655AD (217):
Preflight check. We look to be in good shape. Cathy is only beating us by 2 GNP.
First thing's first. We now have Sid's "Oblation" & "Charity", lol.
Ok, with that out of the way, we will settle Orange dot first, to be followed by Green dot, then Blue dot. Black and white can fight for the last settler, if I even make another this turn.
We also want to shift cap to Kyoto to deal with maintenance issues forthcoming. Need a forge first.
Mecca will switch to a settler in 6. The market is nice, but we are moving the cap, so we'll lose like 8 commerce in this place.
Medina is working on a market, which is good due to its high potential commerce output. I contemplate working the cottage tile, but that adds turns to the market, so no.
Damascus is spamming War Elephants. While not a problem as they are good units, they are pricy, and everyone else has them so it is a bit futile trying to use them as cavalry defense. They will easily rock HAs and such, but we want a few spears in case of other elephants. Damascus will get on that later...
Baghdad is working on a barracks, and since it seems unlikely that we will ever build a unit here, more culture is in order. I dial for a Hindu Monastery, as we don't need the happy from the temple, monasteries provide more culture, and the boost to research will benefit Baghdad, as it makes a whopping 16 commerce per turn for a crap city.
Kyoto about to finish an axe. We want to get the Capital moving process started, so a forge soon after. Also need to mine the last hill and eat some forests for this city.
Narjan working on a slow courthouse. That's fine because Narjan sucks, and still produces more commerce than it costs anyways. 83 turns is bad though. When it grows in 5, will possibly put it on the mine so we can finish this thing soonish...
Kufah just needs to get on its feet, and that is rapidly happening with a 6 food surplus. Two hills mined and one more needs to be to provide a chop to whatever building we want. Yay. Granary not yet done, but not worth whipping this town.
The clowns are again preparing for war, and seeing as they are each others worst enemies, I am expecting them to go at it again. That, and if they attacked us we would probably die fast, means it doesn't matter much, lol. Tech wise, we lead due to hiding MC and currency. Wang now has Calendar but won't trade. Might be worth it for Cathy to tech it and us trade it, will consider that distinct possibility, as we need to get on Civil posthaste. Hmm... well, Wang's reason for not trading is "We don't like you enough." Maybe after war breaks out, we'll drop Jud and see if he changes his mind.
670AD (218):
Kufah grows and works the iron mine. Yay, only 5 turns left on the blasted Granary. Ouch, this town costing 7 maintenance... such that chops to get a court and forge are a good thing. Forge first for discount.
Nellie runs down another barb archer that was harassing orange dot's site. Our settler team moves under cover to Orange site.
Kyoto is done it's Axe, so dial for a 13 turn forge. It will help the hapiness for sure.
685AD (219):
Cathy gets Christianity in St. Petes. So we know she just got Theo, but doesn't matter as she got the Paya earlier anyways.
I think HARD, and well, Baghdad is unlikely to ever work any of the Tundra Forests it has anyways, so I'm going to destroy them all for the culture buildings.
Promote Nellie Sentry, and we'll send her in to see what she can see.
700AD (220):
Yeah, so crap news completely this turn...
It was Wang, BTW, and he got it from Damascus. Stupid crap town...
Ok, well switching to a spy in Damascus so he can't do that kind of crap with us anymore.
In better news, we found Orange Dot (Basra).
Our economy takes a 5 gold hit, mostly because the HAs are back in borders now. Basra dials a Madrassa, as always.
715AD (221):
Yeah, go eff yourself thief!
Then it gets worse, as Cathy tries to beg for currency. Uh, no.
Cathy drops a Jewish Missionary on Basra, so instant culture, thanks Cathy.
Najran growing next turn, so good to go.
Barb archers appearing near Kufah, so moving HAs...
730AD (222):
Nikki runs down the barb archer before it can cause any damage, yay.
Monastery done in Baghdad from chops. I dial a Confucian one too.
