First Strikes
This not really a strategy article; more an objective description of first strikes. Hopefully it will address the most common questions people have regarding first strikes.
It should be approached as a supplement to the more complete guide Combat Explained, written by Arathorn. The linked article is very comprehensive but oddly the details on first strikes are mostly glossed over, and the assumption put forward that first strike chances have 50% probability is incorrect.
What's the difference between first strikes and first strike chances?
A Drill IV longbow has 4-7 first strikes. This means it has 4 first strikes guaranteed, and 3 first strike chances. If all of its first strike chances are converted into actual first strikes, it would receive 7 first strikes in battle. If none of the first strike chances were converted, it would receive only 4.
Before battle commences, there is a RNG roll that determines how many first strike chances will be converted. A common (but wrong) assumption is that each first strike chance has a 50% probability of being converted. Here is how it actually works...
Let #FSG be the number of guaranteed first strikes and #FSC be the number of first strike chances.
Then in battle, the unit will receive #FSG + rand(0,#FSC) first strikes, or equivalently rand(#FSG, #FSG + #FSC) first strikes.
rand(0,#FSC) returns a random number from the uniform distribution (all numbers are equally probable) with lowest value 0 and highest value #FSC. You can basically imagine it as a die with the numbers from 0 up to #FSC on it.
Going back to the 4-7 first strike Drill IV longbow, it would receive:
4 first strikes (25% of the time)
5 first strikes (25% of the time)
6 first strikes (25% of the time)
7 first strikes (25% of the time)
If it were true that each first strike had 50% probability of converting independent of the other first strikes, then the above numbers would have come from what's called a binomial distribution (not the uniform distribution), and they'd have been 4(12.5%),5(37.5%),6(37.5%),7(12.5%).
What do first strikes do?
When a combatant has N first strikes, it basically means that unit does not take damage in the first N rounds of combat, no matter how many times or with what force the opponent succesfully hits. If the first striker won the first N rounds anyway, the first strikes produced no benefit. If the first striker lost all the first N rounds, the first striker avoided taking damage N times because of his first strikes.
Because of the way first strikes affect combat (making first strikers immune to damage in the early rounds), it's possible to get some unusual situations when both combatants have first strikes.
Let's consider the example of two Drill IV longbows fighting. They both have 4-7 first strikes.
They both will always get at least 4 first strikes, so when they do fight the first 4 rounds of combat are always going to be completely pointless because both units will be immune to damage. The game might as well be rolling the RNG just for the fun of it (and if I'm not mistaken I believe the game really does roll the RNG in these cases), because neither unit will be taking any damage. Because of this, when two units both have guaranteed first strikes, they can be cancelled out. Obviously, the number of guaranteed first strikes that can be cancelled out depend on the unit that has the fewest guaranteed first strikes. In other words, you can only cancel out guaranteed first strikes until one of the units has none left.
First strike chances, however, can never be cancelled out. The example of the Drill IV longbows fighting is equivalent to two units each with 0-3 first strikes fighting, but not equivalent to two units with 0 first strikes fighting.
Another less common (but wrong) assumption is that units with first strikes somehow get free shots at the opponent. One must remember that even a unit with first strikes must still win combat rounds if it wants to damage its opponent. Avoiding damage in the first few rounds is not going to benefit a first striker much if it's going to take all the damage in every following round anyway. Even if you gave 10 first strikes to a warrior and made him attack an infantry, on average he'd only land about 1 hit on the infantry before dying, and that hit would only be worth 8HP.
How does one compare the value of first strikes with first strike chances?
It should be obvious to anyone who has been reading to this point, that first strikes are always going to be better than first strike chances. The question then becomes, how many first strike chances are worth one first strike?
There is no obvious answer to this, but a good rule of thumb that is used by many people is to say a first strike chance is worth half of one first strike. This rule of thumb turns out to be fairly useful because on average, only half of the first strike chances get converted.
Using this loose rule makes it interesting to compare the Drill 2 (+1 first strike) and Drill 3 (+2 first strike chances) promotions, because the two promotions appear to be the same value, and indeed they are pretty much the same value in all battles.
Technically having 2 first strike chances rather than 1 first strike makes both combatants slightly more likely to take more damage. The actual difference is so negligible in all battles that it is barely worth a mention, and there's definitely no point discussing it further.
With this loose rule in mind, we can roughly describe the four drill promotions as:
Drill 1: +0.5FS
Drill 2: +1FS, Suffers 20% Less Collateral Damage
Drill 3: +1FS, Suffers 20% Less Collateral Damage
Drill 4: +2FS, Suffers 20% Less Collateral Damage, +10% vs. mounted units
Here you can see Drill 1 is very weak compared with both Drill 2 and 3, and Drill 4 is arguably worth more than both Drill 2 and 3 combined.
What do first strikes not do?
This not really a strategy article; more an objective description of first strikes. Hopefully it will address the most common questions people have regarding first strikes.
