The Romans (Industrious-Deity series)

The AIPerEraModifier affects:
  • all production costs (units, buildings/wonders, projects)
  • unit support + supply + upgrade costs
  • civic upkeep
  • war weariness anger
  • city growth thresholds
But there are no direct discounts for research costs -- hooray ;). Still a lot of benefits to help the limited A"Intelligence" counter the human brain-enabled race to catch up to the initial AI head start. Note that this is not solely a deity thing, the discounts per era increase from prince (1%) to deity (5%).

Usually they start kicking in around 2000 BC as the deity AIs advance to the classical era via Iron Working or Oracling Metal Casting.
 
Hello !

Anyone can tell me which mod is installed in this game that shows for example "City X can hurry granary for 1 population with 12 hammers overflow and 1 unhappy for 13 turns"
and "X city will grow to size y, borders about to expand, someone has 9 gold / turn to trade" etc ?

Seems very very useful, especially if it also lets you know if a city will assign a spy specialist. :mad:

Bug Mod. Just search for it to find the link I don't have it in front of me.


http://forums.civfanatics.com/showthread.php?t=274636
 
The AIPerEraModifier affects:
  • all production costs (units, buildings/wonders, projects)
  • unit support + supply + upgrade costs
  • civic upkeep
  • war weariness anger
  • city growth thresholds
But there are no direct discounts for research costs -- hooray ;). Still a lot of benefits to help the limited A"Intelligence" counter the human brain-enabled race to catch up to the initial AI head start. Note that this is not solely a deity thing, the discounts per era increase from prince (1%) to deity (5%).

Usually they start kicking in around 2000 BC as the deity AIs advance to the classical era via Iron Working or Oracling Metal Casting.


Do these modifiers stack per era? So that by renaissance, deity gets 5+5=10% bonuses?
 
Yes, they do -- the maximum discount due to this modifier thus amounts to 30% for the future era.
 
Whoa, whoa, whoa....now I'm confused. How does this era bonus work? Do you mean that an AI in the modern era gets a 5% bonus to buildings from the industrial era, and 10% from the renaissance era, etc? Or you mean that once they hit an era they get a bonus on everything???
 
At a given moment in the course of the game the AIs get a fixed discount for everything mentioned in the above list. The amount of that discount increases in steps of 5% (for deity) as the AIs advance through the eras.

Example:
Deity AI in modern era builds an Industrial Park (200 :hammers: for the human in a normal speed game)
AI-cost = 200 * 60/100 * 75/100 = 90 :hammers:
The blue modifier is for handicap deity, the green modifier is the AIPerEraModifier (-25% for era 5).

Now the AI advances to the future era --> the cost will be:
AI-cost = 200 * 60/100 * 70/100 = 84 :hammers: (AIPerEraModifier = -30% for era 6).
 
Oh, wow, I did not know that. Now I finally understand how the AI is a serious Biotch in the late game. No wonder the easiest games to win are the ones where you storm the world with cannons and grens...if you allow the game to go into the modern era...it's a tough fight!! I had like 20 cities as Hannibal, with workshop spam, and Justinian had about 14 (but tons of vassals, so I couldn't kill him) and he still managed to launch a spaceship first. Fortunately, I had foreseen such an event and had a few boats full of marines and a few carriers full of fighters just a few tiles from his capital. 3 turns before his spaceship would have landed I burned Constantinople to the ground :D then 5 turns later my spaceship landed. Oh the humanity!!
 
The AIs will get their individual discounts according to their individual progresses --> roll, snowball, roll!
 
Actually, I remember now peeking inside a city with espionage and noticing quite a bit of a discount on an SS-Casing. Indeed.... it seems unfair, since they are supposed to be static items that are NOT-RUSHABLE! If a human can not rush them, surely an AI should not be able to get a heavy bonus-production cheat applied to them.

Anyhow, Dan one thing I keep putting off is checking into the Refusal-to-Trade. We should find a better acronym than RTT to prevent confusion. It seems to generally take much longer than 10 turns after canceling deals, and I suspect it may have to do with leaders and other issues, but I am not sure.

Or maybe, the tables are the exact same as the original RTT?
 

Turns 300-310

Spoiler :
f_turn310m_55e5b68.jpg

On turn #301 Ramesses DoW’s on Gilga. This is also NOT want I wanted. Damnit. Is there nothing that can go right for me today?


