Show me your orders/battle plans!

Empire of Songhai II Sheep's NES said:
Empire of Songhai
Capital: Gao
Ruler: Askia Mohammad Benkan
Government: Absolute Monarchy
State Religion: Islam
Economy: 14IC
Army: 12 regiments, 2 Guns - Rookie (-1 maint.)
Navy: none
Education: 5%
Stability: 55%
Proposed Colonies:
Research Projects:
Technology:

2IC to raise Stability
4IC to get 2 more Guns
5IC to get 5 more regiments
1IC to maint.
2IC: Technology: Irrigation.

Increasing stablilty, increasing landmass, and begining research into irrigation so we can really start pumping out the food levels we need. As our Army grows, we put more pressure on other nations.

Nation A will be pressurised into becoming a Vassal State. After the expansion shown on the map, 15 regiments and 4 guns will fortify on our and nation B's border.

If they do not submit to being our vassal, like the poor Mossi, we will march in and destory them. Selling off the locals and settling our own people there.

------------------------------------


 
This was my last set of orders for Crezth 'Another Return to Our Roots':

Spoiler :
Tartessos / Milarqui
Meritocratic Monarchy
Age: Stone Age
Color: Dark Green
Economy: 3/0
Army: 1 Stone Army (3)
Navy: 2 Stone Navy (3)
Tech: 1/5
Culture: 4
Wonders: Temple of Gaia (gives gold each turn, lessens chances of culture flip, +1 culture) (2/12)
UUs: Guerrilleros: They are able to live out of what Gaia offers them, which reduces their upkeep and cost, and are perfect ambushers, making a astoundingly high rate of success against surprised enemies and being perfect for disrupting supply trains. However, this makes them only average in a frontal attack against a prepared enemy. Their modified axes carry a small knife in the handle, that helps them with subduing and killing the enemy. 1 per.

Create 1 Stone Army.
Create 1 Guerrilleros.
1 gold for the Temple of Gaia.

Military Orders
WAR AGAINST CARTHAGE!
Have all of the Armies advance from Tartessian North Africa into Carthage. The Guerrilleros should be used as scouts. At every city encountered, the Guerrilleros shall enter the city under the protection of the night and take control of it while one Army formally invades the city for the glory of Tartessos. Should any resistance be met, the Guerrilleros shall retire and let the Army attack the enemy while they (the Guerrilleros) surround the latter and attack from the back (yes, I know, it's not honorable, but who cares about honor when I am fighting a nation that arms pirates?).

Domestic Orders
Keep expanding toward the interior of Iberiz, total control of the Península shall be arranged at top haste.
Use 1 navy to transport colones to the Balearic Islands, they'll make an excellent outpost for the Tartessian Empire.

Trade Orders
Keep trading with the Channel Union, Sicilia and Hellenic Republic while the remaining navy keeps patrolling in search of pirates.


If you knew how effective this was... I managed to get Carthage out of North Africa! Now, the only holding they have is Sardinia. Of course, the fact that they didn't have any land armies aided in the conquest...

My orders from that same turn.

Spoiler :
Fëanor said:
Spoiler :
Dani Tribe / Fëanor
Despotism
Age: Stone Age
Color: Emerald
Economy: 3/1 (-1 out of 5 invested)
Army: 1 Stone Army, 3 Viking (3)
Navy: 1 Stone Navy (2)
Tech: 0/5
Culture: 2
Wonders: Dani's Saga (+Culture +UU Vikings) (complete)
UUs: Vikings: Amphibious, brutal infantry which come equipped with their own seafaring rafts. Stone. 1 gold per.


Diplomacy
Sign the Trade Agreement and NAP with the Channel Union. (We will not honor them though as their leaders are usurpers.)

To the Franks

Hang on my brethren, we will come to ye aid, try to organize and our enemies shall be crushed.

Spendings
Spend 1 rebuilding Fish Smoking houses, replacing the lost ones with better, more efficient ones.
Spend 3 Raising new Viking Forces.

Military
The Channel Union has foolishly not only chosen to let their leaders rot in captivity but have also enacted reforms* in their absence, this means that the others have usurped the power of the former leaders. We will use this to trigger a Civil War.

Stage 1: The Pretext
Have the men holding the Leaders set up a fake meeting with other men under my rule, in this meeting my men will "pay a ransom" to my other men in "exchange" for the leaders. To the leaders it will seem that i have payed a ransom for their release.

Inform the Leaders that we suspect that the Prime Elector and the surviving members of the Royal Family were behind the Kidnapping all along, probably paying the Barbarians and compromising London's defenses so that they might take them and Kill them, luckily the Barbarians got greedy and instead of killing them sold them to us. The refusal to of the new Channel Union leaders to Ransom them and enact large reforms*, usurping their power, only supports our theory.

Tell them that we are willing to help them regain power in exchange of due rewards, mainly their longboat fleet in exchange for the ransom money payed and a payment based on how much territory we take from the "Rebels".

They will undoubtedly accept, after all their choice is a life as exiles or a chance avenge themselves regain their throne.

Stage 2: First Move

Put our stone army on our stone fleet with one of their leaders, they will sail forward attempting to establish contact with the Channel fleet and will be followed by our Vikings forces with the remainder of the leaders.

Once contact with the Channel fleet has been established set up a meeting with the fleet commander, have the leader explain the situation, if the Commander is a Loyalist and accepts the exchange do it, if he is a rebel and refuses have our Viking forces (should have catched up by now) ambush them and capture the fleet intact, the leader should not mind this since he was a rebel commander and refused to obey them.

Have the crews of our fleet take over the duties on the longships and some of our men from the stone army take over the duties of our stone fleet, we are seafaring people so it should be no problem, though i prefer to play it safe and have my experienced sailors take control of these new vessels we are unfamiliar with.

Step 3: The Strike
Organize the Channel Longship crews (or the remnants thereof if they tried to fight) into a fighting force to help their leaders, this force will work with our Stone Army on Great Britain to help them regain power, let the Rightful Leaders lead these forces as they see fit to Regain the Throne.

Our Viking forces will work on mainland Europe to destroy the Rebels there, some of the leaders should accompany them to make sure that Loyalist forces join us instead of oppose us.

Antwerp (Or whatever the City in Flanders is called) is the second oldest city in the Channel Union, with the pillaging of London i assume it has become the center of trade, industry and power of the Channel region.

Even though our forces are large enough to lay a proper siege to this city we should try to sneak attack it like London, we should be able to overcome whatever edge we lost with that sneak attack due to our Trade agreement, NAP and by appearing clearly as Dani Tribe members (instead of the unknown Barbarians they are looking for), being accompanied by some of their leaders should also help.

Step 4: The Prize
Whether or not we we are able to take the city by surprise we should once more capture any leader there, hopefully we will be able to put an end to this "Civil War" swiftly by capturing this "Prime Elector" that took power, if he is elsewhere we must hope that the Leaders in Great Britain will succeed.

To prevent loyalist interference in our pillaging of mainland europe have all the loyalist forces join their Leaders in Great Britain, afterall the Prime elector's main source of power/support should be the "Celtic Union"** so the Loyalists are actually needed there to aid the small forces i gave the Leaders.

[img=Right]http://img132.imageshack.us/img132/4271/channelunioncivilwartd8.png[/img]

Either way, pillage the city and begin taking and pillaging the countryside, i want the Turquoise lands under my control so that i might sell it back to the Channel Union or organize them as the Loyalist Stronghold.

Our expanded fleet, along with any merchant vessels captured, will begin shipping our loot back home, this way we hopefully will gain MUCH more loot than last time (and damage the Channel Union far greatly).

Other Things: Organizing the Franks and, in case of Failure in Great Britain, the Loyalists.

We must hope that with Milan joining the war against the Franks the Frankish chiefs will be pressed so hard that they realize that the only way to survive is by uniting, either as a Tribal Confederation or under a Despot/King.

The Dani have been instrumental to their survival till now so i hope that our Tribes will be very close, in fact my since our main goal is to force the Channel to return them some land and end Channel expansion in mainland Europe the Franks should be deeply under my influence.

The territories in red are what will be returned to them, this territories, along with other Frankish territories that join, will become part of the "Confederation/Kingdom of Franks".

If the Loyalists in Great Britain are successful in reclaiming the throne the Turquoise areas will be sold back to them (i will negotiate for this with Charles Li), if they fail those areas (plus any taken on Great Britain) will become the heart of the Loyalist Lands, in that case cease the Pillaging and begin using those area's resources to raise Loyalist forces that will work to retake the throne.

NOTES: The Channel Union's Civil war is not meant to remove Charles Li as the Channel Union player, its simply meant to trow his nation into Chaos, dividing its forces and forcing him to end expansion into Europe. Even if the Loyalist, supported by me, win a overwhelming victory i'd like him to keep playing the as Channel Union.

*the Reforms: I based my reasoning for the "Usurping of Power" of the former leaders on 2 things posted by Charles Li:
Government changes into Council of the People with the Prime Elector the head of government and the survivors of the King's family became a Military Dynasty. So it is a Republic with a Military Monarch

So instead of creating a caretaker government and trying to get the rightful Leaders back they replaced the leaders and Changed the government, clearly usurping power from the rightful leaders.

**Power Base
: Another reason for the Usurping of power and my assumption that the Prime Elector's power base is the "Celtic Union" is this.

The Celtic Union

The Celtic Union is a group of Celtic Chiefs who agreed to join the Channel Union Cause. As an Independent Province except for Liverpool, which is a city, they are highly patriotic to the Union cause.

In the first few decades of joining their new mother nation is in crisis. They showed their trust by sending thousands of their trusted warriors to dig out strange barbarians who had landed in their homelands. They have also reduced tensions between the Celts and the Union. In the future they will become one of the most cultured races to join the Union and an accet to the future.

Which seems to give the Prime Elector a solid power base, putting all ingredients for a good civil war in place.

Finally: Sorry for the long, rambly orders, i though that Charles Li would just pay the ransom, i didn't plan for a Civil War but when he chose to ignore the ransom and reform the government that way i couldn't resist. :mwaha:

Mine were not really effective, (too long for the Mod) so i guess this is an example on how NOT to send orders :lol:
 
unfortunatly I dont have any of my old orders any more. a shame really :( still of some interest to see how others do it I suppose
 
First, and last, orders for Warhead's NES.

Spoiler :


FOREIGN POLICY DIRECTIVES:

1) CENSORED BY THE MANCHU GOVERNMENT
2) CENSORED BY THE MANCHU GOVERNMENT
3) CENSORED BY THE MANCHU GOVERNMENT
4) Cost of Operations. Total CENSORED should amount to 2c for all theaters. (12c remaining)


ECONOMIC POLICIES:

1) Spend 6c on 2 Artillery Brigades. (6c remaining)
2) Spend 3c on 3 Infantry Divisions. (3c remaining)
3) Spend 3c on starting The Manchu Revitalization Project. Explained further in Domestic Policies.


DOMESTIC POLICIES:

1) Establish & Reform the Government Offices as Follows: (These Offices Replace ALL former Manchu Government Bureaus)
Imperial Manchu Congress: Every administrative division of China shall receive one seat in this assembly. This is basically a council that debates all issues in China, and gives suggestions for the Emperor. However, all decisions are merely suggestions, and the Emperor's word is final. The Congress's members are chosen representatives of their respective administrative divisions. The Council is headed by the Imperial Congressional Chairman, who reports to the Emperor and gives him summaries of debates. The Chairman is chosen by the Emperor to prevent corruption of sorts.

Imperial Military Commission: Basically is the High Military Command of the Manchu Empire, including all important personnel of the military, such as Army Commanders, Admirals, etc. This Commission basically makes all military directives, policies, and is the center of Manchu strategy for wars. It is headed by the Emperor, who decides who the conquer and basic movements. It is up to the subordinate Imperial Commander of the Armed Forces and his fellow officers to decide what is the best course of action to achieve the Imperial goals.

Imperial Council on Legislative Affairs: Basically a 20-member legislative body that makes all the laws and revises old ones. The Emperor controls this Council, with the subordinate Imperial Legislation Secretary and his fellow councilors acting upon the Emperor's decisions and making sure the laws are clear and precise. This Council also investigates any corruption charges and hands down its judgment, along with the Imperial Supreme Court accordingly.

Imperial Supreme Court: Makes sure all directives follow the Emperor's decisions, as well as presiding over major legal disputes and crimes and drafting legislation. Such important crimes include, but are not limited to: treason by government officials, terrorism, assassinations, destruction of Imperial properties such as the Forbidden City, and widescale desertion by army units. It has 13 judges, and the Emperor as the Imperial Chief Justice in cases of severe importance.

Imperial Administrative Council: Will be explained in greater detail in next turn's orders. All you really need to know is that its head by the Emperor and includes all the Imperial Ministries, such as Ministry of Education.

2) The Manchu Revitalization Project. This is a Project which goal is to reform the Manchu Empire as Asia's greatest nation, which will be self-sufficient and will eventually remove all foreign threats and influences. The latter part is obviously not public. The budget right now is only 3c, but a huge investment will be injected. The Main Goals of the Project are as follows, with subsections to be added as years go by:

a) Corruption Reform: To root out all corruption which plagues the Manchu Empire, to free up Imperial resources and become a beacon of world integrity.
b) Agricultural Reform: To redistribute land so that the small farmholders will own land under larger farmholders which will own land under the Imperial Ministry of Agriculture, in exchange for a cut in profits on each level. This is to ensure that small farmers are able to survive and will live a better life, at little expense to those already rich.
c) Industrial Reform: To reform the Manchu Empire as an Industrial Powerhouse which will be self-sufficient, to stock the needs of the Imperial Government and the common citizenry. We shall begin to mechanize industry, as well as set up factories with decent conditions.
d) Military Reform: To reform the Manchu military into the greatest in the world. Our military might has slipped over the years, and now we cannot contend with the Europeans. We shall restore the Manchu Empire to its former greatness, by modernization of the armed forces, and expansion of the navy.
e) Various Other Reforms Not Mentioned Will Be Explained in Detail Later


MILITARY DEPLOYMENTS:

1) CENSORED: CENSORED and will consist of the new artillery and infantry divisions ordered this turn, as well as a redistribution of 5 infantry divisions from the Southern Army to this one. This group will not do anything just yet, but train in the techniques of jungle warfare. (8 Infantry Divisions, 2 Artillery Brigades)

2) Southern Army: This Army Group shall simply defend the southern border from foreign invasion or incursions, from Tibet to the Vietnamese border, with the majority of forces along the Vietnam border and Yunnan province. (10 Infantry Divisions, 10 Cavalry Divisions)

3) Northern Army: This Army Group is to defend our Mongolian provinces, as well as Manchuria until the Dalian coastline. The majority of forces will be situated on the Russian border, with 12 divisions.

4) The Imperial Army: This Army Group shall cover any areas unmentioned, specifically the interior and the rest of the coastline.

5) The Imperial Fleet: The Navy will simply train and patrol the coastline, looking for any hostile invasions, specifically CENSORED.

That should be some nice orders for you.
 
These were orders for Dis' NES waaay back when

Spoiler T1 :
White Malaya.
Capital: Malacca
Ruler: Raja Abilio Ascari / BananaLee
Government: Limited Parliamentary Democracy
Centralization: Tight Federation
Tech. Level: Late Age of Reason
Army (Training): 15 Divisions (Very Good)
Navy (Training): 30 Squadrons (Very Good)
Economy: Very Rich (+3)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Very Efficient
Education: Perfect
Living Standards: Higher
Culture: Strongly Cultured
Confidence: Respecting
Projects:

------------

ORDERS
  • Note leader name - Ascari is a cool dynasty name
  • NEW PROJECT - Establish the ITM (Institut Teknologi Malaya) for the purposes of providing apprenticeships and education in technical skills to the populace, most notably in shipbuilding, metalworking, etc.
  • Spend 2 EPs to train more troops
  • Spend 1 EP to train more squadrons
  • Issue an edict requesting all states to establish at the very least a minor military academy and naval academy up to a reasonable standard (a balance between funding and facilities) using state funds - to assist in quicker basic training, etc.
  • Conduct "Operasi Tandas" - and invest 1EP (more details below)
  • Conduct "Operasi Ganyang" - and invest 1EP (more details below)
  • Conduct "Operasi Abdullah" (more details below)
  • Expand trade into Dayak Borneo - making friends with the tribes and offering to mediate inter-tribal disagreements (more details below)

Operasi Tandas
OBJECTIVE:
To get the Borneon and Filipino pirates covertly in our paycheck - as well as have them damage Ayuthayan maritime commerce.
METHOD:
This operation will have three main things going on at once, the first being the establishment of a 'pirate bay' (a Tortuga of sorts) up in the Kudat or Jesselton area in North Borneo. This is where our agents (with little, if any overt Malayan links) can administer the pirates. The agent will have one squadron of the navy - who will be composed of single or familyless crewmen who have no attachments back home. They will be officially decommissioned although they will still receive pay. This will be the agents' military muscle.
Secondly, these agents will then offer Kudat/Jesselton as a safe haven for pirates in exchange for part of their captures and encourage general piracy - with a subtle push towards Ayutayyans vessels being much much much eaasier and richer targets
Last but not least, the current Navy shall patrol Malay waters to protect all non-Ayutthayan shipping and to strategically herd the pirates towards raiding Ayutthayan coastal towns, shipping and the such.


Operasi Ganyang
OBJECTIVE:
To infiltrate Malay Ayutthaya (northern Malay states and Pattani) with spies, recruit informers and brew pro-Malay, anti-Thai sentiment
METHOD:
Using the 1EP provided, Malays with knowledge of Thai should infiltrate the Ayutthayan areas to obtain spies and informers. Focus should be placed on turning mercantile and military people to our cause - as well as the criminal elements.


Operasi Abdullah
OBJECTIVE:
To assist Prince Singu in his bid for the Ava throne
METHOD:
1 squadron and 1 division along with military surplus will be provided to this operation
The troops and equipment sent will go to training the people Prince Singu has successfully raised up. The objective is to train them into decent fighting regulars (drill, etc.) as well as a few skirmishing elements. In addition, using charismatic leaders we should try to influence the irregulars (and by extension the populace) to be pro-Malaya (as opposed to pro-Singu, although right now being pro-Singu equates to being pro-Malaya).
The troops are not to harm any Singuan or go against local customs - any infringement of which will be punished by local law. This is to ensure that the people think that we're here only as friends to bring stability to the region - rather than imperialist conquerers (not to mention endear us - hopefully - to them)


Dayak Trade Expansion
OBJECTIVE:
To extend influence over Borneo by peaceful means
METHOD:
2 divisions will be sent for this operation
Representatives and companies should travel into the Borneo inland and coast to trade with the villages there. Offer to mediate any arguments - and do so fairly. The point is to slowly let them depend on us more and more for mediation and the such and endear them to us.
The two divisions will sort of act as backup if necessary but should only be used as a last resort - in order to put down pirate attacks or maintain peace for example.


MALAYAN ORDER OF BATTLE

Army

1st Division of Foot - Temasik
3rd Division of Foot - Temasik
1st Royal Malay Division - Melaka
2nd Royal Malay Division - Melaka (set sail for Kuching)
3rd Royal Malay Division - Melaka
Dayak Rangers Division - Kuching
Malay Light Guards - Temasik (set sail for Singu)
Royal Acheh Army Corps - Acheh
10th Malayan Regulars - Kuala Kangsar
11th Malayan Regulars - Pekan
12th Malayan Regulars - Muar
13th Malayan Regulars - Seri Menanti
14th Malayan Regulars - Pekan
15th Malayan Regulars - Kuala Kangsar
16th Malayan Regulars - Muar DECOMMISSIONED

Navy
Sumatra Fleet (based in Acheh) - 5 squadrons 1 sent to Myanmar
West Coast Fleet (based in Melaka) - 5 squadrons
East Coast Fleet (based in Pekan) - 5 squadrons
Sarawak Fleet (based in Kuching) - 5 squadrons
Battle Fleet (based in Temasik) - 10 squadrons (1 decommissioned)


Spoiler T2 :
White Malaya.
Capital: Malacca
Ruler: \BananaLee
Government: Limited Parliamentary Democracy
Centralization: Tight Federation
Tech. Level: Late Age of Reason
Army (Training): 15 Divisions (Very Good) 10 Divisions (Better)
Navy (Training): 30 Squadrons (Very Good) 2 Squadrons (Better)
Economy: Rich (+3) (-1 Military Upkeep)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good/Good
Infrastructure: Very Efficient
Education: Perfect
Living Standards: Higher
Culture: Strongly Cultured
Confidence: Respecting
Projects: Institut Teknologi Malaya (+2 Education, Technical Advancement) ¼

ORDERS
  • Sacrifice one eco level (Available spending EPs = 10)
  • Spend 2 EP on Army Training
  • Spend 2 EP on Navy Training
  • Spend 1 EP on Military Leadership
  • Spend 1 EP on Civilian Leadership
  • Spend 1 EP on the Project
  • Invest 2 EP into the effective mass-production of metalworks (especially gun-founding and shot-making)
  • Give customs breaks to international traders who dock in Malayan ports (as opposed to Mataram, Viet or Ayutthayan ones). This will hopefully increase the number of traders in the area and I should be able to make the loss in tax money by the increased amounts of tax revenue from local traders (people still need to stock up on provisions after all)
  • Give tax breaks to new merchants and shipwrights to allow more shipping and Malayan traders.
  • Do a Proxy War in Ava and invest 1 EP into the Bengali paycheck (more details below)
  • Repeat the Pirating Shindig with the Bugis pirates (in West Sulawesi) against Maratam shipping
  • Conduct a grand raid against the Mekong with the pirates based off Sabah (more details below)
  • Order each state to raise its own provincial reserve division with its own resources - citing need for security and an improved garisson system (there are 10 states in total)
  • Continue the expansion into Borneo by peaceful means - there's more troops in Sarawak now so we can defend ourselves as well as extend influence in more areas.
  • Create the new Malayan UU (more details below)


Proxy War

OBJECTIVE: To regain Arakan control over Ava - and to give Ayutthaya a bloody nose
METHOD:
As things currently look, Bengal will attack Ayutthaya on their border. On our part, the Malayan troops will stay and train the irregulars with drills and tactics. They will be the Arakan Cadre core which new Arakan recruits will learn under - hopefully making them like Malayans. If requested, Malayan officers can lead the Arakans in combat although for that purpose, they will be working for Arakan (something like Robert Clive working for the EIC rather than the British Crown). The Arakans are to move in from the border with the aim of killing Ayutthayan troops. Set up ambushes and such and never give open battle unless there is extreme superiority on our part. The key is not to regain land but to damage the Ayutthayan military machine, ie: aim for killing officers, disrupting the food chain, etc.
Now, across in the Bengal camp, some of our merchants are to go and set up shop (with that 1EP) offering to pay a given amount of money for every confirmed Ayyuthayan kill (the proof of kill and security for the money should be left up to the merchants). This is to get the Bengalis really fired up to murder some Ayyuthayans in combat (and the occasional civvie which'd make the Avans really pissed at the Bengalis). Also, because Malayan pay seems to be more forthcoming that pay from their own homeland, offer the more willing officers to switch sides and join the Malayan Armed Forces.
Weapons should also be smuggled into Pattani and the northern Malay states for them to raise up a pro-Malayan (or independence) movement there. If it succeeds, we can send in 5 divisions (listed on Order of Battle) to secure the region for ourselves but we must cite that the northern Malay states want us there.
The Battle Fleet (12 squadrons) is to move up to close blockade the Menam Chao Phraya as well as other important sea ports in Ayutthaya. The key is to prevent Ayyuthayan vessels from leaving or entering the ports. Do not fire upon the vessels unless they fire first. Of course, if they try to make a run through the blockade, we have every right to sieze the vessel.

Raid up the Mekong

OBJECTIVE: To make the Tonle Sap city lose its EC status
METHOD:
By now, the decommissioned units I sent to Sabah should have gained status as privateers and pirates in Kudat/Jesselton (should it get EC status? :p). Now, using influence, bribery and all that jazz, the objective is to get a large pirate fleet to attack the Tonle Sap city and loot the crap out of it.
Reasons that can be cited to convince the pirates are the war in Ava, the rebellions that seem to be sparking everywhere, the fact that Malaya doesn't seem to be blockading the Mekong (which means there's lotsa merchant ships there), the fact that there are no shipbuilding facilities in the Mekong (no teak for ships), and any others the smart leader can come up with.
It is, in a way a win-win situation for Malaya. If we win, we destroy one of the Thai ECs, if we lose, then there won't be a pirate threat anymore - which opens the way for our colonisation of Borneo.

Panglima Laskar - Malayan UU

See attached pdf.


MALAYAN ORDER OF BATTLE

See attached pdf.


Spoiler T3 :
- White Malaya.
Capital: Malacca
Ruler: Raja Abilio Ascari\BananaLee
Government: Limited Parliamentary Democracy
Centralization: Tight Federation
Tech. Level: Late Age of Reason
Army (Training): 20 Divisions (Professional) 5 Divisions (Very Good)
Navy (Training): 10 (Elite) 12 Squadrons (Professional)
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Good(1/2)/Good
Infrastructure: Very Efficient
Education: Perfect
Living Standards: Higher
Culture: Strongly Cultured
Confidence: Respecting
Projects: Institut Teknologi Malaya (+2 Education, Technical Advancement) 2/4

ORDERS
  • Sacrifice an eco level (EP to spend: 9)
  • Spend 1 EP on Military Leadership
  • Spend 2 EP on Civilian Leadership
  • Spend 1 EP on the Project
  • Invest 2 EP into reorganising the Army into Panglima Laskar units
  • Use 1 EP to finance the bounty thingies with the Pirates (See Pirate Deal below)
  • Use 1 EP to handle the tax deficit
  • Move into Ayuthhaya from the South with 1 EP to maintain the Army's advance (more details below)
  • Pull off a "Roman Trick" on the interior Borneon tribes as well as maintaining the peaceful expansion around Borneo. (more details below)
  • Offer deals to the Pirates (more details below)
  • Order each state to raise its own provincial reserve division with its own resources - citing need for security and an improved garisson system (there are 10 states in total)
  • Linked a bit to the above, do a general decrease in tax to encourage internal economy, with especial decrease to the northern Malay states (to show we're much cooler than Thailand)
  • Commission one or two ships to search for a sea route back to Iberia (going both east and west) - cite that it's a way to see how our previous conquerors and doing - and maybe even give them back some of their own medicine
  • Check the name on the Ruler, it's Ascari not Ascar

Thai Invasion
OBJECTIVE: To raid up the Kra Isthmus and hurt Thai military strength and pride - in addition to showing that we're better than them to the populace (in more ways than one)
METHOD: -
Seven divisions are marching up north (see Deployment pdf) for this invasion. The key is to march up the Isthmus and generally disrupt economy going to the local government. This is to be done by knocking out government buildings (not peasant building) and buying out the villages' food at fair prices (that's what the 1 EP is for) so that there is nothing left in all villages except enough for themselves to eat. The key is to ensure Thai troops can't live off the land but making the peasants like us at the same time.
Since that might not be entirely possible, dragoons are to raid into enemy army camps and capture/destroy the army's food supply.
When we control any Thai land or villages, treat them well and punish Malayan troops who go against local custom, etc. We will also allow censored (of course..) mail to go out from villagers to the troops - saying they're happy under the Malays, etc.etc.etc. This will hopefully make the Thai soldiers less willing to fight (and you know what that leads to).
Troops should not engage the enemy directly unless there is local overwhelming force on our part. I trust our Military Generals to be able to do that properly (that's what I paid tons of EP for)

Pirate Deal
OBJECTIVE: To prevent pirates from attacking Malayan shipping, and to make a profit out of it.
METHOD:-
On the one hand, we have deals with the pirates offering bounties for capturing/killing other pirates, as well as offering fair market prices and repair facilities in the Borneon territories. In exchange, they are not to attack Malayan or Vietnamese shipping.
Of course, they're given to treachery and deceit so a convoy system for the China trade will be established. Traders sailing in Malay waters can sail in convoy along the Kuching-Temasik route, covered by the Sarawak and East Coast Fleets (7 squadrons in total) to Melaka and Temasik, where they're free to move on to India or Arabia as they please. Traders pay a nominal (and I mean nominal) fee to use this service. Hopefully, it'd improve trade in the region and restore at least some trade during the pirate threat.