It should be approached as a supplement to the more complete guide Combat Explained, written by Arathorn. The linked article is very comprehensive but oddly the details on first strikes are mostly glossed over, and the assumption put forward that first strike chances have 50% probability is incorrect.
What's the difference between first strikes and first strike chances?
A Drill IV longbow has 4-7 first strikes. This means it has 4 first strikes guaranteed, and 3 first strike chances. If all of its first strike chances are converted into actual first strikes, it would receive 7 first strikes in battle. If none of the first strike chances were converted, it would receive only 4.
Before battle commences, there is a RNG roll that determines how many first strike chances will be converted. A common (but wrong) assumption is that each first strike chance has a 50% probability of being converted. Here is how it actually works...
Let #FSG be the number of guaranteed first strikes and #FSC be the number of first strike chances.
Then in battle, the unit will receive #FSG + rand(0,#FSC) first strikes, or equivalently rand(#FSG, #FSG + #FSC) first strikes.
rand(0,#FSC) returns a random number from the uniform distribution (all numbers are equally probable) with lowest value 0 and highest value #FSC. You can basically imagine it as a die with the numbers from 0 up to #FSC on it.
Going back to the 4-7 first strike Drill IV longbow, it would receive:
4 first strikes (25% of the time)
5 first strikes (25% of the time)
6 first strikes (25% of the time)
7 first strikes (25% of the time)
If it were true that each first strike had 50% probability of converting independent of the other first strikes, then the above numbers would have come from what's called a binomial distribution (not the uniform distribution), and they'd have been 4(12.5%),5(37.5%),6(37.5%),7(12.5%).
What do first strikes do?
When a combatant has N first strikes, it basically means that unit does not take damage in the first N rounds of combat, no matter how many times or with what force the opponent succesfully hits. If the first striker won the first N rounds anyway, the first strikes produced no benefit. If the first striker lost all the first N rounds, the first striker avoided taking damage N times because of his first strikes.
Because of the way first strikes affect combat (making first strikers immune to damage in the early rounds), it's possible to get some unusual situations when both combatants have first strikes.
Let's consider the example of two Drill IV longbows fighting. They both have 4-7 first strikes.
They both will always get at least 4 first strikes, so when they do fight the first 4 rounds of combat are always going to be completely pointless because both units will be immune to damage. The game might as well be rolling the RNG just for the fun of it (and if I'm not mistaken I believe the game really does roll the RNG in these cases), because neither unit will be taking any damage. Because of this, when two units both have guaranteed first strikes, they can be cancelled out. Obviously, the number of guaranteed first strikes that can be cancelled out depend on the unit that has the fewest guaranteed first strikes. In other words, you can only cancel out guaranteed first strikes until one of the units has none left.
First strike chances, however, can never be cancelled out. The example of the Drill IV longbows fighting is equivalent to two units each with 0-3 first strikes fighting, but not equivalent to two units with 0 first strikes fighting.
Another less common (but wrong) assumption is that units with first strikes somehow get free shots at the opponent. One must remember that even a unit with first strikes must still win combat rounds if it wants to damage its opponent. Avoiding damage in the first few rounds is not going to benefit a first striker much if it's going to take all the damage in every following round anyway. Even if you gave 10 first strikes to a warrior and made him attack an infantry, on average he'd only land about 1 hit on the infantry before dying, and that hit would only be worth 8HP.
How does one compare the value of first strikes with first strike chances?
It should be obvious to anyone who has been reading to this point, that first strikes are always going to be better than first strike chances. The question then becomes, how many first strike chances are worth one first strike?
There is no obvious answer to this, but a good rule of thumb that is used by many people is to say a first strike chance is worth half of one first strike. This rule of thumb turns out to be fairly useful because on average, only half of the first strike chances get converted.
Using this loose rule makes it interesting to compare the Drill 2 (+1 first strike) and Drill 3 (+2 first strike chances) promotions, because the two promotions appear to be the same value, and indeed they are pretty much the same value in all battles.
Technically having 2 first strike chances rather than 1 first strike makes both combatants slightly more likely to take more damage. The actual difference is so negligible in all battles that it is barely worth a mention, and there's definitely no point discussing it further.

With this loose rule in mind, we can roughly describe the four drill promotions as:
Drill 1: +0.5FS
Drill 2: +1FS, Suffers 20% Less Collateral Damage
Drill 3: +1FS, Suffers 20% Less Collateral Damage
Drill 4: +2FS, Suffers 20% Less Collateral Damage, +10% vs. mounted units
Here you can see Drill 1 is very weak compared with both Drill 2 and 3, and Drill 4 is arguably worth more than both Drill 2 and 3 combined.
What do first strikes not do?
- First strikes do not alter the damage dealt per successful hit nor the damage sustained during a losing hit, unlike most other promotions.
- First strikes do not alter the probability of winning each combat round.
- First strikes do not alter the XP earned by the first striker if he wins the battle.