpg


1300: Paper researched; finally get to see the eastern portion of the continent.
1325: Research Aesthetics; trade for Engineering. At this point, the +1 road movement is almost more helpful than the trebs, so I can replace my front-line units from across my empire.
1335: Ragnar gets a Golden Age from building the Taj Mahal. I'm not worried...
1345: Bjørgin captured.

BjorgvinStack0000.jpg


1350: Sign a PT w/ Monty. As suspected, the war with him resulted in nothing more than the diplo bonus with AC (and, I suppose, mere icing on the cake with Monty's hatred toward me).

1365: Great Prophet born in Cuzco, he will be used for a GA soon...
1380: Sue for peace with Ragnar, receive Philosophy and Banking :D

Civ4ScreenShot0076.jpg


1380: (continued) Use GP to start a GA and pump up the stack to finish off the Vikes.
1385: Research Education (on the way to Lib)
1430: Re-DoW on Ragnar. Monty DoWs me (not sure if there was a Defensive Pact or if I just pushed him to it:mischief:)
1435: DoW on Sury (again, since this was over a week ago, I can't remember if I did this of my own volition to keep Caeser at pleased, or if he asked me to join).
1450: Liberalism is complete; get Gunpowder. Looking back, this was probably a mistake. I had planned on fortifying the newly-conquered Viking cities with Muskets, but that was under the assumption that Ragnar would put up more of a fight, which he did not.
1455: Uppsala captured. Although the city was fairly well-defended, my stack of cats weakened the city far enough to be easily captured by my remaining units.

latescreenofuppsala0000.jpg


and victory there:

nomoreuppsala0000.jpg


1495: GG born while attacking Viking capitol of Nidaros. Nidaros is captured, and great loot obtained:

Here's my stack (sorry there's no accompanying info. of Ragnar's defense. Suffice to say it was no match for my mass of siege, two GG CRIII (and more) macemen, etc.)

NidarosAssault0000.jpg


And the loot :D:

1NidarosLoot0000.jpg


1500: Sign PT with Sury (pointless war, again. Peace Treaty was signed as soon as he would talk.)
1530: PT with Monty (see above)
1535: AC signs PT with Sury. The AIs are now all at peace (except Ragnar, who will soon......)
1545: Die. Haituba captured, and the Vikings are destroyed. I [thought I] had some fun screens showing combat odds before/after siege and that, but I'm real disappointed that Shift+Print Screen doesn't keep the combat odds well. Life goes on... For everyone but Ragnar:

vikinglaststand0000.jpg


1550: Adopt Free Speech and Free Religion for science and commerce bonuses.
1585: Printing Press is researched allowing me push the science slider back up to 70%.
1600: A nice date to pause and end the round.

Here are some screens of the status of my empire (spoilers used because these aren't really part of the walk-through, and because I prefer not to have to scroll for half an hour to get to the bottom of a page):

My stack after the war with Ragnar:
Spoiler :

1Stack0000.jpg


Here's the land I took from the Vikings:
Spoiler :

1Viking0000.jpg


Domestic Advisor (Notice the lack of production in these cities. This is what happens on a mostly flat, grassland map. The only viable option for an IW city is my capitol, Cuzco, but even that city isn't exactly a power-house. For this reason, I've been relying really heavily on the whip.) :

Spoiler :
1DomesticAdvisor0000.jpg


Glance Screen:

Spoiler :
1Glance0000.jpg


Techs-trade screen:

Spoiler :
1Techs0000.jpg


Power Graph:

Spoiler :
1Score0000.jpg


Monty's Land (more anon):
Spoiler :

1Monty0000.jpg


Some analysis:

As I said at the beginning of this post, the game appears to be essentially won. Monty and Sury are becoming more and more backwards, AC is not really a threat (unless I make him one), and my economy is in pretty great shape. The Viking conquest was fairly easily won, and provided an excellent city in Nidaros, which is serving handily as both a GP farm and my strongest commerce city. The Foreign Palace was placed in Ankara (which is in a culture war with Rome over a Corn tile :mad:) to reduce maintenance cost and win back that corn.

Moving forward, I see a few options, and I'd like to solicit your opinion about which I should pursue. I'm particularly interested in choosing a path that would provide the most educational benefit, so if there's something you'd like to see me try to do (particularly if you've had trouble with that sort of thing at this level) please post your idea. Feel no need to strictly follow the possibilities listed here.

Peace path: Satisfy myself with the land currently in my possession, do not actively pursue any further military conquest.
- Short-term plan: Build up infrastructure recently unlocked from techs (e.g., universities, grocers, markets, etc.).
Mid-term plan: Gain a substantial tech lead over the AI, maintain only enough military to dissuade aggression.
Long-term plan: Win via space race (it's a little late to start on Culture, and the "worst enemy" status from Monty and Sury pretty much moot a Diplomatic Victory.)

War path: Engage in military conflict until either Domination or Conquest victory is obtained.

- Domination Line 1​
: Use Open Borders with AC to stage wars against Monty and Sury. Destroy both of those empires and capture their cities. Following the war's completion, I will probably have enough land for a Domination victory. (this is the most obvious option to me, and is why I included the screen of Monty's land; he's an obvious first target.)

- Domination Line 2​
: Aggressively pursue military techs and a huge number of units to take on AC, who currently ranks twice as high as me on the Power graph. If I conquer a large majority of the Roman Empire, I will have enough for a Domination Victory.

- Conquest​
: Start on the AI's Western border (Caeser) and push east, razing almost every city along the way, propelling myself to a conquest victory. (Alternatively, a navel attack could be staged at the AI's eastern border [Monty or Sury]. This attack could be either in favor of, or concurrent with, the previous method.)

Alright. I open it up to you; a simple majority wins (I hold the tie-breaker, in that event, I guess) if there's enough participation. All commentary is welcome, as usual.
 

Attachments

Just curious, but how did you sign a defensive pact with Ragnar in 1080 AD?

Ho ho. Good question :lol:

I wrote it down in my notes but never thought about how (practically) impossible that was. I must have signed open borders or something, but I swear I remember seeing Defensive Pact in the trade menu :crazyeye:.

When I actually go through and clean-up this thread, I'll make sure to take care of that. Thanks.
 
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