Psychic_Llamas
Wizard in the Making
Ok guys, this is a long post, but id just like to say that this is my First attemt at running a NES so please be gentle, and i really want to hear any feedback to make it better. i hope i havent made this too complicated, if i have say so and ill simplify it. Suggestions are very welcome. 
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The First Common Ancestor:
Billions of years ago the planet cooled down from a boiling mass of magma and lava. Gasses were released into the sky from the cooling rock and an atmosphere was formed. Clouds formed in the sky from condensation of water and soon the clouds rained upon the hot land, evaporating back up to the sky only to condense and form clouds once more. Slowly the land cooled enough for liquid water to settle in pools, and then lakes and finally into large oceans. The world was still highly volcanic and undersea vents and land volcanoes were common. Eventually through a complex coincidence chemical reactions resulted in the formation of the first signs of life: a Proto-cell, a simple organism with a membrane and ability to absorb nutrients and grow. This was the First common ancestor, Cellulacea Protoid.
The players in this Nes have all the powers of a god, but they must start from scratch and evolve their life from this less-than-cell organism.
Each turn a player may evolve any species already in creation. They may use DNA to add adaptations, remove adaptations, enchance characteristics or specialise the species, as well as much more. Your imagination is the limit (unless it is unbalancing then ill step in and point it out
). each evolution results in a new species.
Your first priority when adapting this Proto-Cell is to define what it eats, be realistic here, this tiny cell can’t eat rocks, but it can absorb dissolved minerals, it can’t yet photosynthesise so in order to do that you need to evolve chloroplasts (the things that allow photosynthesis) etc etc.
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Note: i will probably be adjusting this as i go seeing as this is my first NES attempt. If you have any suggestions feel free to make them and ill see what i can do.
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Species Stats:
Name: using scientific naming, first name should be the same as its ancestor's, after 3 generations the first name may change. Try make these descriptive, and be creative, they don’t have to be smart
(scientific naming uses 2 words, usually derived from latin but i just like making them sound fancy
. please make all species names italicised.)
Ancestor: What you evolved it from, if anything
Description: detailed description please… this is what i will base most of the update on.
Complexity: the level of complexity of the species, ie single cellular, multicellular, Tissue, Organ, System, Multi-system, Sentient etc (ask me for clarification)
Habitat: roughly where in the world it will try to live (could be everywhere)
Eats: what it eats. Ie Carnivore (eats meat), Herbivore (eats Plants), Omnivore (eats meat and plants), Detrivore (eats dead stuff), Parasite (lives off a host, if parasite please specify host.), Photosynthetic (gets food from light), Chemosyntheic (gets food from chemical processes) etc. Feel free to make up your own.
Locomotion: How does the organism move? is it by cilia, flagella, a tail? fins? a pump or jet? legs? arms? etc
Behaviour: How does the species behave? Is it aggressive? Is it social? Be creative here
Energy: this is both how much it needs to survive (appetite/metabolism), as well as how much a predator would get from eating it.
Reproduction Methods: How does your species reproduce? how effective is it?
Population: I’ll do this bit
Origin: where was the species first established?
Adaptation Summary: (total number of DNA points used on the species put in brackets here) a summary of all the adaptations the species has. Cumulative from previous generations. Put a “ * ” next to those traits new to this species, or an upgraded trait..
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Rules:
1. Only 1 new species can be evolved per player per ‘turn’.
2. Each player starts with 3 DNA, and each adaptation costs 1 DNA (unless i specify otherwise). More DNA is acquired each turn and any unused DNA is lost at the start of the next turn. The amount of DNA acquired each turn depends on the success of the players species, the average will be 3.
3. each adaptation has a level (lvl) and one DNA may be spent to upgrade a trait 1 level, just as adding a new trait costs 1 DNA. in addition traits may be removed at a cost of DNA.
4. Each turn you may take control of a species (either your newly created one or an existing one) and do ‘Diplomacy’ with other existing species. Such diplomacy includes deciding that this new kind of algae is very tasty and your species wants to make that its main source of food, however another species has the same idea and thus you must compete with each other. This is of course optional, but good diplomacy will be rewarded.
5. Bonuses will be awarded to the most creative players, the most realistic players and most successful players. Additional rewards will be granted as i see fit. Such rewards include being able to make more than 1 evolution in a turn or getting more DNA for a single evolution, or even the option to cause a mass extinction even somewhere on the world.
6. Stories are encouraged though the topic of this nes makes stories quite difficult. If you have a good story and post it, you may be in the run for a bonus
(hint hint)
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Updates:
Will consist of a World Map, Phylogenetic tree (a diagram showin how the species have evolved over time, as well as extinct species.) and pictoral representations of each species (possibly 3D, depending if I have enough inspiration to do so and good enough descriptions
)
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Example:
Name: Cellulacea Chlorophyta
Ancestor: Cellulacea Protoid
Description: C. Chlorophyta is very similar to its ancestor C. Protoid, except that it has, through chemical synthesis, developed a special organelle (a structure in the cell) which enables the cell to harness sunlight to create simple carbohydrates as a source of food as well as making it better at absorbing minerals. C. Chlorophyta thus has a much more reliable food source to its ancestor in addition to being able to absorb minerals from its surroundings. In addition to this it has developed minute hair like cilia on it outer surface which help it direct its movement.
Complexity: single cellular, contains (lvl 1) chloroplast organelles
Habitat: Warm Shallows, preferably near volcanic vents.
Eats: (lvl 1) Photosynthetic (gets food from light), and (lvl 2) Mineral absorption.
Locomotion: Cilia (lvl 1)
Behaviour: C. Chlorophyta does not display much behaviour other than a strong attraction to light and need to avoid darkness.
Energy: Due to C. Chlorophyta not needing to move much, it uses up little energy, however its constant source of food from the sun means it generates a lot of energy.
Reproduction Methods: Binary Fission (the cell divides into 2) Basic form of reproduction.
Population: Minute
Origin: around volcanic vents.
Adaptation Summary: (3 DNA)
-Cell Membrane (Lvl 1)
-Mineral Absorption (*Lvl 2)
-* Photosynthesis (Lvl 1) via chloroplasts
-*Cilia (lvl 1)
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Now its your turn. Evolve your species from either the Common Ancestor (Cellulacea Protoid) or my example species (Cellulacea Chlorophyta)
lets see what you can do!

