King of the World #9: Genghis Khan

If there are 18 civs on a map, you will be unable to make a colony. (unless you're using a special mod that allows more than 18 civs of course)

If a civ gets wiped out (china/japan) and opens up a slot, you will be able to found a colony but it won't actually be yours, it will bring back an old a previously civ. They will have their old attitudes, allignments, culture (motherland unhappiness yay!) and will not be vassalized to you.

At least, that's what happened to me. It was a team game though, me and Lord Parkin in a permament alliance against 8 AI teams. Wiped out one half of an AI team, and then a few turns later a completely uninvolved civ spun off an island back to the defeated AI, who was still at war with me and allied to his old friend. (no connection to the civ that spun him off) Because of the heavy losses, he was then willing to vassalize, and I got a completely new island for free. :goodjob:


If you plant more than a couple cities in australia, I would recommend saving your game and then spawning it off for science and see if this happens to you. Record the result, and then reload on the past save so you can keep your cities and such.
 
If there are 18 civs on a map, you will be unable to make a colony. (unless you're using a special mod that allows more than 18 civs of course)

If a civ gets wiped out (china/japan) and opens up a slot, you will be able to found a colony but it won't actually be yours, it will bring back an old a previously civ. They will have their old attitudes, allignments, culture (motherland unhappiness yay!) and will not be vassalized to you.

At least, that's what happened to me. It was a team game though, me and Lord Parkin in a permament alliance against 8 AI teams. Wiped out one half of an AI team, and then a few turns later a completely uninvolved civ spun off an island back to the defeated AI, who was still at war with me and allied to his old friend. (no connection to the civ that spun him off) Because of the heavy losses, he was then willing to vassalize, and I got a completely new island for free. :goodjob:


If you plant more than a couple cities in australia, I would recommend saving your game and then spawning it off for science and see if this happens to you. Record the result, and then reload on the past save so you can keep your cities and such.

I'm not positive, but I seem to have a faint memory that this was fixed in a patch. I am probably wrong, but that is what I seem to remember.
 
Well I'm using 3.17. (no unofficial patches outside of BUG mod though) Online multiplayer may have effected it though, which is why it should be tested if convenient.
 
In one game I wiped out Frederick of Germany and he came back as Frederick of Portugal when Qin spun him of as a colony in Indonesia. He stayed as a vassal but I don't remember any motherland unhappiness or such in the old German cities.
 
Well I'm using 3.17. (no unofficial patches outside of BUG mod though) Online multiplayer may have effected it though, which is why it should be tested if convenient.

It still seems worth it to colonize Australia, and Neal can simply save the game before trying out making it a colony yeah :)

Neal, I think you could actually use guilds -> banking. Assuming you're running lots of priests, you should try to set up a city where you cn settle them all in and make a gold pump. Shame you miss the holy cities.
 
I tried the colony thing:
It wouldnt let me liberate a one city colony in australia.
Then I liberated the japanese cities and got a crazy Wang of Korea who tought he was Qin Shi Huang of China =/
EDIT: Added some more Australian cities. Came up with Mao of China who was called Tokugawa. The notification called him Mao though.
Piccy:
Spoiler :

madnessbj3.jpg

nimetnda0.jpg

 
1- You can only liberate a colony if you have 2 cities in that continent.

2- In BtS 3.17 the colonies use slots of dead civs if there is no free slot to use ( i.e. if there were 18 civs in game start, like in here ). If that happens, the game will call the Lh the ancient name. Fortunately and unlike 3.13 ( where the colony inherited the diplo status and the culture of the dead civ too .... ) this is the only thing they inherit of the dead civ.
 
A fairly short round, but a productive one.

I began by going through with that renaming project across the empire:

Civ4ScreenShot0000-45.jpg


You'll note that I left the Mongol names on my original core up there around Lake Baikal. That area isn't exactly teeming with major cities, so I figured I'd commemorate it as a Mongolian parkland, of sorts. I also renamed Sparta Istanbul. It was close enough, and it allowed me to make more They Might Be Giants jokes. Istanbul was... uh... Sparta...

In 1020, we were slapped in the face with a Great Merchant:

Civ4ScreenShot0001-49.jpg


A Great Scientist to top off Education would have been ideal. Ah, well. As much as I could use the Trade Route income, I decided that, with the Mausoleum in place, it was time to take my first Golden Age.

I made a Civics change:

Civ4ScreenShot0002-47.jpg


and changed all the Specialists in Guanzhou... er, Pyongyang, to Scientists. I figured I'd stick with Organized Religion both because its building bonus stacks well with the Golden Age Hammer bonus, and to get a few more Monastery-less Missionaries out to spread the faiths. I then dove hard into the Education-Liberalism beeline.