Roman Trick
OBJECTIVE: To further extend influence in Borneo, especially Sabah and the interior regions.
METHOD: -
Like what the Romans did to the Brits during their invasion. As our troops march in to peacefully extend our influence over the region by generally interfering with internal matters, any other Dayak/Murut/Dusun/Bidayuh/Melanau/Kadazan/Bajau/Sulu/Melayu/indigenous tribe in the region who is friendly to us will be offered the chance for their sons to see the world (i.e. Melaka).
The hope is that when sons of chiefs see the splendours of civilisation and the pure cultural overload, they would be sufficiently impressed to desire the same thing for their land - needless to say, that should lead to a desire for absorption, especially following the recent aggressions of Maratam. Also, we will offer the tribes under threat of Maratam expansion to accept the offer of Malayan protection.
The Kuching-deployed troops (4 divisions) should assist in this.


Spoiler T4 :
White Malaya.
Capital: Malacca
Ruler: Raja Abilio Ascari\BananaLee
Government: Limited Parliamentary Democracy
Centralization: Tight Federation
Tech. Level: Late Age of Reason
Army (Training): 22 Panglima Laskar Divisions (Professional) 10 Conscript Divisions (Normal)
Navy (Training): 10 Squadrons (Elite) 10 Squadrons (Professional)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Brilliant/Good
Infrastructure: Very Efficient
Education: Perfect
Living Standards: Higher
Culture: Strongly Cultured
Confidence: Respecting
Projects: Institut Teknologi Malaya (+2 Education, Technical Advancement) 3/4

---

ORDERS
  • Sacrifice one eco level (amount of EP to spend: 11)
  • Spend 1 EP on the Project
  • Spend 3 EP on training more squadrons
  • Spend 3 EP on improving Naval training
  • Spend 2 EP training the Army
  • Spend 1 EP on the new Project - more details below
  • Invest 1 EP into general tax relief - focused especially on the newly acquired territories.
  • Continue the inroads into Borneo
  • Offer privateers with Malayan letters-of-marque the option to obtain the status of "Commerce Raiders", with various benefits (more details below)

Lebuhraya Pan-Malaya, the Pan-Malayan Highway
SUMMARY:
A new project which has the primary objective of improving interstate travel and communications. By using standardised methods to create the roads, it is expected to have a low cost for a high quality road. In addition, a telegraphic communications system and runner system run by professional messengers is to be established along the highway to ensure timely communication.
METHOD:
The highway will cover the connection between important ports, capital cities and other towns of importance, in addition to providing access to naval and army bases. The method of construction will be determined by competition and tender - with peer assessment from leading engineers to ensure the design is sound (McAdam or Telford styles come to mind).
Along the road at decent intervals (visual distance in fog - or something reasonable), telegraph towers will be constructed which can transmit messages using shuttered panels which allow light through. Combinations of lighted panels represent various letters in the Jawi alphabet which can then transfer messages across. In addition, certain telegraph posts will contain horses and stabling for messengers to carry more detailed or confidential messages along the highway at best speed.
Yet another addition to this project would be the establishment of the Royal Malayan Post, a service which allows the public to send mail anywhere in the nation. A Department of Postage will be established to organise and manage this system.

Commerce Raider Commission
OBJECTIVE: To ensure control of and loyalty from the letters-of-marque in current employ of the Malayan Crown
METHOD:
No new letters-of-marque will be granted but a new system is put in place. Hopeful (and renewing) bucanneers will now be offered "Commerce Raider" Commissions and will carry the designation KDG (Kapal DiRaja Gerombolan - His Majesty's Raider Ship) and will be nominally part of the Malayan Reserve Navy. The pay system will be similar to the original privateering letter-of-marque but there are several additional duties as listed: -
Commerce Raiders must escort a convoy on at least two voyages a year - where they will be reimbursed fairly. In addition, they will receive full price (as opposed to 80% in the standard letter-of-marque) for any condemnations from captured enemy shipping - with additional bounty for those captured during a successful escorting. Commerce Raiders also have the right to accept individual missions from the Crown for exploration, raiding and other sorts of business as time goes by. Essentially, this allows the Commerce Raiders to act as my frigates for the 'cool' actions - together with my squadron frigates.
Thus, the entire concept of this is to increase control over the privateers but provide a carrot-and-stick approach which allows foreign Captains and current letters-of-marque to receive higher and safer returns when compared to either standard privateering or straight-out piracy (protection by Malaya and the right to take all the goods captured *legally of course* which has been conveniently converted into coin - good deal, I say).


Spoiler T5 :
- White Malaya.
Capital: Malacca
Ruler: Raja Abilio Ascari\BananaLee
Government: Limited Parliamentary Democracy
Centralization: Tight Federation
Tech. Level: Late Age of Reason
Army (Training): 22 Panglima Laskar Divisions (Elite) 10 Conscript Divisions (Normal)
Navy (Training): 30 Squadrons (Elite) 4 Squadrons (Professional) 5 Irregular Squadrons
Economy: Good Enough (+2) (-1 Military Upkeep)
Size (points required): Medium (2)
Leadership (Military/Civilian): Brilliant/Good
Infrastructure: Very Efficient
Education: Enlightenment
Living Standards: Higher
Culture: Strongly Cultured
Confidence: Respecting
Projects: Institut Teknologi Malaya (+2 Education, Technical Advancement) Done! Lebuhraya Pan-Malaya (+2 Infrastructure, Quicker communications) 1/3

ORDERS
EP to Spend - 7 (5 base plus 2 from Qing China plus 1 from Japan minus 1 upkeep)
  • Spend 3 EP to finish off the Highway project
  • Invest 2 EP and send 4 squadrons into colonial ventures (more details below)
  • Invest 1 EP into developing the Borneo territories into statehood - and economic capability (more details below)
  • Invest 1 EP into training the Navy
  • Sell weapons to Qing China and Japan (more details below)
  • Encourage the new Northern Malay states to raise their TA divisions (5 states currently)
  • With the recent burgeoning peace with Ayutthaya, we can send more ambassadors on friendly missions et al. However, as I don't trust them all the way, we'll begin planting infiltrators and gathering intelligence - not at such a level which will arouse suspicion, but enough to know what they are up to and hopefully handle the problems as they come.
  • Continue the polite expansion into Borneo - with the primary weapon being the Pasifika-stlye treaty mentioned in the Colonial Ventures section. Technically, I'm expanding eastwards. :mischief:
  • Set the stage for turning Sumatra to our cause. Get some marriages done between Sumatran ruling families and Malay nobles to ensure a kinship link.
  • Get some marriages done - with Arakan, Bengal and Viet if possible
  • Get the Institute to focus on designing ships with the best elements of Asian and European vessels.

Colonial Ventures
OBJECTIVE: To expand colonially towards the east with the bandwagon and to regain contact with Iberia and Europe in the west.
METHOD: -
Some contact has been made with Iberian African colonies in 1702 and now, a concerted effort should be made to secure bases across the Indian Ocean to ensure a solid trade route. Therefore, Navy vessels (two squadrons) and any Commerce Raiders (or private venturers who wish to take up the Commerce Raider commission) are to establish themselves in the Chagos Archaepelago, Mauritius, and La Rèunion - all of them known to Malay and Indian sailors since the 9th century and definitely discovered by Vasco de Gama's explorations. If possible, try expanding into Madagascar and South Africa.
In the east, two squadrons and any Commerce Raiders who think exploring is cool should be sent out east towards Palau (known to Javanese for sure, and probably to many other Malay sailors) and the rest of the Micronesian region to establish colonial authority there.
As with Borneo, the colonial expansion is to be peaceful in a Treaty of Waitangi sense. Essentially, the treaty's conditions are to be as such (let's call it Perjanjian Pasifika, the Pasifika Treaty): -
  • Pasifika leaders grant rights of governorship and administration over the islands
  • Pasifika people are confirmed and guaranteed "exclusive and undisturbed possession of their lands and estates, forests, fisheries and other properties".
  • The Pasifika allow the Malayan Crown first right to purchase land should they wish to sell it
  • In consideration, the Malayan Crown grants protection to the signatories of the treaty equal to that of Malay subjects.
It is hoped that this fair treaty (adjusted from the dodgy Waitangi one) would convince the leaders of any inhabited discoveries to join up with us under the Malayan Crown.
Note that 2 EP has also been invested in this to be spent as seen fit to further this cause.

Borneo Development
OBJECTIVE: To develop the Borneon territories economically and commercially, thus making it eligible for statehood.
METHOD: -
Situations - Undeveloped Borneo, Wars in China.
Premise to Solve Both Problems - Develop Borneo with War Refugees
By using the 1EP invested into this end, the Crown will purchase land legally from the Dayaks with fair deals. Part of the land will be granted as rewards to all those deserving (war heroes, great thinkers and the such) for them to develop as they see fit while the rest will be sold to potential investors for them to develop, either by farming or mining or whatever. At the same time, agents will go into China (both Ming and Qing) and recruit contract labourers from the war refugees and other desperate folk. In exchange for their passage to Malaya, they are expected to do several years of labour to repay their passage, after which they are free to make their own way. Essentially, it is a form of indentured servitude - but it's voluntary *in theory, that is*. These labourers can be used to do anything from working on plantations to quarrying to mining or any form of unskilled labour.

Weapon Double-Dealing
OBJECTIVE: To make money, and ensure the prolonging of the China-Japan war while preventing either side from catching us out.
METHOD: -
The premise is that Japan wants my guns, and so do Qing China. With Japan, the idea is pretty easy, mass-producing artillery and sending off our older models (which would've been melted down otherwise) off by ship to Japan. In exchange, they have promised 1 EP - which has been promptly spent on training the Navy.
With Qing China though, the story is slightly different. the problem is that there are no open seaports - with Qing China expecting the loss of Tianjin anytime soon, another way has to be found to send off weapons and gear. Therefore, we shall limit our weapons to muskets which are lighter than guns and can hopefully survive journeys better. There will be two methods used to send the guns up to account for the loss of Tianjin or it survival.
The first shipment of muskets (it should take less ships to carry a given amount of muskets - pricewise, that is - than a given amount of guns) will travel with the convoy carrying Japanese guns to the frontline but under the cover of night - and depending on seamanship and whatnot - will slip out of the convoy and drop the weapons off at Tianjin or the Qing-held coast before returning with the convoy. I trust the individual Captains to come up with ideas on how to conduct this smuggling - Commerce Raiders, preferablly those who captain fast cutters and sloops can take up this job. This operation will continue until the Qing doesn't have anymore safe coastline left.
Another batch of muskets - along with bullet moulds et al will be transported into Qing China via Bengal, Nepal and Tibet. Needless to say, it will be a difficult journey but the guns have to go through. Help will be obtained by the Bengalis and Nepalis before being dropped off in Qing-controlled areas where they will handle their own transport.
In exchange for this, Qing China should drop 2EP across to me.
 
For TWTUDII. Should be noted that the previous turn I researched PTOM missiles through Messerschmidt :)


Spoiler :
Confederation of Latin States: Jason the King
Republic: Socialist Party
Capital: Bogotá
Dissent: 15%
GDP: 5,550
Population: 134M
Income per Year (1): $891,000M
Social Services: $134,000M
-Law and Order (2): $6,700M
-Education (2): $13,400M
-Social Welfare (1): $113,900M
Military Upkeep: $856,000M (wartime)
-Army: $384,000M
-Navy: $23,600M
-Air Force: $6,400M
-Nuclear: $14,000M
Treasury/National Debt: $60,500M
Credit Rating: A
Cash Flow: -$99,000M
Research Points: 0
Army: 627 Infantry Brigades, 62 Marine Brigades, 3 Airborne Brigades, 22 Mountain Brigades, 94 Armored Brigades, 30 Air Attack Brigades
Army Quality: 4
Navy: 1 Supercarrier, 4 NucBBs, 10 Aegis Cruisers, 111 Destroyers, 10 SSNs, 2 SSBNs
Navy Quality: 4
Air Force: 5 Fighter Wings, 3 CAS Wings, 4 Bomber Wings
Air Force Quality: 4
Nuclear Assets: 1,400


In addition to the 99,000M debt, add another 50,000M. This, combined with my treasury of 60,500, gives my 110,500M to spend.


TOTAL CASH AVAILABLE: $110,500M


PURCHASES

*I assume PTOM missiles are equipped on my regular forces, since they aren't under the UU section. If not, cut everything i bought in half and spend the rest on the missiles.

*I also assume that Chile and Argentina will mantain their troops levels, since they haven't said anything.

Otherwise, here are my purchases:

Military Units

Army
100x Marine Brigades...$15,000M
200x Infantry Brigades...$20,000M
100x Armored Briagdes...$20,000M


Navy
25x SSN...$25,000M
25x Destroyers...$25,000M

Air Force
None

Nuclear
None

Other
$5,500 for Logistics

Military Movements

Total Military Capabilities:
Army: 827 Infantry Brigades (+20 from Chile, +4 from Argentina = 751), 162 Marine Brigades, 22 mountain brigades, 3 Airborne Brigades, 22 Mountain Brigades, 194 Armored Brigades (+4 from Chile = 198), 30 Air Attack Brigades

Navy: 1 Supercarrier, 4 NucBBs, 10 Aegis Cruisers, 136 Destroyers, 35 SSNs, 2 SSBNs

Air Force: 5 Fighter Wings, 3 CAS Wings, 4 Bomber

Operations

Operation "Havana Lights"
Includes:
400 Infantry Brigades (includes 20 Chileans), 70 Marine Brigades, 80 Armored Brigades, 20 Air Attack Brigades, 1 Supercarrier, 4 NucBBs, 10 Aegis Cruisers, 136 Destroyers, 35 SSNs, 2 SSBNs

Our forces will this turn engage the UFS head on, attempt to break their front in the east with a full assault led by as much armor my generals can muster without completely depleting the Havana front. We are to hit hard on the eastern coast. Our new fleet of submarines are to converge at once on the UFS supporting fleet on this coast, and in the confusion two things will happen:

1. A full assault along the north coast to cut the UFS off from their beloved fleet, capturing the town of Moa first, then Baracoa.
2. An invasion force of 30 marine brigades, 100 infantry brigades, with support of our surface fleet and air craft carrier, is to assault the Pinar del Rio, making a beach landing on the southern tip of the western front. The objective is to surround Havana and assault the city. Accept an open city if the UFS does, we don't want to destroy it but we will not hold back if it is necessary to capture. Send airborne brigades to safeguard the pope, and if possible evacuate him (only if he allows it).

The fleet will continue to supply our troops in convoys, even if it takes a toll on my destroyers - thats what they are built for.

The soviets should be sending their airforce, if they do, then their planes should be assigned to this theater, and mine will go to Mexico. If not, then keep mine here.

Use my PTOM missiles WHENEVER possible, lure the Americans in close if I have to. Aim for their supercarriers!

"Operation Hispaniola" is also a sub-mission of this operation, and includes the re-invasion of Hispaniola. 25 Marine brigades will be used to open up a beach near Santo Domingo, where we will push to the center with 150 infantry, the marines, 22 mountain brigades, and 15 armored (terrain is too rough for too much armored).

Operation "Jungle Canopy"
Includes: the rest, except for 30 infantry which occupies my homeland.

Here is where we push hard, harder than last year and will work very closely with Mexican liberation forces. They will be promised their own state upon victory, but do not anounce it publically. We should push with 2/3 of our troops to Chihuaha, where we will then procede into Texas, crossing the Rio Grande. Send airborne divisions to capture bridges where needed. The other third will advance to the pacific and up the coast towards California. If the eastern front is at all at stake, transfer needed forces from the west.


OTHER MOVEMENTS
Cruise missiles will be set up at the silos I built last turn across all my Caribbean coasts.

Send agents or contact agents in UFS to prepare for espionage practices, including the infiltration of UFS research plans.

If Russians gain air superiority, bomb Cape Caneveral/Floridian Space structures.


*Any extra money sent to me spend on air craft.
 
Here are my orders for the first turn of SkizzNES

Spoiler SkizzNES :
Kingdom of the Charzars: Abaddon
Capital: Kiev
Monarchy: Ras Tarkhan (Authorities +6)
Chain of command: Ras Tarkhan
Treasury: 7000
Religion: Heathen (With larger Orthodox Christian entities)
Culture:The Khazars were a semi-nomadic Turkic people who dominated the Pontic steppe and the North Caucasus in the 7th Centaury . The name 'Khazar' seems to be tied to a Turkic verb form meaning "wandering". These people have banded together and has formed one of the strongest eastern European states in the known world.
Armies:
Ras Tarkhan Forces: 4000 spearmen, 2000 archers: 1000 Light cavalry // 2800 maintenance // Greenhorn
Naval Forces: 5 squadrons, 5 transports // 250 maintenance // Greenhorn
Stability: 70%
Education: 40%
Projects:
Research:

Money=7000. Maintenance = 1050

To play with ~ 6950


1000 IC (5950 left) Commander Greven il-Vec.
200 IC (5750 left) for stability a 10% increase.
1 IC (5749 left) feasibility check: CENSORED (Secret!!)
1000 IC (4749 left) PROJECT: Northern Port.
1000 IC (3749 left) PROJECT: New Capital (X marks the spot ;))
500 IC (3249 left) 1000 Spearmen (Add to Greven il-Vec's Army)
200 IC (3049 left) 100 Noble Knights (Add to Greven il-Vec's Army)
1000 IC (2049 left) 1000 Archers (Add to Greven il-Vec's Army)
1000 IC (1049 left) 10 Squadrons
549 IC (500 left BANK) PROJECT: Fishing Fleet

------------------
Gosh I have so much money! All these projects should net more an more. LOTS of Wars in a turn or two if all goes well! :evil:
------------------

PROJECT: Northern Port.

Ras Tarkhan will lead half his Army (the rest remain home to keep stability) until their feet are wet and we have captured a seaport in the North. With this in place there will be a massive injection of funds to set up ship building facities, and an infrastructre to support growth and settlement, and connection to the new capital

PROJECT: New Capital

I don't like the placement of our capital, It needs to be more central and suitable for trade! Settled on the coast it will become a MAJOR trade port, linking to the north and south of our nation. It will also be the site of our major naval expansion, thus providing lots of jobs and driving the expansion and success of the city.

PROJECT: Fishing Fleet

With the New Capital, and the increased squadrons patrolling the sea, it is time to rape it of its riches! Our squadrons will be Raiding, and out fishing fleet feeding the new capital.


Growth, Growth, GROWTH!


Greven il-Vec will obviously lead his army SOUTH to try and capture as much land as possible. I don't think he will reach the sea this turn :lol: So just as far as map shows. Hopefully we will get to the Indian Sea in the future tho. The Army will rape and pillage, sending slaves back to the capital.

Spoiler :

 
A Series of CrezARTOR Orders ending with the defeat of Dani Tribe!

Spoiler :
Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Stone Age
Color: Sunglow
Economy: 4/0 (3 of 6 invested)
Army: 4 Stone Army (3)
Navy: None (3)
Tech: 0/5
Culture: 6
Wonders: Moai Statues: +1 growth points a turn. (complete)
UUs: Early Longboats are great on the ocean and more maneuverable at the cost of being low on supplies (distance) and warriors it can station. Stone. 1 gold per.

UU: Partisan
Spoiler :
UU: Change to Partisan. Armed with Strong Bows and Hand-axes. These are trained citizens.
Spec Equipment: Stronger than Normal Bow. Hand-Axes
OK Trait: Better At Ambushing
Good Trait: Almost Impossible to defeat (to be explained)
Bad Trait: Not as Good At close combat (but not unable to do it.)
Fair Trait: Good at homeland or national objective: Horrible at attacking places very far away.
Discription: Armed with Stonger bows, these Partisans know their ways through the lands of the Union. Attacking secretly and defending themselves, even one single Partisan can rebuild his whole unit by raising local villagers and teching them the art.
1 EP. With a -1 +1 +1/2 +1 -1/2 or +1 overall. :)


Spend 2 on Navy
Spend 2 on Partisans


Military
Spoiler :
Basic: Use Sorch Earth Tactics to prevent Vikings to get Supplies.
Use Pirates to prevent them to get supplies.
Partisans will try to raid and deprieve them of their supplies.
Always ready to raid to decrease their morale.
Always ready to maneuver to minimise loss if they attack.

Navy will pirate the Supply lines, which will break their contact with homelands and forcing the Vikings. They will rain fire-arrows upon their ships if they resist, if not then take the supplies, let 5 of them live and sink their ships. They will try to not have open combat.

3 Armies and 1 Partisans in Flanders will prevent them. 1 Army will maneuver just outside of Frank territory always ready to raid when needed. 2 Armies will choke closer and closer while partisans will ambush and raid, causing supply problems and spreading our culture. If attacked maneuver 2 armies to save Flanders.

1 Army, 1 Partisan and All militia will use scorched earth tactics. All land reachable within 3 days of Viking march will be burned while those who need to leave will be converted to Partisan or Miltia units. We will pay them back next turn. Partisans will cause supply problems and also try to burn their forts. Militia and Armies try to retake the Uplands (East of London) cutting off the Vikings from their supplies and forcing them into a vice.


Outline: Cause supply problems and large casualties. Story about Partisan after update. Make them respect us!

Domestic
Spoiler :
Try to have people use their minds to make even more military innovations.
Refuse to talk to the Stuffed Monarch.
Have people toughen up about the war. It is for the best and they Will Win!
If the Celts or any Franks join give them citizenship and thank them.
We Rule!


Spoiler :
Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Stone Age
Color: Sunglow
Economy: 4/0 (3 of 6 invested) (-1 upkeep)
Army: 2 Stone Army, 2 Partisan, 1 Militia (3)
Navy: 2 Stone Navy (3)
Tech: 0/5
Culture: 7
Wonders: Moai Statues: +1 growth points a turn. (complete)
UUs: Partisan. Armed with Strong Bows and Hand-axes. These are trained citizens. Stone. 1 gold per.

Spending
Pay Upkeep (1)
Buy 2 Partisan Units.
Buy 1 Navy.

Domestic
Use extra upkeep dollars to pay those who lost their fields and give them new ones at Southend.
Keep Using Scoarched Earth Tactics!
Support Pirates of Teutons (Hamburg area) and Norse (Norway) with 1 Navy.
Start building military and commercial roads.
Keep Trading.

Military
Spoiler :
Goals: Secure London, Prevent Reinforcements, Land on Viking Territory.
Strategy: Partisan Raids, Navy Lands a force in the middle of Viking territy after their rafts are broken. Help Pirates. Screen the seas.

British theater.
2 Partisans, 1 Army, 1 Militia

1 Army will hold London and make sure no more invasions happen. Militia will be at the other end of the pocket as the Partisans cause havoc: burn their forts and in battle, all elements will crush them!
When to Retreat: Partisans will not retreat until the last men. Militia will likely defend their homes. Army must stay in/around London til the last soul!
Manuver: As needed seem from the General’s Point of View. (support, defend against reinforcements, attack, rebellion ect.)


Frankish Theater
2 Partisans, 1 Army
I Partisan raid the Franks bad to prevent their raids, reduce their men, and steal gold for the war effort.

1 Army and 1 Partisan will choke in on the Vikings.

1 Navy will raid constantly reducing rafts and preventing reinforcements.
WTR: As needed, Don’t retreat for a major setback but do if most of the army is destroyed.
Manuver: As needed. Not just for a minor raid but perhaps attack on Flanders, Nates, or if they try to escape.


Naval Theater

2 Navies

1 start the Armies of Norse and Teutons against the Dani by any method nessessary.
When done use their lands as a base to raid their homes!
1 prevent any return of their army.


OOC: Is it too long? Any suggestions ?


Spoiler :
Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Stone Age
Color: Sunglow
Economy: 4/0 (3 of 6 invested)
Army: 3 Partisans, 1 Militia (3)
Navy: 3 Stone Fleets (3)
Tech: 0/5
Culture: 8
Wonders: Moai Statues: +1 growth points a turn. (complete)
UUs: Partisan. Armed with Strong Bows and Hand-axes. These are trained citizens. Stone. 1 gold per.


Spending
2 on Tech
1 on Helping Norway Barbs and Teuton Barbs and keep them as allies. Also give Franks bonuses for joining us.
1 on Stone Fleet.s

Military
Quiet this turn.
1 Navy and all Partisans go to Flanders and raid their HQ constantly and have many small skirmishes, in which we are at an advantage.. They will be stretched thin and can’t retreat due to naval blocking at the river and will be destroyed.

1 Navy defend England from counter attacks.

1 Navy from Flanders fight off reinforcements.

1 Navy at Norway and Teutons pirate their cities, or should I say “Military Privateers!”

Domestic
Trade with Tartessos, Florida, Milan and with the Barbs.
Join Franks with us and give them small bonuses.
Rebuild land.
Prepare for the final assault! Go for Bronze and take the Militia off at the last year of this turn so they go home. Invasion!


Spoiler :
Spoiler :
Channel Union / Charles Li
Trade Monarchy w/ Democratic overtones
Age: Bronze Age
Color: Sunglow
Economy: 8/0 (-2 upkeep) (3 of 12 invested)
Army: 2 Bronze Armies, 3 Partisans, 1 Militia (3)
Navy: 5 Bronze Fleets (3)
Tech: 2/5
Culture: 11
Wonders: Moai Statues: +1 growth points a turn. (complete)
UUs: Partisan. Armed with Strong Bows and Hand-axes. These are trained citizens. Stone. 1 gold per.

