Headlock
Nomnomnomnom
VERSION 1.0 RELEASED
NEWS: UPDATE COMING! - FOCUS ON SENATE EVENTS
This is a modcomp providing a continually expanded set of extra events that can be added to your Civ IV game.
The majority of events are straightforward xml based, with some python thrown into the mix. Some are based on existing events, with a different slant; a few are historical references, and some are just for fun .
These were worked up by me, and are 100% free to use. I only ask that you give credit where it is due. (Thank you, Firaxis )
If you want to suggest ideas please feel free to do so. I use JDog 5000's Revolution mod, the best there is!
The Download page has installation instructions, etc.
Regards,
HDK
Current Version: 1.0
Release Date: 3rd Oct. '08
Military Events
Spoiler FUEL ACCIDENT :
Text:
"A re-fuelling accident on the flight deck one of our aircraft carriers has gone horribly wrong - the fire spread to an ammunition store, which exploded and sank the vessel!"
Req:
Tech - Flight
Civic - none
Units - min. 5 Carriers total
& ocean/coast within territory
1) Idiots..... The carrier is lost, with all hands (i.e any planes as well)
"A re-fuelling accident on the flight deck one of our aircraft carriers has gone horribly wrong - the fire spread to an ammunition store, which exploded and sank the vessel!"
Req:
Tech - Flight
Civic - none
Units - min. 5 Carriers total
& ocean/coast within territory
1) Idiots..... The carrier is lost, with all hands (i.e any planes as well)
Domestic Events
Spoiler SENATE IN REBELLION :
Text:
"The Senate is appalled at the conduct of the war with the (Enemy Civ). Should we heed their calls for a ceasefire?"
Req:
Tech - Constitution
Civic - Universal Suffrage
Units - 20 units Infantry
& at war for min. of 10 turns
1) Hmm, we could do with a pause... Peace Treaty, +1 at home, +1 Attitude with opponent
2) Continue the war!... War continues, +3 at home.
"The Senate is appalled at the conduct of the war with the (Enemy Civ). Should we heed their calls for a ceasefire?"
Req:
Tech - Constitution
Civic - Universal Suffrage
Units - 20 units Infantry
& at war for min. of 10 turns
1) Hmm, we could do with a pause... Peace Treaty, +1 at home, +1 Attitude with opponent
2) Continue the war!... War continues, +3 at home.
Spoiler POLITICAL RIOTS :
Text:
"A political demonstration in (Our City) has been violently suppressed by our Cavalry. There have been several deaths and hundreds of wounded."
Req:
Tech - Constitution (obsolete with Assembly Line)
Civic - Representation
Units - 1 x Cavalry in City
& +2 in City
1) That serves the rabble-rousers right!... +3, All Cavalry get Shock Promotion
2) My goodness! Do, send our condolences... -150, +1 to Grocer, City Revolt for 2 turns
"A political demonstration in (Our City) has been violently suppressed by our Cavalry. There have been several deaths and hundreds of wounded."
Req:
Tech - Constitution (obsolete with Assembly Line)
Civic - Representation
Units - 1 x Cavalry in City
& +2 in City
1) That serves the rabble-rousers right!... +3, All Cavalry get Shock Promotion
2) My goodness! Do, send our condolences... -150, +1 to Grocer, City Revolt for 2 turns
Spoiler GREAT FIRE :
Text:
"A small fire in a bakery has spread and developed into firestorm of unprecedented ferocity in (Our Capital). The scale of the damage is catastrophic!"
Req:
Tech - Constitution (obsolete with Electricity)
Civic - Hereditary Rule
Buildings - Palace, Granary, Christian Cathedral
& +5
(No choices: result dependent on size of city - if 6 or less, then it is wiped out; this event has v.low probability.)
1) Our capital has been destroyed!... Capital city is wiped out, razed to the ground. Good luck...
2) The damage is severe, but... -5 pop., c.5 buildings destroyed
"A small fire in a bakery has spread and developed into firestorm of unprecedented ferocity in (Our Capital). The scale of the damage is catastrophic!"
Req:
Tech - Constitution (obsolete with Electricity)
Civic - Hereditary Rule
Buildings - Palace, Granary, Christian Cathedral
& +5
(No choices: result dependent on size of city - if 6 or less, then it is wiped out; this event has v.low probability.)
1) Our capital has been destroyed!... Capital city is wiped out, razed to the ground. Good luck...
2) The damage is severe, but... -5 pop., c.5 buildings destroyed
Economic Events
Spoiler EFFICIENCY DRIVE :
Text:
"Our economists have some very interesting theories on how to make our economy much more efficient. They are divided though, about which areas to focus on."
Req:
Tech - Industrialism, Combustion
Civic - Free Market
Buildings - 6 x Factories
Bonus - Oil
& +600
1) Money is power. More money, more power.... -250, +3 to Bank,
2) Production is king.... -350, +5 to Factory
3) A sound body gives a sound mind... -500, +2 to Factory, +1 Scientist, +1x10 turns
"Our economists have some very interesting theories on how to make our economy much more efficient. They are divided though, about which areas to focus on."
Req:
Tech - Industrialism, Combustion
Civic - Free Market
Buildings - 6 x Factories
Bonus - Oil
& +600
1) Money is power. More money, more power.... -250, +3 to Bank,
2) Production is king.... -350, +5 to Factory
3) A sound body gives a sound mind... -500, +2 to Factory, +1 Scientist, +1x10 turns
Cultural Events
Spoiler IGNORANT HOOLIGAN :
Text:
"The Taj Mahal, in (Our City), is burning to the ground due to an random act of arson by an ignorant local hooligan!"
Req:
Tech - none (obsolete with Chemistry)
Civic - none
Buildings - Taj Mahal
& +1000
1) You cannot be serious. No, really... Taj Mahal is destroyed.
2) Rebuild the Taj Mahal, & purge the city of 'hooligans'... -950, -1 pop., Taj Mahal is rebuilt
"The Taj Mahal, in (Our City), is burning to the ground due to an random act of arson by an ignorant local hooligan!"
Req:
Tech - none (obsolete with Chemistry)
Civic - none
Buildings - Taj Mahal
& +1000
1) You cannot be serious. No, really... Taj Mahal is destroyed.
2) Rebuild the Taj Mahal, & purge the city of 'hooligans'... -950, -1 pop., Taj Mahal is rebuilt
Environmental Events
Spoiler SWARMING FISH :
Text:
"Enterprising local fishermen have located a new swarming site for a valuable species of fish off our coast!"
Req:
Tech - Optics
Civic - none
Buildings - none
& ocean/coast within territory
1) Woohoo!... 1 x Fish bonus revealed
"Enterprising local fishermen have located a new swarming site for a valuable species of fish off our coast!"
Req:
Tech - Optics
Civic - none
Buildings - none
& ocean/coast within territory
1) Woohoo!... 1 x Fish bonus revealed
Spoiler EARTHQUAKE :
Text:
"A large earthquake has rocked (Our City). There is widespread damage and loss of life in the surrounding countryside."
Req:
Tech - none
Civic - none
Buildings - none
& is recurring
1) Ah crap... nearby improvements are destroyed.
"A large earthquake has rocked (Our City). There is widespread damage and loss of life in the surrounding countryside."
Req:
Tech - none
Civic - none
Buildings - none
& is recurring
1) Ah crap... nearby improvements are destroyed.
Credits: Jdog5000, Solver, jkp1187
To Do: Add more events I have lying around; translation of all events to French/German/Spanish (help!), Add quests.
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