Kufah also finished its granary though chops, dial for the forge. Need courts after.
745AD (223):
Ow, the mystery city up north popped borders putting pressure on Basra...
Looks like Cathy is gearing up to go after Wang.
Oh, and we can see Wang's research now due to me redirecting the EPs at him. He's going for Civil in 17.
Settler done in Mecca, dial for another in 5.
We also got an against the odds GS in Mecca. Next GP due there in 25 turns... Ok, so choices are GA, Academy, Settle, or Bulb. GA is weak as our empire is weak. Academy is fairly weak too, because we don't have concentrated tech anywhere in great amounts. A settled spec would be stronger, but we are not running Rep for full benefits.
HOWEVER, Phil has not been discovered yet, and therefore Taoism is up for grabs. It also advances us an era. I stew on the decision for a while, and then take it.
Najran gets Taoism.
760AD (224):
A barb axe appears in the forest, but Nikki has bad odds, so will let it stay for now.
Cathy's stack in St. Pete's continues to get taller. Bad things happening for Wang. I am hoping she does not take Pyongyang, but will shadow (not that we can do much at the moment.
Confucian Monastery done in Baghdad, just the Jewish one left to go. Then we basically crank temples until the end of time.
lol, Wang is losing time on Civil, down to 19 turns from 17 earlier, lol
775AD (225):
Try to spread Tao in Damascus, but the RNG is vengeful, and it bounces, boo...
Settler gets on boat to head for Green site.
790AD (226):
Bobby the HA goes in to try and kill the barb, but withdraws with 73% chances. Ok, whatever at least he didn't die. Nikki gets to clean up the mess.
Spy is done in Damascus, and redialing the War Elephant. We have EPs on Wang now, so going to try and swipe Calendar.
Kyoto growing next turn to max pop. Need to slow this place somehow, but it needs buildings and our Palace.
805AD (227):
Cathy comes to us wanting to trade MC for Mono and a pile of cash. BUT notice she has Calendar. Since the jerk Wang already stole MC, little point in hiding it, so do this deal.
Map is now centered, looks like our continent is on the west of the map.
Since we have Calendar now, Wang has nothing to offer, so sit the spy back in Damascus for defense. Might want one for Baghdad as well.
Nellie is still chilling and watching the enemy stacks build up. Cathy's is huge next to Wang's.
We found Khurasan (WTH) on Green Dot.
Now losing 17 gold per turn, fun. We start on the obvious Madrassa.
A market finished in Medina this turn to help that sad statistic though... Dialing up a Cat, as they are always usable.
Take spending down a notch, but Feud is still in in 1 turn, only losing 5gpt now, yay.
820AD (228):
Joy! Protective LBs ftw!
Moving on, we dial for Civil, as we managed to pick up Calendar back there, so meh. I finally see Grover's discount in action because Civil is cheaper than Machinery in terms of turns, despite costing more raw beakers. Prereqs FTW! 19 turns for Civil.
At -5 gpt right now, paying 8 gold in support for units. I revolt Vassalage, as it will cost us 5 more gold, but we save 8. Net savings of 3 and we win XP for our units (level 3 out of the gate with barracks). I also revolt to Serfdom at the same time. We don't really need faster workers, but it is the same price as Tribalism, and we are not looking to run Slavery or Caste, so do it anyways (we are Spi, so we can switch it out whenever).
Settler done in Baghdad, dialing up Longbows. I note that MoM is up, but it is unlikely we will ever make decent use of a Golden Age, although it is sped up by marble.
Baghdad finished the last Monastery, so we will spam temples with raw hammers. Not going to eat forests for these...
835AD (229):
More barbs appearing next to Kufah, so later will send out scouts to take care of that, sigh...
The forge finished this turn in Kyoto, but so did like 2 chops. That's 145 hammers towards the Palace. Done in 5 turns, brutal...