2 to Upkeep, although should be 1, bank if this is the case.
2 to Armies.
2 to Growth Points by building roads in Frankia.
2 Banked. If possible then use them in Culteral Dispersion into Teutonia, Norway and Russia to try to flip them or parts of them into the union. CD increases effects of culture in targeted nations. Also into Erie. I want 1/2 each to Teutonia and Norway, 3/4 to Erie and 1/4 to Russia. Again, if not possible then bank.

Domestic
Trade with all nations except Russia.
Try to culture flip Teutonia, Norway, Russia and Erie (Irish)
Trade is either protected on land or protected with florida ridding them in the sea.

Military
2 armies in Daniland
2 Partisans in Frankia and Brittania
Rest +3 Navy travel all around Erie, taking coastal areas and spread culture everywhere. If we meet barbs try to get them to join us. If they don’t get an army from banked and attack form 2 sides. If they do get a gold from bank and gift it to them.

OOC: Sorry no story. Parin Paper Hopefully coming to a market near you!
 
Every Order I Ever Wrote (Almost) Continued:

Part 1:: LINES (last turn only) Karthage; LINESII Ikki; SSNES2 Valendale; PandaNESII Papal States; ENES Telvanni Rebels; ChipNES03 Lux; DarkNES Radomir Putnik; ITNES Iceni Empire; BirdNES Calusa
Part 2 NIP Fascist Spain; DaNES Communist China Rebels; Serf2NES White Russia; BirdNES2 The Oracle of Wendar


BirdNES2 Continued

Spoiler Turn 5 :
Spoiler :
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: 56th High Priest/
Overall Score: 348
Leadership/Stability/Culture: 1/2/ 12
Available Spending: Economy/Treasury: 2/4
Population/Area/Diversity: 2/0/1
Domestic Economy/Trade/National Upkeep: 4/1/0 Growing
Confidence/Corruption: 55%/37%
EC/TC/RC: 0/0/1
Maps & Charts: ,,,,,MOS,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 2 / 1
Significant natural resources: 0 (none)
Policies Permitted: 0
Indexed Army/Navy Value: 1/0
UU: 0/0
Army: 1000-I, 0-M, no -aUU (1600-max)
Navy: 0-W, 0-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 1000-I, 200-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Minimally trained, lightly armored spearmen and archers; Horse drawn chariots. bronzeweapons; Paving stone streets & roads; religious altars, shrines & temples.


Goals:
-Expand Temple as place of learning and magnificence, increasing its fame and prestige.


Spending Overview:
-0.5 EP constructing walls around the city
-0.5 EP constructing the “Gate of the Heavens”
-0.5 EP training a priestly branch to handle Oracle finances
-0.5 EP
-4 EP remain in treasury, and if necessary, to be used as gifts to cause a would-be conqueror to leave us alone.


Important Events:

-Reign of High Priests this turn:

-56th High Priest: Years 309 (Last Turn)-317:
311: Building of a wall around the city begun. 0.5 EP spent. In addition, for the main highway (the east-west running “Way of the Sun” completed last turn) a giant gate named “Gate of the Heavens” will be constructed. On the eastern side of the gate will be placed sky-blue tile. In the tile will be a golden sun, as well as reliefs of various birds. On the top of the gate will be reliefs of various gods. On the western side will be placed black tile. In the tile will be the two moons (made of silver) as well as stars. 0.5 EP spent. If, for some reason, 0.5 isn’t enough money to build a gate the way I described, take from one of the below spending to complete it.
316: As the Oracle grows more wealthy (I’m basing this “wealth” on the fact that we’ve jumped from 2 EP every 100 years to 2 EP every 10 years), what meager temple bureaucracy that exists is being overwhelmed. Temple gifts are being misplaced, funds are being wasted, etc. In order to improve the situation, the High Priest will create a separate priestly branch that deals solely with the Oracle’s finances. This includes gifts from pilgrims, largesse doled out by the temple, money spent on public works and oracle supplies, salaries, etc. This branch will at first be formed by the recruitment of particularly bright temple students, who will undergo special additional training, focusing particularly on reading, writing, and arithmetic. 0.5 EP spent

-57th High Priest: Years 318-Present:
318: I would imagine that the heavy traffic from pilgrims is causing roads inside the city and around the Oracle to become a mess. Start placing cobbled roads in the city proper and around the Oracle, starting with the most heavily trafficked areas (market-place, road to healing temple, amphitheatre, etc.) and continuing cobbling roads until either funds run out or the job is done. This is different from last turn’s road building project because last turn it was one road that stretched east-west from the city to the borders, while this is a network of roads within the city/Oracle complex. Thus, instead of one large road, I’m looking at several shorter roads. If last turn’s project is any indication, I can get about 55 miles worth of roads for .5 EP, which should be more than enough for one ancient city’s road network. In fact, it might be too much. If you think so, just throw the excess cash into decorating the sides of the roads with altars, statues, mileposts, and the like. 0.5 EP spent


Spoiler Turn 6 :
Spoiler Stats :
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: 56th High Priest/
Overall Score: 361
Leadership/Stability/Culture: 1/2/ 14
Available Spending: Economy/Treasury: 2/4
Population/Area/Diversity: 2/0/1
Domestic Economy/Trade/National Upkeep: 4/2/0 Stagnant
Confidence/Corruption: 63%/34%
EC/TC/RC: 1/0/1
Maps & Charts: ,,,,,MOS,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 2 / 1
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 1/0
UU: 0/0
Army: 1000-I, 0-M, no -aUU (1600-max)
Navy: 0-W, 0-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 1000-I, 200-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Minimally trained, lightly armored spearmen and archers; Horse drawn chariots. Bronze weapons; city Walls, Paving stone streets & roads; religious altars, shrines & temples.


Policy:
-Standardized examinations to advance in priestly ranks. The lowest rank, acolyte, is available to anyone and everyone. To achieve the next rank, junior priest, one must pass a standardized examination which covers reading, writing, liturgical practices, and Wendar mythology. The next rank is priests, which additionally requires the knowledge of at least one different language, basic knowledge of mathematics, and fuller knowledge of everything a junior priest is required to know. The highest rank is senior priest, who are given the strictest examination, and must make some significant contribution to the Temple’s knowledge, as judged by the other senior priests. High Priest is chosen by lot (as before) but instead of everyone in the temple being eligible (as before) only priests and senior priests are eligible to be chosen by lot.

Goals:
-Expand Temple as place of learning and magnificence, increasing its fame and prestige.


Spending Overview:
-1 EP: Statue of Wendar
-0.5 EP Temple dedicated to wisdom
-0.5 EP Collection of Sayings of the Wise
-4 EP remain in treasury, and if necessary, to be used as gifts to cause a would-be conqueror to leave us alone.


Important Events:

-Reign of High Priests this turn:

-57th High Priest: Years 318 (last turn)-323
321: It has been 250 years (according to Temple records) since the last great expansion/beautification of the Temple that is built over the Oracle of Wendar. Since that time, while many beautiful things have been built around the Temple, the Temple itself has not been touched. Thus, I imagine by now the Temple is starting to pale in comparison to the rest of the city. The 57th High Priest is outraged at this! The Temple which is built around the Oracle must be beautified to match its surroundings. The main project of this effort is a statue of Wendar. It shall be marble (if available), with precious jewels for eyes, and gold in various places (golden chains running from his body, in his hands a golden quill pen and scroll, a golden crown on his head). Have the greatest craftsmen around working on this project. 1 EP spent


-58th High Priest: Years 324-Present
326: Policy made active. A small temple dedicated to “Wisdom” is built nearby in order to store various scrolls filled with knowledge so that priests may access them at anytime. 0.5 EP spent.

328: Send out priests, inquire among pilgrims, and search the archives to find the wisest sayings among men. Collect the best of these sayings into a scroll entitled, Sayings of the Wise. Have the book used by entering priests to learn how to read and write (by having them make their own copy of the book). 0.5 EP spent.


Spoiler Turn 7 :
Spoiler Stats :
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: 58th High Priest/
Overall Score: 472
Leadership/Stability/Culture: 1/3/16
Available Spending: Economy/Treasury: 3/4
Population/Area/Diversity: 2/0/1
Domestic Economy/Trade/National Upkeep: 4/3/0 Stagnant
Confidence/Corruption: 73%/34%
EC/TC/RC: 1/0/2
Maps & Charts: ,,,,,MOS,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 2.5 / 2
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 1.3/0
UU: 0/0
Army: 1000-I, 0-M, no -aUU (1600-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 1000-I, 200-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Trained, lightly armored spearmen and archers; Horse drawn chariots. Bronze weapons; city Walls, Paving stone streets & roads; religious altars, shrines & large temples.


Policy:
Spoiler Same as last turn :
-Standardized examinations to advance in priestly ranks. The lowest rank, acolyte, is available to anyone and everyone. To achieve the next rank, junior priest, one must pass a standardized examination which covers reading, writing, liturgical practices, and Wendar mythology. The next rank is priests, which additionally requires the knowledge of at least one different language, basic knowledge of mathematics, and fuller knowledge of everything a junior priest is required to know. The highest rank is senior priest, who are given the strictest examination, and must make some significant contribution to the Temple’s knowledge, as judged by the other senior priests. High Priest is chosen by lot (as before) but instead of everyone in the temple being eligible (as before) only priests and senior priests are eligible to be chosen by lot.


Goals:
-Expand Temple as place of learning and magnificence, increasing its fame and prestige.


Spending Overview:
-0.5 EP on Guardian Statues
-1 EP on “Temple to Wendar” in “Refuge of Wendar”
-0.5 EP on priesthood expansion and training
-1 EP on Way of the Birds
-4 EP remain in treasury, and if necessary, to be used as gifts to cause a would-be conqueror to leave us alone.


Try to obey this advice from the King of Vissarai:
No problem, so long as your pilgrims cause no trouble and pay their tribute to our lords if they choose to remain in our land, we will not harm them. Though, you may want to keep your followers from wandering into war zones in the future.


-58th High Priest: Years 324 (Last turn)-338

331:
-Send a delegation of priests to the “Refuge of Wendar.” With them are the funds to set up a proper temple to Wendar Spend 1 EP.
-This, naturally enough, provokes a shift in theology as it is the first time a temple to Wendar has been constructed outside of the Oracle, thus moving the religion from its previously binding to that location. Previous theology, which had Wendar imprisoned in a particular spatial location might develop to saying that Wendar was bound in the “Underworld.” The spatial ambiguity of this concept would allow for the cult of Wendar to be freed from its spatial bounds of the Oracle. It might also lead to the gradual identification of Wendar as the god of the Underworld/Dead (for obvious reasons), judgment (his perfect knowledge he gained from reading the book of fate in ancient myths combining with his status of god of the Underworld makes him uniquely situated to judge the dead), and riches (because precious metals and stones come from the ground). If Yiithism becomes popular enough south to require the every accommodating Wendar to morph into their pantheon, he would be titled “The Fallen One” and a myth regarding shooting stars being messengers traveling between the Yiithistic gods and Wendar, as they seek his wisdom for their own needs or alternately, shooting stars being messengers (or guards) sent down to ensure that he is still securely bound in his prison.

332
-The addition of the temple at the refuge of Wendar strains again the already strained priestly resources, so work on expanding the numbers and quality of the priesthood so to lighten said strain. Spend 0.5 EP

335
-Start a north-south highway to complement the giant (110 miles) east-west Way of the Sun. This north-south highway will be named Way of the Birds (because of birds north-south migration patterns as well as the fact that bird flights are one way the future is predicted). Like the Way of the Sun, this road is to be a major road that is cobbled. I understand if making this single road might take more time/money to complete, so just start at the Oracle and work our way outward, getting as much done as possible before time/funds run out. 1 EP spent

336
-Continuing the beautification of the Oracle started by the 57th High Priest, the 58th orders the construction of two giant “Guardian” Statues to stand just outside the temple entrance. The guardian statues are to be two seated, winged lions, appropriately decorated and bejeweled as funds allow. Spend 0.5 EP


-59th High Priest: Years 338-Present
Compared to the energy and vigor of the previous High Priest, this High Priest is much more subdued, already having one foot in the grave. Surprisingly he is still alive, unsurprisingly he hasn’t done anything of note.


Spoiler Turn 8 :
Spoiler Stats :
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: 59th High Priest/
Overall Score: 444
Leadership/Stability/Culture: 1/3/17
Available Spending: Economy/Treasury: 3/4
Population/Area/Diversity: 2/0/1
Domestic Economy/Trade/National Upkeep: 5/3/0 Growing
Confidence/Corruption: 73%/34%
EC/TC/RC: 1/0/2
Maps & Charts: ,,,,,MOS,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 3 / 2
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 1.3/0
UU: 0/0
Army: 1000-I, 0-M, no -aUU (8100-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 10-W, 5-T, 10-nUU
Technology: Trained, lightly armored spearmen and archers; Horsemen. Iron weapons; city Walls, Paving stone streets & roads; religious altars, shrines & large temples.


Spoiler First 50 Years: 341-390 :

1. Leadership:
• King, queen, monarchy or other similar ‘secular’ leadership 0%
• Council, advisors, elite or other group rule 20%
• Religious leadership by priests and others 80%
**Important Note: Since the Oracle is a theocracy, under “Religious Leadership” I intend to mean the High Priest, while the “Council” are still ordained priests, but who are assigned civil rather than religious duties**

2. Resource Allocation
• Domestic Economy: 30% 1) Finish “Way of the Birds;” [north-south major highway] 2) Work of improving water supply to the Oracle and surrounding environments
• Territorial Expansion: 0%
• Religious & Cultural: 40% 1) Beautify the Oracle and surrounding environments; 2) Expand and improve temple bureaucracy
• Technology: 0%
• Military Practices: 20% 1) training for already existing troops; 2) arming of troops with golden shields/weapons for ceremonial occasions
• Exploration: 0%
• Government Practices: 10%

3. Military Matters.
• Army size: percent of whatever the most current maximum is ~10-15%
• Percent infantry vs mounted 100%
• Favored weapon for each branch of service: Infantry: Spear, large shield “archers:” slings
• UU description if you have one: N/A
• Size of navy: small medium or large: N/A
• Nations which you will attack in this 50 year period: N/A
• Nations you will attack only if they attack you first: N/A

4. Anything else you want to say.
High Priest List:
-59th High Priest 338-340
-60th High Priest 340-357
-61st High Priest 358-362
-62nd High Priest 363-369
-63rd High Priest 370-377
64th High Priest 377-388
65th High Priest 388-Present

Other
-Under domestic economy, improve water supply by digging more wells, building giant cisterns to collect rain water, building drainage ditches with cisterns to collect water for when mountain streams flood in the spring as the mountain snows melt, etc.

Random Number: 99


Spoiler Second 50 Years: 391-440 :

1. Leadership:
• King, queen, monarchy or other similar ‘secular’ leadership 0%
• Council, advisors, elite or other group rule 30%
• Religious leadership by priests and others 70%
**Important Note: Since the Oracle is a theocracy, under “Religious Leadership” I intend to mean the High Priest, while the “Council” are still ordained priests, but who are assigned civil rather than religious duties**

2. Resource Allocation
• Domestic Economy: 30% 1) build covered sewers in the city around the Oracle 2) giant public baths built
• Territorial Expansion: 0%
• Religious & Cultural: 40% 1) Beautify the Oracle and surrounding environments; 2) Beautify the Oracle’s Refuge [or whatever you call that other city]
• Technology: 0%
• Military Practices: 0%
• Exploration: 0%
• Government Practices: 30% 1) strengthening of priesthood dedicated solely to civil tasks; 2) Establishment of judges on Oracle grounds

3. Military Matters.
• Army size: percent of whatever the most current maximum is 13%
• Percent infantry vs mounted 100%
• Favored weapon for each branch of service: Infantry: Spear, large shield “archers:” slings
• UU description if you have one: N/A
• Size of navy: small medium or large: N/A
• Nations which you will attack in this 50 year period: N/A
• Nations you will attack only if they attack you first: N/A

4. Anything else you want to say.
List of High Priests:
-65th High Priest 388-395
-66th High Priest 395-410
-67th High Priest 411-425
-68th High Priest 426-427
-69th High Priest 428-Present

Other
-Under domestic economy, the first covered sewers were found in India dating to ~3000 BCE so I should have the technology needed to build this
-Under domestic economy, the sewers and the baths are evolutions and popularizing into daily life of temple purity laws, which in the past included a ceremonial washing in a pool on the temple grounds. This popularization can be partly traced to the increased water supply to the city, which made the popularization practical.
-Under governmental practices, the judges are to have dual religious/civil authority (i.e. they are appointed by the Oracle and have both civil and religious authority and means to enforce their judgments). Each case is heard by three judges, citizens can appeal to Oracle itself to make judgment

Random Number: 99


Spoiler Turn 9 :
Spoiler :

Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: /
Overall Score: 1061
Leadership/Stability/Culture: 4/5/29
Available Spending: Economy/Treasury: 3/5
Population/Area/Diversity: 2/0/2
Domestic Econ/Trade: 10/8 Growing
Upkeep: National/Army/Navy 2/0/0
Confidence/Corruption: 95%/32%
EC/TC/RC: 2/1/5
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 5 / 3
Significant natural resources: 0 (none)
Policies Permitted: 2
Indexed Army/Navy Value: 1.5/0
UU: 0/0
Army: 1250-I, 0-M, no -aUU (12400-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; Horsemen. Iron weapons; city Walls, Paving stone streets & roads; religious altars, shrines & large temples.


Policy:
Spoiler Same as before :
-Standardized examinations to advance in priestly ranks. The lowest rank, acolyte, is available to anyone and everyone. To achieve the next rank, junior priest, one must pass a standardized examination which covers reading, writing, liturgical practices, and Wendar mythology. The next rank is priests, which additionally requires the knowledge of at least one different language, basic knowledge of mathematics, and fuller knowledge of everything a junior priest is required to know. The highest rank is senior priest, who are given the strictest examination, and must make some significant contribution to the Temple’s knowledge, as judged by the other senior priests. High Priest is chosen by lot (as before) but instead of everyone in the temple being eligible (as before) only priests and senior priests are eligible to be chosen by lot.

-All males 16-40 must train for at least four days a month in a communal militia (times are set by individual communities and do not all have to be consecutive days). They are to bring their own weapons and armor, though communities can, if they choose, arm their militias themselves at their own local expense. These communal militia are to be spear/shield based with the better arms and armor in the front lines and the poorer armed/armored in the back lines. The communal militia may elect or appoint their own leaders using whatever method they wish, and can only be called upon in defensive wars. The training they will receive during the four days a month will be heavily tilted towards formation training.

Goals:
-Expand religion of Wendar
-Survive

Spending Overview:
-0.5 EP gifts to Cantoria
-1 EP supplies to build a grand temple in Cantoria’s capital
-0.5 EP gifts to Xochicalco
-0.5 EP monetary gift to Xochicalco
-0.5 EP expand priesthood
-5 EP remain in treasury, and if necessary, to be used as gifts to cause a would-be conqueror to leave us alone.


Important Events:

-Reign of High Priests this turn:

69th High Priest 428-441

440
- The gifts are to be sent out:

0.5 EP to Cantoria
Spoiler Details :
The slave of Wendar, who is honored to be known as the High Priest, the sixty-ninth to hold that title since the imprisonment of Wendar, to the King of the North, who rules over all his foot touches:

Your message has greatly pleased us. For what greater virtue can a man have than to exhibit piety towards the gods? Because of this, your act will not go unrewarded. For if a mortal knows to give good gifts, then what of a god? Is a god so poor that he must hold on to what he has like a stingy miser? Certainly not! For if a mortal gives with his right hand, the gods will give with both their right and their left, if a mortal gives honor to the gods, the gods will return it seven fold.

Therefore we have enquired of the god what we should give you and this was his reply:
“Send to the King of the North, my son, one idol of me, made of pure gold, [nineteen kilograms] in weight so that my presence may always be near to him. Send also ten temple slaves, and five priests chosen from among you, and Michawen, a senior priest who I have granted the mystery of divination. Send also these gifts from the temple storehouse [here is a list of gifts equaling 0.5 EP]. Write also this oracle on the finest parchment with golden ink to present to the Northern King. Let all of this be done just as I say.”

Therefore, as faithful stewards of the god, we have rushed to fulfill the task he has bestowed upon us. If you find anything lacking, send word, and we will fulfill it. If you see something in our nation, and you desire it, ask, and it shall be yours, for are not these but a drop of water to the ocean of wealth a god possesses? And if we see something in your land that we desire, we shall ask for it, for does not man owe everything he has because of the favor of the gods?
;

1 EP to Cantoria to help build a temple in their capital
Spoiler Details :
The Right Hand of the god Wendar, chosen to be known as the 69th High Priest; to the King of the North.

Hear the words of the god Wendar!
“Am I a peasant that I should dwell in a hovel? Therefore say to the King of the North ‘Build a temple worthy of me and my presence shall dwell there, and never depart.’ And so that the King of the North knows what pleases me, send carpenters and builders and goldsmiths and those who work with fine jewels from my Holy City. Send priests to consecrate the gold and stone and precious things so that they might be pleasing in my sight. Send gold and silver and the things from my storehouse that I shall make known to you so that all men will know that this is my house. Let the price of all these things add up to be [1 EP]. Do not delay, for this is my will!”

Therefore, as obedient slaves to the god, we send these things. Let you also be found to be obedient and his favor will rain upon you so that all the storehouses of your kingdom will not be able to contain them!
;

Total of 1 EP in gifts to Xochicalco
Spoiler Details :
The High Priest of Wendar, who knows all that is past, and present, and future; to the Queen of Xochicalco:

We brought your message to the Oracle, asking what should be done. Hear therefore the reply of the god Wendar:
“Do I not know the hearts of all men? Do I not know what is in store in the future? Construct a pillar with these words, ‘The Queen of Xochicalco has sworn before all the gods of the heavens that there will be peace between her and those who follow the god Wendar. And if she does these things, the favor of Wendar shall be upon her. And let the one who breaks this agreement first suffer the punishment of the gods for breaking their oath.’ Send also jewelry and princely raiment, and all manner of fine treasures from my storehouse, as I direct you, let their price add up to [0.5 EP]. And let the Queen of Xochicalco display these things so that all men might know of her oath, and that the favor of Wendar will rest upon her. And also send [0.5 EP] of the purest gold, and let her spend it upon her people, that they might be satisfied and want nothing.”

Are not I, the High Priest, a faithful servant of Wendar? Will I not do what he has commanded me? Therefore let you also do as he directs, and his favor will cover your kingdom as a cloud.


Also send golden statue to Kiidor, if paying for it is necessary, take it out of treasury
Spoiler Details :
To: Kiidor

The mouthpiece of the god Wendar, the 69th High Priest; to the King of Kiidor, at whose feet mortals bow seven times and seven times:

Hear the words of the Oracle, which are the words of the god Wendar:
“You have come to me with questions, do I not know your plans, and the end of them also? For I have read the Book of Fate, on which is recorded the deeds and thoughts of man, both in the past, and now, and in the future. Therefore, know that the plans of peace in your head, if you do them I will prosper them! And let this be a sign between you and me. I will send to you my image, a statue of gold weighing [19 kilograms]. And along the bottom will be carved this message: ‘I Know.’ Therefore do the plans of peace that are in your mind, for I know the end of them. I will also send you Rakael, who is a senior priest before me and who is skilled in the mystery of divination. Listen to him, for he hears my voice! If you do these things, I will surely bless you, as I am a god.”

Receiving the words of Wendar, I, the High Priest his servant, have rushed to do his bidding. Let you also do as he says, and he will grant to you his blessings, both in this life and the next.


70th High Priest 442-Present

443: Priesthood is to be expanded 0.5 EP spent. The newly expanded priesthood is to attempt to found shrines/temples outside of Oracle borders.


Expansion Plans for Religion
It’s pretty simple, the newly expanded priesthood is to be used as wandering priests/diviners until they reach a suitable spot and settle down. Adapt as much as possible with the local mythos. Also, because Wendar is usually associated with the Underworld and death, we highly emphasize honoring the dead (this can be seen, for example, in previous stories where I have mentioned various shrines around the Oracle dedicated to heroes). Incorporate the local heroes, notable dead, and people’s ancestors in order to better fit in with the local community and seem less like outsiders.
 
BirdNES2 Continued
Spoiler Turn 10 :
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: /
Overall Score: 1043
Leadership/Stability/Culture: 4/5/30
Available Spending: Economy/Treasury: 2/6
Population/Area/Diversity: 2/0/2
Domestic Econ/Trade: 10/7 Growing
Upkeep: National/Army/Navy 3/0/0
Confidence/Corruption: 95%/33%
EC/TC/RC: 2/1/5
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 6 / 3
Significant natural resources: 0 (none)
Policies Permitted: 3
Indexed Army/Navy Value: 1.5/0
UU: 0/0
Army: 1250-I, 0-M, no -aUU (12400-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 3200-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; Horsemen. Iron weapons; city Walls, Paving stone streets & roads; religious altars, shrines & large temples.


Policy:
Spoiler Policy #1: Same as before :
-Standardized examinations to advance in priestly ranks. The lowest rank, acolyte, is available to anyone and everyone. To achieve the next rank, junior priest, one must pass a standardized examination which covers reading, writing, liturgical practices, and Wendar mythology. The next rank is priests, which additionally requires the knowledge of at least one different language, basic knowledge of mathematics, and fuller knowledge of everything a junior priest is required to know. The highest rank is senior priest, who are given the strictest examination, and must make some significant contribution to the Temple’s knowledge, as judged by the other senior priests. High Priest is chosen by lot (as before) but instead of everyone in the temple being eligible (as before) only priests and senior priests are eligible to be chosen by lot.

Spoiler Policy #2: Same as before :
-All males 16-40 must train for at least four days a month in a communal militia (times are set by individual communities and do not all have to be consecutive days). They are to bring their own weapons and armor, though communities can, if they choose, arm their militias themselves at their own local expense. These communal militia are to be spear/shield based with the better arms and armor in the front lines and the poorer armed/armored in the back lines. The communal militia may elect or appoint their own leaders using whatever method they wish, and can only be called upon in defensive wars. The training they will receive during the four days a month will be heavily tilted towards formation training.

Spoiler Policy #3: New :
-A recently popular festival occurring the week of winter solstice celebrating the dead (the dead being the realm of Wendar, hence the association with the Oracle). On the Oracle grounds the highlight (after the various temple rituals of course :rolleyes:) are various competitions such as plays, poetry readings, songs, and sculptures which honor the dead or dead heroes. Since this week, and specifically winter solstice, is considered the time when the boundary between the realm of the living and dead is the weakest, it is also the best time to ask a question of the Oracle or temple sanctioned necromancy divination. Also notable is the giant feasts with the dead, either families feasting with their ancestors, or communal feasting with notable dead leaders/heroes.


