Oil Barrel

Vuldacon

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This is an Oil Barrel that I made with old metal texture for anyone who needs an Oil Barrel as a "Unit".
This as a very simple one frame flc but I also included an additional Oil Barrel labeled "Oil" that is Civ Specific Colored for those who prefer it.
The .ini files, Large and Small Civilopedia images and the units_32.pcx are included.
Basically just a very simple "unit" for those who need it :)

You can get the Zip File here

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Thank you Vuldacon. Even simple files sometimes have a great influence on gameplay. :)

BTW: Another "simple" unit could be the hull of a ship, that upgrades with the "king flag"-trick to different battleships, carriers and so on. ;)
 
Thanks Civinator... It is indeed a very simple "unit" and I agree that some of the minor graphics can make a nice difference in the game.

Not much I could do concerning animation for this unit...unless I had it Blow Up for the Death :lol:

I made it a single barrel but I could certainly make it with multiple barrels if it is needed. I saw Ozy's Post wanting an Oil Barrel Unit and thought perhaps he could use this unit.
 
I made it a single barrel but I could certainly make it with multiple barrels if it is needed. I saw Ozy's Post wanting an Oil Barrel Unit and thought perhaps he could use this unit.

Indeed :) Many thanks! And the Civ coloring is a nice touch.

Best,

Oz
 
Nice job! I have done some "commodities" units, including oil barrel, but it is not as good as yours... any plan to do more of this kind of units?
 
Nice job! I have done some "commodities" units, including oil barrel, but it is not as good as yours... any plan to do more of this kind of units?
Rollinga... Possibly, What Other "Commodities" are wanted?
I am still working on EFZI2 for a more finished Game. Currently, taking a break to rest a bit and take care of other "chores".
 
Cute... and well-textured!
 
Rollinga... Possibly, What Other "Commodities" are wanted?
I am still working on EFZI2 for a more finished Game. Currently, taking a break to rest a bit and take care of other "chores".

I'm trying to use (I think it was) El Justo's trick to "motivate" the AI with various "treasures" that can be raided, stolen, whatever. So, as I will with Oil and Refineries, I'd like to use "plantations" for Tobacco and Sugar and, um, "medicinal plants" (and possibly tea). Anything along the lines of bales of leaves or whatnot would indeed be very appreciated.

All The Best,

Oz
 
Not much I could do concerning animation for this unit...unless I had it Blow Up for the Death :lol:

Well, I COULD convert ye olde explodey barrel from the original DooM games... I happen to have both as well as a ton of DooM editing software. :lol:
 
I'm trying to use (I think it was) El Justo's trick to "motivate" the AI with various "treasures" that can be raided, stolen, whatever. So, as I will with Oil and Refineries, I'd like to use "plantations" for Tobacco and Sugar and, um, "medicinal plants" (and possibly tea). Anything along the lines of bales of leaves or whatnot would indeed be very appreciated.
Ozymandias Sounds good...I assume that these types of "Units" you want do not really need any animation and do not require Resource images. Just simple flc, large and small Civilopedia images and the units_32.pcx. I will look into doing some more such as the "um, "medicinal plants" ;)

Edit... Should these Commodity Units be on a CIV Grass Background or use a White or colored Background as "normal units"?

In EFZI2, I have "Supplies" as "Stray Supply Drops" on the ground as Boxes with a collapsed parachute. I made a Paradrop animation with sound for them so they can be airdropped to get them to the "Bastion" (Capital) faster. These are actually "Barbarian Camps" so the player receives the "Supplies" when these are picked up. The Game does not have Barbarians but by default the Barbarian Camps appear in areas that are not owned or controlled so it works quite well yo use "Stray Supply Drops" as the map "Animation".

Well, I COULD convert ye olde explodey barrel from the original DooM games... I happen to have both as well as a ton of DooM editing software.
Hikaro Takayama... That would be a nice extra touch for use if the Oil is destroyed. I thought about adding an explosion but did not know if that was desired. I would like th see the Doom "ye olde explodey barrel" if you have the time to convert it. In fact if you can get the necessary files to me, I would be happy to deal with the palette and any needed details :)
 
Ozymandias Sounds good...I assume that these types of "Units" you want do not really need any animation and do not require Resource images. Just simple flc, large and small Civilopedia images and the units_32.pcx. I will look into doing some more such as the "um, "medicinal plants" ;)

Edit... Should these Commodity Units be on a CIV Grass Background or use a White or colored Background as "normal units"?

You're correct on the units - no animation or resource images required. Personally, I'd prefer them on a "normal unit" background (it might just be my eyesight, but I find myself using more and more high-contrast units).

Best,

Oz
 
Hikaro Takayama... I don't usually have the need to Edit .WAD Files but I can get something if needed.

Ozymandias... Units use White Backgrounds generally and Buildings use Grassland. Resources use the various colored Backgrounds for each type. IF these Commodities are intended to be Resources but set as "Units" for game play reasons, any background would probably work ok. Just a matter of Preference.
 
Hey oz opium interesting choice. Also I noticed that pcx is rgb not indexed.
here is a png blank background.
 

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Hey oz opium interesting choice. Also I noticed that pcx is rgb not indexed.
here is a png blank background.

Thank you on both counts :) Re: the unit idea itself, I was trying to go for as many "refineable" trade goods as possible without over-burdening the player and the game. I'm playing around with Medicinal Plants (generic for all manner of such) Coffee, Tea, and Sugar plantations (these would all be on the board at the start - the Middle Ages, or perhaps later - and eventually Oil refining will be added). I'm hoping it'll make for the AI building more naval units and engaging in sea raiding and resource wars.

Best,

Oz
 
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