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The First Common Ancestor:
Spoiler :

Billions of years ago the planet cooled down from a boiling mass of magma and lava. Gasses were released into the sky from the cooling rock and an atmosphere was formed. Clouds formed in the sky from condensation of water and soon the clouds rained upon the hot land, evaporating back up to the sky only to condense and form clouds once more. Slowly the land cooled enough for liquid water to settle in pools, and then lakes and finally into large oceans. The world was still highly volcanic and undersea vents and land volcanoes were common. Eventually through a complex coincidence chemical reactions resulted in the formation of the first signs of life: a Proto-cell, a simple organism with a membrane and ability to absorb nutrients and grow. This was the First common ancestor, Cellulacea Protoid.
The players in this Nes have all the powers of a god, but they must start from scratch and evolve their life from this less-than-cell organism.
Each turn a player may evolve any species already in creation. They may use DNA to add adaptations, remove adaptations, enchance characteristics or specialise the species, as well as much more. Your imagination is the limit (unless it is unbalancing then ill step in and point it out

Your first priority when adapting this Proto-Cell is to define what it eats, be realistic here, this tiny cell can’t eat rocks, but it can absorb dissolved minerals, it can’t yet photosynthesise so in order to do that you need to evolve chloroplasts (the things that allow photosynthesis) etc etc.
--------------------------------------
Note: i will probably be adjusting this as i go seeing as this is my first NES attempt. If you have any suggestions feel free to make them and ill see what i can do.
--------------------------------------
Species Stats:
Name: using scientific naming, first name should be the same as its ancestor's, after 3 generations the first name may change. Try make these descriptive, and be creative, they don’t have to be smart


