BioNES: Paddling in the Gene Pool

Psychic_Llamas

Wizard in the Making
Joined
Nov 25, 2005
Messages
6,366
Location
Western Australia
Ok guys, this is a long post, but id just like to say that this is my First attemt at running a NES so please be gentle, and i really want to hear any feedback to make it better. i hope i havent made this too complicated, if i have say so and ill simplify it. Suggestions are very welcome. :)

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The First Common Ancestor:

Spoiler :
bionesmap1pf8.jpg


Billions of years ago the planet cooled down from a boiling mass of magma and lava. Gasses were released into the sky from the cooling rock and an atmosphere was formed. Clouds formed in the sky from condensation of water and soon the clouds rained upon the hot land, evaporating back up to the sky only to condense and form clouds once more. Slowly the land cooled enough for liquid water to settle in pools, and then lakes and finally into large oceans. The world was still highly volcanic and undersea vents and land volcanoes were common. Eventually through a complex coincidence chemical reactions resulted in the formation of the first signs of life: a Proto-cell, a simple organism with a membrane and ability to absorb nutrients and grow. This was the First common ancestor, Cellulacea Protoid.

The players in this Nes have all the powers of a god, but they must start from scratch and evolve their life from this less-than-cell organism.

Each turn a player may evolve any species already in creation. They may use DNA to add adaptations, remove adaptations, enchance characteristics or specialise the species, as well as much more. Your imagination is the limit (unless it is unbalancing then ill step in and point it out :p). each evolution results in a new species.

Your first priority when adapting this Proto-Cell is to define what it eats, be realistic here, this tiny cell can’t eat rocks, but it can absorb dissolved minerals, it can’t yet photosynthesise so in order to do that you need to evolve chloroplasts (the things that allow photosynthesis) etc etc.

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Note: i will probably be adjusting this as i go seeing as this is my first NES attempt. If you have any suggestions feel free to make them and ill see what i can do.

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Species Stats:

Name: using scientific naming, first name should be the same as its ancestor's, after 3 generations the first name may change. Try make these descriptive, and be creative, they don’t have to be smart :p (scientific naming uses 2 words, usually derived from latin but i just like making them sound fancy :p. please make all species names italicised.)
Ancestor: What you evolved it from, if anything
Description: detailed description please… this is what i will base most of the update on.
Complexity: the level of complexity of the species, ie single cellular, multicellular, Tissue, Organ, System, Multi-system, Sentient etc (ask me for clarification)
Habitat: roughly where in the world it will try to live (could be everywhere)
Eats: what it eats. Ie Carnivore (eats meat), Herbivore (eats Plants), Omnivore (eats meat and plants), Detrivore (eats dead stuff), Parasite (lives off a host, if parasite please specify host.), Photosynthetic (gets food from light), Chemosyntheic (gets food from chemical processes) etc. Feel free to make up your own.
Locomotion: How does the organism move? is it by cilia, flagella, a tail? fins? a pump or jet? legs? arms? etc
Behaviour: How does the species behave? Is it aggressive? Is it social? Be creative here :p
Energy: this is both how much it needs to survive (appetite/metabolism), as well as how much a predator would get from eating it.
Reproduction Methods: How does your species reproduce? how effective is it?
Population: I’ll do this bit
Origin: where was the species first established?
Adaptation Summary: (total number of DNA points used on the species put in brackets here) a summary of all the adaptations the species has. Cumulative from previous generations. Put a “ * ” next to those traits new to this species, or an upgraded trait..

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Rules:

1. Only 1 new species can be evolved per player per ‘turn’.

2. Each player starts with 3 DNA, and each adaptation costs 1 DNA (unless i specify otherwise). More DNA is acquired each turn and any unused DNA is lost at the start of the next turn. The amount of DNA acquired each turn depends on the success of the players species, the average will be 3.

3. each adaptation has a level (lvl) and one DNA may be spent to upgrade a trait 1 level, just as adding a new trait costs 1 DNA. in addition traits may be removed at a cost of DNA.

4. Each turn you may take control of a species (either your newly created one or an existing one) and do ‘Diplomacy’ with other existing species. Such diplomacy includes deciding that this new kind of algae is very tasty and your species wants to make that its main source of food, however another species has the same idea and thus you must compete with each other. This is of course optional, but good diplomacy will be rewarded.

