Crighton
Emperor
- Joined
- Jan 3, 2006
- Messages
- 1,136
Gunships Module v.1.25 by Crighton
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Version 1.25 Updates - 09/07/2008
Download Gunships Mod
Added:
Included from Version 1.0
Known Issues:
Graphical Error when scrolling over units with the Custom Promotions
Additionally:
All previous versions included with current version 1.25
***********************************************
It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.
The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.
Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.
Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.
The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).
Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.
I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.
Many thanks,
~Crighton
Gunships Version 1.0 Details - 09/01/2008
Credits -
Download Gunships Mod
Version 1.5 - Expected release early - mid October
Planned Additions:
***********************************************
Version 1.25 Updates - 09/07/2008
Download Gunships Mod
Added:
Helicopter I Promotion
- Requires Combat I
- Adds 10% vs Helicopter Units
- Requires Helitcopter I
- Adds 15% vs Helicopter Units
- Requires Helitcopter II
- Adds 15% vs Helicopter Units
- Adds 1 First Strike
- Adds 1 Chance of extra First Strike
Included from Version 1.0
Naval Assault Gunship - AH1 - Cobra
- Tech Prerequisites: Rocketry & Flight
- Resource Prerequisites: Oil
- Cost 180
- Strength 20
- Starts with Amphibious Promotion
- 25% Withdrawl Chance
- +100% vs. Armor
Advanced Gunship - AH64 - Apache
- Tech Prerequisites: Composites & Computers
- Resource Prerequisites: Oil & Aluminium
- Cost 248
- Strength 40
- 30% Withdrawl Chance
- +100% vs. Armor
- -25% vs Sam Infantry
- -50% vs Mobile Sam
Stealth Gunship - RAH66 - Commanche
- Tech Prerequisites: Stealth, Fiber Optics & Robotics
- Resource Prerequisites: Oil & Aluminium
- Cost 300
- Strength 32
- 40% Withdrawl Chance
- Invisible to Most Units
- 2 First Strikes
- +100% vs. Armor
Graphical Error when scrolling over units with the Custom Promotions
Additionally:
All previous versions included with current version 1.25
***********************************************
It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.
The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.
Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.
Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.
The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).
Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.
I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.
Many thanks,
~Crighton
Gunships Version 1.0 Details - 09/01/2008
Spoiler :
Gunships Module v1.0 adds the following:
Naval Assault Gunship - AH1 - Cobra
Tech Prerequisites: Rocketry & Flight
Resource Prerequisites: Oil
Cost 180
Strength 20
Starts with Amphibious Promotion
25% Withdrawl Chance
+100% vs. Armor
Advanced Gunship - AH64 - Apache
Tech Prerequisites: Composites & Computers
Resource Prerequisites: Oil & Aluminium
Cost 248
Strength 40
30% Withdrawl Chance
+100% vs. Armor
-25% vs Sam Infantry
-50% vs Mobile Sam
Stealth Gunship - RAH66 - Commanche
Tech Prerequisites: Stealth, Fiber Optics & Robotics
Resource Prerequisites: Oil & Aluminium
Cost 300
Strength 32
40% Withdrawl Chance
Invisible to Most Units
2 First Strikes
+100% vs. Armor
Tech Prerequisites: Rocketry & Flight
Resource Prerequisites: Oil
Cost 180
Strength 20
Starts with Amphibious Promotion
25% Withdrawl Chance
+100% vs. Armor
Advanced Gunship - AH64 - Apache
Tech Prerequisites: Composites & Computers
Resource Prerequisites: Oil & Aluminium
Cost 248
Strength 40
30% Withdrawl Chance
+100% vs. Armor
-25% vs Sam Infantry
-50% vs Mobile Sam
Stealth Gunship - RAH66 - Commanche
Tech Prerequisites: Stealth, Fiber Optics & Robotics
Resource Prerequisites: Oil & Aluminium
Cost 300
Strength 32
40% Withdrawl Chance
Invisible to Most Units
2 First Strikes
+100% vs. Armor
Spoiler :
RAH66 - Ekmak
AH64 - Snafusmith
AH64 Button - Crighton
AH1 Cobra - skin by GFO_Anubis
AH1 Cobra Button - Crighton
AH64 - Snafusmith
AH64 Button - Crighton
AH1 Cobra - skin by GFO_Anubis
AH1 Cobra Button - Crighton
Download Gunships Mod
Version 1.5 - Expected release early - mid October
Planned Additions:
Civ Specific Unit Skins for Generic Units
Civ Specific Unit Models (e.g. Hind Helicopters for the Russians, etc)
Civ Specific Unit Models (e.g. Hind Helicopters for the Russians, etc)