Jeckel
Great Reverend
I just can't stop modding!
I've been thinking about this for a year or so now. I had completly abandoned this project as impossable outside the exe, but after looking at the Slavery code in Dom Pedro II's Conqueror's Delight Mod I now know how to accomplish most of what I want to do. Thanx DPII.
My general idea for this mod is to add new diplomatic options. I am taking a perticular interest in Human <-> Human and Human -> AI interactions.
In more specific terms, I plan to update the rules about trading Permanent Alliances and Vassalage. Take out some of the restrictions on when the Human can do it, especially with other Humans. I also plan to do a major rework on the concept of Map Trading, but I won't say anything specific on that till I get the code working.
I have quite a few more things I plan to do, but I don't want to ruin all the suprise. I will say, I have the first new option working, Military Alliance, works like Defensive Pacts, except you join all wars your Military Ally enters and it must be manually canceled. I've attached some ScreenShots to this post showing the new Military Alliance Trade Item in various ways.
This mod is a long way off from release, but I am steadally working on it, but I was wondering what sort of new Trade Items and other changes to Diplomacy can you guys think of?
This thread is all about bouncing ideas around, so feel free to post any suggestions, never know what might spark the next great change to the code.
I've been thinking about this for a year or so now. I had completly abandoned this project as impossable outside the exe, but after looking at the Slavery code in Dom Pedro II's Conqueror's Delight Mod I now know how to accomplish most of what I want to do. Thanx DPII.
My general idea for this mod is to add new diplomatic options. I am taking a perticular interest in Human <-> Human and Human -> AI interactions.
In more specific terms, I plan to update the rules about trading Permanent Alliances and Vassalage. Take out some of the restrictions on when the Human can do it, especially with other Humans. I also plan to do a major rework on the concept of Map Trading, but I won't say anything specific on that till I get the code working.
I have quite a few more things I plan to do, but I don't want to ruin all the suprise. I will say, I have the first new option working, Military Alliance, works like Defensive Pacts, except you join all wars your Military Ally enters and it must be manually canceled. I've attached some ScreenShots to this post showing the new Military Alliance Trade Item in various ways.
This mod is a long way off from release, but I am steadally working on it, but I was wondering what sort of new Trade Items and other changes to Diplomacy can you guys think of?
This thread is all about bouncing ideas around, so feel free to post any suggestions, never know what might spark the next great change to the code.