5. Bonuses will be awarded to the most creative players, the most realistic players and most successful players. Additional rewards will be granted as i see fit. Such rewards include being able to make more than 1 evolution in a turn or getting more DNA for a single evolution, or even the option to cause a mass extinction even somewhere on the world.

6. Stories are encouraged though the topic of this nes makes stories quite difficult. If you have a good story and post it, you may be in the run for a bonus ;) (hint hint)

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Updates:
Will consist of a World Map, Phylogenetic tree (a diagram showin how the species have evolved over time, as well as extinct species.) and pictoral representations of each species (possibly 3D, depending if I have enough inspiration to do so and good enough descriptions :p)

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Example:

cellulaceachlorophytajz3.jpg


Name: Cellulacea Chlorophyta
Ancestor: Cellulacea Protoid
Description: C. Chlorophyta is very similar to its ancestor C. Protoid, except that it has, through chemical synthesis, developed a special organelle (a structure in the cell) which enables the cell to harness sunlight to create simple carbohydrates as a source of food as well as making it better at absorbing minerals. C. Chlorophyta thus has a much more reliable food source to its ancestor in addition to being able to absorb minerals from its surroundings. In addition to this it has developed minute hair like cilia on it outer surface which help it direct its movement.
Complexity: single cellular, contains (lvl 1) chloroplast organelles
Habitat: Warm Shallows, preferably near volcanic vents.
Eats: (lvl 1) Photosynthetic (gets food from light), and (lvl 2) Mineral absorption.
Locomotion: Cilia (lvl 1)
Behaviour: C. Chlorophyta does not display much behaviour other than a strong attraction to light and need to avoid darkness.
Energy: Due to C. Chlorophyta not needing to move much, it uses up little energy, however its constant source of food from the sun means it generates a lot of energy.
Reproduction Methods: Binary Fission (the cell divides into 2) Basic form of reproduction.
Population: Minute
Origin: around volcanic vents.
Adaptation Summary: (3 DNA)
-Cell Membrane (Lvl 1)
-Mineral Absorption (*Lvl 2)
-* Photosynthesis (Lvl 1) via chloroplasts
-*Cilia (lvl 1)

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Now its your turn. Evolve your species from either the Common Ancestor (Cellulacea Protoid) or my example species (Cellulacea Chlorophyta)

lets see what you can do!
 
Ill take this post as a Species List, with phylogenetic tree (tree showing how the species evolve)

Spoiler Evolution Trees :

Spoiler Plants :
planttreeiv6.jpg

Spoiler Animals :
animaltreeed3.jpg

Spoiler Fungus :
detrivoretreetc6.png



Update 1 Species List

Update 2 Species List

Update 3 Species List

Spoiler Update 4 Species List :

Spoiler Funghoid Detrivoris :


Name: Funghoid Detrivoris
Ancestor: Cellulacea Funghoid
Description: F. Detrivoris is very similar to its ancestor C. Funghoid, except that it has developed a defense system against predators by secreting poisonous enzymes via its membrane. Ofcourse these poisonous enzymes are harmless to F. Detrivoris.
It also has developed enhanced cilia (lvl 2) on its outer surface which help it direct its movement and escape predators.
F. Detrivoris has also enhanced its exo enzymes (lvl 2).
Complexity: single cellular
Habitat: Shallows
Eats: Dead organic material
Locomotion: Cilia (lvl 2)
Behaviour: F. Detrivoris does not display much behaviour other than a strong attraction to dead organic stuff.
Energy: F. Detrivoris generates energy by absorbing organic material
Reproduction Methods: Binary Fission (the cell divides into 2). Basic form of reproduction.
Population: Depending on the amount of food available, should be booming if there's plenty!
Origin: around volcanic vents, later moved to shallow waters.
Adaptation Summary: (6 DNA)
-Cell Membrane
-Organic Material Absorption (Lvl 1)
-Cilia (lvl 2)
-Exo Enzymes (lvl 2)
-Poisonous Enzymes (lvl 1)

Spoiler Funghoid Parasitis :


