el_kalkylus
Civ2 spearman
Now I have played 5 games to 1 AD at diety level, but I still haven't found out how to trade efficiently like Smash, Starlifter and Shadowdale (or alot of other people I don't know about).
*I can't seem to build a good SCF-city, even with the colussus and Coopernicus observation (I never get theory of gravity before 1 AD). I build library there too (never get university before 1 AD).
* And it seem to be very hard to do more than 4 wonders before 1 AD.
*For me, trade routes are waste of time, because everytime you trade, you get 0+ trades in your cities, and you feel that the caravans could have been more useful on your wonders instead.
I play on diety level, so I always start with 2 settlers.
My tactic is:
*Build 2 cities 2 squares between.
*Build 2 warriors (horsemen if you start with that), then 2 phalanxes/warriors, then 2 settlers.
The warriors explore the surroundings, and depend on luck that no barbarians come out of the goodie-huts.
*Found 2 more cities without making roads.
At this time I am around 2600 BC, and must hurry to build some wonders. One city builds a temple, then the hanging gardens (so I can build more cities), the other cities builds settlers or exploring-troops (eg horsemen or diplomats).
*The settlers build some roads between the cities for more trade, and found some new cities.
*I need a SCF-city too (with the colussus and coopernicus) because I never had one, so one city must do the colussus.
The order in which I seek advances is:
*bronze-working
*alphabet
*ceremonial burial
*code of laws
*monarchy
*writing
*pottery
*currency
*trade
*now I want philosophy, then republic, then democracy.
Usually a lot of barbarians come by for a visit, and some cities have to build extra defence. If I am fast in science and get writing, I can build diplomats to buy them off.
*When I have cities that are more unhappy than before, I stop building cities, and build roads.
*When the hanging garden is done, I build more cities.
*When I get trade, I build/rush-buy some caravans to help with the wonders, and get some trade routes between the "trade-full" cities. I get 17 gp or something like that for a route and 0+ to 1+ in trade, practically nothing.
The SCF city must have at least 2 trade-routes.
This is the end of the beginning. I am usually at 1 AD with 10-20 cities, the colussus, hanging gardens, coopernicus and michelangelos chapel on it's way. I am usually at war with most civs, and need lots of money. I am in republic, but only have about 25 advances. I produce very little, and cannot make my economy go round.
Does anyone see anything wrong with my strategy?
Please help! :mutant:
*I can't seem to build a good SCF-city, even with the colussus and Coopernicus observation (I never get theory of gravity before 1 AD). I build library there too (never get university before 1 AD).
* And it seem to be very hard to do more than 4 wonders before 1 AD.
*For me, trade routes are waste of time, because everytime you trade, you get 0+ trades in your cities, and you feel that the caravans could have been more useful on your wonders instead.
I play on diety level, so I always start with 2 settlers.
My tactic is:
*Build 2 cities 2 squares between.
*Build 2 warriors (horsemen if you start with that), then 2 phalanxes/warriors, then 2 settlers.
The warriors explore the surroundings, and depend on luck that no barbarians come out of the goodie-huts.
*Found 2 more cities without making roads.
At this time I am around 2600 BC, and must hurry to build some wonders. One city builds a temple, then the hanging gardens (so I can build more cities), the other cities builds settlers or exploring-troops (eg horsemen or diplomats).
*The settlers build some roads between the cities for more trade, and found some new cities.
*I need a SCF-city too (with the colussus and coopernicus) because I never had one, so one city must do the colussus.
The order in which I seek advances is:
*bronze-working
*alphabet
*ceremonial burial
*code of laws
*monarchy
*writing
*pottery
*currency
*trade
*now I want philosophy, then republic, then democracy.
Usually a lot of barbarians come by for a visit, and some cities have to build extra defence. If I am fast in science and get writing, I can build diplomats to buy them off.
*When I have cities that are more unhappy than before, I stop building cities, and build roads.
*When the hanging garden is done, I build more cities.
*When I get trade, I build/rush-buy some caravans to help with the wonders, and get some trade routes between the "trade-full" cities. I get 17 gp or something like that for a route and 0+ to 1+ in trade, practically nothing.
The SCF city must have at least 2 trade-routes.
This is the end of the beginning. I am usually at 1 AD with 10-20 cities, the colussus, hanging gardens, coopernicus and michelangelos chapel on it's way. I am usually at war with most civs, and need lots of money. I am in republic, but only have about 25 advances. I produce very little, and cannot make my economy go round.
Does anyone see anything wrong with my strategy?