The only good thing is Gilga demanded another 2000+ gold from me. I love it. I would have given him 10K if he wanted.

Anyhow, I keep having to ignore joining wars, and this is what is hurting me with more negative modifiers. Jeeze, why is it the ONE GAME where I DON’T want any wars to go on, is the ONE game where EVERYONE wants to fight a war? This is just insane.

And every freiken time I get enough votes converted in my favour, SOMEONE has to switch into a wrong civic right when the vote comes up and screw me out of a win without fail. What luck. I keep sending boats of spies all over and there is always something that goes wrong at the worst time. Murphies law of Civ IV.

I have to keep re-converting these guys over and over again.

Surely, there must be a better way to win a game than this…

Turns 310-220

Spoiler :
f_turn320m_c117185.jpg

I gave Gila a few more thousand gold to make peace with other AIs. I don’t know why I bother anymore. He just re-dow’s on someone else right after and then messes up part of my whole diplo triangulation all over again.

And of course, every time the votes came up, SOMEONE would have to switch civics AGAIN just to have an excuse not to vote for me. So sick… that’s all that ever happens each time.

Even Brenus lost his friendly status with me due to me being forced not to give into his demand of attacking someone or such nonsense.

This game is definitely stressing every one of my options here…

Also… some more bad news. Trying to re-convert people over for the millionth time is actually costing me a lot of diplo modifiers itself! On the forum elsewhere I read that if you keep spies in a boat, they don’t get caught. I can tell you at least in Deity that is BS. I am getting caught and caught and caught. And I don’t mean just caught, I mean the AI’s even get to identify who I am a lot of times, which is costing me negative diplo relations due to my Spies causing trouble.

So by trying to get + relations, I am getting - relations. How…. Wonderfull.

Just look at this terrible luck I’m putting up with…


Turns 320-323
Spoiler :
f_turn323m_2fbb761.jpg

Well, what do you know. FINALLY after about the hundred’th freiken time, we finally get it to all click. Well, maybe not all of it clicked, my spies failed yet AGAIN to convert Wang to caste, which meant he ended up voting for Sal again instead of me. That wasn’t so bad because at least everyone else was good enough to tip me across that finish line with quite a bit of votes left still to spare.

By the way, Even though Gilga isn’t friendly with me, he still voted because the averaging with his vassal. Also, Wang is really much happier with me than cautious. This is because Firaxis LIES. You need to understand the hidden modifiers and how they work… But once you do, it’s straight-forward.

Ironically, Ramesse never even completed corporations. Hell, he may have it after another 25 turns, after all the stuff I gave him, haha. He was STILL spending all his cash on culture… what an idiot!

That said, we had a hell of a lot of problems this time around, but in the end we still pulled it off. Standard maps are so satisfying when that happens. But now I don’t see what there is to get excited about in the next game, when surely things will be a cakewalk in comparison?

I think I will probably chose the American industrious leader for that game. It seems he is always rated at the bottom by 99% of the middle-rank players. Obviously, industrious is a big reason for this. But also the fact that his UB doesn’t come until very late of the game. And more importantly, his UU also doesn’t come until the game is practically over. And to top it off, it is a real niche UU that doesn’t even have anything going for it either. Well, these last couple of reasons actually do have some good truths to them.

But I already played without a UU this game so I guess I won’t be missing out on too much then.
 
By the way, Even though Gilga isn’t friendly with me, he still voted because the averaging with his vassal. Also, Wang is really much happier with me than cautious. This is because Firaxis LIES. You need to understand the hidden modifiers and how they work… But once you do, it’s straight-forward.

I think that only works the other way around, i.e. the AIs averaging what they feel about other vassal-owning civ, and not taking their own vassal's opinion into account. He might have just voted for you at pleased?

Plus I'm fairly sure Pleased + Friendly average out to Pleased. :cringe:
 
Pleased and Friendly have a range of at least 3. The two groups in the high range will average out still to friendly, but at a lower point-value.
 
I might be wrong but wasn't spies on boats one of the issues adressed in an unofficial patch?
 
Maybe. Also, in official 3.17 they're not caught if they just sit there (nor do they get stationary bonuses) on the boat, but they certainly will get caught with mission attempts.
 
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