cybrxkhan
Asian Xwedodah

Civ4: World of Legends, Alpha Version (Civilizations + Leaders)
(Finally, after the 1 year wait!)
Links:
- DOWNLOAD World of Legends, Alpha Version HERE
- Discuss and Post suggestions for WoL in the DEVELOPMENT THREAD
OVERVIEW:
World of Legends is an unofficial expansion mod to Civilization 4. The original project was started in the summer of 2007, but due to various problems, it became officially dead around the spring of 2008. However, as the one who came up with the idea of WoL, I figured that I could not let the whole thing die, and so, I have decided to resurrect the mod from the dead (though as a rather less ambitious version of the original). Yes, WoL is back as a zombie!
Although occasionally WoL will include additions that probably would not make it in a true expansion (such as the addition of Modern civs like Brazil), WoL is trying to keep close to an expansion format; the mod will feature new civs, units, buildings, wonders, leaders, core features, and even scenarios. There will also be other additions for game balance, aesthetics, and fun. WoL is trying to mimic an expansion here, so all features of a real expansion, good AND bad, will be introduced, to give all a feel of a new expansion. Thus, this will not be a complete hardcore Mod, like Rhyes or Fall from Heaven, but many new options will be available.
Alpha Version Info
The Alpha Version of World of Legends mostly includes only additions in civs and leaders. 22 civilizations and 20 new leaders for old civs (thus a grand total of 44 new leaders) are added. All civilizations have new UUs, UBs, leaderheads, and custom diplomacy.
Three new traits have also been added: agrarian, progressive, and nationalistic. Because of this, many leaders have had trait switches (for example, Genghis Khan is now Agrarian and Imperialistic, and Cyrus is now Progressive and Expansive). Generally, every combination will be used once. The three traits bonuses are:
Agrarian extra food on every tile producing 4 or more food
Progressive - +3 science beakers in every city
Nationalistic - +2 spy points in every city, free Combat I promotion for all mounted units
The Industrious trait now also only has a +25% wonder bonus, but it also gives an extra hammer on every tile producing 3 or more hammers.
New Civilizations
Spoiler :
[FONT="]Polynesia[/FONT]
[FONT="]Leader: Kamehameha (Agrarian, Philosophical)[/FONT]
[FONT="]UU: Waka (Galley) (+2 strength)[/FONT]
[FONT="]UB: Fishery (Lighthouse) (+15% food)[/FONT]
[FONT="]Brazil[/FONT]
[FONT="]Leader: Dom Pedro II (Imperialistic, Nationalistic)[/FONT]
[FONT="]UU: Fatherland Corps. (Rifleman) (+1 first strike, cheaper)[/FONT]
[FONT="]UB: Estadio (Coliseum) (+3 culture, +1 happiness)[/FONT]
[FONT="]Venezuela[/FONT]
[FONT="]Leader: Simon Bolivar (Protective, Philosophical)[/FONT]
[FONT="]UU: Llanero (Cavalry) (+Woodsman I, Guerilla I)[/FONT]
[FONT="]UB: Resort (Supermarket) (+20% gold)[/FONT]
[FONT="]Israel[/FONT]
[FONT="]Leader: David (Spiritual, Organized)[/FONT]
[FONT="]UU: Maccabee (Swordsman) (+25% city defense, +1 first strike)[/FONT]
[FONT="]UB: Kotel (Walls) (+2 happiness)[/FONT]
[FONT="]Poland[/FONT]
[FONT="]Leader: Sobieski (Nationalistic, Organized)[/FONT]
[FONT="]UU: Winged Cavalry (Cuirassier) (+50% vs. melee units)[/FONT]
[FONT="]UB: Keep (Castle) (+2 xp for all mounted units)[/FONT]
