Here is an overview of the game so far ...
The Good Guys (that's us) are on the Western part of a TeamBattleGround map (LvR with land bridge). I am white and Karhu is Blue ...
The bad guys (that's them) are in Red and Yellow. We cannot see into their lands because they have blocked our passage (Karhu lost his scout trying to get through) ...
At the moment, everybody is in 'getting up to speed' mode. I have 2 workers as does Karhu but we haven't connected any strategic resources yet. I have just swapped civics to Hereditary Rule (this mod includes the ability to cash rush with this civic), vassalage (+2XP) and Serfdom (quicker worker actions). Next turn, I will rush another worker and start my 4th in my capital ...
That is pretty nice and once I get the food and mines set up, the Bad Guys are in for a lot of hurt.
My other city in the back lines ...
... is in some sad need of worker action. My two workers who just finished farming the corn will be heading over to hook up the iron and horses. Then I will put out a couple of knights and see what I can find out about our opponents. I think the team that gets into the back field of the opposition (pillage!!) will win this.
Karhu's cities ...
Nice and with Iron too - needs to hook that up and start producing some pikes and maces. I think Karhu is going to play defense while I play offense.
His other city ...
Oh yes - blocking their entry. I am sending my longbow up to help with the screening (a trick I picked up from the bad guys). They could have got a scout past if they had risked it.
So, still early days, but we are gearing up our worker actions to connect our resources. Note that Karhu will not have his horses connected for a while.