Goals:
-Expand religion of Wendar
-Survive

Spending Overview:
-0.5 EP to Cantoria
-0.5 EP used to build temples
-0.5 EP used to expand priesthood
-1 EP on building small “palaces”
-0.5 EP on various “gifts” to various Vissarai noblemen
-5 EP remain in treasury, and if necessary, to be used as gifts to cause a would-be conqueror to leave us alone.


Important Events:

-Reign of High Priests this turn:

70th High Priest 442-450: Sends several diplomatic messages to various countries, but dies before receiving their reply. Also sends 0.5 EP to Cantoria in order to help them build grand temple to Wendar 0.5 EP spent

71st High Priest 450-454
450
-Sends priests north to Kiidor to build temples to Wendar in Kiidor 0.5 EP used to build temples (focusing on Kiidor if possible, otherwise where allowed); 0.5 EP used to expand priesthood to staff said temples
452-45?
-Begins building several small “palaces” or “villas.” These mini-palaces are intended for nobility/royalty to stay in during their visit to the Oracle. This way, we have lodging for all social groups, poor pilgrims have since time immortal been able to sleep in certain common areas of the temple; the middle class can take advantage of the many privately owned inns in the city; and the rich can dwell in luxury in the newly constructed “palaces.” The palaces don’t have to be large, but should be fairly luxurious. 1 EP spent

72nd High Priest 455-459
458
-With the possibility of instability in Vissarai, the High Priest wants to make sure the traditional privileges of Wendar are respected in Vissarai lands. So he spreads some gifts to various local lords to ensure that they will remain favorably disposed towards the Oracle and its followers. NOTE: I don’t want them to join the Oracle (now would be a good time to mention how I hate when you force me to expand). Just looking to cultivate some favor with local nobility that might be expressed in converts, patronage, or some minor privileges in their land.

73rd High Priest 459-Present


Varica
Spoiler Turn 1 :

Spoiler Stats :
Assfell
Ruler: Adalbrandr/The Strategos
Cities: Assfell (7,500)
Ruling Tribe: Hrafn/9
Income: 4/1/0
Trade Routes: None
Vassal Tribes:
Sterkveggr– 3, Resentful
Gullholt– 2, Resentful
Gnott-7, Loyalty unto Death
Military: 100 Archers, 200 Spearmen, 80 Tiaka, 100 Raeka
Summary:


Income:
Sterkveggr: 2 EP
Gullholt: 2 EP
Gnott: 2 EP
Income: 4 EP
Total: 10 EP

Expenses:
-2 EP into raising 200 Spearmen Total: 400 Spearmen
-2 EP into raising 200 Archers Total: 300 Archers
-1 EP into raising 50 Raeka Total: 150 Raeka
-1 EP into commissioning a bard to accompany King Adalbrandr and weave tales of his exploits
-4 EP save for next budget

Military Deployment:
-200 Archers, 200 Spearmen, and 100 Raeka march with Emperor Hroth IV
-100 Archers, 200 Spearmen, 80 Tiaka, 50 Raeka guard borders

Orders

-With King Adalbrandr off to war, leave King’s uncle temporarily in charge

-With 100 Raeka, 200 Archers, 200 Spearmen, march south to rendezvous with Werhold and Gibral at Morc. King Adalbrandr will, per Hroth IV’s commands, assume command of the combined forces and also, per command, march west into the lands of the Pythians and Margarethe. Make the head of the Werhold forces the second-in-command

-The main goal of the campaign is to raid and loot the Pythian lands, making them unable to support the Snerkitta in any meaningful way. Our goal is neither to conquer nor exterminate the Pythians, but instead our two main goals are to 1) force enemy attention to the north, causing them to commit resources and weaken themselves in the main theatre to the south; and 2) through looting, pillaging, and destruction, damage the Pythian’s ability to effectively field an army.

-If the Pythians are neutralized, we would next move northward to face the Margarethe, with the same strategy.

-Since many of the archers are recruited from hunters and woodsmen, use them as scouts and skirmishers in order to prevent ambush. In battle, arrange forces by nationality, with our troops manning the center and with the Raeka as reserve.

Spoiler Turn 2 :

Spoiler Stats :

Assfell
Ruler: Adalbrandr/The Strategos
Cities: Assfell (7,688)
Ruling Tribe: Hrafn/9
Income: 4/1/0
Trade Routes: None
Vassal Tribes:
Sterkveggr– 3, Resentful
Gullholt– 2, Resentful
Gnott-7, Loyalty unto Death
Military: 290 Archers, 370 Spearmen, 80 Tiaka, 140 Raeka
Banked EP: 4
Summary:


Income:
Sterkveggr: 0 EP
Gullholt: 0 EP
Gnott: 2 EP
Agriculture: 4 EP
Settlements: 1 EP
Bank: 4 EP
Total: 11 EP

Expenses:
-2 EP on raising 200 Spearmen (from 370 Spearmen->570 Spearmen)
-1 EP on raising 100 Archers (from 290 Archers->390 Archers)
-1 EP on raising 50 Raeka (from 140 Raeka->190 Raeka)
-1 EP on supplies sent to our armies under King Adalbrandr
-1 EP into continuing to pay a bard to accompany King Adalbrandr and weave tales of his exploits
-Request Sterkveggr and Gullholt to mobilize their Aikings only.
-5 EP save for next budget

Military Deployment:
-190 Archers, 170 Spearmen, and 90 Raeka with King Adalbrandr
-100 Archers, 300 Spearmen, 80 Tiaka, and 50 Raeka guard borders
-Sterkveggr/Gullholt Aikings, 100 Spearmen, 100 Archers, and 50 Raeka guard supplies for King Adalbrandr and then join his army when they arrive.

Orders

-While King Adalbrandr is off fighting, his uncle is temporarily in charge. He (the uncle) is to tell the Sterkveggr and Gullholt tribes that only King Adalbrandr can reassess their tribute amount. Have these two tribes mobilize their Aikings only (no warriors) and have these elites go plead their case to Adalbrandr. Accompanying the Aikings are 100 Spearmen, 100 Archers, and 50 Raeka as well as the supplies for Adalbrandr’s armies. These men are obviously not needed as reinforcements, because even five Hrafn warriors would be more than enough, but King Adalbrandr wishes to share the honor he will gain in the campaign to as many as possible.

-King Adalbrandr will eventually allow himself to be persuaded to make a tour of the tribal lands after the war and reassess tribute based on his findings. Until then, either the tribes must pay the 2 EP tribute or send warriors to fight in the war.

-With the Pythians forced into Margarethe territory, the Margarethe supply situation is estimated to be overburdened. Thus, we will launch full-scale raids into Margarethe’s land, looting and burning crops, fields, and storehouses. Hopefully this will provoke a famine, which will force the Margarethe out of their strongholds, where they would have an advantage, and cause them to become weaker from hunger as well as more reckless because they need to end the war quickly. We will try to take advantage of this recklessness by setting up ambushes to trap them.

-Just like the previous years, since many of the archers are recruited from hunters and woodsmen, use them as scouts and skirmishers in order to prevent ambush. In new news, since we do not have enough spearmen to adequately protect all the archers, archers are required to make and carry five sharpened steaks. During battle, they are to place these steaks in front of them in order to help break up an enemy charge.

Spoiler Turn 3 :

Spoiler Stats :
Assfell
Ruler: Adalbrandr/The Strategos
Cities: Assfell (7,880)
Ruling Tribe: Hrafn/9
Income: 4/1/0
Trade Routes: None
Vassal Tribes:
Sterkveggr– 3, Distrustful
Gullholt– 2, Distrustful
Gnott-7, Loyalty unto Death
Military: 370 Archers, 500 Spearmen, 80 Tiaka, 170 Raeka
Banked EP: 5+1 (Plunder)


Income:
Sterkveggr: 0 EP
Gullholt: 0 EP
Gnott: 0 EP
Agriculture: 4 EP
Settlements: 1 EP
Bank: 6 EP
Upkeep: -1 EP
Total: 10 EP

Expenses:
-1 EP to supply our armies
-1 EP into continuing to pay Finoir the bard to accompany King Adalbrandr and weave tales of his exploits
-1 EP (from plunder) distributed as gifts among individual warriors as rewards for various notable acts and services individuals accomplished during the Northern Campaign
-2 EP to raise 160 Tiaka (from 80 Tiaka to 240 Tiaka)
-Request Sterkveggr, Gullholt, Gnott, and Hrafn to mobilize their Aikings and 2-3 warriors per Aiking
-5 EP save for next budget

Military Deployment:
-270 Archers, 200 Spearmen, and 120 Raeka with King Adalbrandr
-100 Archers, 300 Spearmen, 80 Tiaka, and 50 Raeka guard borders
-Aikings, Warriors, and 160 Tiaka under Adalbrandr’s nephew Rodull

Orders

-King Adalbrandr will march with his veterans from the campaign to Varica.

-The vassal’s Aikings will be mobilized and asked to share in the victory celebration honoring the success of their king and their Emperor in the Northern Campaign in Varica. Each Aiking can bring along 2-3 warriors as an honor guard. If/when Varica bars their doors to the victorious army, this force will stay until Varica falls and we celebrate our triumph, after which they are dismissed.

-Rodull will march with his force south to Varica. If Queen Eothea makes a move in Werhold that either results in war or a coup that places her in charge Rodull will detour to Werhold and support the Thane with his troops (Hrafn places the blame of Werhold’s attack many years ago on Queen Eothea, the witch). Otherwise, he will rendezvous with King Adalbrandr as outlined above.

-Needless to say, King Adalbrandr is very cautious, bordering on paranoia, not knowing who to trust. He will at all times be surrounded by a loyal Raeka guard and will trust only the information given to him by his loyal archers, who will be out in numbers to scout the area. At all times the army will be on watch for ambush or treachery. Any army that acts differently from the plan, or appears in areas they should not be in would immediately be suspected of being hostile until proven otherwise.

-Adalbrandr will follow the king’s plan as outlined, unless either Gibraly or Werhold betray the Emperor in which case Adalbrandr will march north under the excuse that he needs to defend his lands and hole up in his own lands, guarding his borders.

-If (Haeka forbid) the Emperor dies by any means, Adalbrandr will work his hardest to make sure the northern grouping of Assfell, Gibraly, and Werhold stay united. Staying united, even if we don’t have an immediate candidate to support, will give us leverage in any future action.

-If we are wildly successful and win before Dolu falls, Adalbrandr will petition the Emperor to be placed in charge of the relieving army, use 1 banked EP on supplies to give to Dolu when we arrive, and immediately leave with whatever forces we can scrape together. If this occurs, use similar strategies to the ones we used against the Snerkitta (minus the looting and pillaging part since we will presumably be in allied lands).

Spoiler Turn 4 :
Spoiler Stats :
Assfell
Ruler: Adalbrandr/The Strategos
Cities: Assfell (8,077)
Ruling Tribe: Hrafn/9
Income: 4/1/0
Trade Routes: None
Vassal Tribes:
Sterkveggr– 3, Apathetic
Gullholt– 2, Distrustful
Gnott-7, Loyalty unto Death
Military: 310 Archers, 440 Spearmen, 210 Tiaka, 140 Raeka
Banked EP: 5
Summary:

Income:
Sterkveggr: 0.5 EP
Gullholt: 0.5 EP
Gnott: 1 EP
Agriculture: 4 EP
Settlements: 1 EP
Bank: 5 EP
Upkeep: -1 EP
Total: 11 EP

Income:
Sterkveggr: 0.5 EP
Gullholt: 0.5 EP
Gnott: 1 EP
Agriculture: 4 EP
Settlements: 1 EP
Bank: 5 EP
Upkeep: -1 EP
Total: 11 EP


Expenses:
-1 EP into continuing to pay Finoir the bard
-2 EP into monument in Varica
-2 EP on marriage festivities
-1 EP on feasts in Varica
-1 EP into supplies for army
-4 EP bank


Military:

-110 Archers, 240 Spearmen, 10 Tiaka, 90 Raeka guard borders, with specific watchfulness on the southern border to ensure the Werhold do not descend into another civil war. If they do, 100-200 troops will march south in support of King Haecadem II

-200 Archers, 200 Spearmen, 200 Tiaka, and 50 Raeka under Rodull are to march south to Varica, picking up various allied contingents along the way. In Varica, we are to hopefully receive the Emperor’s personal blessing as well as possibly some troops. He promised his personal Raeka but we will protest that his personal Raeka shouldn’t march without him, lest people say we are making ourselves equal to his august personage. A modest contribution of Tiaka, Spearmen, or Archers, however, will not be turned down. In Varica (if not before) we should meet up with a Validiran fleet (and their troop contingent), who will transport us the rest of the way to Dolu.

-The goal of the campaign is to provide the military presence needed to allow the Darium-occupied Dolu to assert their independence. The secondary objective is to destroy as much of Darium’s army as possible. If possible, we would also like to embark on an annihilation campaign against Syven similar to the one we engaged in the Northern campaign.

-The fleet should drop us off on the southern shore of the river, just before Darium occupied areas. Meanwhile, we will request the fleet to secure the river. That way, if Darium had already attacked the Dolu remnants they will be trapped. If they haven’t attacked the Dolu remnants, the fleet should assist the Dolu liberation army to cross at the best point, as determined by the fleet’s prior scouting of the area.

-Use Dolu troops and defectors (along with our normal precaution of sending out archers) to help scout out the area, as they are local, we should have excellent knowledge of the terrain. Use this knowledge to outmaneuver the Darium army, set up an ambush, or force them to battle in terrain that would favor our army. Also keep an eye out for possible Nakar troops in the area.

-In battle, we are to place the 200 Tiaka on the side opposite the Gamars. When they abandon Darium per our agreement, the Tiaka are to charge the newly vulnerable Darium flank, rolling up the line. Validira’s promised 100 Raeka under Prince Naxis will be held in reserve. If/when the Gamars abandon the field, the Validirans will be unleashed on the opposite flank, in an attempt to encircle Darium, with the charging Tiaka on one side, the fresh Validirans on the other, and the main army pressing forward in the middle.


Domestic

-Adalbrandr is to make a quick tour of his vassal’s lands, as he previously promised to do at the conclusion of the Northern Campaign. He will assess vassal’s tribute as Sterkveggr: 2 EP; Gullholt: 2 EP; Gnott: 3 EP. Then, because of the vassal’s assistance during the Northern Campaign and Siege of Varica, he will commute them down to Sterkveggr: 1 EP; Gullholt: 1 EP; Gnott: 2 EP for the next six years. During this tour, he will also personally invite various thanes and important people of the realm to his marriage in Varica.

-Meanwhile, in Varica Adalbrandr will offer the sum of [2 EP] to any sculpture able to construct a monument to the Emperor’s victories to the desired specifications. The monument design is to be Emperor Hroth IV, resting on a downward pointing sword. On his right shoulder will be a raven who holds in its beak a palm leaf (palm leaf means “victory” in our “language of flowers,” if there is another flower in this world that symbolizes the same thing, substitute that flower instead). Across the front of the base will be a suitable inscription praising the Emperor and his victories. On the right side of the base will be an inscription praising Werhold, on the left side an inscription praising Gibraly, and across the back an inscription praising Validira. Assfell’s role will be only mentioned obliquely, in the natural course of the other inscriptions (i.e. “who fought under King Adalbrandr). The raven on Hroth IV’s shoulder, of course, also acts as a not so subtle recognition of Assfell. If time/money/talent permit, various stylized additions are permitted such as incorporating various symbols associated with Haeka and the various kings who took part in the victories.

-After these things are accomplished, Adalbrandr will go to Varica for the dedication of the monument. He will then stay during the winter, per his agreement with the Emperor, together with his bard, Finoir, and feast together with him as the bard performs.

-Then Adalbrandr will marry Jyanna, the Emperor’s cousin. As mentioned above, all the important people of the Hrafn and her vassals are invited, as well as prominent Varican officials, the Emperor (of course!), and the various kings invited in previous diplomacy, along with the guests they bring (Lord Thomas II of Gibraly; King Matteo of Validira; King Haecadem II of Werhold). Officials from the Republic of Tessilki have also been invited, though as of the writing of this, they have not responded.

-The money set aside for the feast is to go to the actual feast itself (obviously), decorations, rewards for various bards and performers based on how much they please the Emperor and Jyanna, and various prestige gifts to important guests, most of which come from Adalbrandr’s own share of the loot he gained during the Northern Campaign.

-In conjunction with the marriage, Hrafn’s vassals have been granted a tribute-free exemption for the year (which is why I only demanded half the tribute I would normally demand, to simulate only collecting tribute for one year instead of two). Let them take this time to make merry and rejoice.

-During the winter Adalbrandr stays in Varica, he is to hold frequent feasts. The Emperor and any vassal king in Varica (excluding Oerdan, who Adalbrandr is studiously ignoring), as well as members of the Republic of Tessilki (if they come to Varica), have an open and standing invitation to these feasts. Otherwise, these feasts will include local civil, military, and religious officials in Varica and the surrounding environs. The unofficial and unremarked purpose of these feasts are to allow Adalbrandr to become familiar with the various political alliances and blocs of Varica, and to start building his own loose network of officials loyal to the Emperor. The official reason for this alliance given to those part of the alliance is to ensure that no false pretender can ever arise from within Varica again without his loyal subjects first taking action against the conspiracy before it can become an attempt. Of course it is also about amassing personal power and prestige, but that is probably implicitly understood and wouldn’t be polite to publicly mention.

-More covertly, Adalbrandr will also work with some of the lower officials of Varica who endorsed the plot against the Emperor and survived the purge that followed Varica’s fall to the Emperor. In exchange for Adalbrandr’s protection, these lower officials will swear undying loyalty to the Emperor and feed Adalbrandr information, for the good of the Empire. These lower officials will also feed Adalbrandr names of others who supported the pretender and still survive, who will then be given the same offer of protection. These will then give further names, and the pattern will be repeated as Adalbrandr builds his secret network.

-Captain Lurik (The former East Gamar leader who I captured in the Northern Campaign and made a bonded warrior to me), as well as the other East Gamarians I captured in that campaign (you said there are a few of them) and bonded to me, are to be given the task of spying on Oerdon and the Republic of Tessilki. Captain Lurik and his men are to arrive at Tessilki pretending to be Gamarians who were drawn to the city by Tessilki’s offer to enlist Haecomus warriors to fight with them (see update). Specifically he is to focus on 1) seeing if there are any rumors why Tessilki refused Assfell’s offer of troops; 2) collecting any and all rumors regarding Oerdon; and 3) collect information on Tessilki army and defensive positions (depending on 1 and 2, we may have Lurik feed information to Tessilki’s opponents). Be careful, there might be other Gamarians drawn by promise of riches to Tessilki who would blow Lurik's cover. Captain Lurik will be well rewarded at the completion of his mission.


ShadowNES
Spoiler Ikko-Ikki Turn 1 :

Ikko-Ikki (The Single-minded or Devoted Leagues)
Base of operations: Enryaku-Ji (Temple just outside Kyoto on Mt. Hiei)
Leader: Zashu (title meaning “head monk”)


Purpose:
The purpose of the Ikko-Ikki (not to be confused with OTL Ikko-Ikki, which while having some similarities, is a completely different movement) are 1) socially and politically return to traditionalism of previous years; and 2) return the Emperor to his primary role of religious figure and head of religious ceremonies and rituals.


Groups to Target

-The Religious: Ikko-Ikki should appeal to this group on the basis of its championing traditional religious values, especially with regards to its belief in the vital nature of the Emperor participation in religious rituals. The element of fear should be played upon, as one wonders how the Empire and its citizens can prosper without the Emperor continually mediating with the gods on its behalf. We might have escaped danger thus far, but it is best to repent before divine punishment overtakes us.

-The Traditionalist: This group will be wooed based on anti-Chinese sentiments. The Emperor, it will be pointed out, has abandoned not only his duties as Emperor but also his residence, fleeing to a foreign land where he has surrounded himself with a Sinified court, an insult to Japanese everywhere. We must rescue the Emperor (the office if not necessarily the person) and restore the proper traditions and policies of our fathers.

-The Nationalist: The Emperor deserting his religious duties as mediator to the gods on behalf of the nation puts the nation in danger. An Emperor must return to his religious duties before the nation falls.

-The Peasant: I am operating under the assumption that taxes had to have been raised across the Empire to handle the increased number of troops needed to garrison the rebellious Empire and defend against the Yuan. As such, the Ikko-Ikki provides an outlet for the frustrations borne from the burdensome taxation, as well as a future hope for relief. At the very least, the social pressures caused by unrest should provide a small pool of peasants who will work to overthrow the established order in an attempt to establish a better.

-Those with personal vendettas against the Sinized: It is inevitable that prominent daimyo and samurai who support the status quo will have personal or political enemies. And this proves an excellent time for these enemies to make their move.


Orders

-The movement should begin centered around the Enryaku-Ji temple just outside of the former capital of Kyoto. It begins as a protest movement by the monks against the Emperor abandoning his religious duties to the determent of the nation. I imagine such teachings would be popular around the former capital Kyoto, as Kyoto has probably suffered since the Emperor moved his court elsewhere, leaving the area embittered. Eventually, processions of armed monks carrying relics will depart from the temple and march through Kyoto, calling for the Emperor’s return to Kyoto in order to take upon himself the religious duties and rituals an Emperor must perform. By throwing off his religious obligations, he has endangered the entire country. Thus, he should leave his political and military role to others so that he might devote himself best to the welfare of his people, by ensuring the favor of the gods.

-From Kyoto, the message should ideally spread outward, being picked up by other monasteries and those who support our cause. Religious processions, guarded by sohei and supporters, should demand the return of the Emperor to Kyoto to perform his full-time religious duties. At the same time, various monasteries sympathetic to our cause should begin hording various weapons, while their grounds should become the area where sympathizers meet and train with weapons under the guise of training as sohei to protect the temple grounds.

-With armed Buddhists marching everywhere agitating against the government I imagine it will only be a matter of time before someone, somewhere in the government will march against us militarily. When someone eventually strikes the first blow, spread out propaganda that it was the government (doesn’t really matter who started it), attacking peaceful monks who were trying to fulfill their religious duty by getting the Emperor to fulfill his religious duty.

-At this time, attempt to find a relative of the Emperor who is in his adolescents, and have him declared the new Emperor. Immediately have him begin the religious duties of an Emperor, and have him as the figurehead to rally the people around. An adolescent kind becoming Emperor isn’t unusual, in fact, it was preferred in Japanese succession, as once a person grew out of adolescence, they usually abdicated for retirement, allowing a younger person to take on the obligation of religious rituals.

-With this act, our allies should congregate on Kyoto, in order to defend the Emperor. At the same time, attempt to coordinate, through our monastic connections, uprisings against local garrisons, either to get them to join our side or to overwhelm them.

-In battle, our core sohei are to take the offensive, supported by whatever levies and professional samurai join our cause. Prominent in our armies will be relics and sacred banners, not only to raise the morale of our armies, showing we fight for a righteous cause, but also to demoralize the enemy, making them unwilling to show violence against sacred objects.

-If military action is not taken against us for some reason, we will not make the dramatic break of backing a new candidate for Emperor, rather we will continuously agitate for the current Emperor to return to Kyoto and his “proper” duties.
 
ShadowNES Continued
Spoiler Ikko-Ikki Turn 2 :

Ikko-Ikki (The Single-minded or Devoted Leagues)
Base of operations: Enryaku-Ji (Temple just outside Kyoto on Mt. Hiei)
Leader: Zashu (title meaning “head monk”) of Enryaku-Ji, loosely over religious alliance, some leading daimyo(s) loosely over non-religious alliance, with overlapping influence and leadership based on personal charisma and various personal connections as well as unified by common enemy/ideals yet still with underlying current of rivalries


Purpose:
The purpose of the Ikko-Ikki (not to be confused with OTL Ikko-Ikki, which while having some similarities, is a completely different movement) are 1) socially, politically, and religiously to return to the traditionalism of previous years; and 2) return the Emperor to his primary role of religious figure and head of religious ceremonies and rituals.

Orders:

-Enryaku-Ji should start putting out pamphlets/preaching regarding buppo (Buddhist truths) and obo (civil law). Buppo and obo are equal pillars that support each other, making the success of the other possible (this was a common teaching in pre-Nobunaga Japan, so it should also be familiar here). The development of this concept that I wish to develop is that when obo fails buppo, as the Emperor is now doing by abandoning his sacral functions, buppo has the obligation to reform obo lest buppo and obo both fail. This is important as it is the beginnings of a religious justification for war against the Emperor and the beginnings of planting the seed of possibly revolting even if the government doesn’t make the first aggressive move.

-Protest groups and processions should step up their annoyance factor. Government officials, such as tax collectors, should be harassed (such as crowds jeering them as they try to work as well as peasants going to temple when tax collector comes and temples refusing access for tax collectors, resulting in smaller taxes gathered). Any non-sympathetic troops who move out of their fortresses for any reason should be thronged with hostile crowds hindering their movement. Religious processions should stand outside official residences and civil areas making loud noises in order to hinder civil servants from doing their jobs effectively.

Spoiler Pretty much same as last turn’s orders :
-Religious processions, including sacred relics in order to make people less willing to attack the processions, guarded by sohei and supporters should demand the return of the Emperor to Kyoto to perform his full-time religious duties. At the same time, various monasteries sympathetic to our cause should begin hording various weapons, while their grounds should become the area where sympathizers meet and train with weapons under the guise of training as sohei to protect the temple grounds.

-With armed Buddhists marching everywhere agitating against the government I imagine it will only be a matter of time before someone, somewhere in the government will march against us militarily. When someone eventually strikes the first blow, spread out propaganda that it was the government (doesn’t really matter who started it), attacking peaceful monks who were trying to fulfill their religious duty by getting the Emperor to fulfill his religious duty.

-At this time, attempt to find a relative of the Emperor who is in his adolescents, and have him declared the new Emperor. Immediately have him begin the religious duties of an Emperor, and have him as the figurehead to rally the people around. An adolescent kind becoming Emperor isn’t unusual, in fact, it was preferred in Japanese succession, as once a person grew out of adolescence, they usually abdicated for retirement, allowing a younger person to take on the obligation of religious rituals.

-With this act, our allies should congregate on Kyoto, in order to defend the Emperor. At the same time, attempt to coordinate, through our monastic connections, uprisings against local garrisons, either to get them to join our side or to overwhelm them.

-In battle, our core sohei are to take the offensive, supported by whatever levies and professional samurai join our cause. Prominent in our armies will be relics and sacred banners, not only to raise the morale of our armies, showing we fight for a righteous cause, but also to demoralize the enemy, making them unwilling to show violence against sacred objects.

-If military action is not taken against us for some reason, we will not make the dramatic break of backing a new candidate for Emperor, rather we will continuously agitate for the current Emperor to return to Kyoto and his “proper” duties.