[FONT="]Turkmenistan[/FONT]
[FONT="]Leader: Tamerlane (Aggressive, Imperialistic)[/FONT]
[FONT="]UU: Turcoman Rider (Knight) (-1 strength, +100% city attack)[/FONT]
[FONT="]UB: Trading Center (Market) (+2 trade routes)[/FONT]
[FONT="]Tibet[/FONT]
[FONT="]Leader: Songsten Gampo (Spiritual, Agrarian)[/FONT]
[FONT="]UU: Kham Cavalry (Horse Archer) (+1 strength, +1 first strike)[/FONT]
[FONT="]UB: Gompa (University) (+2 culture)[/FONT]
[FONT="]Vietnam[/FONT]
[FONT="]Leader: Trung Trac (Agrarian, Charismatic)[/FONT]
[FONT="]UU: Marine Infantry (Maceman) (+Woodsman II, +1 first strike)[/FONT]
[FONT="]UB: Noodle House (Grocer) (+2 happiness)[/FONT]
[FONT="]Indonesia[/FONT]
[FONT="]Leader: Gajah Mada (Industrious, Imperialistic)[/FONT]
[FONT="]UU: Kris (Maceman) (+1 strength)[/FONT]
[FONT="]UB: Spice House (Granary) (+15% gold)[/FONT]
[FONT="]Nubia[/FONT]
[FONT="]Leader: Piye (Agrarian, Financial)[/FONT]
[FONT="]UU: Kushite (Archer) (+1 strength)[/FONT]
[FONT="]UB: Steep Pyramid (Monument) (+20% gold)[/FONT]
[FONT="]Swahililand[/FONT]
[FONT="]Leader: Barghash (Financial, Nationalistic)[/FONT]
[FONT="]UU: Dhow (Caravel) (Can hold any type of unit)[/FONT]
[FONT="]UB: International Port (Harbor) (+1 trade route, +10% gold)[/FONT]
[FONT="]Hatti[/FONT]
[FONT="]Leader: Suppiluliuma (Agrarian, Organized)[/FONT]
[FONT="]UU: Huluganni (Chariot) (+1 chance first strike, +50% attack vs. spearmen)[/FONT]
[FONT="]UB: Iron Smithy (Forge) (+15% military production)[/FONT]
[FONT="]Austria[/FONT]
[FONT="]Leader: Maria Theresa (Progressive, Creative)[/FONT]
[FONT="]UU: Jaeger (Rifleman) (Immune to first strikes, +1 chance first strikes)[/FONT]
[FONT="]UB: Conservatory (University) (+2 happiness)[/FONT]
[FONT="]Phoenicia[/FONT]
[FONT="]Leader: Hiram (Financial, Organized)[/FONT]
[FONT="]UU: Colonist (Scout) (+1 strength, can attack)[/FONT]
[FONT="]UB: Commercial Port (Harbor) (+2 xp for sea units)[/FONT]
[FONT="]Uighurstan[/FONT]
[FONT="]Leader: Bayanchur Khan (Financial, Expansive)[/FONT]
[FONT="]UU: Nomad (Horse Archer) (+20% withdrawal chance, +Guerilla I)[/FONT]
[FONT="]UB: Oasis (Granary) (+1 culture, +1 happiness)[/FONT]
[FONT="]Thailand[/FONT]
[FONT="]Leader: Ramkhamheang (Progressive, Protective)[/FONT]
[FONT="]UU: Mahout (War Elephant) (+25% vs. melee units)[/FONT]
[FONT="]UB: Stage (Theatre) (+2 happiness)[/FONT]
[FONT="]Canada[/FONT]
[FONT="]Leader: John A. MacDonald (Expansive, Nationalistic)[/FONT]
[FONT="]UU: Mountie (Cavalry) (+Woodsman I, Woodsman II)[/FONT]
[FONT="]UB: Microwave Tower (Broadcast Tower) (+1 happiness, +100% culture)[/FONT]
[FONT="]Australia[/FONT]
[FONT="]Leader: Alfred Deakin (Industrious, Expansive)[/FONT]
[FONT="]UU: Light Horse (Cavalry) (Ignore terrain costs, +1 chance first strike)[/FONT]
[FONT="]UB: Flying Doctor (Hospital) (-20% maintenance cost, +10% unit heal rate, slightly more expensive)[/FONT]
[FONT="]Cholas[/FONT]
[FONT="]Leader: Rajendra [/FONT]
[FONT="]UU: Kallarani (Maceman) (+25% city combat)[/FONT]
[FONT="]UB: Trade Guild (Market) (Free amphibious promotion for all units)[/FONT]
[FONT="]Parthia[/FONT]
[FONT="]Leader: Mithradates I (Financial, Aggressive)[/FONT]
[FONT="]UU: Grivpanvar (Horse Archer) (+2 chance first strikes)[/FONT]
[FONT="]UB: Frahangestan (Library) (+15% spy points)[/FONT]
[FONT="]Kongo[/FONT]
[FONT="]Leader: Afonso I (Spiritual, Nationalistic)[/FONT]