Name: Funghoid Parasitis
Ancestor: Cellulacea Funghoid
Description: F. Parasitis is very similar to its ancestor C. Funghoid, except that it has developed the ability to enter a host via Cell Penetration. It also has developed enhanced cilia (lvl 2) on its outer surface which help it direct its movement and find its host.
It uses masking enzymes to prevent from being attacked by its host defense system.
Complexity: single cellular
Habitat: Shallows
Eats: Parasite on living multi-cellular creatures
Locomotion: Cilia (lvl 2)
Behaviour: F. Parasitis does not display much behaviour other than a strong looking for hosts
Energy: F. Parasitis generates energy by absorbing organic material
Reproduction Methods: Binary Fission (the cell divides into 2). Basic form of reproduction.
Population: Depending on the amount of food available, should be booming if there's plenty! It'll die when its host dies.
Origin: around volcanic vents, later moved to shallow waters.
Adaptation Summary: (6 DNA)
-Cell Membrane
-Organic Material Absorption (Lvl 1)
-Cilia (lvl 2)
-Exo Enzymes (lvl 1)
-Cell Penetration (lvl 1)
-Masking Enzymes (lvl 1)


Spoiler Amoeba Communis Aggregatus Davidus :
Name: Amoeba Communis Aggregatus Davidus (some archeologist named it after their son- a comparable incident happened in OTL, after all)
Ancestor: Amoeba Communis Aggregatus
Description: Unlike the A.Communis Aggregatus, the A.C.A.D (Amobea Communis Aggregatus Davidus) attempts to catch prey by surrounding them with adhesives. By this method, it is able to suck onto it's prey from several directions and digest it (also taking advantage of it's small size when detached). It also has some degree of Cold Resistance, taking advantage of it to move into cold shallows when the situation fits it.

A.Communis Aggregatus Davidus is also a more efficent predator (able to get more energy from the same prey), and has weaponary to some degree to back up their psuedopods (optimised for multicelluar combat).

Complexity: Single cellular protozoa containing level 1 pesudopods and level 2 stomach vacuole, level 1 chemical signals, level 1 natural adhesive and level 1 natural solvent, as well as level 1 cold resistance and level 1 weapons
Habitat: Shallows and oceans in general
Eats: Carnivore
Locomotion: Pesudopods.
Behaviour: Aggressive and predatory. Chemicals signals are used for very basic communication.
Energy: Not a huge amount of energy to survive more than a Cellulacea Chlorophyta but they move slowly and do not need much to live. When aggregated they need more energy to survive.
Reproduction Methods: Mitosis. Effective but slow.
Population: ?
Origin: Cold shallows near land
Adaptation Summary: (9 DNA)
Cell membrane x1
Pesudopods x1
Carivore (stomach vacuole) x*2
Chemical signals x1
Natural adhesive x1
Natural solvent x1
Cold Resistance *x1
Weaponary *x1

Spoiler Gelu durus :
Name: Gelu Durus (Strong)
Ancestor: Cellulacea Gelu (Gelu means Cold in latin)
Description: Gelu Durus begun to form a multicelluar structure that attracts T. Siccus-Militus, the lesser of the two evils, and a stronger cell wall structure. Overall it is shaped like a buckyball with inside cells and a few tendrils searching for a place to anchor down. Spreads with ejection of colony cells to colonize new areas. Gives off fruit with tough seed cells for long range protection by T.Siccus and their migrations.
Complexity: Multicellular, with basic specification. (tentril V.S. light cells)
Habitat: Shallows, preferably near Volcanic vents but less dependent on them. Prefers warmer shallows but willling to go out from them as far as it can survive.
Eats: Partially photosynthetic, partially mineral absorbtion.
Locomotion: Cilia
Behaviour: Harbors T. Siccus-Militus because it is less aggressive and it protects it from Gelu Militus (Ladybugs!). Tries to form large colonies.
Energy: Low Motabolism High Appetite. slow tentrils help it inch to warmer or colder areas.
Reproduction Methods: Binary Fission to replace damage, Ejection of baby cells from inside the sphere for the growth of new ones.
Population: I’ll do this bit
Origin: A small way from the volcanic vents of Cellulacea Chlorophyta's origin.
Adaptation Summary: (8)
-Cell Membrane (*Lvl 2)
-Mineral Absorption (Lvl 2)
-Photosynthesis (Lvl 2) via chloroplasts
-Cilia (lvl 1)
-Mass Reproduction (lvl 1)
-Cold Resistance (lvl 1)
-"Multicelluar Structure (find better if possible)(lvl 1)"
- "Fruit (lvl 1)"