Spoiler Counciliarism Movement Turn 1 :
Spoiler Prologue :
The holy synod of Wurzburg, representing the universal church, legitimately assembled in the Holy Spirit for the glory of almighty God, under the authority of our Lord and Savior Jesus Christ, who has given us the keys to heaven, by which we open and shut according to the will of God, meet together for the exaltation of the catholic faith and the progress of the Christian religion, laying its foundation on the cornerstone Christ Jesus, in whom structure is joined together and grows into a holy temple in the Lord, establish this decree as follows:

Seeing that all things direct their actions more immediately and intensely the more knowledge they have of their destined purpose, so this holy synod, after intense meditation and thought on the needs of the Christian religion and after mature and ordered deliberation, decrees that, with the help of God from whom all good things come, it will pursue with all its zeal and attention these three ends. First that, with the banishment of the darkness of all heresies from the bounds of the Christian people, the light of Catholic Truth, by the generosity of Christ the True Light, may be resplendent. Secondly that, after due thought and with the help of the Author of Peace, the Christian people, freed from the madness of wars may be brought back to a peaceful and tranquil state. Thirdly, as the vine of Christ has already almost run wild on account of the multitude of thistles and thorns of vices crowding in upon it, to cut them back through the endeavor of necessary cultivation, with the work from on high of the evangelical husbandman, so that it may flourish again and produce with happy abundance the fruits of virtue and esteem. Since such great benefits as these cannot be hoped for without a generous flow of heavenly grace, it earnestly exhorts in the Lord all Christ's faithful that for the happy achievement of the aforesaid they should urge the divine majesty with devout prayers, fasts and almsgiving that the good and merciful God, placated by such humble submission, may deign with his accustomed goodness to grant to this sacred council the desired completion of all these things, imposing this on them unto the remission of their sins.


The purpose of the creedal statement is twofold: 1) to be a basis for the unification of the church both within the Western branches and with West-East (notice especially the use of the “and from the Son” phrase when referring to the Holy Spirit, which the Eastern Orthodox normally reject but have been persuaded to accept at various times in history when they wanted the West’s help); 2) as a polemic supporting the power of a council, for it was a council, and not a pope that established the creed used.

Spoiler Creedal Statement :
Seeing as divisions have arose on account of the work of Satan, who prowls about in sheep’s clothing, fooling, if possible, even the elect, we deem it necessary to affirm the faith which we have received from the bishops preceding us and in our first catechisings, and when we received the Holy Laver, and as we have learned from the divine Scriptures, and as we believed and taught in the presbytery, and in the Episcopate itself, so believing also at the time present:

We believe in one God, the Father Almighty, Maker of heaven and earth, and of all things visible and invisible.

And in one Lord Jesus Christ, the only-begotten Son of God, begotten of the Father before all worlds; God of God, Light of Light, very God of very God, begotten, not made, being of one substance with the Father; by whom all things were made;
Who, for us men, and for our salvation, came down from heaven, and was incarnate by the Holy Ghost of the Virgin Mary, and was made man; He was crucified for us under Pontius Pilate; suffered and was buried; And the third day he rose again, according to the Scriptures; And ascended into heaven; sitteth on the right hand of the Father; And he shall come again, with glory, to judge the quick and the dead; whose kingdom shall have no end.

And in the Holy Ghost, the Lord, and Giver of life; who proceedeth from the Father and the Son; who with the Father and the Son together is worshiped and glorified; who spake by the Prophets.

And one holy catholic and apostolic Church; We acknowledge one baptism for the remission of sins; And look for the resurrection of the dead; And the life of the world to come. Amen.


This we have received from the bishops of old, having convened, not of their own will, nor the will of a pontiff, nor of a king, but by the will of God. This is the Catholic Faith. Whoever does not faithfully and firmly believe this cannot be saved.


The section on liturgy and Eucharist panders to the nationalists at the council for liturgy at the local level is permitted to stay for the most part the same, while at the same time introducing unifying principles, such as requiring the creed to be said during mass, and making the bishops in charge of approving local variations of the Roman rite. Lastly, note how an anti-papal power polemic is tacked on in this section as well, the Universal Church’s authority is again recognized.

Spoiler Liturgy and Eucharist :
Now when gathered together to partake of the Blessed Sacrament of the Altar let the creed [that is the one given above] be read, for this is the faith of the Church. And let the one who does not assent to this creed, in faith, be barred from the Table, for they are outside the Church. But let the one who receives the faith of our Fathers, and holds to it dearly, let that one come forth and receive the Body of Christ.

But as for the liturgy of the mass, and of feast days, and other celebrations of the church, we permit variation if the bishop allows. But the one who departs from the liturgy of Rome without his own bishop’s consent, let that one be anathema. But we require each priest, in the most holy mass, to pray for the Universal Church and its unity. But the one who does not so pray, he is a schismatic and a heretic, let that one be anathema. And the one who does not affirm the creed, the faith which we have received from the fathers of old, during the mass, let him be anathema. And the one who gives to the laity both the Body and Blood, let him be anathema, for the Holy Mother, the Church, mindful of her authority in the administration of the Sacraments, and influenced by weighty and just reasons, has approved the custom of communicating under one kind, and decreed it to have the force of a law, which may not be set aside or changed but by the Church's own authority. For no one man, no matter how wise or pious may speak above the decrees of the Universal Church. And the one who permits heresy in his liturgy or the one who uses the liturgy to promote schisms within the Church, even if he be of an apostolic see, let him be anathema.


This section is of obvious import towards ending the schism as it sets out the “official” recognized stance of the church on the matter of the rightful popes as well as delineates their privileges and prerogatives. This is based on flyingchicken agreeing with me to pressure the Polish supported pope to resign in exchange for an officially sanctioned position of ecclesiastical authority.

Spoiler Ending the Schism :

Recognizing the schism that has long endured in the Church, and resolving to end it so that the Church might be one, this holy synod recognizes that only the actions of the Universal Church, represented in this council, can end the schism born of Satan. For this purpose we accept the resignation of the so-called “Pope of Poland” in which he gives up all claims to Peter’s throne. The council, having investigated him and his conduct, and finding him a pious man and full of wisdom, has agreed to instate him as the President of this holy synod until such a time as the cardinals elect a godly man to fill Peter’s See.

As for the so-called “Pope of France,” having ignored the summons of the council is hereby found guilty of contumacy and stripped of all ecclesiastical titles, rights, and privileges.

Thus the bishopric of Rome is hereby declared to be vacant, and shall be filled by one appointed by the cardinals in due process, following the laws and traditions handed down to us.


Future councils are an important part as the Conciliar party wishes to ensure the future strength of the movement. Local councils are commanded to be held yearly, provincial councils every three years, and an ecumenical council must met no less than once every ten years.

Spoiler On Future Councils :

We recognize that the frequent holding of general councils are a principal means of cultivating the Lord’s field. Indeed, since there is no doubt that episcopal synods and provincial councils form part of this same cultivation, inasmuch as the ancient canons decreed that they should be frequent, so this holy synod, desiring that ancient and praiseworthy customs should be observed in our age, establishes and commands that an episcopal synod should be held yearly in every diocese after the octave of Easter, or on another day according to diocesan custom, at least once a year where custom does not prescribe two, by the diocesan in person unless he is prevented by a canonical impediment, in which case by a vicar who is fitted for the task. This synod should last at least two or three days, or as the bishops deem to be necessary.

Also, in every province within two years of the end of an ecumenical council, and thereafter at least once in every three years, a provincial council should be held in a safe place. It should be attended by both the archbishop and all his suffragans and others who are obliged to take part in such provincial councils, after a due summons has been issued to them. If a bishop is prevented by a canonical impediment, he should designate his procurator, not only to excuse and justify his absence, but also to participate in the council in his name and to report back what the council decides. Others who fail to attend are to be punished at the decision of the council and other penalties of the law are to remain in force. Provincial councils are not to be held while an ecumenical council is sitting and for six months beforehand.

Moreover, in a provincial synod that immediately precedes a forthcoming ecumenical council, thought should be given to all that is likely to be dealt with in that ecumenical council, to the glory of God and the good of the province and the salvation of the Christian people. Let a suitable number of people be elected at it to go in the name of the whole province to the next ecumenical council; let them be provided for by a grant or in some other way, according to the law and the judgment of the provincial council; in such a way, however, that those wishing to go to the council or their clergy, in addition to those deputed as above, shall in no way be disadvantaged thereby. Also, let there be read out in each provincial council those things which the canonical regulations order to be read out in them, so that they may be observed inviolably and transgressors may be duly punished. If metropolitans and diocesans fail to celebrate provincial and episcopal synods at the aforesaid time, after the cessation of any legal impediment, they shall lose half of all fruits and revenues accruing to them by reason of their churches, and these shall be applied immediately to the fabric of their churches. If they persist in such neglect for three consecutive months, they shall automatically be suspended from their offices and benefices. After these intervals of time have elapsed, with the aforesaid penalties, the senior bishop in the province of the metropolitan, or the person in orders who is highest in dignity below a bishop, unless by custom or privilege it pertains to another, is obliged to supply for this failure to hold the said provincial and episcopal synods. Moreover, this holy synod bids all superiors of religious communities and orders of all kinds, who are responsible for holding chapters, to hold them at the appointed times, under the aforesaid penalties, and to see that they are held; and let them aim in them, in accordance with canonical sanctions and the constitutions of the orders, at a true reform of the individual communities and orders, so that thereafter regular observance may duly flourish in all monasteries in accordance with their rules and constitutions, and in particular that the three fundamental vows of profession may be strictly observed. By the aforesaid, however, the holy synod does not mean to derogate in any way from anyone's rights.

And as the Universal Church should met together, not only to display the unity of the faith, but also to further cultivate the Lord’s fields, this holy synod commands that the Universal Church should meet no less than once every ten years, with the years reckoned from the time of the lawful dissolvement of the previous ecumenical council. It is the responsibility of the Chair of the previous ecumenical council to select a place suitable for the meeting of the next council no later than a year before the council is scheduled to meet. But if the Chair of the previous ecumenical council dies before selecting a suitable meeting place is established, this responsibility falls upon a meeting of the cardinals, who shall select the place by vote.



The last major section deals with issues of needed reform in the church in order to promote the unity of the Church and the “purity” of the gospel.

Spoiler On Reform :

Under the guidance of the Holy Spirit, let each bishop meet with his fellow shepherds, according to location, in a most holy synod, and let them together set aside the funds for, and establish, a training university for the clergy of their lands. And let each person, who wishes to take upon themselves Holy Orders be trained and educated at this university. But let no man be ordained to the Holy Orders without completing the courses required by the synod except with the Archbishop’s authority. And if any man ordains another without that person completing what the synod requires and without the permission of the Archbishop who oversees him, let that one be anathema.

And let every bishop reside within the diocese that has been entrusted to them, for that is their flock, which Christ Jesus has entrusted to them. And the one who does not reside in the diocese which he is appointed, let him be brought before his fellow bishops in a holy synod, and let him be disciplined as the synod declares. And if that bishop ignores the discipline of the holy synod, let him be anathema.

One who is to take Holy Orders is not permitted to be married, this we have received from our Fathers and this also we hold. And if a priest seeks a concubine, in order to comfort him when he is alone, and his sin is discovered, he shall be disciplined as his bishop instructs. But if he, after being disciplined, continues in his sin, let him be anathema.



In the Epilogue the council affirms its authority and system for the continuation of the council, as well as asks for funds for a church to be built at Wurzburg.

Spoiler Epilogue :

This holy synod of Wurzburg, legitimately assembled in the Holy Spirit for the glory of almighty God, declare and decree these things. And let the ones of Christ’s flock, wherever they may be follow these decrees so that the blessings of God the Father, Son, and Holy Ghost might be on them and remain with them always. But the one who follows not these decrees spurns the Church as his Mother and God as his Father, for he is a bastard, and not a true Son of God. Also, as previously decreed by this holy synod, let the Universal Church legitimately assemble once more in an ecumenical council for the glory of God in no more than ten years, as need and opportunity allows, following the proscription of this holy synod.

We also decree that a church be built in Wurzburg, and that prayers be continuously offered up there for the unity of the Church, that we all may be one. And let every bishop, and every priest, and every man no matter rank or station support the construction according to their ability, so that the world may see that we are one, just as the Father and Son are one.

It is therefore necessary to put an end at length to the Sacred Council: it now remains for it to admonish in the Lord all princes, as it hereby does, so to afford their assistance as not to permit the things which it has decreed to be corrupted or violated by heretics; but that they be by them and all others devoutly received, and faithfully observed.

The sacred and holy ecumenical Synod of Wurzburg; let us confess the faith thereof; let us ever keep the decrees thereof. We, the members thus all believe, we think the very same, we all, consenting and embracing them, subscribe. This is the faith of the apostles and the faith of the Fathers, and the faith of the Church. To these decrees adhering may we be found worthy of the mercies and grace of the first and great supreme priest, Jesus Christ God. Amen.


SINESV
Spoiler Turn 1 :
Spoiler :

Hunnic Empire: Dark Grey (revolts and rebellions)
Capital: ???
Ruler: Three Claimants to the throne: Dengizik, Rugila, Uldin
Technology: Backward compared to neighbors, through good military technology
Government (Efficiency): Tribal Coalition (Imaginary)
Culture: Dominant Hunnish culture, various tribal cultures among allied tribes, minor Hellenistic influences
Army (Quality): Denigizik: 15 thousands (Mighty); Rugila: 30 thousands (Tolerable) Uldin 20 thousands (Good)
Navy (Quality): None
Descreption: Heavy focus on cavalry particularly horse archers, though has sizeable infantry component provided by assorted tribes.
Economy (Total/Economy/EC): 6/3/3/0
Size: 3
Infrastructure: Pathetic
Education: Illiterate
Confidence: Hateful
Projects:
Description: Oktar the Hun is certainly a name that will be remembered forever, as he defeated the aura of invincibility of the Eastern Roman legions, ascended the throne of the Eastern Roman Empire by force, and united the West and East again under his person. With his death, however, the Hunnic Empire has collapsed into civil war between Oktar’s three sons as well as rebellions by the various tribes. Despite this, Hunnic pride is not dead, and all three of Oktar’s sons claim the throne of the Eastern Roman Empire. If one son should defeat the others, the Hunnic Empire might rise once again.
Huns: Dark Grey (3 way civil war plus myriad of rebellions)



Denigizik’s Orders
3 EP to spend

-1 EP into bribing members of Rugila’s command

-1 EP into raising 5,000 men

-1 EP into logistics

-Denigizik’s focus is on eliminating what he perceives as his largest threat, Rugila. In order to do so, he first attempts to bribe key members of Rugila’s forces. The best outcome would be this bribery would result in the assassination of Rugila, the second best outcome would be key desertion in the midst of battle or otherwise deliberately sabotaging Rugila’s war effort.

-Denigizik wants to do hit and run against Rugila at first, in order to bait him into impatience. Then, when forced into actual battle, have someone dress up as Denigizik to fight in the middle. When Rugila focuses on the middle in order to finish off Denigizik, have the middle commit to a false retreat, allowing Rugila’s pursuing center to give chase and become encircled by Denigizik’s reinforced wings.


Rugila’s Orders
2 EP to spend

-1 EP into raising 5,000 men

-1 EP into logistics

-Rugila’s plan is simple, use his 35,000 man army to corner Denigizik’s numerically inferior force, and crush him.


Uldin’s Orders
1 EP to spend

-1 EP on raising 5,000 men

-Uldin rallies his mother’s tribe and allies around the Dniester River.
-With 25,000 men, Uldin marches south to Moesia, sending a messenger to the local Caesar and generals one day ahead of his army’s march. Basically, his intention is to use his title of “Roman General” to allow his army to cross into Moesia where he can avoid the Hunnic Civil War.

-If Uldin is able to enter Moesia unopposed, he is to use his large army to intimidate both Caesar and generals to generally do what he wants and make sure others do what he wants. He is to supplement this with the discrete poisoning/arranging “accidents” against the most powerful general who opposes him, then attempting (as senior field general of the area) to either fold the now dead general’s command into his, or get one of his subordinates/supporters to replace the dead general.

-If Uldin is opposed, he will go on a rampage, plundering down towards Moesia’s capital, where he will attempt to capture the Caesar and thereby force him to recognize his right to be in Moesia.


Spoiler Turn 2 :

Spoiler :
Hunnic Empire: Dark Grey (revolts and rebellions)
Capital: ???
Ruler: Two Claimants to the throne: Dengizik,Uldin/ Strategos
Technology: Backward compared to neighbors, through good military technology
Government (Efficiency): Tribal Coalition (Imaginary)
Culture: Dominant Hunnish culture, various tribal cultures among allied tribes, minor Hellenistic influences
Army (Quality): Denigizik: 8 thousands (Mighty), 2 thousands (Great), 10 thousands (Tolerable) ; Uldin: 15 thousands (Good),
Navy (Quality): None
Descreption: Heavy focus on cavalry particularly horse archers, though has sizeable infantry component provided by assorted tribes. Some Roman influenced tactics and forces.
Economy (Total/Economy/EC): 6/3/3/1 (For Uldin)
Size: 3
Infrastructure: Pathetic
Education: Illiterate
Confidence: Hateful
Projects:
Description: Oktar the Hun is certainly a name that will be remembered forever, as he defeated the aura of invincibility of the Eastern Roman legions, ascended the throne of the Eastern Roman Empire by force, and united the West and East again under his person. With his death, however, the Hunnic Empire has collapsed into civil war between Oktar’s three sons as well as rebellions by the various tribes. Despite this, Hunnic pride is not dead, and all three of Oktar’s sons claim the throne of the Eastern Roman Empire. If one son should defeat the others, the Hunnic Empire might rise once again.
Huns: Dark Grey (3 way civil war plus myriad of rebellions)



Denigizik’s Orders
4 EP

-1 EP into bribes
-1 EP into assassins
-1 EP into raising 5,000 troops
-1 EP into logistics

-Dispatch 10,000 men under Hagan to secure the Crimea

-Have 5,000 of the new recruits conduct minor raids across the Pannonia border in order to assess enemy strength, morale, response times, and fighting capabilities. Despite the fact that Pannonia has more men, these men have to be stretched out across the entirety of the border, while our 5,000 men should be gathered together, creating localized numerical superiority. By the time the main Roman armies gather against the raid, the Huns should be gone.

-1 EP should go to bribes to leading Germanic chieftains living in the Eastern Roman Empire (see those ER provinces with Germanic or Hunnic culture)

-1 EP should go to assassination attempts against high ranking military and civil leaders in ER provinces bordering the Huns, either as rewards to professional assassins, or as monetary incentive to slaves (specifically house-slaves) to betray and attempt to kill their masters.


Uldin’s Orders
2 EP+1 EP from looting = 3 EP

-2 EP into raising army by 10,000
-1 EP into logistics

-Take 25,000 men and march south into Macedonia, with the target being Philippi, looting and pillaging along the way. Focus especially on capturing slaves, in order to be put to work building fortifications and manual labor needed to produce siege weapons.

-The goal of the campaign is twofold, one to gather as much loot as possible, and two through destruction of land force out the Eastern Roman army into giving battle in a spot disadvantageous for them.

-To accomplish the second goal, send out mounted scouts to find and keep track of the enemy army. When they move, use our superior maneuverability granted to us by being a primarily mounted army to outmaneuver the Romans to gain superior positioning (either getting between them and their base, in order to force them to attack a superior defensive position or to surprise them in an ambush).
 
From YuiNES 2: The Modern World

• BUDGET
• GDP: $525
o Tax Rate: 25%
o Total Government income: $131.25
- Military Portion: $26.25
- Welfare Portion: $52.50
- Misc. Portion: $52.50

• MILITARY SPENDING
o Use $15 towards construction of Air division.
o $6 towards logistics.
o Use remaining $5.25 for increasing Air Force quality

• WELFARE SPENDING
o Use $20 towards infrastructure
o $25 towards education
o $7.50 for Economic Program “Rural Development and Agriculture Subsidies”.
o $2 for Subsidies of foodstuffs and petrol.

• MISC. SPENDING
o $15 towards construction of Air division.
o $10 for construction of Infantry division.
o $22.50 for Economic Program “Rural Development and Agriculture Subsidies”.
o $.75 for National Program “Space Program”
o $2 for Economic Program “Energy Development.”
o $2.25 for lowering dissent.

• MILITARY ORDERS
o Scrap Plan 2025
o Army Corps are to be positioned as such:
- 1st Army Corps is to be positioned around Buenos Aires and the Rio de la Plata
- 2nd Army Corps is to be positioned in the Northeast
- 3rd Army Corps is to be positioned around San Juan and shall cover the northwest and assist 1st Army Corps in the defense of the center.
- 4th Army Corps (Mechanized) is to be positioned across Corrientes and Entre Rios provinces
- 5th Army Corps shall be positioned in the South and defend Patagonia and Tierra del Fuego.
o Fleets:
- Surface Fleet (excluding amphibious assault vessels is to patrol the Argentine coastline to halt or detain any other navy or criminal vessel attempting to comprise Argentina’s sovereignty.
- Submarine Fleet is to patrol South Atlantic and Pacific to detect any incoming threats.
- Neither fleet is to violate another nation’s territorial waters.
o Air Divisions:
- 1st Air Brigade is to be located in Buenos Aires province.
- 2nd Air Brigade is to be located in Entre Rios province.
- 3rd Air Brigade is to be located in Mendoza province.
- 4th Air Brigade is to be located in Santa Cruz province and is responsible for air defense of the south.

• ECONOMIC PROGRAMS
o In order to combat growing discontent and economic slowdown in the agricultural sector, we are reducing the tax on exports of agricultural crops from 35% to 15%.
o “Rural Development and Agriculture Subsidies”: In order to help farmers increase productivity we are spending $25 on credit lines for agricultural producers. $21 is assigned to larger agribusinesses while the remaining $7 is earmarked for smaller independent farmers and farming communes.
o “Energy Development”: This money is to be used for exploration of gas deposits in Tierra del Fuego and southern Argentina, to allow for energy industries to invest in Argentina.

• NATIONAL PROGRAMS
o “Space Program”: Research Near Earth Space Program.

• POLITICAL MOVES
o President Cristina Kirchner will announce that she has changed her position on agricultural taxes and the agricultural sector as a whole.
- Promise to cut back on export taxes to help agricultural sector and the economy as a whole.
- Institutes Economic Program “Rural Development and Agriculture Subsidies”.

• FOREIGN AFFAIRS
o Argentina is now accepting British Sovereignty over the Malvinas Islands.
- Argentina accepts that the inhabitants of the islands want to be British subjects. This means:
• Argentina will not use violence to regain control of the islands.
• If the islanders, at a later time, choose to be Argentine, we shall welcome them to our Republic.
- Argentina still demands an apology from Britain for the sinking of the Belgrano and the deployment of nuclear weapons to the area of the Malvinas, during the war.
 
Orders for Evyn
Spoiler :


Evyni Empire - ~Darkening~
Culture: Avaimi, Good
Religion: Ytauzi
Government: Monarchy
Income: 4,400
Military: 4,250 militia, 500 professionals (Upkeep: 850 + 1,000 = 1,850)
Manpower: 12,000 men
Description: The Avaimi fled trouble in the northwest, or so it is said, coming to the very edge of the known world and meeting the Prokym; they later termed themselves the Evyni and conquered their neighbors, becoming the most powerful state in the north. They believe in a philosophy which holds that there are two opposing and complementary forces, the product of which is the world. This contemplative philosophy somehow lends them a more restrained, mysterious aura than the other northern peoples.


Spending
Spoiler :

1850 spent in support of our armies.
200 gold spent on beautifying the city of Asveydr.
200 gold spent on the Oirnaoss.
200 gold spent to recruit naval captains.
1010 gold spent for a fleet of one hundred and one ships.
100 gold spent on our war.
840 spent on recruiting 280 professional soldiers.


Domestic Policies
Spoiler :

1.) The Royal Line: As of this update, the current Thorsrdyn is Vtaityn, who had taken power around fifty to sixty years earlier. Naturally, he's more than past his prime and its time for yet another succession. In the past I had mentioned the heir to throne would have been Áoych, Vtaityn's son, but two years old prior to the update (this period) he will have passed from an illness. In need of an heir to secure his throne, Vtaityn will place the son of his son's spouse, a young boy named Shadyn, as the heir to the throne. A year or so after placing the title upon his grandson, Vtaityn will pass under mysterious circumstances. No record should be present, nor should there be any true witnesses be present, so while there will be no grounds for discourse, there will be much speculation considering how long he had ruled and then how quickly he had passed. Considering that Shadyn is currently a very young child, around four years, his mother Áynise will assume power for his remaining childhood as the Vhneynros, a title usually given to advisors.
2.)The Restructuring of the City: The city of Asveydr, capital of the region for around a hundred and twenty-five years, should have overgrown its original square format. Seeing this, and noting the need for a more structured growth, Áyrise will make her mark upon the city by embarking on beatification of the city. Her main mark will be building new roads through the city, building several Ytauzian temples, and improving the overall stature of the city. (200 Gold)
3.)The Oirnaoss: During the early part of her reign, Áynise will be concerned with the differences in the evolving beliefs concerning the Ytauzian faith. In order to properly ensure that regional differences do not conflict with the thoughts of the Capital region, Áyrise will order the formation of the Oirnaoss, or central school. Small private institutions that educated youngsters are a staple of Avaimian culture., with scholars long serving as highly morale figures, and in an attempt to bind the emerging thoughts together, Áyrise will attempt to build several to focus singularly upon the faith. (200 Gold).
4.)The Approbation of the Seas: Seeing that the state now has an extensive coastline, the seas shall become a major focus of the power projection. In order to properly field a navy, we must first have some people with experience in dealing with the open seas. In the second year of her reign, Áynise will put out an offer for both foreign and native naval captains (mostly those from the newly conquered regions and from Ritti, maybe a few from Gallat or Ferman) that in return for their service they would make a substantial profit. In addition to this, a new fleet will be constructed in the coastal cities, built under private enterprise but inspected for quality when purchased for the fleet. (200 gold spent to recruit captains, 1000 gold spent for a fleet of one hundred ships.) The fleet should be finished within a ten year time (assuming that a base of fifty years).
5.)The War Continuing: After securing her fleet, and having been in power for between twelve and thirteen years, Áynise will begin to sense her power slowly disappearing with the advancing age of her son. With a year or two left at the helm of the state, and eager to stamp out what she sees as “corruption”; i.e the polytheistic peoples of the Ritti islands. With little hesitation she'll declare war upon the islands with every intention of conquering them. Assembling nearly the entire force of the state, we will hopefully over-run them before a proper defense can be orchestrated. In detail our plans are: as following: the army will be divided into three forces: the first army, marked on the map with burgundy, henceforth refereed to as force “A”, will consist of 20 ships, 1400 militia, and 140 professionals. The second force, marked on the map with a lighter orange and henceforth refereed to as force “B”, will consist of 30 ships, 1000 Militia, and 140 professionals. The final force, consisting of the majority of the troops, will be marked in a neon green and will be refereed to as force “C”. Force “C” will be composed of 50 ships, 1500 militia, and 500 professionals. Operations:
-Force “A”: This first army will launch the earliest assault, utilizing the close borders to strike the small islands before moving onto the main island. After reaching the main isle, a smaller force of 5 ships and 400 militia will break off from the force and will attempt to secure the other minor islands. The other troops will continue to move south along the island, helping to reduce the pressure on force “C”.
-Force “B”: The second will move one day after force 'A”, moving swiftly to pressure the Ritti army and navy on two fronts. After setting sail from the coast, the force should be focused upon capturing the two smaller islands. Pacification should be ensured for every town crossed before moving onto their next target , and a force of 200 militia should be left on the two islands. If they can manage, the reduced force should move to the main island and help bring about the fall of the capital.
-Force “C”: The main army in the assault will be the final to move, hopefully catching any Ritti force moving towards either operation; they may engage any such force if needed, but their main focus should be arriving on the capital island and bringing the city under siege. With the additions of the other two forces, the city should fall easily.
6.)The Rule of Shadyn: Fifteen years after the beginning of the update, Shadyn will come to power as the new Thorsrdyn. Hopefully seeing the war with the Ritti concluded, and peace returned, his reign will be a much slower pace than his predecessors, and will be dedicated to rebuilding the lands annexed into the empire. The majority of his time will be dedicated to integrating the provinces, building the relationship between Ferman and Evyn, and encouraging the growth. With a small force of militia, his only hostile action for the moment will be taking the small region indicated in light blue.