850AD (230):
Archer is on the flats, so attack with Bobby. He's not fully healed, but shows 80% chance of victory... Ok withdraws again, at least he didn't die! This Bob is channeling another Bob's spirit from FS-1 clearly...
So again up to Nikki to clean up the mess...
Damascus finished a War Elephant, so dial up a Longbow. Moving Chester to get on the boat with the settler for Blue Dot.
Working on the Plantations for Incense and Dyes...
860AD (231):
Kyoto is celebrating we love Sally day, so we save like 6 cash this turn, yay.
A forest grows near Medina, not sure where, but I guess that means more chops, lol
Longbow done at Mecca, dial another. Sending that one to Baghdad, lol.
The forge is done in Kufah, and an obvious courthouse is necessary, so dial that.
870AD (232):
A GS is born far away, whee.
Nikki spots more evil barbs, so we punk them.
And Chester and Co. land on Blue Dot.
Medina finished a Cat, so shipping it to Damascus for muster, and dialing a Longbow.
880AD (233):
A barb warrior is incoming on Kufah. Only Bobby around as Nikki is fogbusting the north... sigh... I guess the archer will win XP next turn, lol
Found Blue Dot Anjar, and our gold is now down to -11 @ 40% tech. Sigh... Palace next turn. Anjar doesn't need a border pop immediately, so go for a Granary first. We can work the fish immediately so do that.
Longbow makes it to Baghdad, so fortify him. Probably can delete the Archer later, but our power sucks, so wait till we have more LBs.
Civil in 14, Cathy has teched nothing except Calendar in the last little bit. Would not be surprised if she was trying to research DR, lol.
890AD (234):
Exciting stuff. First Wang offers us 200 gold for Lit. Meh. Gold is nice, but helping Wang is not. Still, Wang is likely to die soon, so might want to take him up on this deal, since Lit is now useless, lol.
Then a Russian Spy gets caught at Damascus, SCORE!
Bobby has only 80% odds against the barb warrior, but Fran has 99.9%. So use Fran, and make Bobby switch places.
Palace finished and our -11 gold went to +1 gold, woot. Kyoto has a lot of good options. I tentatively dial a Longbow.
Longbow finished in Mecca, shipping off to the border cities and ordering another.
Well, crap this does not look good.
I see the pile of nasties that Cathy order going NORTH rather than going east into Korea like we want them to. That's bad news for us, because WE are north. And that area has only HAs defending it, so trouble for sure...
Kufah lacks a barracks and all other nice things like that, so this is definitely trouble... Since we are in Vassalage though, I dial a War Elephant.
Well... it looks like I will play this overtime, as it would be irresponsible to leave the save here... I was going to pass it off here due to the Palace finishing, but ugly SoDs moving at us warrant attention from the warmonger.
Going to recall Nikki to the front as well, barbs be damned...
Basra also dials a wall...
900AD (235):
The killer stack in the north is indeed coming for us...
We have basically nothing there to hold them back with... Troops falling back fast and I am getting ready to load some Longbows onto the boat... I have Nellie shadowing the SoD for now, but she'll run for Basra ASAP.
910AD (236):
Well, this complicates things...
They are BOTH coming after us.
Various nasty sabotage from Wang happens. Najran gets poisoned, not that we care, and the Elephants by Damascus get blown up. More work for the workers.
I had 2 workers working on the Incense, but they flee the border at best speed, due to this.
At Baghdad, there are units incoming, so rushed some longbows down there.
Cathy's units are STILL incoming, but the wall is done in Basra along with a border pop. Set up a longbow, and hoping to chop it out.
Also have enemies incoming at Damascus, but the War Elephants are there, so we should hold...
A longbow is due at Kyoto next turn, so going to get ready to ship it north.
920AD (237):
The foul Koreans attack my Longbow on the silver mine with 3 chariots and 1 spearman, and they all die.