Spoiler Amoeba Aggregatus Complex (MK 2) :
Name: Amoeba Aggregatus Complex or complex amoeba that aggregates.
Ancestor: Amoeba Aggregatus
Description: The A. Aggregatus Complex has stayed much the same but two major changes have taken place. The first and prehaps most important is that new colonies have appeared consisting just of node cells. These act like huge memory banks for the other colonies and are regularly updated when other colonies come to feed them. They also act as coordinators for the entire species and due to their massive knowledge about the environment that the A. Aggregatus Complex live in this cuts down on time wasted searching for prey and helps normal colonies avoid predators. This requires very strong chemical signals and so the A. Aggregatus Complex evolved them but in a cunning way. The signals are 'coded'. That is each cell is now lined with hundreds of different receptors and the chemical signals are sent to a different form each time so only A. Aggregatus Complex colonies can understand the signals. This sometimes causes problems as well as newer colonies may have more or different receptors to older ones causing one or the other to get cut out of the loop. The second change is also important and it is that cell types begin to group together to enhance each other. For example light sensitive cells group together to improve the image they see and suddenly a cell has primative black and white vision or clusters of killing cells appear to increase the damage they cause. The only cells that do not cluster together, except in the aforementioned 'memory colonies', are node cell for obvious reasons. These clusters can shift around if needed. Also at this time more effective and efficient stomach vaculoes appeared and the natural adhesives improved.
Complexity: Single cellular protozoa containing level 2 pesudopods and level 1
2 stomach vacuole, level 3 chemical signals, level 2 natural adhesive, level 1 natural solvent, level 2 light sensitity, level 2 projectile degestive enzymes and level 2 organisation.
Habitat: Warm shallows to prey on anything that is alive.
Eats: Canivore
Locomotion: Pesudopods.
Behaviour: Aggressive and predatory. Chemicals signals are used for basic communication and electic signals for more complex and faster messages. Better inter-colony organisation has now emerged with colonies working together to help the node colonies and each other.
Energy: A fair amount is used to fuel all the differen parts and make chemicals. These guys are a real treat if you manage to kill one without it breaking apart.
Reproduction Methods: Mitosis. Effective but slow.
Population: ?
Origin: Warm shallows
Adaptation Summary: (15 DNA)
Cell membrane x1
Pesudopods x2
Carivore (stomach vacuole) x2
Chemical signals x3
Natural adhesive x2
Natural solvent x1
Digestive enzymes x2
Light sensitity x2
Organisation x1* (I could not think how to describe the evolution of the memory colonies so this means the memory banks.)


Spoiler Tordophi Toratrum :
Tordophi Toratrum (Dark Seeler)
Ancestor: Trodophi Amplio
Description: The T. Toratrum is one of the first of the Tordophi line to head downward. They have specialized a skin to keep the pressure from killing them. They also have developed a light signal on a new flagella to aid reproduction and food attraction. Currently they have 5 Flagella: 3 swimmers, 1 lighters and 1 sex.
Complexity: MultiCelluar
Habitat: Carnivore
Locomotion: Three advanced flagella
Behaviour: The T. Toratrum uses the light to pick out food sources and eat. They eat anything that floats down as well as the creatures down there already. They form small groups of reproduction lead by a older one: only those strong enough to challenge a alpha Toratrum can find good mates. They either suck up cells there or congregate around underground vents.
Energy: Eats as much as possible to reproduce, but not very high use due to them either quickly zooming for a few seconds to fight or just cruising to find food, or even just holding on a few rocks next to a vent.
Reproduction Methods: Sexually. Occours by sucking in of a partners specialised flagella tip. Many tiny T. Toratrum are liveborn not long after.
Population: XXXXXXXXXXXX
Origin: Center Isle Group.
Adaptation Summary(17)
Cell Membrane [Level 2*]
Mineral Absorbsion [Level 2*]
Multicelluar [Level 2]
Complex Sex Organs [Level 1]
Basic Motor/Eating Specialization [Level 1]
Flagella [Level 2]
Volecules/Transport Organ [Level 2]
Basic Digesting Organ/Organelle [Level 2]
Eye Organ/Organelle [Level 1]
Chlorophyll Digestion/Plant Eating [Level 1*]
“Luminescent [Level 1]”