International and Economical Policies
Spoiler :

1.) Cotisi: As we continue to grow in size and power, our relationship with the Cotisi will hopefully strengthen. We will encourage its active growth to the south, hopefully allowing it to grow in power. In addition, we will seek to intensify our trade with our sister nation, providing goods from the Kern sea in addition to ones from our nation.
2.The Ming Nations: The relationship between the Avaimian and Ming nations is extremely complex and deeper than many can understand. Despite having the same reasons to attack them as the southern nations, there will probably not be an attack for some time against them. This can be accredited to many things, the most obvious being a lack of interest in the region; one reason or another the Thorsrdyn simply do not care about them being there. That said, the merchants do care and they should trade freely with the same method as the Cotisi. This said, there should also be some attempts to bring Ytauzi into the duchy of Cho; they should be enticed to adapt considering our war-like nature would be avoided if they were Ytauzi.
3.)Gallat: After the Ritti, is this nation that will begin to raise the most ire from the Ytauzians- for a plethora of reasons. Most notably, there is a great displeasure with the way the Gallateans attempt to control the region. As a rule of thumb, Manism will be banned except for the very recent additions to the state (the isles). Elsewhere it will be confined to the same laws as others: if it is seen, it is grounds for death. Any merchant may practice as the feel so long as their idols and such are kept offshore on their ships.
4.)Ferman: An interesting development in our relations will come with this nation. Despite them following a corrupt religion, more and more trade should evolve with them being our primary partners aside the Cotisi. In addition to allowing their trade, and being allowed, a reluctant blind eye will be given to any Fermani trader failing to adhere to our laws; if they continuously break them, then they are subject to the same penalties as others. Finally, Shadyn will sign an alliance with Ferman against Gallatean aggression, promising aid should war come.

Notes
Spoiler :

-The rules of succession for the throne of the Thorsrdyn are highly ritualized; in order to even be considered for the throne one must be directly related to the previous ruler- either a child of the previous ruler, a child of one of his children, or a child of one of his siblings. After meeting this requirement, the title of Thorsrdyn can only be applied to a male, through there is no specific age limit on this, allowing for a loophole. An example of this will show up at this time where the mother of one of Vtaityn's grandsons, the spouse of his son, is able to manipulate the rules, have her son put in power, and then be able to rule in his stead until he reaches a proper age.
-I often use the word “pass” instead of “death” or “die” since the Ytauzians have a strong belief in the afterlife. In their eyes, the spirit of a person does not disappear after the death of a person, but instead passes on to another plane of existence lying along the Alianti, hence the preference for the word. In clarification, the Ytauzians believe that there are seven planes of existence lying along the Alianti, with the Caghr (this plane) lying in the middle; upon death the spirit either passes to the next plane upwards (should the person follow the path of the Rhidtath) or to the next plane downwards if the person follows the path of the Runn.
-Vhneynros- Literally meaning “one who watches over”, or “one who gazes over”.
-A Thought when relating to the Ytauzian concept is an accepted belief figured to be true; it can be anything concerning the faith ranging from the long-established traditions to any new developments.
-I was to remind you of the conversation that we had discussing the lack of manpower growth in the state, despite the passage of time and the annexations of the Prokym and the Ritti.
-Another issue I found was despite its foundation last turn, the city Alusille is not represented on the map. I marked its location with a bright yellow dot on the map.
-As a final note, any region added into the empire will undergo the same religious treatment: all temples to previous gods will be destroyed with any idols, and the people must adapt Ytauzi as their public faith. Failure is a guarantee of death.


Orders for the Mughals; Birdnes 3
Spoiler :

Spoiler :

Stats
Spoiler :

Nation: Mughals/NPC
Ruler/Heir: Zahiruddin Muhammad Babur/
Initiative/Prestige/Culture: 5/9/3
Income/Treasury/Debt: 2634/2500/0
Taxes/Tribute/Plunder: 6317/0/0/0
Economy/Trade/Wealth: 4/3/3
Stability/Policies Permitted: 5/1
Army/Navy/Cannon: 12000/0/0
Upkeep: National/Army/Navy 683/3000/0
Army Description: Harquebus/2-Bombards/4-Castles/5-Command
Navy Description: None/None/1-Coastal sailing
D-tax/T-Tax/Efficiency/Corruption: 30%/10%/50%/33%
Production Skill: Artisan 3
Religion/Church Wealth: Muslim/4
Useful Discoveries:
Maps & Charts:
Trade Routes: ,,,,,,,,,,,,,
Factions: Loyalty\Power
Zahiruddin Muhammad Babur 4/6
Mughal Chiefs 3/4


Spending
2000 gold spent on recruiting 2000 new soldiers.
200 gold spent on supporting the Samarqand campaign.
400 gold spent on beautify/solidifying Samarqand.


Policies
Spoiler :

1.)Persian Influences : Under the reign of young Zāhir, the dominant culture preferred is that of the Timurid Persian. It is shown in all buildings commissioned, any artwork patronized, and throughout general daily life. Zāhir will use this culture to tie his peoples together, promoting it as the “most sublime”. (1 Ip)


Timeline
Spoiler :

1.)The Rule of the Babr: As of the year 1494, the “accepted” commander of the Mughals has been Zāhir ud-Dīn Muhammad, the eldest son of the last ruler of Fergana, 'Omar Sheykh Mirzā, having assumed power after his father's death in 1494. A quiet young man, age 17, Babur is well known for both his reserved nature and the ferocity he shows once provoked. Among his closest confiders, Zāhir is known as the “babur”, or the “tiger”. Babur is descended from the legendary Genghis Khan on his father's side, and from the equally fabled Tamerlane, giving him the right to be a linkage between the Mongols and the Timurids. The quotations in the beginning represent the fact that despite being the appointed successor to his father, as late as 1497 his nobles attempted a revolt, costing him his first control of Samarqand.
2.)]The Struggle for Samarqand: As of 1500, capturing Samarqand has become almost an obsession for the young ruler of the Mughals. The city, lying somewhat to the southwest of the Mughal homelands, represents a bright future for his people if he can take the city, and represents a glorious past that can be claimed with its acquisition. Its capture remains as the greatest goal of the young leader, and will be his focus for at least the first two years of the period. He will spend the first two years, 1501-1502, preparing his armies and drilling them in precise format, before leaving to take the city in the late part of 1502 with an army of 12,000. His path will be general, travailing along the Syr Darya, and attempting to breach it wherever it the quietest. After crossing the river, he will continue along the general path and place the city under siege, bringing in his bombards if necessary to take down the walls. However, it is the hope of the leader that the city not be too damaged in the assault; through he will do all necessary to take the city (including damaging it).
3.The Capital of Mughals: After taking the city during the years 1502-1503, Babur will declare Samarqand to be his capital, in homage to Timur. He will order the consecration of a new mosque in the city, named in the honor of Timur. He will also bring in numerous artisans and order the beautification of the city once more, specifically the construction of numerous large gardens.
4.)The Armies: Before leaving to take Samarqand, Babur will order the addition of 2000 men to the army, recruiting mainly local Uzbeks. These troops are to take part in the attack on Samarqand, and in their place 2000 proved loyal troops will be left to garrison the Fergana valley.


Orders for the VOC (Nespoir)
Spoiler :

Itinerary for the East Indian Company.
Year 1750.

Let it be testified that this document has been composed upon the 12th of February, in the year 1749 of our Lord, intended to serve both as the itinerary structure for the running of the Company in the subsequent year. This document shall provide the wills of the Heeren XVII concerning the construction of the budget, the foreign affairs concerning the Asias, and the installation of the new Governor-General.

Company Budget
-30% of the budget shall, of course, be returned to the shareholders. (5 points distributed amongst the shareholders).
-20% of the budget shall be reserved the construction of 6 new Ship-of-the-Lines. (3 points)
-8% of the budget will be utilized to field construction upon Fort Willem (Sorong). (1 point)
-8% of the budget will be utilized to field construction upon Fort Hoorn. (1 point)
-8% of the budget will be utilized to field construction upon Fort Rotterdam. (1 point)
-26% of the budget will be utilized in the form of the Loan to Constantinople, 1750. (4 points).


Appointment of the Governor-General
-By unanimous acclamation, the Heeren XVII announce the appointment of Meneer Jan Karel Ostrander to the position of the Governor-General of the Indian Company. Meneer Ostrander will be tasked with following the wishes of the company, defending our interests in the Asias, and encouraging the growth of the Company lands and profits. With news of his confirmation, we are quite certain that Meneer Ostrander will be fit to perform his duties faithfully.

The Loan of Constantinople, 1750
-Approved by the Hereen XVII, upon the 19th of January.
In the interest of promoting growth between in trade between the Empire and the the Company, in emphasis of the Oriental portions of the Empire, the Lords Seventeen make public this knowledge. As agreed by the Sultan Suleiman III and the Seventeen, the Company shall make the funds of 4 million guilders no later than the 5th of January, 1750. In return, the Empire has agreed to the following:
-An interest rate of 25% will be applied to the loan, assessed upon the First of every year that the loan stands. A base charge of 50% will be applied to the loan, to be paid in two installments during a period of no longer than five years. As enticement for a prompt repayment, the Company will waive half of this fee should the loan be paid entirely within five years.
-The Empire will grant unrestricted access to Company traders and merchants within certain borders of its Empire, specifically excluding them from unfair taxes, liens, restrictions, and penalties. Within the Empire, these rights will be granted within the regions of Algeria, Egypt, Mesopotamia, and Tunisia. In contrast, the Empire agrees to restrict access to these regions to Brazilian or Portuguese traders.
-Finally, the Empire will recognize the right of the Company to preside over the regions of Southern Arabia and Ethopia, and will not interfere upon the politics of the region.

The Founding of Fort Willem and Fort Hoorn
-In the interest of securing our position, it is the will of the Hereen that two new forts be constructed within the East. The first of these, Fort Willem, will be utilized in the strengthening of our position New Guinea. The Fort will be based along the north coast, and will become a new naval base. The other fort, Fort Hoorn, will be located off the coast of Australia, and will be utilized to ensure our supremacy of the straits. These two new forts will be garrisoned and properly designed.

-Signed the Heeren XVII.

Notes: Defend against Brazilian attacks. Fort Rotterdam is to be built as a garrison in the far-flung portion of the company, upon the banks of the Columbia.

Stats
Spoiler:

VOC (Dutch East India Company)
CAPITAL: Batavia
RULER: Heeren XVII (Lords Seventeen) / ~Darkening~
GOVERNMENT: Mercantilist Republic (Qualified)
CENTRALIZATION: Oligarchic
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Meager
ECONOMY: Dominant (15/30/9)
TECH. GRADE: Enlightenment Age
ARMY FORCES: 15 Infantry, 5 Guard (Regular) (5 Art to deploy)
[Dutch India] 2 Colonials (Green)
[Dutch Persia] 1 Colonial (Green)
ARMY BASIC: Green
NAVY FORCES: 30 Frigates, 5 Ships-of-the-Line (Veteran)
NAVY BASIC: Hardened
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
MILITARY UPKEEP: 3/turn
BACKGROUND: Split off from the Netherlands proper as a result of the Dutch War, the VOC remains a heavy colonial presence across the Indian and Pacific oceans. Their cultural uniqueness is compounded by the recent growing of Chinese influence on the company, even to fears of it being incorporated into a Chinese superstate.
 
Order for the PRC
Spoiler :

Stats
Spoiler :

People’s Republic of China/NPC
Government: Communist Dictatorship
Annual Spending Points: 1
Approval Polling: 31%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 15 divisions
Navy: 5 squadrons
Air Force: 1 group
Background: It is hard to say if China gained or fell during the recent world turmoil. Japan was conquered after her American protector disappeared, and India was humbled, but southern and northern regions of the homeland were stripped away by other aggressive regimes.


Spending
Spoiler :

1 spending point obviously into 5 divisions.


Actions
Spoiler :

1.) In the chaos of war-savaged China, in a small village in the province of Qinghai, a meeting will take place on January 3rd, 2002 between three interesting men. The first of these men is Hui Zemin Shi (Hui), the Procurator-General of the People's Party.[1] The second of these men is Shen Bo Longwei, a minor member of the People's Congress, while the third is oddly enough is the former President Qui-Jun. The men will meet for just a few minutes but their course will be direct; during the meeting, Hui will take a pistol and execute the former President, a single bullet to the temple. Following this, with the support of Shen Bo, he will be elevated to the position of President and will assume emergency powers to conduct the defenses. His first action will to locate the capital at Xining, Qinghai. In the relocation, Hui will have the body of the former president embalmed, sealed airtight in a glass case, and put out to display in Xining.
2.) In return for the support of Shen Bo, Hui will immediately suspend any actions against all Triads associated with the Hongmen. In addition, he will appoint Shen Bo Longwei as his personal advisor and give him powers directly below his own. Having fulfilled his payment, Shen Bo will step forwards from the Shadows of the Tiandihui association, revealing himself to be a (very) prominent member of the society. Placing a public call for every member of the association to strike at the enemies of the People, Shen Bo will conduct the guerrilla war against the oppressors and their homelands. In addition he will put out a call for the members of the Hongmen to smuggle weapons, supplies, etc into the resistance part of the nation and to join the armies, or the Hongmen actives against the occupiers.
3.) President Hui will immediately declare a Patriotic War of Liberation against the illegal occupiers, and a propaganda campaign will be launched in every form of the medium. Taking advantage of television, radio, print, and every other form possible, a blitz will be launched upon the populace of Western China. In addition, the medium of the Internet will be utilized: teams of photographers will be launched into war-areas, and after documenting the atrocities committed by FEAR (gases, massacres, etc) and then broadcast them across the world for every person to see. The Propaganda war will be fought in occupied territories also; print and radio are to be utilized to bring up resistors against their rule. In addition, it will target any Chinese person the invaders attempt to conscript, attempting to prevent them from taking up arms against their own people. Notes will be concerning Putin's murder of Asians, his general character, and the nature of the Chinese under his rule. A key note will be the imploring of every Chinese person to take up hostilities to the invaders in order of the preservation of the People.
4.) Hui will demand every person (woman or man, capable or not) between the ages of 12-56 for men, and 18-40 for women, to immediately arrive in a recruiting center to serve war-defense duty. This will be enforced by a portion of a division, 3,000 men, who are to scour the countryside for any violators. Any male caught disobeying the order will first be forced to a recruiting center; should they continue to resist, they will be shot on the sight as traitors. In addition to the countryside in our control, teams are to be sent out to raid occupied areas for men. Operating under the radar, these teams are to be less forceful, seeking out the willing instead and bringing them (quietly) back to be armed. The main recruiting center will be in Xining, but minors will be in Lhasa, Kathmandu, Haidong, Qamdo, Ürümqi, Myitkyina, and Lijiang, in addition to many others. These teams will work year-around, collecting men and transporting them as fast as possible; as they become more skilled at their jobs, their rate of recruitment should increase. Those collected will only be put through a three week training course before being shipped off to fight. The costs associated with this will be placed up the population: any clothes resembling the forms will be seized from the public, along with anything needed to conduct our defenses. Of course, all of this is done in the name of the People.
5.) Recognizing our weakness concerning the number of arms that we possess, it will be declared by President Hui that private ownership of guns during the war to be illegal and that anyone possessing a weapon must either come forward for duty in the army, or turn it over to the army. (Should the person turning the weapon over be within the limits of seizing, they should be seized anyways.) In addition to these weapons, we should stockpile the still remaining production centers, and any weapons brought forwards by the Hongmeni.
6.) President Hui will issue a statement offering any Triad that strikes against the enemies of the People- both inside China and outside China- not only a momentary reward afterwards, but full amnesty for any crimes committed during or before the war, save those committed directly against the People's Party. In addition, he will put out a call that any foreign man who serves in the People's army will not only be considered a de facto citizen, but will also be paid monetary reward following the war. Any man who can produce not only papers from the People's army, but also those indicating previous service in either the ASEAN or FEAR armies (indicating their deserting and then joining our army) will be paid double.
7.) Mentioned before, Shen Bo will be granted a position roughly that of Unlimited Advisor, and be placed in charge of the Resistance of Occupied Areas. Hui will place himself at the head of the People's Armies, and will command the defenses (and offenses) from Xining. Under him will be three major generals: Liang Guanglie, who will be responsible for the Sichuan-Yunnan Theater, Jing Zhiyuan who will be responsible for the Northern Theater, and Fang Dianrong, who will be responsible for the Tibetan Theater. Numerous generals will be placed under them to support the offenses. Shen Bo will have his own workforce, and will mostly act in occupied areas.
8.) Those men and women Unfit for military service will be enlisted to do civilian defense; they will construct rear defenses, work to prevent any form of famine, improve infrastructure, and carry out the day-to-day functions of the People's Armies. Those that are fit for military service will be divided amongst three levels: the Fit, the War Unfit, and the Reserves. While they are not utilized, the Reserves will function in a matter akin to the Unfit and will support the army from the rear-lines. The War Unfit will be utilized in distant combat, operating artillery, any available aircraft, carrying out subterfuge attacks against entrenched enemies, etc. If necessary, the War Unfit can be called up to assist in the direct front lines, and they are just as expendable. The Fit should comprise the majority of the people (anyone between the ages of 14-50, and not crippled by some form or another), and as such will be the mainlines of our defense. I'm not sure how many people will come for duty, but considering the populations of the areas under my control[2], I can assume it to be at least (hopefully more)1 million put into military uniforms by the end of the year. In addition to those men who were drawn up the last year in the west, we should have plenty to go around.
9.) We will naturally be behind both competitors in terms of weapons, training, and supplies; to counter these we will use our one strength that neither can yet yield: our massive population. We will arm our troops with anything possible, ranging from guns to swords to pitchforks to any martial weapon. The majority of the expendables will be used in this form, while a number of the talents (trained) troops will be given proper weapons and supplies. To counter their tanks and air forces we will promote the uses of rockets, giving them and training them to as many expendables as possible. In addition, we will use our numbers to conduct round-the-clock assaults, ignoring causalities, until we manage to overwhelm the defenders.
10.) Realizing our weakness and isolation, we will recognize our strengths by turning our remaining strengths by converting the masses of our remaining industries to war-focus, and utilizing the natural richness of our provinces to supply resources to our arms factories. The main focus of our armories will be for infantry for the moment instead of armor or air force because we can simply field a larger number. In specific, there is to be a fetish for rockets and grenades.
11.) As mentioned, the Unfit will be utilized to construct defenses; this will be especially utilized among the Himalayas, fortifying the passes and valleys. If possible, they are to utilize higher locations and difficult terrain to defer the Indians from assaults.


Warfare
Spoiler :

-Note: This will be divided into two sections; the first dealing with the main war and the second dealing with Shen Bo's war. Military operations are to begin no later than January 9th.
1.) As of 2002, excluding the traitorous South China Group, the Chinese Armies consist of 14 Trained Divisions (15-6+5). The majority of these forces are in the east: 6 Divisions under Liang Guanglie (under the Yunnan Theater), 7 Divisions under General Jing Zhiyuan (under the Northern Theater), and just 1 Division under Fang Dianrong (under the Indian Theater). With the fall-out of the previous year, the Divisions are renumbered in order to streamline their setup.
2.) The Northern Theater:
-The 1st Division will be located in the north, based in Ürümqi and tasked with invading the FEAR's southland with the intent of recovering as much territory as possible. The men placed into this division will be entirely professional, but will be reinforced frontier-men, men that are used to the terrain and such and with some knowledge of wildness combat. Their main goal is to capture the city circle; secondary goals include other cities, raising men, and causing havoc with supply lines. If necessary, they can fall back and use hit-and-runs and ambushes to weaken the enemy.
-The 2nd and 3rd Divisions will be located in the north of China, and tasked with taking land back for the People's Army. The 2nd Divisions will have the goal of covering a distance as shown between the arrow and the point; with the secondary goals of recruiting men, gathering supplies, and generally causing havoc. The 3rd Division will have to cross the river, and move generally along the border, supporting the entrenched defenders and attempting to force the invaders to relocate troops. The 3rd has secondary goals of recruiting men and supporting the 4th and 5th. In addition to any men they convince to join them during their movements, the 2nd and 3rd will also be given conscripts at least 50,000 a piece.
-The 4th and 5th Divisions will be located along the Yellow River, entrenched in their defenses. They may be composed of at least 100,000 conscripts a piece and are tasked with holding the region. Utilizing artillery, rockets, and grenades to counter enemy armor, and aircraft, they are to remain static in their defenses. Any man that flees this front (especially this front) will be shot upon sight. Secondary goals include recruiting men, of course, and (if possible) pressing forwards.
-The 6th Division will be located just south of the 5th and will be tasked with recovering Chengdu. While only possessing a single division, it will comprise the largest number of conscripts: 250,000 men bottom. They will use stand tactics to combat the enemies, and if at possible attempt to spurn the occupied cities into open rebellion. If we manage to recapture Chengdu this year (by some miracle), then massive celebrations will ring out through Xining.
-The 7th Division will be located to the south of the 6th, between the two rivers. Like the 4th and 5th, it will be tasked with holding its designated area. It has standard goals, and a force of 150,000 conscripts.
3.) The Yunnan Theater:
-The 8th Division will be located along the outlands of the Lancang river. It will be tasked with driving ASEAN backwards, utilizing a combination of tactics and such. It has a reserve conscript force of 60,000.
-The 9th Division will change things up. Composed of 3 trained divisions, it will sit on the border between China and ASEAN, with the main goal of breaking through the defenses and begging a counter-invasion. It has 30,000 regulars and at least 140,000 conscripts. Its main goal is to reach its target, with secondary goals of drawing away enemies for the 8th, and recruiting men.
-The 10th Division will be located on the border of India and ASEAN. It will be a fortified position, attempting to deny both nations access to the inner parts of Yunnan. Composed of 10,000 regulars and at least 40,000 conscripts, it will be entirely dug in. Every method possible will be utilized to prevent its overrun.
-The 11th Division will be based off Bangladesh. Nicknamed the Bangladeshi Independence Force, it will be composed of 10,000 Chinese Regulars, 40,000 Chinese conscripts, and every Bengali that we can scour and joins. Its main goal will be to establish Chinese control over the coast, and bring up defensive forces to the Meghna, the first of the rivers. Secondary goals include inciting Bengali revolution and supporting their independence (promised land returned).
4.) The Himalayan Theater:
-The 11th Division will be based along the river; their main goal is to defend the river and prevent Indian approachable into Nepal. The 10,000 division will be reinforced by a 120,000 conscripts. Their secondary goals include pushing the invaders back, and if possible, they should counterattack.
-In addition, there will be three conscript divisions in the Himalayas: the C1st, the C2nd, and the C3rd. Being Conscript (C) armies, they are of lesser importance; their main issue is to defend the encampments set up by the Unfit Forces. These areas are to be turned into nightmares to cover; any bridges are to be knocked out; any ferries are to be burned; and anyone caught crossing is to be fired upon. The Conscript armies are made up of numbers at least 40,000. Their only goal is to defend; they are not to venture outside.
-Shen Bo's War
-Shen Bo Longwei is at the very top of the brotherhood known as the Tiandihui, wielding severe influence of the associated triads, organizations, and gatherings. Seeing a fall of China as potentially dangerous for their organizations, the Hongmen will gather together and utilize Shen Bo as their representative. From the 300,000 + brotherhood, Shen Bo will draw support, money, weapons, conspirators, and men to fight his war. In addition, he will echo President Hui's call for the Triads to band together for war; a number of which should support the President's offer due to their association with Hong Kong. To fight his war, Shen Bo will utilize three methods: Terror Bombings, Triad Attacks, and Supported Rebellions. In short, his strategy is to make occupying China costly for the invaders and force them out.
Terror Bombings
-Utilizing his connections and supports, Shen Bo will plot the first attack over the month of January. Three triad men, disgraced and warranting of execution, will be utilized to bomb the FEAR 's capital building (whatever it has along the lines of a Congress or Soviet Building). Assuming identities of northern Manchus, the three will train for their simple mission from January to February, and will launch the attack around March 3rd. Their plan is simple, during cold weather they will strap bombs to their chests, disguise them under heavy jackets, and upon entrance (when they first enter, before any bomb checks or anything), they will detonate. As a method of regaining their honor among the triads, and sparing their families troubles, the men will give their lives. Should the weather be non-permissive of heavy jackets, then they will take their chances of being noticed. All in all, should it come down to it, they should rush the building and attempt to detonation just inside the entrances (to collapse the front of the building more than anything else).
-The Second strike will take place one month after the first, upon April 3rd. Like the first, it will be in training since early January, through this attack will involve six men. Whether the first attack is successful or not, the bombing will bring about suspicions amongst the FEAR, and they'll be more on guard. This time, instead of using triads, simple ,rural Turkmen will be offered a large sum of money to go through with it. They might have to give their lives, but in doing so will be able to support thier family for many, many years. After finding the right men, they will brought to a stronghold, made over, and taught a few key Russian phrases to pass as tourists. They will receive six cars registered in the FEAR, each one equipped with timed car bombs, and accompanied by six accomplices of mixed descent (not entirely Asian) to the capital of the FEAR, passing through rural northwest Pakistan, then into Russia, and then into the FEAR. After reaching the capital, the six accomplices will escort the men to their targets, and after setting the timers, will leave the premises. Each of the six men will bomb a separate hotel; they should drive their cars into the hotel parking lots, park, and double-check the timers on the bombs. If everything is set correctly, they may leave, but they are warned about the consequences of leaving and then being caught (torture).They may utilize the vale if offered, ensuring to offer the vale a tip ahead of time. All in all, on April 3rd six bombs should rock the capital's prestigious hotels, hopefully scoring another hit against our enemies.
-The third strike will occur on June 3rd, with a month's pause to allow for their guards to lower a bit. This attack, involving a similar plan to the first, will be targeted against ASEAN capital, which I believe to be Kuala Lumpur, or Putrajaya. Three triads will be utilized, riches for their families and their honor promised for cooperation, and an attack against their Congress buildings. However, seeing how it will be hot instead of cold, car bombs will be utilized. The drivers are to set their timers before setting out, for about 10+ minutes however long it takes to make the trip. Upon arrival, they are to drive their vehicles up to the entrances (not mattering if they hit anyone or not), and then manually detonate if possible. Hopefully another victory will be scored for the restitution of China.
-The fourth (and final) terror bombing will occur in the late part of the year. Taking the greater part of more than 9 months to plan, the plan will call for a large number of attacks throughout Asia. There will be two targets in FEAR, two in occupied China, one in ASEAN, one in India, and one against the traitorous Chinese. Utilizing the Hongmen network, and the triads, the planning for these attacks will be carried off from February through October, with a month to allow for necessary travel and positioning. All attacks will be carried out upon Nov. 3rd. Because of the vast scope of the operation, it will be divided into three: The North, China, and the South.
-The North attacks will all be carried out against the FEAR capital once more, seeing as there has been eight months since the last attack. The two targets for this attack will be the Congress house once more and the home of First Citizen Putin. The first of the two attacks is planned to bring memories of the other two; it will be another suicide bombing. This time, instead of three men, it will involve nine men. Moving in waves of three, the first three will arrive and bomb once side of the building. During the chaos, the second team will arrive and then detonate on the opposite side of the building. In the swallowing chaos of the moment, as rescue and police vehicles make their way, the third team will be posed as spectators. As the situation calms just a bit, they will move as close as possible into the crowds of spectators, before detonating. The general plan behind this attack is to cause as much carnage as possible as to weaken their resolve. The second attack will occur a few days later and will be organized against First Citizen Putin. A team of eight men will be utilized for this mission, all of varying ethnicities, ages, and statures. A few months before the attacks, the group will seek out passports and, through contacts, secure strategic apartments throughout the city. They will smuggle rocket launchers into their apartments during the night, working diligently to avoid being caught. About three days later, Nov. 6th, they will strike; a single rocket will be shot at six statures or dedications to First Citizen Putin (if there are not enough statues, then several rocketeers can team up), while the last two will be shot directly at his home. The rockets are to be fired out of the windows, or rooftops if the chance of being discover prior hand is low, and once fired the attackers can attempt to escape. If they are cornered, then they are to gout fighting like heros.
-The Chinese targets are Chengdu and Beijing. Naturally, if we control Chengdu by this point, it will not be attacked. Beijing will be attacked in the same manner as the capital of FEAR, with the building being one of importance to the people. Only four people will take part in this assault. The attack on Chengdu will be against the former seat of government for the Chinese Republic, a message sent to indicate that the previous fools are no longer in power.
-The ASEAN target will utilize car bombs but will be directed against the largest hospital in the capital. Safety measures are to be taken to avoid detection. Three men will separately bomb the hospital (one in the emergency entrance, the second in the parking garage, and the third at a side entrance).
-The Indian bombing will play out like the previous ASEAN: three men will utilize car bombs to ram the building and the detonate.
-The traitorous Chinese general who surrendered South China will have his home bombed, preferably when he's home.