At Damascus, the War Elephants destroy two Hwachas. Damn stupid Korea and their UU...
Nikki withdraws against a barb axe, and the archer defending Kufah, finishes him.
We are still chasing after a Korean Sword near Mecca with a Longbow, going to try and bait him.
Need to dial science down to 30%, really hurting now.
From all that, Sargon is born in Medina... Ok, nice, except that Medina is NOT a military town. Going to send him to settle in Kyoto.
Medina's Longbow finished and is marching, dial another.
Damascus Longbow finished, but this is a front line, so dial a War Elephant.
Baghdad finished a Hindu Temple. Tempted to dial walls because we are pro and they are cheap. All attackers here are dead though, so just a panic move.
Kyoto Longbow done, dial another.
Anticipating an attack from Cathy next turn...
930AD (238):
And here it is...
Pusan got hit by a Hurricane this turn, good riddance.
Well, Wang's dudes ran for it last turn, and he will give us 85 gold for peace.
2 turn war is over, but the other one is just starting...
LB is not done and won't be for 4 turns, so I revolt to Slavery. However, I can't whip the LB even though we finished the chop. This city is likey dead... Shoulda chopped the LB first, my bad guys...
Settle the General in Kyoto.
Longbow done in Mecca, dial a War Elephant.
940AD (239):
Cathy amazingly does not attack Basra, but bombards it, despite the fact that all our units in it don't get defensive bonuses! Yay!
I whip the Longbow, and another is 1 turn away from the boat.
The WE in Kufah is also done, so I dial another LB there.
All units are running north for our pathetic 1 ferry as fast as they can.
950AD (240):
We finish building the camp at Damascus again and it gets blown up, AGAIN! Well, ok workers haven't moved so do it again!
Trade Wang Gold for Clams, as we need to keep him pacified. I also drop to no state religion, but that makes Cathy furious, heheh...
Longbow is done in Kyoto and there is a backlog, so dial a Galley for another Ferry.
I make an executive decision to evacuate Basra. 2 LBs don't stand a chance against the cats. We have 2 cats on the scene and might be able to take the city back, but we stand no chance if all our units die in the defense. Cathy has 5 cats with CR on them. Best to nullify that promotion... Also, we have lots of HAs, which are only good if they can withdraw. They can't withdraw on defense, so we will die.
Also going to spend all our money upgrading Erwin to an Axeman, lol.
960AD (241):
Cathy's troops walk into Basra unopposed. Revolting for 2 turns there. I can have 3 WE of my own on site next turn, so we will hope they don't attack.
Workers got out alright, so just a minor setback...
WE done in Mecca, dial another.
970AD (242):
Cathy does not attack in the inturn, so here goes!
Cats have horrible odds against WEs, so send in our own WEs first. They go 2/3 with the first one dying. One more wounded WE left in the city.
I send in the first Cat and it dies to the archer instead of running, boo...
Next defender is the wounded WE, and I want to kill it, so let's not use a cat. Let's see, Drill 3 longbow does the trick with minimal damage.
Send in the next cat and it withdraws after beating on an archer.
Our second longbow can take down a catapult.
Fran then has the odds for her, but withdraws against an axeman. At least she didn't die.
HA follows up by destroying an Axe.
Then Nellie takes down an archer, and Nikki provides backup in destroying an Axe.
Bobby takes out a cat, and then we have run out of quality units to attack with. Running matchups properly here, and the chariot Quincy can do nothing.
Still units in the city, damnit...
Medina done a LB, dials a Cat.
980AD (243):
Ok, damn, Cathy upgraded her Archers to LB and attacked us in the inturn with cats. We took some nasty collateral, but no one died, so we're still ok.
BUG reminds me that Najran becomes unhealthy next turn, but whatever, that city will never grow anyways, lol. Water still probably poisoned.