Spoiler Searchus ashore :
Searchus ashore
Ancestor:
Searchus lowess
Description:
Searchus ashore has developed to explore the first shores. It is a multi-cellular plant with a spherical photosynthetic center (size of a tennis ball) similar to S. lowess that allows for conversion of the sun’s rays to energy. It retains some of the gas-concentration capacity of its ancestors as well. What is new is that it has developed long roots (roots 1) and vascular tissue (vascular tissue 1) (up to a meter long) that now anchor it in shallow waters near shores. These roots are normally anchored in the fertile mud which is drenched with every high tide; the relatively buoyancy of the photosynthetic center allows this part of the plant to float above water at high tide even as the roots keep the plant anchored. At low and intermediate tides the shores are (relatively) dry so the S. ashore spends most of its time out of water. The roots are connected to the mud to provide moisture and mineral nutrients. The long vascular tissue allows the plant’s bulb to float some distance from roots. They are not particularly strong so at low tide the bulb just rests wherever it falls when the water’s retreat whereas at high tide they just sort of float above the water.
All this life outside water (though it is still anchored in the seas by its roots) required the development of water retention capabilities (level 1)

Complexity:
Multicelluar, specialized tissues
Habitat:
Shores
Eats:
Photosynthesizes sugars from the sun
Locomotion:
Rooted to spot
Behaviour:
None observed
Energy:
Roots and vaculature have enabled good water access while being the first plant on land (permanently, as opposed to the other searchus who sort of fly above it) has also enabled good access to sunlight)
Reproduction Methods:
Will produce a small ‘batch’ of smaller multi-cellular organism every 24-48 hours (20-30 ‘seeds’) under ideal conditions (clear skies, warm waters, good aeration). These new S. ashore are about 1/100 the size of their parent but will grow to full size and reproductive maturity in 2-5 days depending on growth conditions.
Population:
???
Origin:
Warm shores
Adaptation Summary:
  • Cell Membrane (Lvl 1)
  • Mineral Absorption (Lvl 1)
  • Photosynthesis (Lvl 2)
  • Buoyancy (Lvl 1)
  • Water Retention (Lvl 1)*
  • Roots (Lvl 1)*
  • Vascular Tissue (Lvl 1)*


Spoiler Serayn flutus :
Serayn flutus
Ancestor:
Searchus lowess
Description:

Serayn flutus is a multi-cellular floating plant found throughout the sea’s surfaces. It is relatively simple, its only real claim to fame being the development of the first plant ‘leaves’. In appearance it is relatively similar to a floating green pancake. It is about a cm tall and about 20 cm round (on average) though larger or smaller examples are plentiful.
The plant tissue is actually made up of the same sort of organized cells which make up the original Searchus lowess but the tissue is arranged in a large flat shape (leaves level 2) thus the plant has several air-filled chambers throughout its ‘leaves’. These chambers radiate outwards from a central core which has evolved to store nutrients (nutrient bulb level 1).
Complexity:
Multicelluar, specialized tissue
Habitat:
Any water’s surface
Eats:
Photosynthesizes sugars from the sun
Locomotion:
Slave to oceanic currents
Behaviour:
None observed
Energy:
grows very quickly due to efficient photosynthesis. Reproduces well but also stores nutrition and thus has along lifespan.
Reproduction Methods:
Will produce a small ‘batch’ of smaller multi-cellular organism every week or so (50-100 ‘seeds’) under ideal conditions (clear skies, warm waters, good aeration). These new Serayn flutusare about 1/100 the size of their parent but will grow to full size and reproductive maturity in a month or so depending on growth conditions.
Population:
???
Origin:
Warm sea surfaces
Adaptation Summary:
  • Cell Membrane (Lvl 1)
  • Mineral Absorption (Lvl 1)
  • Photosynthesis (Lvl 2)
  • Buoyancy (Lvl 1)
  • Leaves (level 2)
  • Nutrient Bulb (level 1)

 
Spoiler Existing Genes :

Cell Membrane
Mineral Absorption
Photosynthesis (via chloroplasts)
Cilia
Buoyancy
Pesudopods
Carivore (stomach vacuole)
Mass Reproduction
Cold Resistance
Vacuoles/Transport
Digesting Organs/Organelles
Flagella
Multicelluarity
Basic Sex Organs
Basic Motor/Eating Specialization
Weapons
Specialized Multi-Cellular Body
Chemical signals
Natural adhesive
Natural solvent
Eye Organ/Organelle
Chlorophyll Digestion/Plant Eating specialisation
Water Retention
Radiation Protection
Nerve/Control Center
Temperature Control System
Organic Material Absorption
Exo Enzymes



Spoiler Possible Gene Ideas :

Plant Genes:
-Cellular Level Structural Support (for example cell walls surround the cell membrane and allow much more ridgidity to the cell and allow it to absorb much more water without bursting. these are very essential for real plants.)
-Water Retention (for example a cuticle is a waxy layer on the surface of its cells that prevents water loss. a problem with this is getting access to water, thats where 'Stomata' come into play)
-Gas exchange (for example there are specials 'gate ways' into the gas chambers in leaves called Stomata. they are basically 2 special cells that fill and empty themselves with water to open and close holes in the cuticle to alow water and gas transfer.)
-Leaves (make an increased surface area to volume ratio which means much more photosynthesis can occure with less energy required to suppor the structures)
-Stems (can be used to store food or water or even just for support for the plant)
-Hairy Leaves (hairy leaves (or any other part of plant) make a trapped layer of relativly humid air around the leaf surface which reduces water loss.)
-Roots (anchor a plant and are very efficient at absorbing minerals)
-Adventitious roots (are better at absorbing minerals but are not as strong at anchoring the plant)
-Tap Roots ( are better at anchoring a plant but not as good at absorbing minerals. note very few plants in real life have both adventitious and tap roots)
-Buttress Roots (are above ground structures that support the plant making it able to grow in unstable soil, swampy areas or just to alow it to grow taller)
-Aerial Roots (are roots that have air pockets in them and are common in plants like mangroves, enables gas exchange to the often submerged roots of the plant. some plants have aerial roots that *somehow* (i have no idea how) get minerals and moisture from the air but these are only in very humid areas)
-Vascular tissue (these are the 'veins' of the plant and transport water from the roots to the leaves and photosynthesised 'food' from the leaves to the roots.)
-Bark (a tough outer layer of dead cells whos compressed cell walls protect the inner cells)
-Spores (reproductive bits, spores are like protected plant 'eggs' but 2 are required to make a new plant and ALWAYS require water to do so)
-Flowers (reproductive structures that attract insects or other animals to the plant. most flowers are colourful and attractive but not all, some are tiny and green and dont stand out at all)
---Stamen (the male bits of the flower that makes pollen, when animals are attracted to the flower they often get pollen stuck to them.)
---Carpel (the female bits of the flower, has a sticky bit at the end of a column. pollen on the backs of animals from other flowers often sticks to this, where the pollen 'grows' and fertilises the plants egg in the base of the carpel.)
-Pleasant aromas (aka nice smells. such smells often help attract animals to the plant)
-disgusting aromas (often deter most animals though some may be attracted to it (there is a flower that smells of rotting meat but flies obviously love it)
-seeds (when a flower is fertilised it makes a (often) protected seed which exposed to good ammounts of water and a place to grow, will grow into a new plant)
-Fruit (some plants surround their seeds with tasty flesh that encourages animals to eat the seeds. often these seeds are not digested and when the animal poos, the seeds will grow far away from the parent plant)
-carnivory (some plants are carnivorous and eat animals or insects by luring them in with pleasent smells and trapping them in specially desigend extremely complex traps often involving hairs and digestive juices)
-secondary growth (Secondary growth alows plants to grow W I D E R, as well as Taller, this allows plants to grow bigger agaisnt the force of gravity.)

Animal Genes:
-Sight (can vary from basic sensing of light, to beign able to see as we do and discern colours and shapes and movement.
-Taste (fairly obvious)
-Smell (again, obvious)
-Touch (obvious...)
-Hearing (obvious yet again)
-camophlage (some animals are able to blend in with their surroundings to hid from predators, or prey alike)
-Legs (for movement lol)
-arms (are legs that have evolved oposable thumbs which allow the animal to pick up and hold objects, in order to have an arm you must have oposable thumbs (aka hands))
-Hands (already explained)
-skin (layers of dead cells that protect the insides of the organism from the outside world)
-hair (in animals hair is used to insulate the body from the cold by trapping a layer of warm air close to the skin)
-Scales (are hard plates that protect the insides even more than skin itself. can often even be used to prevent water loss if they are close enough together)
-Blubber (fat deposits which insulate the body from the cold)
-bones/internal skeleton (alow the animal to be supported agaisnt the force of gravity)
-Motile muscles (alow the animal to move, with or without a skeleton)
-exo-skeleton (hard chitenous shell that supports the animal agaisnt gravity and also helps protect from predation and water loss)
-Digestive tract (more advanced digestive tracts allow for better nutrient gain)
-Nervous system (can range from having basic ganglia (nervous center) and a nerve net, to a full Brain and complex branching nerve network)
-circulatory system (veins and blood. some animals have an open circulatory system where the blood isnt contained in veins or arteries and bathes the cells directly (ie worms and most insects). other organisms have closed circulatory systems where arteries veins and cappilaries sepparate blood from the bodies cells. circulatory systems are predominantly used with the transport of oxygen and nutrients anround the body.
-Warm blooded (the organisns core body temperature remains relativly the same regardless of external temperatures.)
-cold blooded (the organsism core body temperature fluctuates according to its external temperature)
-Wings (alow flight)
-gliding (skin flaps between limbs allow organisms to glide from high areas to low areas over a long distance, often to escape predators)
-digging/burrowing (obvious)

 
I find it hard to come up with a new species, but will try.
Also, every cell must evolve from Cellulacea Chlorophyta, or Cellulacea Protoid?
 
Name:
Searchus lowess
Ancestor:
Cellulacea Protoid
Description:
S. lowess is an evolution of the C. protoid that has specialized to make use of the sun’s radiant energy. It has, like it cousin, C. chlorophyta, developed extensive chloropasts organelles which it uses to synthesize complex sugars from the sun’s light (Photosynthesis Lvl 2).
Unlike its predecessor, S. lowess has developed a specialized multi-cellular structure, resulting in a small spherical ‘plant’ roughly the size, shape and appearance of a small pea. The resulting multi-cellular sphere is hallow and the insides are filled with air (Buoyancy Lvl 1). The air, as well as the naturally buoyancy of this photosynthetic organism, ensures that it stays nears the oceans’ surface even during storms or when competing with other floating photosynthetic organisms.
The spherical shape of the organism, in conjunction with its buoyant nature also assist it in ‘catching a ride’ with not only oceanic currents but any prevalent wind currents. This helps to ensure good dispersion. During gales or other very high-strength winds, these light organisms may even be picked up by the winds and carried for several miles.
Complexity:
Multicelluar, contains chloroplasts (photosynthesis Lvl 2) and molecular ion pumps which it uses to pump air into its hallow centre (Buoyancy Lvl 1)
Habitat:
Any water’s surface, requires frequent exposure to water and thus does not do well when blown onto lands.
Eats:
Photosynthesizes sugars from the sun
Locomotion:
Slave to oceanic currents and wind gusts
Behaviour:
None observed
Energy:
S. lowess is an fairly effective photosynthesis machinery (considering the era it evolved in) and has relatively little energy expenditures beyond growth and reproduction. I suspect it makes a pretty good meal for herbivores but that its relatively efficient growth and reproduction cycle help maintain high populations despite predation. (OOC: I didn’t know exactly what to write here, please advise)
Reproduction Methods:
Will produce a small ‘batch’ of smaller multi-cellular organism every 24-48 hours (20-30 ‘seeds’) under ideal conditions (clear skies, warm waters, good aeration). These new S. lowess are about 1/100 the size of their parent but will grow to full size and reproductive maturity in 2-5 days depending on growth conditions.
Population:
???
Origin:
Warm shallow waters with gentle but persistent winds
Adaptation Summary:
  • Cell Membrane (Lvl 1)
  • Mineral Absorption (Lvl 1)
  • Photosynthesis (Lvl 2)*
  • Buoyancy (Lvl 1)*
 
Name: Amoeba Communis or common amoeba in english. Yes commuis is a latin word meaning common.
Ancestor: None
Description: A basic amoeba that has evolved along side the Cellulacea Protoid and the Cellulacea Chlorophyta. Moves using pseudopodia or pesudopods and hunts with them as well using them to stun and reel in prey. Comprised of a cell membrane, two permement vacuoles one is a primative stomach called a food vacuole and the other is to mantain osmotic equilibrium and is called a contractile
vacuole. It also possesses a nucleus and cytoplasm.
Complexity: Single cellular protozoa containing level 1 pesudopods and level 1 stomach vacuole.
Habitat: Warm shallows to prey on Cellulacea Chlorophyta and Cellulacea Protoid. If food moves they follow.
Eats: Carnivore
Locomotion: Pesudopods
Behaviour: Aggressive and predatory. Some signs of social behaviour via chemical signals in a few individuals.
Energy: Not a huge amount of energy to survive more than a Cellulacea Chlorophyta but they move slowly and do not need much to live.
Reproduction Methods: Mitosis. Effective but slow.
Population: Mod needs to sort out. This will probably be small as they are fairly complex.
Origin: Unkown. These first evolved near groups of Cellulacea Chlorophyta when they evolved. They must have evolved from a different organism due to the differences between them and other life.
Adaptation Summary: (3) Cell membrane x1
Pesudopods x1*
Carivore (stomach vacuole) x1*
 
I think we're supposed to use the name of the ancestor for the first one...

