Tough, interesting round. I'm trying to take steps to ensure that this round (along with the one before it) isn't a harbinger of things to come.
Things started with a sobering shock:
Exit: Mansa Musa. He's a fixture on the Earth Map! Now who am I gonna trade for backfill techs with? You'll also note that I switched research from Printing Press to Guilds. I decided to make a beeline for Economics with its sweet Great Merchant and the opportunity to adopt Free Market. With a Golden Age on the way with the Taj Mahal, I may as well unlock as many valuable Civics as I can.
By 940, Ragnar was finally willing to listen to reason, and called off the dogs in exchange for a 160-gold tribute. I hate grovelling like this, but I'm kind of stuck.
The next turn, The Taj completed and we got a Great Scientist to commemorate the occasion:
I immediately revolted into Free Religion to ameliorate some of the theological disputes between our scholars and the rest of the world's soldiers. Hinduism is just getting too big, and the Buddhists are becoming a persecuted minority.
With Guilds available, I also decided that enough was enough. It was time to overcome our national fear of the Horse:
With a little help from our German friends, of course. I certainly wasn't going to waste precious turns researching it, and it was no longer remotely worth trading for. And now we can build Knights!
Engineering, on the other hand, warranted swapping some older techs for:
So things were looking good. Economics was on the way, my stash of great people was growing every 10 turns or so, and the people of Paris were, well, happy.
Then 1000 A.D. happened. Maybe it was the millenial jitters, maybe it was a massive network of bribes, maybe it was just some obscure A.I. trigger. Everything went to hell in a handbasket:
Well, we saw way back in the Frederick game that a declaration from England doesn't mean very much, even if she has the boats to back up her threats. Zara Yaqob is a joke on this map with his crappy territory (though he's expanded into what I consider "Shaka's lands"). Suleiman is a player, but he's always been pretty friendly with me, so he was probably just bribed in and will send a token force, if anything. Darius, though, scares me. He's probably the mastermind behind the whole mess.
So I immediately talked to my buddy Bismarck and swung a deal with him:
I paid a lot, yes, but that should keep any Persian Stacks of Doom occupied while I scramble for peace.
I trained a few spare troops for the defense of Paris, and started on a Buddhist Stupa:
If I can steamroll London, maybe that'll bring Lizzie to the table. And at the very least, bigger borders means more territory for the enemy to slog through before they can reach the important stuff.
Suleiman's "token force" was a little more trouble than I'd anticipated, but not by a wide enough margin that I'd been tempted to give up hope:
It was almost entirely mounted, though, so I set up some Pikemen on a hill to scare them off.
The plan worked, but that put the Pikemen directly in range of Ethiopia's stack, which managed to sneak up on me through the German corridor:
Agck. If those Turkish Cavalry turn around, I might really have to scramble to keep this game going!
Thankfully, Suleiman is a wise and merciful man, and was willing to make peace:
Well, maybe he's not so wise. Paris is a freakin' gem of a city! If I were any other leader on the map right now, taking out De Gaulle would be priority 1!
So the Ethiopian stack, now isolated from Suleiman's cavalry support, was quickly dismantled. This led to a quick cascade of peace treaties:
And quiet once again settled over the River Seine.
So we now have Military Tradition. Our first Cuirassier is hanging out in Paris, making sure everything is up to spec. More importantly, we can sign a Defensive Pact. I think our two best candidates are Germany and India. India "doesn't like us enough," despite being Pleased, and Germany is still wrapped up in war with Persia. Can anyone outline the basics of Defensive Pact AI acceptance? Or link to a solid strategy guide on it? I don't want to throw techs at people if it won't do any good.
We also need to decide on our next tech:
We have Chemistry, so I figure we can either hit up Scientific Method for Biology (which will kill a lot of our bonuses), or maybe we should go Replacable Parts-Rifling for defense. Or maybe even Steel, to get our Production back in high gear.
Here's Paris:
Yes, we ended up with ANOTHER Great Artist! Gotta say, kind of frustrating.
The Tech screen:
Gandhi kind of wants the world for Astronomy, but he is willing to trade it. Should I take him up on it?
The Diplomacy screen:
Don't even try to make out the webs of alliances on there. In terms of relations, though, you can see that everything is still pretty much drawn up along the old religious lines, though things have softened a bit with FR.
And, for you alternate history buffs, the map:
It would seem that, with Korea impinging on China's normal expansion routes, China hit up Australia. And the Khmer took much of the Pacific Rim islands. These are usually India's province, so Gandhi's kind of hemmed in. Maybe he wouldn't make such a great DP partner after all.
So what do you all think? Where should we go from here? I'm thinking that, even with the sacrifice of the Great Library, Biology is the way to go, right? And where should I go for a "big brother" to help me out in diplomacy and war?
Here's the save: