King of the World #5: Isabella

By building the Taj, didn't you sacrifice 3 turns of golden age from the great merchant? The turns left went from 5 to 17. Or did some time pass that I'm not aware of?
 
Aren't golden ages 12 turns on Epic? I normally play on normal (8 turns), but as Epic's 50% longer a 12-turn GA would make sense.
 
By building the Taj, didn't you sacrifice 3 turns of golden age from the great merchant? The turns left went from 5 to 17. Or did some time pass that I'm not aware of?
GAs compound :p If you start a GA in the middle of other, the GA turns will be the same than if you waited until the first GA ended.
Aren't golden ages 12 turns on Epic? I normally play on normal (8 turns), but as Epic's 50% longer a 12-turn GA would make sense.
Correct

About all the cyrus deal:

This Cyrus is clearly weaker than the Fred Cyrus and you're in a better position than in Fred's game surely. I'm only concerned that you are being distracted by shiny lights from the victory path. More or less weak, cyrus still is the only thing to be a concern in path of victory and every turn you don't act against it is a turn that he has to develop more. Or you doubt that you can do pretty much anything you want in the old World after Cyrus is taken down, including taking mecca ? :p
 
No, you're right. My reason for wanting Mecca is not to claim the "shiny" shrine (though it is awfully tempting). It's more to quickly capitulate Saladin, effectively removing a front to the war. Saladin is Cyrus' vassal, and if our stack is traipsing around Central Asia, we would either be forced to leave an exposed underbelly for Arabia to strike at, or we would have to devote forces to garrison duty, depleting our stack. If we can knock out Arabia quickly, then any remaining troops Saladin has will be turned to our advantage.

Or do you think that I'm overestimating our Islamic foe?
 
...or if you hit Cyrus hard enough, Sal can break free, allowing a temporary cease fire until you have time for him.

And change research towards cavalry, it's all you need now, keep the horses moving :cowboy:

Edit: need to look at power and demographics to decide on what plan is most effective
 
Y'know what? It's an entertaining enough spot to post the save. The end of one war, the beginning of another, and all that.

Plus, I can be ripped apart for my poor micromanagement :)
 
I really hope, to make this game interesting, Roosevelt has destroyed Montezuma in the Americas and built a super-strong economy, by trading with HC, who has cleard and cottaged the amazon.

In the more likely occurrence that Monty has Roosevelt tottering on the brink of life, and barbs have limited HC to 3 cities, this game is over. Time to start talking about who's next. I think HC would be really interesting. You'll surely have to prioritize workers more than wonders.
 
HC will probably make for a good next leader. No need to play Rome now, I'd say that fix has been satisfied. :p

After that... there's pretty much just a "crossroads of the world" character like Russia, Cyrus or Saladin, and pretty much every general starting location has been played.

Still a little bit early though, there's a lot more of the world to steamroll over. Maybe he'll finally get a proper conquest win.
 
Liberate this useless 1 pop city in Kongo (Gizeh), it has only jungle an costs you 10 gold and 2 conquistators. But sell Hatty Machinery first, so she gets 2 maceman as garrison there.

Sell your map around, you can get about 500 gold for it.

Tell Mansa to research banking for you, Hatty is doing Divine Right already.

Timbuktu is unhappy, you could give Mansa dye. As Mansa is such a good vasall for helping you teching, its good to supply him with all he needs to research as fast as possible. Hatty and Cathy need iron if you want them to fight your you.

You should switch the spy-specialist to engineers or priests. And i always turn espionage towards my vassals to 0 and concentrate on my rivals. You can see the research and the cities of your vasalls anyway.

I would run 4 priests in Berlin, a double holy city needs a lot of priests! (and Ankor Wat-priests are the best specialists, merchants will only be better after you have finished Wall Street.)

When you start the war against Cyrus, tell Alex to attack Borazjan, this city would fit nicely to his little Black-Sea territory. Your other vassals are rather weak in military, i dont think they can take a city.

Go for Cyrus first, conquer Pasagarde and Persepolis, the shrine in Mecca may look nice, but the real price is the Spiral Minarett in Persepolis, it will give you more money then the shrine. Build temples and monasteries everywhere and cathedrals in your biggest cities to fully utilize your religious economy.
 
By building the Taj, didn't you sacrifice 3 turns of golden age from the great merchant? The turns left went from 5 to 17. Or did some time pass that I'm not aware of?


GAs compound :p If you start a GA in the middle of other, the GA turns will be the same than if you waited until the first GA ended.

Correct

Well, I saw this:

Civ4ScreenShot0002-13.jpg

And saw 14 turns left in the GA. I figured GA's were 15 turns on whatever speed he was playing on. That's where I got my math. (17-5=12, 15-12=3 phantom turns) If they're 12 turns, how did he start with 14?
 
Well, I saw this:



And saw 14 turns left in the GA. I figured GA's were 15 turns on whatever speed he was playing on. That's where I got my math. (17-5=12, 15-12=3 phantom turns) If they're 12 turns, how did he start with 14?

MoM im guessing?
 
It seems that Cyrus has mainly small cities. I see a few cities above 10 but other than that he seems to have settled some not so great cities. Just take Saladin down quickly and then send one stack to destroy the small north while using your main stack to take his core cities which seem tantalizingly close. :mischief:

You may want to reevaluate attacking Saladin first. Actually now it may be a good idea to strike Cyrus the major threat first. Saladin will prob break away. THEN kill Saladin. And viola! you now control a big part of the world!:goodjob:

Also Cyrus is kinda like a wall between you and asia. You may even want to go for Dom by taking over GK then maybe CHINA! ( I think im gettin a little too excited here)

Another issue i dont think we really talked about is, what to do with those 3 gps? I say if you do start ANOTHER GA then save the GA ( great artist). You could use him for a immediate border pop of some major Persian cities!