Name: Cellulacea Gelu (Gelu means Cold in latin)
Ancestor: Cellulacea Chlorophyta
Description: The Cellulacea Gelu began to spread away from the warmer volcanic vents towards the less contested cold regions.
Complexity: Asking for clarification (as I was told to)
Habitat: Shallows, preferably near Volcanic vents but less dependent on them. Prefers warmer shallows but willling to go out from them as far as it can survive.
Eats: Partially photosynthetic, partially mineral absorbtion
Locomotion: Cilia
Behaviour: Generally sticks to itself
Energy: this is both how much it needs to survive (appetite/metabolism), as well as how much a predator would get from eating it.
Reproduction Methods: Binary Fission (the cell divides into 2)
Population: I’ll do this bit
Origin: A small way from the volcanic vents of Cellulacea Chlorophyta's origin.
Adaptation Summary: (total number of DNA points used on the species put in brackets here)
-Cell Membrane (Lvl 1)
-Mineral Absorption (Lvl 2)
-Photosynthesis (Lvl *2) via chloroplasts
-Cilia (lvl 1)
-Mass Reproduction (*lvl 1)
-Cold Resistance (*lvl 1)
 
That could be tricky as an ameboa is different to the common ancestor in several ways. I will wait and see what Llama says but it should be fine. Its a different form of life so I lose out on some evolutions that you guys get.
 
That didn't apply to you, Vertinari- but to Immaculate it did.
 
Best of luck Psychic!

If you want to refer to some dos and don'ts, check out my old GeneNES- it went belly up after a few updates.

Personally, the game would be a lot more fun if we started off at a larger than cellular scale- for example with only one or two simple, but multicellular species, or one single advanced species which has been dropped on a lifeless planet.
 
Cellulacea Tordophi
Ancestor: Cellulacea Protoid
Description: A Multicelluar organism with three flagella cells, three eating cells and 5 small sex cell. The sex cells surround a fluid area where new Tordophi are formed to be born/edjected. They are bith asexual and Sexual reproduction. There is also a stomach area.
(3 mouth cells, three flagella cells, 5 small circular sex cells, 1 stomach/gut cell surounding the sex cells and connect the two ends.)
Complexity: MultiCelluar
Habitat: Omnivore
Locomotion: Three Flagella
Behaviour: It is very social, going in groups for protection and feeding. When another species appears it will try to eat it or run away, with them particularing strong on defending territory.
Energy: Medium low motabolism unless mating, fighting or producing. Medium high appetite. The center is higher in energy while the 6 other cells are mostly work cells with low energy.
Reproduction Methods: They can do it asexually through the sex organs spliting a stomach cell, which has the other cells' DNA with it. In Sexual reproduction they send the stomach cell to each other, latching to each other's flagella. It will merge and form a 3 cell patch, which will grow a new stomach and a new creature. Asexual very productive, often three or more in a good day's feeding. Sexual is less successful but the most strongest are formed. The three cells combine the traits by merging then froming the important stomach cell.
Population: I’ll do this bit
Origin: Center Isle Group.
Adaptation Summary:
Cell Membrane [Level 1]
Mineral Absorbsion [Level 1]
"Multicelluar" [Level 1]
"Complex Sex Organs" [Level 1]
"Basic Motor/Eating Specialization" [Level 1]
a summary of all the adaptations the species has. Cumulative from previous generations. Put a “ * ” next to those traits new to this species, or an upgraded trait..

Tell me if to advanced in soem way and I will save it for another time.
 
Immac use this as your cell name Cellulacea searchus lowess to make NWAG happy. I do see what you are getting at now NWAG.
 
BTW, do people mind if I start something based on the storyline I was using in NESLife (the one with Von Dunkelheit)? Some would say it fitted the TV Tropes Category of "So Bad It's Horrible."...
 
Yes we do mind. Do not disgrace the name of Von Dunkelheit with your... imitation.

I'll be lurking this :)
 
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