Matt0088:Taking the short discussion in the NES idea thread to this one, a couple ideas regarding FoE.
1. A idea I had a while back, inaccuracies with the stats. To give a more realistic feel as being a leader of a nation, the stats posted on the front page can be inaccurate, anywhere frfom 20% under or over the actual number. This would be a bell curve. Heck, if you implement this, you don't have to even tell players, because how will they notice? Just more fun for you the mod. May make the game events more decisive, with players acting on incorrect decisions resulting in bad outcomes. The effort to write the update was sufficiently difficult that I did not have the time to play around with people's stats. For FoE players, who only saw what was posted and had little or no idea what lay underneath, I felt the uncertainty was already sufficient. You may adjust or change my rules and stats anyway you like to make your game work for your style of modding.
2. Speaking about decisiveness, and I'm going in about what I've read in that FoE Discussion Thread towards the end(I've only read some updates), make casulties in battles etc. I mean, lots more casulties. Although this is straying from realism, it (should) be increasing player interest. I mean, although I love the realisticness, I don't if it takes 500 years and 10-15 updates to get something military done. To LINESII, it has highly unrealistic casulties, but is anyone complaining about that, no. Also in LINESII, things happen mcuh quicker, like in 1-4 updates, the Great War in it was only 4 and about 200 years, A Great WAR. I have only modded two games so I am not as experienced or skilled at updating as most of the rest of this forum.
3. Lastly, regarding updating, although your updates are quite nice, they should time a large amount of time to do. My thought was to cut the length per event/issue/war down. Like to PureNES levels, or even to LINESII level. The latter is still awesome even thought the update length is shorter for the sizze of the NES compared to others. Yes, the could be shorter, but I do tend to get carried away and add things I don't need to or that shouldn't be there. Experienced mods know better.FoE uncovered my preference for a historical setting where I can use real history as a crutch in updating as I did in BirdNES 1. I did not have that in FoE and it clearly showed.
1. A idea I had a while back, inaccuracies with the stats. To give a more realistic feel as being a leader of a nation, the stats posted on the front page can be inaccurate, anywhere frfom 20% under or over the actual number. This would be a bell curve. Heck, if you implement this, you don't have to even tell players, because how will they notice? Just more fun for you the mod. May make the game events more decisive, with players acting on incorrect decisions resulting in bad outcomes. The effort to write the update was sufficiently difficult that I did not have the time to play around with people's stats. For FoE players, who only saw what was posted and had little or no idea what lay underneath, I felt the uncertainty was already sufficient. You may adjust or change my rules and stats anyway you like to make your game work for your style of modding.
2. Speaking about decisiveness, and I'm going in about what I've read in that FoE Discussion Thread towards the end(I've only read some updates), make casulties in battles etc. I mean, lots more casulties. Although this is straying from realism, it (should) be increasing player interest. I mean, although I love the realisticness, I don't if it takes 500 years and 10-15 updates to get something military done. To LINESII, it has highly unrealistic casulties, but is anyone complaining about that, no. Also in LINESII, things happen mcuh quicker, like in 1-4 updates, the Great War in it was only 4 and about 200 years, A Great WAR. I have only modded two games so I am not as experienced or skilled at updating as most of the rest of this forum.
3. Lastly, regarding updating, although your updates are quite nice, they should time a large amount of time to do. My thought was to cut the length per event/issue/war down. Like to PureNES levels, or even to LINESII level. The latter is still awesome even thought the update length is shorter for the sizze of the NES compared to others. Yes, the could be shorter, but I do tend to get carried away and add things I don't need to or that shouldn't be there. Experienced mods know better.FoE uncovered my preference for a historical setting where I can use real history as a crutch in updating as I did in BirdNES 1. I did not have that in FoE and it clearly showed.