Ok, well nothing has much good odds against the 4hp longbow... Bobby earned a promo last turn, so give him Combat 1 and attack. Wow, he won. Didn't expect that at all, that effer sneaks out of things just like his predecessor.
Ok, well next LB is up, and the best unit to take it down is our top WE, so do that.
Then we have a favourable matchup of HA vs cat, but we lose, boo.
Nellie then kills a cat, and we are running out of healed units to work with, so Quincy the medic XPs on the cat, lol.
Send in the last WE to kill the Cat and we have Basra again.
Ok, walls are gone here, so that's a problem... Incoming nasties, so put LBs in, we'll get more in a few turns.
Also seems Cathy is sending 3 more WEs and a cat, ugh.
Kufah finished a Longbow, and we need more units, so dial another. Courthouse can wait until we are not dying!
Kyoto finished a Galley so get on a LB.
Basra's asking what to build. Doesn't really matter as this place is likely to get conquered again, but dial up a LB.
990AD (244):
Cathy attacks us with 2 Axes and a Spear in Basra in the inturn, and our LBs eat them, whew...
War Elephants turned around in the inturn too, so dial up Cathy...
Dial Basra's Madrassa up again, lol. More trees to die.
Walls finally finished in Baghdad, so whew there... Not that it matters as Wang is a pansy. We dial for a Jew temple as the Madrassa here hasn't gone epic yet. Have not even looked at this town the whole war, but it seems it is holding well against Hyangsan.
Kufah gets back on its courthouse btw, and we turn up sci a notch, as Wang hates us and won't trade.
1000AD (245):
WE done in Mecca, dialing up a market as we need it bad now!
Wang is teching currency, this we can see. I revolt us back into Slavery mostly to save us cash.
Finally get to pass it off, as ugly war crap is done. Somehow managed to kill off Cathy's SoD despite bad rolls (and one good one from Bobby).
Cathy managed to tech Feud while we were fighting, but we still have a tech lead on these bastards. Wang has Civil, but won't trade it. Meh, civil coming in 6 crap turns bleeding 6gpt.
Basra has been delayed by Cathy's stupid shennanigans. It was almost done it's Madrassa, but I aborted it because it would've been blown up in an attack anyways...
Our economy is in rough shape because all of our stupid trade routes went internal. Once we have Civil, I think Machinery is the obvious next choice.
Mecca gets a GS in 3, bulbs Compass, so might want to settle as our economy is in bad shape right now (but somehow still second best). It really dived when the idiots DoWed on us, but we're ok now...
Power wise we are now 0.8 on Cathy and 0.9 on Wang so we can probably halt unit builds after this round to avoid going bankrupt. Need to distribute the LBs around, and delete old archers. Border garrison needs to be tougher though, as we saw...
Yes, S.ilver just hogged 28 turns, but did not want to give Liq an ugly stack that appeared to be coming north. So instead you get your favourite rebuild Liq.

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Never did get around to building the plantation on the incense... Possibly ship some Toku workers north to help with the chop out of the cities. We have little left to do in the south, and the north needs courts, forges, etc, really quickly...
Now that the war is over, highly recommend building the Colossus in Kyoto. Reason? Neither of our two stupid neighbors has any city worth mentioning on the coast that could logically put out Colossus. Meanwhile we have 5 coastal cities at the moment, with more likely to be on the way. Many of them will be exclusively working water tiles as the terrain sucks, such that Colossus would be a huge shot in the arm commerce wise. It is only 15 turns in Kyoto and Kyoto has little else pressing to build at the moment. The danger of losing it to the other continent is low as well, as we are kicking that continent's ass in tech clearly.
I ignored my own advice about the War Elephants. Grover, you made the complete right call by building them here. Everything else we can field is way too weak at the moment to do anything, so good call mate. Your WE's saved us from Wang, and then were shipped to Basra to save us again from Cathy.
Roster
1. Silver <-- Just Played --
2. Liq >> Up Now <<
3. Grover <-- On Deck --