Triad Attcks
-These will be less organized by Shen Bo than the bombings. Instead of directly controlling the warfare, Shen Bo will utilize the independent triads to randomly attack both civilian and military targets. These attacks include professional bombings (administered and executed by trained triads), assassinations inflicted upon either stationed soldiers or civilians, political figures, religious figures, etc, and random civilians, and just causing general chaos for the invaders. These attacks will be rampant throughout ASEAN, but rather limited in FEAR and India. If contacts can be gathered, we will support native gangs from the regions in their own attacks.

Supported Rebellions
It will be the policy of the Hongmen to support risings in occupied Chinese territories by any means necessary; funneling weapons, money, men into specific cities, and supporting local commanders who pledge loyalty to the Chinese People's Republic. This will be throughout occupied China, but not Japan.
 
Jesus, long long orders for a lost cause. Shame Player ruined China before you got involved.

Nahari Empire - N3S III
Abaddon said:
Nahari Empire - Abaddon
Culture: Arta Xorti, Small
Religion: Indagahor
Government: Monarchy
Income: 4,750
Military: 1,500 levies, 100 professionals, 120 ships (Upkeep: 300 + 200 + 1,200 = 1,700)
Manpower: 15,000 men
Description: A weak offshoot of the main Arta Xorti culture, Nahar had little to recommend itself; it was a tiny city-state in a dry valley. In the hands of a brilliant general, Ruman the Great, however, it was able to become one of the most powerful Arta Xorti states almost overnight. Now it has to navigate the tricky world of being a great power, or at least a regional one...

Upkeep paid I have 3,050 left.
This turn I will spend 4,500. This will put my nation into debt, but a managable debt. The risk, I hope outweights the benefits that will come of us stretching ourselves.

5 to recruit (an use) 1 professional soldier
2500 to recruit 500 professional soldiers
Call up all 5,000 levies.
1000 gold will be feeding these guys!
The final 1000 Gold will go on Logistics

Trehan and Caon are getting it in the neck :evil:

The basics is this.

Spoiler :
soundthedrums.jpg


Two groups of 200 Professional soldiers and 3,000 levies will flank the mountains and attack Caon from two sides. We will try and coordinate the attacks, scout runners etc to ensure we arrive on the outskirts on the same day.

(Total 400P + 6000L descend on the city-state)

We want to subdue this city, gaining valuable access to the Sea the Truilu control. Over time we will expand out into the surrounding wilderness, taming the lands, putting it to plough.

This campane wants to be a quick one, in the 2nd or third spring. We will offer them to become a vassal state, if they refuse, we will march on them and destroy the land around the capital (pillage for profits or at least supporting the army)

This is because on the 5th year we will launch an attack on the Trehan.

Our 120 Ships will sail out and harrass traffic between the two islands. We hope to draw out their navy, back to our lands. Here the Opulensi are expected to take control of their movements from this point. To step in, combine our naval forces in an attempt to break Trehan and perhaps also the Truilu.[I REPEAT, LET OPULENSI USE MY SHIPS]

We want to gain these two islands, if they can be isolated we will capture them, if they prove well defended, will simply keep them isolated for now (or at least severly harrassed. Try and stirr up any remaining Stad Men culture, we are not trying to capture the lands, merely taking them from Trehan pockets! If we can get any men from that land it would be fantastic

Meanwhile, with hopefully the bulk of our army still alive from the Caon excapades we will move on land as well.

The plan is to march as far as reasonable, and then dig in. From there will will not stage a resistance, falling back, cutting and pillaging and burning, launching raids etc.. essentially that red/brown area will become their graveyard. Lure them in, then smash back. As long as we keep them on their side of the river I am happy. If we can hold those lands even better!

Spoiler :
beautifulendingt.jpg
 
Posted by Abaddon
Jesus, long long orders for a lost cause. Shame Player ruined China before you got involved.

Might have had a better chance if I had a decent interest in Chinese geography :).
 
My orders for Turn 11 of N3S - III. :)
Spoiler :
Spoiler STATS :
Leun - Matt0088
Culture: Opulensi / Arta Xorti, Small
Religion: Indagahor
Government: Monarchy
Income: 3,250
Military: 1,500 levies, 50 ships (Upkeep: 300 + 500 = 800)
Manpower: 6,000 men
Description: The gradual advance of Opulensi colonists far outstripped the advance of the Opulensi state itself; the numerous city-states that have broken off of their motherland have managed to thrive beyond the traditional maps of the civilized world. Leun is by far the furthest east of these, a state with almost no natural enemies for the time being. It has discovered a people called the “Acaya” to the northeast; these have become profitable trading partners.


Domestic Orders:
- Pay the 800 gold maintenance for are 1,500 levies and 50 ships. (800, 3250 -> 2450)
- Because it seems that most if not all Leun income comes from trade, like I’ve mentioned, I’m trying to slacken the Leun addiction to trade. Now, to do so, something must be produced internal, and since agriculture is the thing of the age, cotton will be imported from where ever, and given to farmers to use as a surplus crop to sell. Over the turn, the techniques of growing cotton are to be constantly refined to, by the end of the turn, hopefully, be able to rival the cotton grown in other parts of the known world. The long term goal is, when the west collapses into the Dark Age, which with me and Acaya isolated enough to miss it, the drop in demand from the west for the east’s products and therefore income, can be picked up or even increased by selling cotton to Acaya for their fine clothes and fibers(which is what you said they trade). Thus, the long term goal, is to try and no longer be simply a middleman, but to actually include something in the east-west trade and when the west drops out of the equation, to have a good trade between me and Acaya going, especially when I conquer them, or after, to be more precise!(150, 2450 -> 2300)
- Leun will continue to rapidly expand, mainly in two directions. The first of these, and really the lesser of the two, is to the south. Specifically, to the island of Actas(the southernmost one, the big one), as the colonists there and any new ones are to continue expanding south along both sides of the coastlines of Actas, even if it is blacked out in the map. They also are to expand slightly inland (A pixel inland is fine), and to start heavily surveying and prospecting to the islands to natural resources to mine, and if any are found, they are to be instantly exploited as to bring more income to Leun. Of course, any land that is colonized, is to be developed. The second major direct that will be expanded is the coastline to the northeast of the capital(Leun) that is between it and the northeast most city(Asardias). Now, this is quite a strip of land, so to settle it all in 50 years, I just want the coastline, even just a pixel. Also, the populace is encouraged to settle this land. To help encourage them and overall development, 2,000 levies are to start building a road from the capital along the coastline to Asardias, through developed areas and undeveloped land. A comparison to OTL would be something like the Great Northern Railroad. As with Actas, all land that is settled is of course to be developed. Also, forests are still to be cut down to help development, but with better precision using lessons learned from last turn as to prevent landslides. Lastly, when the maps from Acaya are secure(there is no if, they will be!), if any islands are discovered, they are to settled, no matter how far they are, as just an oupost currently. They could be very useful in the future.(1000, 2300 ->1300)
Spoiler EXPANSION MAP :
[CENSOR]


Diplomatic Orders:
- Quickly arrange and commence the Royal marriage between the royal families of Leun and Acaya(The most powerful merchant’s family?) and make sure that we provide a male in the marriage, or whatever gender inherits stuff. Donate 100 gold to the RM to make sure that the latter half of the last sentence is fulfilled, whether through bribes or leverage, or if there is no need, then just donate it to be used for the Royal Couple. (100, 1300 -> 1200)
- Start seeding a spy network in all of known Acaya. The spy are for the entire turn, simply to get themselves integrated into the Acaya, and to start, by the end of the turn, getting themselves into high domestic and military positions by either using merit, bribes, or subtle assassinations(though these should be avoided). The domestic spies only material goals this entire turn is to secure the maps of the all the world that the Acaya know of. The military spies are only to, like I said, secure high positions in the Acayan military and to try and become liked and popular within the military. (500, 1200 -> 700)

Military Orders:
- Raise 2,500 levies, though don’t pay maintenance, I’ll use them next turn. I’m any complaints are raised, so these new soldiers are simply to help full the garrison duties needed around the growing empire.(0, 700 ->700)
- Raise 150 Professionals and name them the “Royal Guard”, because that’s what their duty will be, to protect the royal family. Don’t pay maintenance. (450, 700 -> 250)
- Construct 25 Ships, don’t pay maintenance. (250, 250 -> 0)
- Use all 50 Ships to keep the monopoly on trade with the east/northeast,(I say east/northeast, because I would assume that something beyond Acaya that trades is bound to discovered at some point in time), they should stop any merchant ships that don’t bring income for Leun, seize the ships and all trade products, and then drop off the merchants off somewhere. Use some bogus reason to explain our actions. Lastly, since I would think that the 50 ships would be around the Leunan coastline while doing their above job, have them also protect the Leun coastline against any attack, from the Acaya or Nahari, or some other known or unknown force, and against piracy, which should(I would think) be cropping up soon.

Map Stuff:
Capital: Leun
Southern City: Itaea
Northeast City: Asardias
Western City: Tiratas
Southernmost Big Island: Actas
The sea to the west/southwest of the capital: Leunan Sea
 
damn censor ;)
 
I'm clearing out most of my PMs. Might as well post these:

Spoiler ABNW :
Spoiler Turn 1 :
Matt0088 said:
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 10
Economic Power: 16/0
Army: 20 Infantry Brigades, 10 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 3
Navy: 4 Destroyers, 1 Light Cruiser
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago

Spending Orders:
- Pay 5 EP for stability.(16 -> 11)
- Pay 3 EP for 30 Infantry Divisions.(11 -> 8)
- Use 8 EP to start researching Refined Theories of Physics. (8 -> 0)

Back to the daily old grind of research, research, and more research, aye?

Spoiler Turn 2 :
Matt0088 said:
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 10
Economic Power: 16/0
Army: 50 Infantry Brigades, 10 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 3
Navy: 4 Destroyers, 1 Light Cruiser
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago

Spending Orders:
- Pay 5 EP for stability maintenence.
- Pay 3 EP for 15 Cavalry Brigades.
- Pay 8 EP for Refined Theories of Physics.
Spoiler Turn 3 :
Matt0088 said:
Spoiler :
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 9
Economic Power: 15/0
Army: 50 Infantry Brigades, 25 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 3
Navy: 4 Destroyers, 1 Light Cruiser
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago

Spending Orders:
- Pay 5 EP for stability.
- Spend 2 EP on 6 Destroyers.
- Spend 2 EP on 4 Light Cruisers.
- Spend 1 EP on 1 Heavy Cruiser.
- Spend 2 EP on 4 Artillery Brigades.
- Spend 3 EP on 15 Cavalry Brigades.

Domestic Orders:
- Encourage companies that had used Penn. Steel to switch to Swedish steel.
- Make warnings that possible war is on the horizon so that if I do go to war, the shock won't be so bad.

Military Orders:
- Have all land brigades start scouting the borders with Quebec and get the lay of the land and overall start preparing for a war with Quebec.
- Have all destroyers go to the Fox and prepare for a possible evac of all Fox peoples to northern Canada. If the Fox request a evac, then start the evac, if they don't, well then thave the destroyers just chill.
- Have the other naval units make sure that no French or Quebecois naval ships enter the Great Lakes.

Spoiler Turn 4 :
Matt0088 said:
Spoiler STATS :
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 10
Economic Power: 15/5: Mobilized
Manpower: 20 (+20)
Army: 74 Infantry II Brigades, 43 Cavalry Brigades, 8 Artillery Brigades
Army Quality: 3
Navy: 10 Destroyers, 5 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago


STAY MOBILIZED
Spending Orders:
- Use 1 EP to get 20 Infantry Brigades
- Use 5 EP to get 20 Artillery Brigades
- Give the other 14 EP to New England.

Domestic Orders:
-New England and the Netherlands should together give me Radio, Early Nuclear Theory, and Medicine, all of which should be used to help the war effort.

Military Orders:
-Convert 38 Cavalry Brigades into Infantry Brigades. The total count should be 132 Infantry Brigades, 5 Cavalry Brigades, and 28 Artillery Brigades. Also, since, after asking you to fix it twice, seem to want me to keep the ships that were lost last year, I’ll have 10 Destroyers, 5 Light Cruisers, and 1 Heavy Cruiser total.
- 5 Infantry Brigades are to advance north from Thunder Bay. If any serious pressure comes from any hostile forces, they are to retreat to the fortifications of the Thunder Bay and stay there, if even they are put under siege. 3 Destroyers are to stay in the area to make sure they have a clear supply line and to evacuate the Infantry Divisions back to mainland Canada if they our overwhelmed in a siege or other assault.
- 7 Infantry Brigades are to stay in the northern most city(The middle one of the three) and simply resist any siege and not let the Quebecois take the city. Although, if an opportunity arises that lets them take the offensive and link up with the Thunder Bay pocket without sacrificing the security of the city, then let them do that. Have a Destroyer and a Light Cruiser stay in the area and make sure that they have a clear line of supply and to evacuate the Infantry Divisions back to mainland Canada if they are overwhelmed in a siege or other assault.
- Have 10 Infantry Brigades stay in the southern most city under siege and simply resist any Quebecois attempts to take the city. However, if the opportunity arises where they can take the offensive and link up with mainland Canada without risking the security of the city, then they should do so. Have 1 Destroyer and 1 Light Cruiser stay in the area to make sure they have a clear supply line and to evacuate the Infantry Divisions back to mainland Canada if they our overwhelmed in a siege or other assault.
- Have 5 Destroyers, 3 Light Cruisers, and 1 Heavy Cruiser guard Lake Ontario(The western most Great Lake) and the St. Lawrence River to make sure no new Quebecois ships are made, these ships will be used in Operation “Snapback”.
- Operation Snapback is every action related to pushing the Quebecois out of Canada and is what the map is about; though the map is a tad outdated and some things may conflict with the writing, if they do, go with the writing and not the map. There will be 110 Infantry Brigades, 5 Cavalry Brigades, and 28 Artillery brigades involved. They will all defend main Canada. While the Quebecois prepare for the main assault that will inevitably come, have all 28 Artillery Brigades concentrate fire on the central and southern lengths of the main line to disrupt any preparations of the Quebecois and to keep the Quebecois focus forward on the main Canadian line. Also let them easily see mass troop build ups on the central and southern sections of the line, as if they were preparing for an attack. Right after showing the build ups, have a quick but pointless attack on the northern most part of the line made by 4 Infantry Brigades. This attack should fail, but its purpose is to bring Quebecois troops that may have been sent south due to the build ups back north. After the quick attack, the main Quebecois attack should come soon, and all brigades will fight to last man to repulse it. All during the attack the 28 Artillery Brigades will continue to fire on the central and southern sections of the line to keep any Quebecois non-attackers(Soldiers that stayed back to defend the main Quebecois line instead of attacking) attention on the Canadian line. Since the Main Quebecois offensive is going on at the same time, this should be easy.

As the main Quebecois offensive goes on, the 45 brigades of New England reinforcements should arrive and will, with the support of the 5 Destroyers, 3 Light Cruisers, and 1 Heavy Cruiser, the ships that were mentioned earlier, make a amphibious attack on the part of Quebecois controlled coastline of Lake Ontario. Since Canadian advisors will go along with the New Englanders to help with the attack, providing the terrain knowledge(Like the best landing areas) etc. and the fact that New Englander army quality is 4 compared to Quebec’s 3, and the large amount of soldiers involved, the amphibious landing should work. To also help this main assault, a pointless amphibious landing will be made about 30 miles north of the main one by 3 Infantry Brigades, who’s purpose will be to draw Quebecois defenders from repulsing the main landing to repulsing this one.

Once the amphibious attack is successfully finished and some breathing room is secured for them after quickly attacking and exploiting Quebecois surprise and the fact that most of their troops are away attacking the main Canadian line still, the 45 brigades will quickly attack north and northeast still exploiting the two already mentioned facts. The eastern most of these attackers will go towards the former trenches along the Canadian Quebecois borders. Since this is a bit away from the initial landings, two more pointless landings will be made north, one about 75 miles north of the original landings and on directly on the island of Montreal(The central part of the city is on a island) each with 2 Infantry Brigades, whose purpose once again is to draw Quebecois troops away from counterattacking the advancing allied troops. These distractions should allow the eastern most attackers to get to the former Canadian trenches and secure them against possible counterattack.

Meanwhile, as the north attackers attack the north, a attack will be made by the main Canadian line on the Quebecois line, which should be somewhat depleted as some troops are directed away to repulse the northern attackers, to come keep as many Quebecois troops on the their main land instead of going to counterattack the northern attacks. The attack isn’t meant to be anything serious, just attacks by at the most, 10 Infantry brigades. Meanwhile, as Quebecois troops are pulled from the area near the Quebecois controlled coastline of lake Huron to defend against the northern attackers, 15 Infantry Brigades are to be pulled from the main Canadian line and to make a amphibious attack on the coastline of Lake Huron, as according to the map, since I’ll have the element of surprise against and since the area will be depleted of Quebecois troops due to a couple of already mentioned reasons, the landing should go smoothly.

Then both the northern attackers and the amphibious troops from the above paragraph are to meet with all due speed since the Quebecois counterattacks should be coming full force, they 5 Cavalry Brigades can be moved to help them simply as cannon fodder which will make the Quebecois fight back slower, if need be. Once the two groups meet, they are to immediately dig in inheriting any former trenches and repulse any Quebecois counterattacks.

Meanwhile, once the troops of the above paragraph come close to meeting, the main Canadian line will attack in full force, with all 28 Artillery Brigades pounding away at anything Quebecois to help, and hopefully overrun the main Quebecois line, which should be a ghost of itself, with all troops being moved away and the fact that the artillery did pound away at it for awhile. Then once the main line breaks through the main Quebecois line, the back of the Quebecois troops in the area should be broken, and as the troops of the above paragraph start counterattacking south after seeing off the Quebecois counterattacks, they should mop up any Quebecois troops pretty easily, taking the surrender of any who surrender and killing those who don’t.

Once the mop up is under way for the troops of above paragraph, the eastern attackers, will start attacking northeast, however as shown on the map, they will make a false attack, attacking northeast but retreating southwest looking let they inflicted heavy casualties on us. However, these troops should only take light casualties and will quickly move south utilizing surprise to capture the area as shown on the map.

Meanwhile, once the mop up and the remains of the former Quebecois main land is complete, the will secure the land between them and the eastern defenders, as according to the map. They will also make a assault to link up with the southernmost city under siege and left the siege. Then once they move to the edge of the land conquered by the eastern defenders, they along with the eastern defenders, will attack the Quebecois troops from the west and the south in a pronged attack and overwhelm the Quebecois there. Then they are to consolidate the land they conquered this turn and are to prepare defenses along the river that juts out northwest of the St. Lawrence.

Spoiler MAP!!!! :
[/SPOILER
Spoiler Turn 5 :
Matt0088 said:
Spoiler :
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 10
Economic Power: 13/5: Mobilized
Manpower: 25 (+20) (70 Mobilized)
Army: 91 Infantry II Brigades, 4 Cavalry Brigades, 24 Artillery Brigades
Army Quality: 3
Navy: 9 Destroyers, 5 Light Cruisers, 1 Heavy Cruiser
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago


Spending Orders:
- Spend 2 EP on 40 Infantry Brigades for 20 Manpower.
- Spend 3 EP for 6 Artillery Brigades for 3 Manpower.
- Spend 2 EP for 2 Heavy Cruisers for 2 Manpower.
- Spend 11 EP on researching Refined Theories of Physics. If Greece sends EP to help research Refined Theories of Physics, then spend it on researching it.

Military Orders:
- New England should keep on sending the military advisors to help increase quality, if even by 1 for both army and naval quality.
- I’ll have initially, 131 Infantry, 4 Cavalry Brigades, and 30 Artillery Brigades.
- Have 10 Infantry Brigades watch the border with Virginia.
- Since both TLJ and I agree that Churchill 25 will try to mount a massive invasion against me in order to incapacitate me for awhile to allow him to concentrate against NE forces near Quebec City and drive the New Englanders out to even give him a chance at victory in this war, have 90 Infantry Brigades, 4 Cavalry Brigades, and all 30 Artillery Brigades prepare and keep preparing as much as possible in main Canada until the massive Quebecois assault comes. Also, have them prepare for immediate counterattack after the Quebecois attack.

So, once the Quebecois assault comes and is repulsed(Those 10 Infantry Brigades guarding the border with Virginia can be moved to help defend if need be), a massive attack will be made immediately on the Quebecois. The major advances will be made as shown on the map. One will be made to directly capture the city to the north. The largest will be a two parts, one part will advance north and the river and then turn east heading towards New England held Quebec in an effort to surround the Quebecois troops around Montreal while the other will turn south once passing east of the river trying to block any counterattacks to the open flank of the advancer heading east. To keep Quebecois from concentrating and wiping out the advancers heading east of the river, two attacks will be made directly across the river, as according to the map. The southern river crossing will be made in attempt to surround Montreal, the other will be made to just generally advance in Quebec more. The last push will be made towards Sudbury in an attempt to surround the Quebecois troops in/near Sudbury.
- Have 31 Infantry Brigades make amphibious landings at Thunder Bay and Sudbury to retake them using the knowledge from the last landing at Thunder Bay and terrain knowledge at Sudbury(From owning it for 125 years) to help better the chances of success. Once the initial landing areas are secure, then the landers at Thunder Bay will just attack in all direction while the landers at Sudbury will push southeast and, inconjuction with the attackers pushing northwest from Main Canada, try to surround the Quebecois troops between Main Canada and Sudbury.
- The entire navy will secure the Great Lakes and the St. Lawrence against Hostile ships.

Spoiler :


Spoiler Turn 7 :
Matt0088 said:
Canada: Matt0088
Republic: Liberal Party
Capital: Toronto
Stability: 10
Economic Power: 17/5: Mobilized
Manpower: 20 (+20) (70 Mobilized)
Army: 120 Infantry II Brigades, 4 Cavalry Brigades, 30 Artillery Brigades
Army Quality: 3
Navy: 9 Destroyers, 5 Light Cruisers, 3 Heavy Cruisers
Navy Quality: 1
Top Imports: New England
Top Exports: New England, Albany, Chicago

Spending Orders:
- Spend 5 EP on stability
- Spend 12 EP on continuing to research Refined Theory of Physics.
- Even though I used that 5 banked EP last turn, if I can use it again this turn, then spend it on researching Refined Theory of Physics.
- If New England sends EP to help research Refined Theory of Physics, then put it into researching Refined Theory of Physics.

Military Orders:
- Demobilize.
- Disband 50 Infantry Brigades, and keep the other 20 of the total 70 brigades mobilized due to have 20 manpower to cover for them.
- Convert the last Cavalry brigades to Infantry Brigades.
- Keep trying to improve Military Quality with the advisors NE is sending.

Spoiler Turn 40 :
Spoiler :
Canada
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 9
Economic Power: 12/0
Research: Army (9), Aeronautics (24)
Manpower: 14 (+14)
Army: 126 Infantry Brigades, 36 Artillery Brigades, 5 Anti-Tank Brigades, 2 Anti-Air Brigades, 10 Faustin Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 1 Oliver Mk2 Squadron
Air Force Quality: 2


Spending Orders:
- Spend 7 EP on starting to build a defensive line, much in line with the Maginot, though scaled down until at which time more income can be put towards its development to increase it to that…level of caliber. Hopefully this huge amount of increase in construction can help the construction industry maybe in the form of an EP, if only while the line is being constructed? I also would name the line, the Dent Line, but too many jokes can be made about it, so I’ll do some research for it next turn for a name. I also estimate that according to the line along the map, its roughly 200 miles long.
- Spend 1 EP on keeping the people happy, calm, and useful for the war.
- Spend 1 EP on 3 Anti-Tank Brigades.
- Spend 3 EP on 9 Oliver Mk2 Squadrons.