PS: Cathy seems to be building a few Settlers in her cities. :confused: Why would she do that. She seems kinda squeezed in anyways. ( I dont think that came out rite...:lol::blush:)
 
Neal, you are going for a military win (I hope so...) and you are constantly pumping out units.
You are far ahead in bpt and production BUT: Curiosity killed the cat: What's your explanation not already having the HE. :crazyeye:
 
It looks like we're going for Conquest rather than Domination, here.

The round began with implementing Feyaria's excellent short-term suggestions. Giza (renamed Khartoum) went back to Egypt along with a gift of Machinery to provide a Maceman garrison. We propped up Mansa Musa's domestic situation with gifts of furs and dyes. We ordained hundreds of new priests across the empire to tend to the needs of our people. And we shilled our map for cash to whoever was willing to give us a few pennies for it.

We also made a minor civics change:

Civ4ScreenShot0001-13.jpg


Mostly so that we could rush-buy some Culture buildings in Elephantine. The Egyptian culture was nothing to worry about, but it was undergoing Greek revolts. Alexander snagging our fairly-stolen cities would not be acceptable.

There would be no more delays. It was time to put an end to the Persian threat:

Civ4ScreenShot0002-14.jpg


Asoka also joined the war without any prodding on our part, though I never saw a single purple flag, so I don't know what exactly India was hoping to accomplish.

I also followed the majority of the advice here, sending my main stack heading eastward to Persepolis, rather than south to Mecca.

Which is not to say that Saladin got a free pass:

Civ4ScreenShot0005-9.jpg


I didn't want Baghdad becoming a staging point for an attack on Egypt.

Pasagardae was woefully unprepared for the arrival of the Spanish Army:

Civ4ScreenShot0006-12.jpg


Civ4ScreenShot0007-10.jpg


This blow to Cyrus' empire shook Saladin's faith in him and broke their bond of vassalage.

Kafka swooped in and tried to win the citizenry over with tales of existential angst:

Civ4ScreenShot0009-10.jpg


It worked, for a little while. Eventually, though, the citizenry erupted in Persian revolt. :rolleyes: Ingrates.

Baghdad fell quickly:

Civ4ScreenShot0011-6.jpg


And was renamed Sudan (technically Sudan Port, but Sudan is catchier).

As our main army trundled slowly toward the Persian capital (accursed siege, slowing us down!), our quick-striking Conquistadors did what Greece couldn't seem to do:

Civ4ScreenShot0013-10.jpg


Kind of a useless city, and Alex wouldn't take it. Ah, well. It could be liberated after the war for a few diplomacy points.

IN 1170, a Spanish Spy called upon the Persian citizenry, calling for government overthrow:

Civ4ScreenShot0014-7.jpg


And failed.

The Spanish army, however?

Civ4ScreenShot0016-8.jpg


Not so incompetent. Look at all them Wonders! No wonder Cyrus was a tough nut to crack.

We made another Civics change:

Civ4ScreenShot0017-7.jpg


And welcomed Cyrus into the fold:

Civ4ScreenShot0018-8.jpg


We also "requested" that he crack down on religious tolerance and rejoin the One True Faith.

In 1180, the party suddenly stopped, like in a bad rum commercial:

Civ4ScreenShot0019-8.jpg


The Merchant and Scientist got things pumping again, though.

We also met the on-the-ropes Roosevelt:

Civ4ScreenShot0021-7.jpg


Looks like Monty's back to form. America has been reduced to New England and eastern Canada.

That map gave our ships the Movement bonus. Which will come in handy in the future.

Oh, and it's always nice to have Mansa working for you:

Civ4ScreenShot0024-7.jpg


All this while, our army reversed course and headed to Mecca.

We had a Spy in place:

Civ4ScreenShot0025-7.jpg


And this Spy didn't suck! The Arabian capital fell quickly:

Civ4ScreenShot0026-7.jpg


Civ4ScreenShot0027-8.jpg


I gifted (Port) Sudan, which I had converted to Christianity, back, and used that leverage to bring even Arabia into the flock.

So here's a look at our (limited) conquests from this round:

Civ4ScreenShot0028-6.jpg


We need to rename one of our Damascuses :)

More importantly,

Civ4ScreenShot0031-5.jpg


All that are left are India, China, Japan, Mongolia, Azteca, America, and the as-yet-unmet Inca.

Here's a look at the Old World:

Civ4ScreenShot0029-6.jpg


And the New:

Civ4ScreenShot0030-5.jpg


Our main army is still hanging around the Arabian peninsula, but we've developed a small force ready to hit the New World:

Civ4ScreenShot0035-4.jpg


So I'm thinking the Arabian stack should be used to subdue China, Mongolia, and the rest of Asia, while the Western stack should be enough to at least establish a beachhead in the New World. Maybe go with an old-school Conquistador strategy, allying with the holdout tribes (Open Borders with America) in order to launch a proper attack on Azteca.

Regardless, the game is pretty much won. It's all mop-up from here on out.

Thoughts?
 
Don't see why you didn't stretch out the Arabian battle a little bit more... Mecca is a great city with that shrine, but now it's going to be in constant revolts. I would've captured/razed Medina just to relieve it of its pressure...

Ah well, as you said, the game is won. Using America has a front for the Aztec wars sounds like a good idea. Also the spanish UU is getting to me. An army of explorers, are you crazy?! :p

On a side note, have you ever considered downloading the BUG mod? It's pretty useful... expecially for viewing screenshots as it gives us access to lots of information usually locked away on other screens.
 
Keep vassalizing them!

By the way, Genghis is at war with Asoka, what's up with that? Any real action there?
 
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