Ancestor: What you evolved it from, if anything
Description: detailed description please… this is what i will base most of the update on.
Complexity: the level of complexity of the species, ie single cellular, multicellular, Tissue, Organ, System, Multi-system, Sentient etc (ask me for clarification)
Habitat: roughly where in the world it will try to live (could be everywhere)
Eats: what it eats. Ie Carnivore (eats meat), Herbivore (eats Plants), Omnivore (eats meat and plants), Detrivore (eats dead stuff), Parasite (lives off a host, if parasite please specify host.), Photosynthetic (gets food from light), Chemosyntheic (gets food from chemical processes) etc. Feel free to make up your own.
Locomotion: How does the organism move? is it by cilia, flagella, a tail? fins? a pump or jet? legs? arms? etc
Behaviour: How does the species behave? Is it aggressive? Is it social? Be creative here

Energy: this is both how much it needs to survive (appetite/metabolism), as well as how much a predator would get from eating it.
Reproduction Methods: How does your species reproduce? how effective is it?
Population: I’ll do this bit
Origin: where was the species first established?
Adaptation Summary: (total number of DNA points used on the species put in brackets here) a summary of all the adaptations the species has. Cumulative from previous generations. Put a “ * ” next to those traits new to this species, or an upgraded trait..
--------------------------------------
Rules:
1. Only 1 new species can be evolved per player per ‘turn’.
2. Each player starts with 3 DNA, and each adaptation costs 1 DNA (unless i specify otherwise). More DNA is acquired each turn and any unused DNA is lost at the start of the next turn. The amount of DNA acquired each turn depends on the success of the players species, the average will be 3.
3. each adaptation has a level (lvl) and one DNA may be spent to upgrade a trait 1 level, just as adding a new trait costs 1 DNA. in addition traits may be removed at a cost of DNA.
4. Each turn you may take control of a species (either your newly created one or an existing one) and do ‘Diplomacy’ with other existing species. Such diplomacy includes deciding that this new kind of algae is very tasty and your species wants to make that its main source of food, however another species has the same idea and thus you must compete with each other. This is of course optional, but good diplomacy will be rewarded.
5. Bonuses will be awarded to the most creative players, the most realistic players and most successful players. Additional rewards will be granted as i see fit. Such rewards include being able to make more than 1 evolution in a turn or getting more DNA for a single evolution, or even the option to cause a mass extinction even somewhere on the world.
6. Stories are encouraged though the topic of this nes makes stories quite difficult. If you have a good story and post it, you may be in the run for a bonus

--------------------------------------
Updates:
Will consist of a World Map, Phylogenetic tree (a diagram showin how the species have evolved over time, as well as extinct species.) and pictoral representations of each species (possibly 3D, depending if I have enough inspiration to do so and good enough descriptions

--------------------------------------
Example:

Name: Cellulacea Chlorophyta
Ancestor: Cellulacea Protoid
Description: C. Chlorophyta is very similar to its ancestor C. Protoid, except that it has, through chemical synthesis, developed a special organelle (a structure in the cell) which enables the cell to harness sunlight to create simple carbohydrates as a source of food as well as making it better at absorbing minerals. C. Chlorophyta thus has a much more reliable food source to its ancestor in addition to being able to absorb minerals from its surroundings. In addition to this it has developed minute hair like cilia on it outer surface which help it direct its movement.
Complexity: single cellular, contains (lvl 1) chloroplast organelles
Habitat: Warm Shallows, preferably near volcanic vents.
Eats: (lvl 1) Photosynthetic (gets food from light), and (lvl 2) Mineral absorption.
Locomotion: Cilia (lvl 1)
Behaviour: C. Chlorophyta does not display much behaviour other than a strong attraction to light and need to avoid darkness.
Energy: Due to C. Chlorophyta not needing to move much, it uses up little energy, however its constant source of food from the sun means it generates a lot of energy.
Reproduction Methods: Binary Fission (the cell divides into 2) Basic form of reproduction.
Population: Minute
Origin: around volcanic vents.
Adaptation Summary: (3 DNA)
-Cell Membrane (Lvl 1)
-Mineral Absorption (*Lvl 2)
-* Photosynthesis (Lvl 1) via chloroplasts
-*Cilia (lvl 1)
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Now its your turn. Evolve your species from either the Common Ancestor (Cellulacea Protoid) or my example species (Cellulacea Chlorophyta)
lets see what you can do!