Pope Frederick threw his weight around a little:

Civ4ScreenShot0003-44.jpg


It was kind of inevitable that the measure would pass, but I voted no. No need to piss off the lovely (and volatile) Catherine.

In 1050, I sent out a work crew to tame the island of Celebes and get a head start on Papua New Guinea:

Civ4ScreenShot0004-45.jpg


And more colonists began to make the trek southward.

Having a nice lead in the Liberalism race, I decided to leverage Education for all it was worth with Saladin:

Civ4ScreenShot0005-44.jpg


Drama's one of those useful but unnecessary techs (Always nice to have Theaters up in border cities), but Guilds will finally let us upgrade those Keshiks to something more... modern.

I sent a Worker off, alone, to make contact with a tribal village:

Civ4ScreenShot0006-44.jpg


The fierce Warrior tribe took pity on him and gave him 39 gold. That's chump change at this point of the game, but hey- Every little bit helps! And they didn't feed him to the fire god. So, y'know, I'm grateful.

Istanbul (Why did Sparta get the works? That's nobody's business but the... uh, Mongols) was wracked by violence and looting, it couldn't claim a single tile beyond the city center, and even employing the entire population as Artists didn't help. And Hattie was no longer interested in taking it off my hands. So I bowed to inevitability, and gifted it to Germany:

Civ4ScreenShot0008-44.jpg


*mumble, grumble*

I overpaid Asoka for the secrets of Astronomy:

Civ4ScreenShot0009-39.jpg


This way I don't need to worry about taking it from Liberalism.

I also sold Guilds off to Egypt:

Civ4ScreenShot0010-43.jpg


Mostly to keep the Liberalism research machine running.

I sent the jolly remnant of my marauders off to wreck some Greek countryside:

Civ4ScreenShot0012-35.jpg


And, as you can see, I met some pretty terrifying opposition.

So, rather than risk losing a Great General, I called a stop to the festivities:

Civ4ScreenShot0013-38.jpg


And sent the troops back east. They could be helpful if I decide to war with India.

In happier news, I made another sale with Saladin:

Civ4ScreenShot0014-35.jpg


That'll put us that much closer to serious Cavalry action.

In 1140, Johannes Kepler was born:

Civ4ScreenShot0015-31.jpg


A little late to help out with Astronomy there, pal. He wants instead to partially research Printing Press. He could also found an Academy, join a city, or be held in reserve for another Golden Age. For now, he's sitting tight.

In 1150, I'm one turn off of Liberalism, and I'm kind of torn as to what to take.

I have a Settler ready to properly claim New Guinea:

Civ4ScreenShot0017-33.jpg


And another (this time with a Garrison unit escort) ready to land on Australia.

Here's a look at the Old World:

Civ4ScreenShot0018-31.jpg


And our first peek at the New:

Civ4ScreenShot0019-29.jpg


Wow. Seems like South America's still pretty untamed. Unless I've just been given a faulty map.

The Tech Screen:

Civ4ScreenShot0020-28.jpg


Looks like I've caught up in the old Science race. And I'll leap ahead even further with Liberalism.

Diplomacy:

Civ4ScreenShot0022-24.jpg


Hatshepsut just can't seem to stay out of trouble.

Oh, and here's a glance at my cute little army perched at the Indian border:

Civ4ScreenShot0023-24.jpg


It would require some work in order to be able to do any serious damage, but it could be done.

Oh, and just to illustrate, here's the possible spoils of Liberalism:

Civ4ScreenShot0025-20.jpg


The finalists, in my mind, are Nationalism and Chemistry. Nationalism has obvious benefits, not least being that I'll still be in a Golden Age, and can take its civic (along with Free Religion and possibly Free Speech). Chemistry, though, will be a Monopoly Tech, and getting some Pirates out there could be fun. So what do you all think?

Oh, and what of our Great Scientist? And how should we treat India? For that matter, anyone have any advice on the best spots to found cities in Australia? I look forward to everyone's advice.

The save:
 
My last world game was very much the same story in America. I game Huana an opening to the jungles, and they only founded one city in the jungle. Probably something with the AI and the map - the jungle doesn't rank high enough to build a city in, and the coast is probably too far. Almost worth playing a game as Huana and just cottaging the amazon.
 
I'ld start by burning down the barbarian cities in siberia, before you know it some AI takes them and stations troops that far east. As for winning, whatever you fancy seems to be possible. Maybe a somewhat historically accurate course? Sweeping to the west into europe across the russian steppes? It might be fun.

