King of the World #9: Genghis Khan

No.

I vote 1NE. One turn won't kill the Keshiks-they're Horse Archers which ignore terrain. In fact, you might be able to kill Russia. (Someone check.) In any case, send the Warrior over to kill Qin ASAP in you can. T4hen preform The World's Longest-Distance Rush. (Or perhaps do so anyway

Als, what's that nice grassland up north supposed to be IRL?
 
The green in Siberia probably represents the Taiga, or large temperate forests that cover most of northern Eurasia. It's not exactly great farmland, but it's not plains either - you make due with what you have, right?
 
No.

I vote 1NE. One turn won't kill the Keshiks-they're Horse Archers which ignore terrain. In fact, you might be able to kill Russia. (Someone check.) In any case, send the Warrior over to kill Qin ASAP in you can. T4hen preform The World's Longest-Distance Rush. (Or perhaps do so anyway

Als, what's that nice grassland up north supposed to be IRL?

I think an emperor AI will probably take more than a warrior to take out...;)
 
Settle in place. If you move, you won't have a good tile to work while building a worker (assuming that's how you go) until the borders pop. If you're going to warrior rush China, go settle on the horse hill.
 
@ BakingTheArt:

There is fertile soil up there... its just so remote that not many people live out there. I think IRL a lot of it is wetlands/marsh too, in addition to taiga, and winters there are long and harsh (not much growing season). Stuff does grow, but its not the 'russian breadbasket', persay :p

@ Jaaboo

:lol: I like yer thinking :goodjob:
 
A long initial round, but, then, the Mongols are kind of doomed to a slow start. Unless they Warrior rush, of course, and I'm not gonna do that again.

I ended up founding Karakorum 1NE, as many of you had suggested:

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It's a better long-term site and I think we can sacrifice one turn for that. As you can also see, I'm going with the tried-and-true Worker first build and taking Animal Husbandry as my first tech. I don't think there's much controversy in either of those moves.

I sent my Scout to Korea, where I knew a goody hut awaited me:

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Gold is always nice to fuel deficit research for a while. Shortly after making that little conquest, our intrepid explorer got et by a bear. Poor little guy.

In 3475, the RNG Gods smiled upon us in a minor way:

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20 hammers or bonus health? Gee, golly! Again, not exactly gamebreaking, but I'll definitely take it.

Shortly thereafter, something abjectly terrifying occurred:

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:eek: Thankfully, they didn't crush us. That would've made this the crappiest KotW ever. Or at least the shortest. As it was, they headed south, into China, and were never heard from again. Did they slaughter themselves in a fruitless assault on Beijing? Did they simply pass on through, founding a Barbarian Paradise in Malaysia? I have no clue. But if Qin suddenly has a boatload of Level 3 Archers because of that, it could put a serious cramp in our style.

The next turn, the RNG Gods proved that they were not completely benificent:

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Well, fiddlesticks. See? See? Stuff like this is why quibbling about one turn is kind of meaningless.This set us back multiple turns.

I founded our second city in 2350 B.C.:

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Something tells me there'll be Iron in them thar hills. Call it a hunch. Regardless, this'll make a fine Cottage City once we get our war machine up and running. Despite the peaks.

We also got my favoritest event in the whole game:

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People died, but they can suck it. We're Mongols, people! Brutality is our way of life! And you're gonna be all mad that Uncle Tlingen died from eating a flower? Regardless, we lost three total population and suffered the equivalent of two whips to steal away a full third of Expansive's benefits. That's almost completely useless now, but it'll be huge in the late game. I'm stoked.

I settled the somewhat unimpressive Turfan to snag some Happiness Resources:

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Actually, that'll be a fine city once Windmills become available. Until then, it's just a food-starved colony.

Who was it that said that letting Qin stew for a while would be a good idea? Give yourselves a pat on the back:

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Woo hoo! All of a sudden, the nomads of the taiga have ceased to be our problem. Once we send our Keshiks screaming over the wall. We'll be Mongols storming the Great Wall of China! You've gotta love historical parallels like that!

In 1050 B.C., I finally figured I had enough in the way of Keshiks to put a hurtin' on our Chinese neighbors:

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Five Keshiks, plus an Archer or two to act as garrisons. With two more Keshiks on the way. That should be enough to eliminate China from the map, right? I don't want to end up with another Chasing Hattie scenario, here.

We can also make our first tech trade:

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Cyrus is willing to part with two of the three for Horseback Riding. I'm leaning Writing and Sailing, myself.

So there we stand. Did I take way too long? Maybe, but I now have the infrastructure to replace lost troops and, eventually, support my conquests economically. Karakorum is a Keshik pump with a Barracks and Ger already set up. The other two cities just have a Barracks, and are sending out horsemen sporadically.

We're good, right? Let slip the dogs of war? I can't imagine the Great Wall being anywhere but Beijing, so that is, obviously, priority one. And, hopefully, once that falls, the rest of the conquest will be a cakewalk. I just hope Qin didn't beef up his garrison with the help of those Barbarian Archers.

Here's the save:
 
No settling in Korea? :(

Those barb archers defintely tried to take Beijing ( I wonder why didn't you followed them :( ). CG II drill archers will not help your style .......
 