Domestic Plans:
- Remove anything vital to the war effort, supplies, EP producing things, civilians behind the defensive line in anticipation of the Quebecois Offensive.

Basic Military Plans:
- The overall plan for this turn, keeping Canada alive in useable form and to start, and in future turns, building a defensive land that is capable of being depending on so that counterattacks can be launched.
- So, basically, have all troops withdraw west of Sudbury. I know you said that Canada was annexing the Metis and all, but first I have to deal with Quebec, and then I can go on annexing the Metis. Just to keep all parties happy however, annex officially the small amount of former Metis land that Canada currently occupies before Quebec overruns it.
- So, most of this turn will be built around Quebec’s presumed offensive. If they don’t attack for some bizarre reason, then just build the defensive line in peace and keep on increasing the efficiency of the defenses against Quebec. So, the goals for stopping Quebec are to a). prevent them from attacking b). disrupt the operations of the invading army at the basic level. Initially, the Quebec has to prepare for an offensive no matter what, whether they do that at the border or farther away, I don’t care, because have artillery at the front try and disrupt and formations, depots, and other centers of preparation for offensive. The 10 mK2 air squadrons are to be used for reconnaissance to locate these specific sites. If the preparations are farther from the border, then the planes can do it themselves, and since Quebec at this time has no planes, and would have to build some if they got some now, initially those planes can reign free. Attacking the border defenses themselves are pointless, because they are no threat, their defense.

One cannot, however keep stalling something by that method, eventually, at some point, the Quebecois army will be able to launch an attack. Hopefully it’s the mid/late summer or if we’re really lucky, fall, at which point the capable operation time for the Quebecois tanks is limited due to winter.

At that point, the moment there is an offensive, the planes are to switch from raiding, to attacking the nervous system of the Quebecois arm(ies). They are to attack anywhere with communication devices, and because there seeming no portable radios, once attacks on command centers and radio centers etc. destroy most of the communication of the offensive, hopefully the offensive can be slowed to crawl (sheer number of Inf will be involved, so I don’t think I can outright stop it), and if this particularly cripples the offensive for some reason, then all Faustin tanks are to be used to have small counterattack to enhance the affect. This should be made easier by the current command of the skies Canada has.

Otherwise, in general, defense in depth should be used, as with any delaying measures, and hopefully cut down some Quebecois to limit their manpower advance. Learning from Europe, never, I repeat, never, let Quebecois tank get behind the main body of reserves. Maximize the use of railroads to counteract the mobility of tanks vs. Infantry. Faustin Tanks, if not used for the small counterattacks, are to be used with the anti-tank brigades (which should be used everywhere and anywhere as much as possible, use railroads). Artillery after the first initial months trying to prevent the offensive are to be used to destroy tank formations. If this ever boils down to and Inf vs. Inf fight, defense wins, hence WWI, and even with mechanization, we only have mechanized logistics and tanks IIRC, right?

A lot of this depends on railroads, which normally aren’t all that great against tanks, but their use can be much increased if while Quebec is preparing, we prepare our internal railroad systems quickness, organization, responsiveness, flexibility, and load for our defensive forces. And even then, defense in depth, if even a bit really depth, no free tanks at all, period.

If worse comes to worse, a last stand is to be made at the defensive line with everything we may have got, not matter what shape the line is. If the line is overwhelmed, all units that are left are to do the best they can to delay the Quebecois advance, and all of Canada is to flood into Virginia ASAP.

A word on the navy, at the farthest southeastern end of the defensive line on the map you should see two gold lines, one extends just to the opening of the St. Lawrence and is were 5-7 artillery brigades are to sit and simply blast to pieces any Quebecois ship that comes out of the river, period. Scrap the 2 subs and make the body of a single destroyer if possible and scuttle it to block up the river’s entrance if it can.

Finally, more then let Quebec invade Metis(through the northern part of Canada), let their stupidity be their undoing. Make my job of killing them and then the Metis all that easier.

Oh, and just recent thought, if Quebec attack northern Canada and turns south, there should be plenty of notification to turn border defenses in the area south to the appropriate direction quickly enough.

Happy Updating!:)
Spoiler :
canadiandefensiveline.png
 
Continued.:)
Spoiler ABNW :
Spoiler Turn 41 :
Matt0088 said:
Spoiler STATS :
Canada: Matt0088
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 9
Economic Power: 12/0
Research: Army (9), Aeronautics (24)
Manpower: 24 (+14)
Army: 74 Infantry Brigades, 28 Artillery Brigades, 5 Anti-Tank Brigades, 2 Anti-Air Brigades, 3 Faustin Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 9 Oliver Mk2 Squadron
Air Force Quality: 2


Canada will mobilize (finally) this year in response to the massive Quebecois invasion.

Spend Orders:
- Spend 4 EP on 80 Infantry Brigades.
- Spend 4 EP on 24 Murphy Brigades
- Spend 1 EP on 3 Mk2s.
- Spend 3 EP on 9 Jaguar Dive Bombers.

Operational War Orders:
- Obviously, all my orders will deal with the menace of Quebec. A successful year for them and I’m done baring any serious outside intervention. Thus, the goal is to prevent Quebec from damaging Canada beyond repair, which basically means stopping the Quebecois advancing past the bottleneck in the Peninsula where they could start doing serious damage domestically.
- So, I’m going to operate on am assumption, that after 3 months, in April, the Quebecois steamroll we begin rolling again. That however, leaves 2-3 months till the Iroquois reinforcements and the all the new units come in. Thus, the goal is, for the first half of the year is to slow the Quebecois advance to a trickle, and the best way I see to do this is to reduce the front to OTL WWI. The way to do that is to kill the thing that killed trench warfare, the tank. Thus, since I can prioritize production, first, a 20 Inf Brigade will be assemble to help my confidence a bit, and then all the Murphy brigades are to be made, and the 3 Mk2s. That 6 of the 12 units ordered, so by the time those 3 months are up, I’ll be prepared unit wise to accomplish that goal.

However, other preparations will be needed, mainly regarding a distraction offensive in the north. All units in north, whatever they may be, are to prepare for a kamikaze offensive. Specifically, they are to prepare north of Ottawa to avoid getting caught when the Quebecois try to caught off southern Canada from what’s left in the North by attacking the thin strip of Canadian land below Ottawa. Whenever that Quebecois offensive begins, this kamikaze offensive is to attack to the southeast, trying to threaten the rear of the main Quebecois army. They are not to worry about being killed, or things such as logistics etc, that means they are also to try and bypass any major resistance point to keep on advancing. Hopefully they can use their better knowledge of the land (it being formerly Canadian) to do so. The whole point is to distract the Quebecois army enough so that as offensive begins, the initial momentum can be limited and thus the initial advance can be limited as a portion of army deals with the kamikaze army (which should quickly be crushed). Lastly, since this paragraph was about preparation originally, during the winter pause, have any fortifications that were part of last turns defensive line still under our control be taken and withdrawn to the 70 mile chokepoint in the peninsula.

So, other than the kamikaze army, the rest of the Canadian military is to use defense in depth again, and the priority is to try and annihilate the Quebecois tank corps. I’d say limit casualties as a priority too, but luckily defense in depth, because of its prepared retreated, already does that. So, attempts will be made to funnel the tanks spearheading the attack into the face of far superior Murphys, were they are to crush the Quebecois Faustins while practicing defense in depth. That means, if some units were trying to funnel Faustins while also putting their livelihood at stake, then they are to retreat. So, I hope that wasn’t too confusing, but the purpose of destroying the Faustins was as I mentioned, to reduce the Quebecois army to that of one in WWI, one of only a lot of Infantry. This would slow the army down quite a bit, and completely reduce its effectiveness against fortified positions, which what it would be facing, and that would increase casualties!!! So….I really hope that made sense.

The 12 Mk2s are to continue to try and disrupt the communications of the Main Quebecois army to try and cripple it. Because of their relative lack of effectiveness against tanks, unless they have some golden opportunity to attack some Quebecois tanks, they are to only attack communications. However, if any new Quebecois planes are detected, all planes are to be switched to destroying those new planes and maintain air superiority, which is really important. Misc.: Try to have the anti-tank brigades get maximium exposure to Quebecois tanks to help speed their death, and artillery brigades are to focus on large tank (and later, Inf) formations also.

Lastly, in the first 6 months, if the Quebecois ever push to the chokepoint, an all out defense will have to be held there. No more retreat and defense in depth because if they break through there, Canada is essentially done.:(

However, I feel that Quebec will bloody push their way to near chokepoint in 6 months and conquer the rest of Canada (Northern Canada), however, by then, the Jag dive bombers will arrive, 90-100 Inf brigades(the 40 Inf from Iroquois should go to the chokepoint initially) will come in and literally double Canada numbers. What to do with them really depends. If the Quebecois army is still in good shape and able to launch a capable and effective offensive, then all units are to be on the defensive, and the Jags will, because there should be no or very few enemy tanks by this time, concentrate on Inf killing. By this time, with armored superiority and air superiority with hopefully something close to equalness in numbers, a defense can be made easily without worry of a serious breakthrough and cause large amounts of enemy casualties.

They are to continue the defense of the chokepoint, or wherever the defense line happens to be, until the opposing Quebecois army is weaken to a point where it can no longer defend capably against a medium sized Canadian offensive (50 Inf, 20 tanks, all air) even if they have numerical superiority. Whenever that happens, that medium sized offensive is to launched aimed at Montreal and is to maximize the use of their armored and air superiority, but they should be weary of a offensive from north(Quebecois occupied northern Canada) that could threaten their rear and if they run up against any serious Quebecois resistance in front of them from Montreal. The point here is to take off pressure from the peninsula.

By this time, I would think the year would end, hopefully it’s a good one.

Sorry for the late and in my opinion, the bad orders, but happy updating!:salute:

Spoiler Turn 42 :
Matt0088 said:
Spoiler :
Canada: Matt0088
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 8
Economic Power: 7/0: Mobilized
Research: Army (9), Aeronautics (24)
Manpower: 30 (+14) (40 Mobilized
Army: 84 Infantry Brigades, 17 Artillery Brigades, 4 Anti-Tank Brigades, 2 Anti-Air Brigades, 2 Faustin Brigades, 20 Murphy Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 5 Oliver Mk2 Squadrons, 6 Jaguar Squadrons
Air Force Quality: 2


Spending Orders:
- Spend 1 EP on 20 Infantry Brigades.
- Spend 3 EP on 18 Anti-Air Brigades.
- Spend 1 EP on 6 Murphy Battalions.
- Spend 2 EP on 12 AS-124s Squadrons.

Operational Orders:
- The goal this turn is quite literally, to survive, and that basically means not letting the Quebecois advance, period. However, to merely survive isn’t a way to viably live, and so the important secondary goal is to break out of the Peninsula are regain some of our economic advantage back (primary source EP).
- Luckily, we’ll be getting some help, in the form of 50 Iroquois brigades that are already here, the AS-124 designs from Virginia, and 25 Virginian Infantry brigades also(to arrive in 2 months?).
- Initially, I expect the Quebecois to make a initial attack, functioning as a counterattack to the late Canadian attack last year, to possibly end the war early, and to take Toronto before the Iroquois can really make an effect. However, since the Iroquois are already at the front, they can of course immediately be effective, and will be featured on the frontline against any early Quebecois attack, not to say Canadians won’t, they’ll help of course, especially if it gets dire. But because the Iroquois are fresh and high in morale, they will most likely function better overall than Canadians, despite the experience difference, because the Canadian brigades need to rest up as much as they can given the situation, given that the defense of Toronto doesn’t get serious/dire (this bears repeating, because if need be, all 140 allied brigades can, and should, defend the frontline if it comes close to failing). Please note, if the Quebecois don’t attack early for whatever strange reason, the allied defenders are to rest up and keep on preparing the defenses.

Meanwhile, factories are to work feverishly to get those AA guns out, meaning the first 12 AA guns are to get highest production priority, and are to be immediately put to use in that early Quebecois attack, and given that it should feature Quebecois air power, should feature in Toronto (because of how small the front is, any attack, really, would feature Toronto, which takes up half the front practically, in the center too!), and because that would mean urban warfare, where AA guns thrive, I expect to see many Quebecois Mk2s down in flames during that early Quebecois attack, or at least scare off those Mk2s. My own Mk2s are to simply support the AA guns, or try and direct Quebecois Mk2s towards them, fight around them etc. The jaguars, because they aren’t suited to this type of fighting, are to rebase to Virginia until the allied offensive.

After those 12 AAs are made, the 20 Infs are then to be, to reinforce Canadian numbers, and then the last 6 AA’s, then the AS-124s (self-explanatory), and then the Murphys. So, overall, I expect that Quebecois will attack early on, and that because I have fresher troops, some equality in numbers, and will remove the Quebecois air power quickly, if not immediately, but quickly, whether by killing their Mk2s or scaring them off, I expect their early offensive to be something of a WWI offensive. A slaughter of Quebecois, even if no one has air superiority, over a million died in the Somme, and there wasn’t planes or tanks for that matter(which should feature in my tank superiority, even if the Quebecois build 48 faustins [the max for them]). So…I hope to damage the Quebecois army enough that an offensive can be launched.

By this time, I hope to launch the offensive after the land dries from the snow melting, maybe May? It will be a three stage offensive, the first a diversion, the second part, the breakout, and the third, the mop up. The first, the diversion, will feature Canadian offensives on the extreme flanks of the frontline, practically on the coastline of the east and west. The purpose of them is like I said, a diversion, it is to try and pull the Quebecois reverse away from the center of the front, mostly in front in of Toronto I guess. The offensives are not to be successful; they are to sell an offensive everywhere but the center. To sell the offensive, some limited Murphy (~10) involvement, which given Quebecois arrogance, should make it seem like that’s all we have, and the new AS-124 are to show their face, to sell the offensive there and some significant Canadian Infantry involvement, and up to 20 brigades can die in selling the diversion (upper limit, if it goes over that, switch to the next paragraph). All artillery is also to be shown on and used on the flanks.

Obviously, step two, the offensive, will not be on the flanks, but the center, where hoping the Quebecois reserves, not the frontlines have been drained to the flanks (Just saying that I don't hope that there will be no one on the Quebecois center, just that there won't be alot of guys backing up the guys on the frontline). This is where the elite Virginian Infantry reinforcements are to begin their campaign in Canada. All 25 Virginian Brigades, along with roughly 15 Murphy Brigades, all the Jag brigades, and as much of Canadian brigades that can be spared without lessening the defenses of the peninsula (which the Iroquois will continue to mainly hold) to potential serious vulnerability to counterattack. Secrecy is key here; make it priority, so as to not lose the diversion some Canadians may have died to achieve.

They are to drive straight through the Quebecois center, using the Murphy’s and superior Virginian brigades to plow through the predominately Quebecois Infantry army, and if there are any Quebecois tanks, the Jags are to take them out, and if there is any Quebecois air power, the AS-124s and Mk2s are to take them out. Short story short, because the Quebecois air power was damaged against the early attack in Toronto, I expect to use the somewhat superior AS-124s and the Mk2s, to achieve air superiority, if only locally, to maximize my armored superiority and Inf superiority (Virginians), to break clean through the Quebecois frontline, and because there should be no or little Quebecois reserves in the center, being on the flanks, they should wheel clean through the entire Quebecois center. If getting air superiority becomes tough for whatever reason, some AA guns from Toronto can be pulled up to the front and be used as best as possible.

After the Quebecois center is broken, because the Quebecois seem to be throwing everything at me (~140?), there should be nothing in front of the Virginian attackers once the break through the frontline and where the Quebecois reserves would have been, so, they shouldn’t be worried about a counterattack or an immediate one at least. Thus, they are to wheel around the back of what will become the two pockets of whatever is left of the Quebecois army, on the west and east coastlines. Then, step 3 begins, as those attackers, along with whatever is left of the armies of the that created the diversion, mop up the Quebecois army. Prisoners are to be taken, all supplies and weapons from them to be taken, and then they are to be either a. killed on the spot, or b. used for forced labor somewhere, to eventually die. I expect to eliminate maybe 100 Quebecois brigades by the time of the year that this offensive is ended, which should be late summer.

At this point, because the Virginian brigades spearheaded the breakout offensive, they should be tired, but because the Canadians didn’t, but provided heavy support, they should be in some shape to drive out of the Peninsula and start towards Quebec. They should press their armored superiority, backed up by Canadian air superiority, however limited, to advance rather easily against what I expect to be inexperienced and rushed Quebecois reinforcements that were pressed to the front too quickly. Hopefully by the end of the year, the frontline can be advanced to just short of the Ottawa river.

Happy Updating!:salute:

Spoiler Turn 43 :
Matt0088 said:
Edit: This was written before our little convo EQ mind you.

Spoiler :
Canada: Matt0088
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 8
Economic Power: 7/0: Mobilized
Research: Army (9), Aeronautics (24)
Manpower: 30 (+14) (40 Mobilized
Army: 88 Infantry Brigades, 17 Artillery Brigades, 4 Anti-Tank Brigades, 18 Anti-Air Brigades, 2 Faustin Brigades, 19 Murphy Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 2 Oliver Mk2 Squadrons, 10 AS-124 Squadrons, 3 Jaguar Squadrons
Air Force Quality: 2


Spending Orders:
- Spend 2 EP on 40 Infantry Brigades.
- Spend 1 EP on 6 Jaguar Squadrons.
- Spend 4 EP on 32 AS-Zero Squadrons (If given to me), OR, on 32 AS-124 squadrons. I’m assuming that AS-Zero are being built.

IF PEACE WITH QUEBEC:
- Agree to the Treaty of Ottawa that is in MY post (5,920).
- With all the land that we’ll receive cause of the current treaty, hopefully I can get, simply cause of the productivity that should return to the land reclaimed that actually has breathing room to be productive, without Quebecois threat, to at least gain back an EP or too.
- Scrap the 2 Faustin Brigades and 2 Mk2 Squadrons for EP.
- Leave 128 Inf Brigades, 10 Artillery Brigades, 5 AA Brigades, 13 Murphy Brigades, 5 AS-124 Squadrons, and 10 AS-Zero Squadrons in Canada to defend against any Quebecois backstab, with most forces disposed toward the south to defend the Peninsula. If the commies overrun the Metis, than shift an appropriate amount of Inf there (No greater than 40), and all AS-Zeros to defend against the attack. Defense in depth is to be used, particularly given the long distance the UCNA would have to advance to near the vitals of Canada, and if they do by any long shot, then most, if not nearly all troops defending the border with Quebec should be shifted to deal with the threat, and given the wide front there, the Murphy’s that would be redirected should be used for a counterattack against the flanks of any salient(s) that are bound to appear in the UCNA advance to disrupt or even reverse the UCNA advance.
- That leaves 7 Artillery Brigades, 4 Anti-Tank brigades, 13 AA brigades, 6 Murphy Brigades, 5 AS-124 Squadrons, and 22 AS-Zero Squadrons to be sent to the allied front to the west against the UCNA to be used were best needed.
- The Iroquois may go if they want.

IF WAR WITH QUEBEC:
- Scrap the 2 Faustin Brigades and 2 Mk2 Squadrons for EP, use whatever comes out for Jaguar Brigades.
- Since if there is war, then it would have been Quebec not agreeing to a Virginian and New English supported treaty, the Quebecois would hopefully seem to be the bad guys, and thus, hopefully the Iroquois will stay.
- The entire Canadian army is to stay in Canada.
- Have the advancing Canadian/allied army use its current momentum and initiative over the Quebecois to drive to Ottawa river. Just before the advance reaches the river, the Jags brigades are to tear up all the bridges on the river with AS-Zero cover, so, that when the opposing Quebecois are pushed up against it, either a bunch of them die trying to cross the river, or all die against the Allied army. Then all artillery is to brought up to the river to replace the Jags role of preventing any Quebecois activity on the Ottawa river or the area of the St. Lawrence which they are in range of. These artillery are to form the part of the defensive line on the Ottawa river, which with all the bridges destroyed, and any ship movement stop, should force any Quebecois attack to come north of the river.

Thus, once all the bridges are destroyed, the Jags are to switch to destroying all Quebecois logical ability north of the Ottawa River, stockpiles, railroads, etc with AS-Zero cover again. They’re bound to attack again, so why not hamper it or lessen the ability of offensive when it does come. Meanwhile, the entire air force, when not specifically mentioned doing something else, is to concentrate on maintaining complete, and utter control of the skies against any Quebecois attempt at air superiority.

Then what that Quebecois offensive does come, the Canadian military will know exactly from where, the north, and thus can prepare for it. Since the theme of this turn is to bleed the Quebecois army white, defense in depth is to be used, with priority of minimizing allied casualties and maximizing Quebecois casualties by given up a lot of land, however, because I should have complete air superiority, and armored superiority (if limited), so I shouldn’t be giving up much land to achieve those goals. The Ottawa river is to be given up eventually, because the Quebecois advance should never ever, been allowed to even closely threaten the rear of any allied army. Eventually, the Quebecois will reach the Canadian defensive line of a few years ago if by us given them land and/or them throwing enough Infantry at me. By then, if they do get to there, the defense is to stiffen up a bit and not give land up as easily, and more allied casualties is fine. But that’s only if they get there. I’ll have had 173 Inf at one time during this year (including 45 of allies), so even if the Quebec max out at 227 Inf brigades, maybe even throwing men at me won’t work entirely, unless they get UCNA help.

If Quebec doesn’t attack for some reason, then a cautious advance is to be attempted northwards towards the Hudson bay in a northwesterly direction to cut off Quebec from its western lands utilizing Canadian air superiority. Be very wary of threats to the rear of the advance, which should be wide to prevent easy outflanks by the Quebecois, and a flank shield army should be used. If that advance comes close to the Hudson, then the residue of Quebecois forces in the west are to be mopped up. However, if the UCNA nears, then the mop up is to stop and preparation for a defense against them is to be done instead. It’s important to note, if the this advance encounters serious resistance, they are to stop and consolidate, for allied casualties want to be kept to a reasonable/manageable low.

Spoiler Turn 44 :
Matt0088 said:
Spoiler :
Canada: Matt0088
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 7
Economic Power: 8/0: Mobilized
Research: Army (9), Aeronautics (24)
Manpower:19 (+14) (40 Mobilized
Army: 119 Infantry Brigades, 17 Artillery Brigades, 4 Anti-Tank Brigades, 18 Anti-Air Brigades, 2 Faustin Brigades, 19 Murphy Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 2 Oliver Mk2 Squadrons, 35 AS-124 Squadrons, 7 Jaguar Squadrons
Air Force Quality: 2


DEMOBILIZE!!!

Diplomatic Orders:
- Agree to the Treaty of Canada proposed by Canada and agreed upon by Quebec and Canada, and follow the terms outlined in the treaty, meaning relucatently recognizing Quebec. However, assure the nation, and especially the diehards, that the government will still strive to eliminate the barbaric Quebecois, if in a time later then now, because of the major threat that the they pose to ourselves.

Domestic Orders:
- Spend 3 EP on a propaganda campaign to keep the public confident in the government. Also, have it launch a major campaign of encouraging families to have more children, and more of a family role of women managing the family while the men bring in the bread and monies. With all the men returning from the demobilization, and from the men who still are in the army, but can take a regular leaves of absence from the front with Quebec, because there isn’t any more war (with Quebec), hopefully there can be something of Canadian baby boom. Also point out that the children are the future of an improved and greatened Canada. The EP is also to be used to provide incentives for having more children. Hopefully the manpower can go up a few points.
- Still remind everyone that the commie threat still is alive and well, and that the elite Canadian air force will be sent to aid our Virginian friends in their plight and that all Canadians should support their pilots to the west.
- Spend 1 EP on laying the foundations for an intelligence agency, both for internal and international intelligence.
- Spend 2 EP on surveys, reports etc. to get a bearing on the damage done to Canada during the Civil War, with the results to be acted upon next year, so they’ll have a year to finalize the results(sent in a PM please, if possible).
- Spend 2 EP on subsidizes to construction companies to begin the long path to the reconstruction of Canada, focusing on repairing major and vital infrastructure (including sanitation systems) for now.

Military Orders:
- Release 40 Infantry brigades because of the demobilization.
- Have the rest of the army secure the land released by Quebec because of the Treaty of Ottawa, then have them defend the Quebecois border, with reconaissence units on the Metis border. Have some units on the Quebecois border prepare to be shifted west at the first instant that information of a UCNA offensive north towards Canada, and have even more be shifted west if this offensive enters Canadian territory. If that is the case, extreme defense in depth is to be used, with minimizing casualties be giving up land.
- Have 30 AS-124s and all Jags go to Virginia to fight the UCNA. JTK may use them however he wants.

Happy Updating!:salute:

Spoiler Turn 45 :
Matt0088 said:
Spoiler :
Canada: Matt0088
Military Dictatorship: Harvey Dent
Capital: Toronto
Stability: 8
Economic Power: 8/0
Research: Army (9), Aeronautics (24)
Manpower: 33 (+14)
Army: 79 Infantry Brigades, 17 Artillery Brigades, 4 Anti-Tank Brigades, 18 Anti-Air Brigades, 2 Faustin Brigades, 19 Murphy Brigades
Army Quality: 3
Navy: 2 MR Submarines
Navy Quality: 2
Air Force: 2 Oliver Mk2 Squadrons, 24 AS-124 Squadrons, 7 Jaguar Squadrons
Air Force Quality: 2


Domestic Orders:
- Use 1 EP to continue last year’s propaganda campaign of encouraging families to have move babies, and with plenty of soldiers still around released from the end of the war last year, I’m still hoping for a baby boom, if scaled down to Canadian size. Provide incentives as well.
- Use 1 EP to create some propaganda explaining to the public why this year’s elections must be delayed (aka cancelled, though don’t tell em that) because Canada is a nation that must be repaired by good ole Canadian manual labor, and until it is, it cannot defend itself against the Quebecois threat. An election could weaken the ability to defend the Canada peoples from the Quebecois barbarians, because while the peoples are engaging in the peaceful and prosperous election, those barbarians could invade against a Canada distracted, and currently, we wouldn’t be able to defend Canada successfully in good faith right now, hence the need to repair. Explain this rational to any protestors in public, for it is logical, and the public should know that (because of the propaganda).
- Use 4 EP to act upon last year’s major report of status of the Canadian economy. Since I never got to talk to you EQ about the specifics, I won’t be able to provide specifics of what I want to do, but I would think most of it will be simple rebuilding.
- Use 1 EP to update the report from last year to keep an up to date current report, which can be used to be acted upon next year.

Military Orders:
- Use 1 EP to build 3 AS-124s, which are to join the 24 AS-124s and Jags in the fight against the UCNA, all of them are to be again, used as JTK pleases.
 
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