As for HC, I think he would benefit from a fish resource near the desert copper deposits west of the Andes. Along with a passage into the amazon, a powerhouse city with two copper tiles and the food to work them, would give him far more punch.
Another option is making south america more workable, by adding one or two foodsources in the centre of the continent. As it stands now, those locations are valued by human players because we know we must irrigate, then cottage. To AIs it's just productionless, bonusresourceless wasteland with alot of fresh water.
 
Wow, Persia's empire is huge in this game! Lots of them look like the crummy tundra wasteland sites that the AI Mongols usually compete for, lol. Alexander has more than one city for once :lol: (poor Hatty). A shame that Capac didn't take advantage of that mountain pass to colonize South America more.

It looks like some AI's beelined Nationalism... getting Taj seems like a gamble at this point. Especially since Louis is a wonder spammer. Still, it would be nice to stack another Golden Age onto the end of the one you already have, if you can build it in time.

As for the scientist, Academy in your Oxford city is always a good option. With the Mausoleum, though, saving for a third Golden Age might not even be out of the question (especially with an empire this large).
 
Take Chemistry, tech Steel while building trebuchets, upgrade to cannons and kill india with cannons/macemen/horse guys.

Nationalism seems, well... it's not a bad choice, but you're Genghis Khan. Do you really want to be building a shiny onion building? And switching to nationhood is silly... what will you be drafting? Muskets? Not worth the loss of bureau/free speech.

For other civic switches, how many fully grown towns do you have outside your capital? Make sure you have enough to justify losing the strong commerce and hammer bonus bureau gives you. As for free religion, why exactly do you want to abandon all your hindu friends?
 
re: Siberia- I know, I know. My eyes are so focused on the south and the west that I've kind of let the northeast go to seed. Some Knights should be able to knock out those little infestations. As you can see by the appearance of Seoul, I'm also starting to finally backfill those little holes.

re: Free Religion- Hindu "friends"? *Ahem* Don't you mean Hindu "targets"? :evil:

re: Chemistry vs. Nationalism- Chengdu is a fine Bureaucracy city, so you make fair points about the perils of drafting (especially since I'd forgotten that Muskets are available). And a Steel beeline would be a lot of fun. I was thinking I'd use it as a step towards Grenadiers, but if I could get Cannons online....

re: The Taj Mahal- Nationalism's been kicking around for a while, now. Without a Great Engineer, I don't think it's gonna happen.

re: Huayna- I think we just need to accept that he's a backwards pushover on this map. Which is too bad, really, but what are we going to have to do? Start him out with Industrial Era techs and eight Workers?
 
Get Chemistry and Steel and crush Asoka.

It's also time to pick your victory condition; domination or space seem most likely options; and start to work toward it.
 
re: Chemistry vs. Nationalism- Chengdu is a fine Bureaucracy city, so you make fair points about the perils of drafting (especially since I'd forgotten that Muskets are available). And a Steel beeline would be a lot of fun. I was thinking I'd use it as a step towards Grenadiers, but if I could get Cannons online....

Here are some things I've learned from my personal experience...

- Cannons are the most powerful unit in the game in conventiental warfare.* The entire renaissance beeline is extremely strong (grenades, cannons, rifles, calvary) as you can easily get them before the AI gets better than longbows and muskets. But cannons by far give you the best bang for your buck... collateral damage means that very few will take damage and have to slow down, and it only takes 5 to reduce 100% defenses. After they have their way with longbows, it doesn't matter if the rest of your units are swords.

On top of that, trebuchets upgrade to cannons very cheaply. Less than 100 coins each on normal speed. Plan ahead, stock-pile a dozen or two trebs onto your front line, and upgrade them right after steel! Drafting? Bah, who needs it.

*Conventiental warfare being proper stacks of doom with seige; excluding things like early rush, some unique units *coughpraetscough*, perhaps flanking II cavalry rushes which I haven't tried yet, etc...

- As for grenades, yes they are certainly a good military unit to go after, but they are very secondary to the cannon. You may wish to begin building city raider macemen in preparation for an upgrade... but tech Steel before Military Science, and only wait around for MS if Asoka is far from grenades or rifles himself. (i.e. doesn't have chemistry)

Cannons can still kill grenades or rifles, but you'll lose more of them. I learned the hard way once that it is much better to fight with Cannons + Macemen vs. Longbows than Cannons + Grenades vs. Grenades. Personally I would advise declaring as soon as your cannons are up, and upgrading the rest of your army during the early stages of the war when MS comes in. (capturing cities is a great way to earn funds for upgrading :mischief: )


Of course since you're mongolia you may just want to forego conveniential warfare and quickly strike with flanking crusarriers instead. Haven't tried it before but it looks pretty strong. And in that case, Nationalism would make sense...
 
Notice that poor Elizabeth has only one city - Ireland and Scotland are under German rule that time.
 
Back
Top Bottom