Looking decent so far. If you take the trade for writing/sailing for horseback riding, you might want to postpone the war for a turn or two to quickly scout out Qin's lands with open borders, in case that uprising created a nasty surprise for you. He is protective after all...
 
Should be interesting. Great luck with the GW and hopefully it means that the Chinese did not expand overmuch or build that many units as they spent hammers on the wonder.

I see that Cyrus is Hindu, Catherine is Jewish, and the Europeans seem to be having a Buddha lovefest there. Don't know what the relations are right now, but with Qin not having a religion you likely won't see any repercussions there.

I wonder if you have a monopoly on HBR and if you want to trade it this soon. By the time you get to Alpha, it might have already made the rounds of trading. Too bad it's not worth more or I'd suggest studying writing yourself and then look to trade for alphabet. You'd likely have to spend a good many turns with Alpha before he'd let it go for HBR though.

If you trade for writing, you can open borders with Qin and check what the defenses are. If you do that trade and he becomes your fan, perhaps you can beg for Agriculture outright....
 
Did Qin take Korea? if so, you lost a very good site there.
IMO your Beshbalik site could have waited, since no-one would've settled there before you even if you had postponed it a little. Otherwise a solid start.

PRE-POST EDIT: I forgot we were going to take China. :) No complaints about Korea then.
 
Consider Farming Berbalik to raise pop to happy cap then start to work cottages.

All three early religions in the Old World; should make Mongol Style diplomacy easier.
 
Kind of a shame that Beijing houses a wonder (and a desirable one at that) so that you can't resettle it on the coast. Of course that doesn't make it a horrible city but it is far less than ideal. As for Beijing's garrison, I can't imagine that many of its defenders lived through those archers but you may find yourself facing a beefed up defender.

I'd say let the dice fly high, 5 Keshiks should be enough. I assume Qin has gone into Slavery? Any thought on if he has got IW yet to bring Beijing's iron mine online? Him making spearmen out of promoted warriors would not be fun.
 
re: Korea- I figured that since China is about to become a nonentity on this map, Qin could knock himself out sending Settlers over there. He might even found a city worth keeping. Then again, maybe I should have headed there a little more aggressively so as to get a head start on the Japanese culture push. Now that I think about it, if we can, after China, maybe we could whip out some Galleys and invade the Home Islands with promoted Keshiks and maybe a Great General or two. Not only would Korea be ours, but with Kyoto online, the game would be pretty much in the bag.

re: Beijing- Yeah, but having the city one off the coast isn't too terrible. There's only one water tile in there, and it's a Fish, so we can just think of it as a Crab or Clam. Then again, the sweet, sweet Harbor and Customs House aren't available to us, so there's that.

re: The Barbarian Archers- I considered following. But at that point, my "army" consisted of a one-promo Archer garrisoning Karakorum. The chances of Qin's army being reduced to something that he could safely take was, in my opinion, smaller than the chances that an early war with China would make Qin focus on building Archers rather than, say, the Great Wall. Honestly, I was hoping that they would have succeeded (a la what happened to Gandhi in the Shaka game).

re: Beshbalik- Good call, Cree. I wanted to get Beshbalik up and running early to get a head start on those Cottages. I forgot the whole strategy of getting the population built up first. Of course, that means that I need to acquire Agriculture...

re: Cyrus- I dunno, Sailing plus Writing is a pretty good deal. And he Can't Trade Mysticism. Maybe next turn he'll be willing to throw that in, too.
 
re: The Barbarian Archers- I considered following. But at that point, my "army" consisted of a one-promo Archer garrisoning Karakorum. The chances of Qin's army being reduced to something that he could safely take was, in my opinion, smaller than the chances that an early war with China would make Qin focus on building Archers rather than, say, the Great Wall. Honestly, I was hoping that they would have succeeded (a la what happened to Gandhi in the Shaka game.

It was really almost a mirror of what happened to Cyrus in the Saladin game... only there, you had that stack of chariots at the ready :p But at least now Qin has the GWall. He must have taken that barb attack seriously! A+ for historical accuracy so far :lol:

And awesome luck with the herbs and +health stuff... you're lining up to have some strong, hardy mongolian citizenry :goodjob:
 
re: Korea- I figured that since China is about to become a nonentity on this map, Qin could knock himself out sending Settlers over there. He might even found a city worth keeping. Then again, maybe I should have headed there a little more aggressively so as to get a head start on the Japanese culture push. Now that I think about it, if we can, after China, maybe we could whip out some Galleys and invade the Home Islands with promoted Keshiks and maybe a Great General or two. Not only would Korea be ours, but with Kyoto online, the game would be pretty much in the bag.

It would mirror real history nicely with the Mongol army attacking Japan with from China. Hopefully your attempt wont succumb to the Divine wind.
 
^^I already done that in this map. It was awfully bloody, but no divine wind :p ( I ferried the army for some turns to a unoccupied tile in the north of Japan and dowed from there :p Not sure if you'll have that kind of opening, given that Japan in that game started to play OCC, by my fault ( He tried to settle his 2nd cities in the mainland, because China was no more and there was plenty of space. None of his attemps lasted more than 3 turns :devil: :D )
 
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