[FONT="]UU: Levy Archer (Longbowman) (+50% vs. melee units)[/FONT]
[FONT="]UB: Nkisi (Granary) (Free march promotion for all units)[/FONT]
[FONT="]Italy[/FONT]
[FONT="]Leader: Garibaldi (Philosophical, Nationalistic)[/FONT]
[FONT="]UU: Condottieri (Cuirassier) (+50% city combat)[/FONT]
[FONT="]UB: Pizzeria (Grocer) (+2 culture)[/FONT]
[FONT="]Leader: Kamehameha (Agrarian, Philosophical)[/FONT]
[FONT="]UU: Waka (Galley) (+2 strength)[/FONT]
[FONT="]UB: Fishery (Lighthouse) (+15% food)[/FONT]
[FONT="]Brazil[/FONT]
[FONT="]Leader: Dom Pedro II (Imperialistic, Nationalistic)[/FONT]
[FONT="]UU: Fatherland Corps. (Rifleman) (+1 first strike, cheaper)[/FONT]
[FONT="]UB: Estadio (Coliseum) (+3 culture, +1 happiness)[/FONT]
[FONT="]Venezuela[/FONT]
[FONT="]Leader: Simon Bolivar (Protective, Philosophical)[/FONT]
[FONT="]UU: Llanero (Cavalry) (+Woodsman I, Guerilla I)[/FONT]
[FONT="]UB: Resort (Supermarket) (+20% gold)[/FONT]
[FONT="]Israel[/FONT]
[FONT="]Leader: David (Spiritual, Organized)[/FONT]
[FONT="]UU: Maccabee (Swordsman) (+25% city defense, +1 first strike)[/FONT]
[FONT="]UB: Kotel (Walls) (+2 happiness)[/FONT]
[FONT="]Poland[/FONT]
[FONT="]Leader: Sobieski (Nationalistic, Organized)[/FONT]
[FONT="]UU: Winged Cavalry (Cuirassier) (+50% vs. melee units)[/FONT]
[FONT="]UB: Keep (Castle) (+2 xp for all mounted units)[/FONT]
[FONT="]Turkmenistan[/FONT]
[FONT="]Leader: Tamerlane (Aggressive, Imperialistic)[/FONT]
[FONT="]UU: Turcoman Rider (Knight) (-1 strength, +100% city attack)[/FONT]
[FONT="]UB: Trading Center (Market) (+2 trade routes)[/FONT]
[FONT="]Tibet[/FONT]
[FONT="]Leader: Songsten Gampo (Spiritual, Agrarian)[/FONT]
[FONT="]UU: Kham Cavalry (Horse Archer) (+1 strength, +1 first strike)[/FONT]
[FONT="]UB: Gompa (University) (+2 culture)[/FONT]
[FONT="]Vietnam[/FONT]
[FONT="]Leader: Trung Trac (Agrarian, Charismatic)[/FONT]
[FONT="]UU: Marine Infantry (Maceman) (+Woodsman II, +1 first strike)[/FONT]
[FONT="]UB: Noodle House (Grocer) (+2 happiness)[/FONT]
[FONT="]Indonesia[/FONT]
[FONT="]Leader: Gajah Mada (Industrious, Imperialistic)[/FONT]
[FONT="]UU: Kris (Maceman) (+1 strength)[/FONT]
[FONT="]UB: Spice House (Granary) (+15% gold)[/FONT]
[FONT="]Nubia[/FONT]
[FONT="]Leader: Piye (Agrarian, Financial)[/FONT]
[FONT="]UU: Kushite (Archer) (+1 strength)[/FONT]
[FONT="]UB: Steep Pyramid (Monument) (+20% gold)[/FONT]
[FONT="]Swahililand[/FONT]
[FONT="]Leader: Barghash (Financial, Nationalistic)[/FONT]
[FONT="]UU: Dhow (Caravel) (Can hold any type of unit)[/FONT]
[FONT="]UB: International Port (Harbor) (+1 trade route, +10% gold)[/FONT]
[FONT="]Hatti[/FONT]
[FONT="]Leader: Suppiluliuma (Agrarian, Organized)[/FONT]
[FONT="]UU: Huluganni (Chariot) (+1 chance first strike, +50% attack vs. spearmen)[/FONT]
[FONT="]UB: Iron Smithy (Forge) (+15% military production)[/FONT]
[FONT="]Austria[/FONT]
[FONT="]Leader: Maria Theresa (Progressive, Creative)[/FONT]
[FONT="]UU: Jaeger (Rifleman) (Immune to first strikes, +1 chance first strikes)[/FONT]
[FONT="]UB: Conservatory (University) (+2 happiness)[/FONT]
[FONT="]Phoenicia[/FONT]
[FONT="]Leader: Hiram (Financial, Organized)[/FONT]
[FONT="]UU: Colonist (Scout) (+1 strength, can attack)[/FONT]
[FONT="]UB: Commercial Port (Harbor) (+2 xp for sea units)[/FONT]
[FONT="]Uighurstan[/FONT]
[FONT="]Leader: Bayanchur Khan (Financial, Expansive)[/FONT]
[FONT="]UU: Nomad (Horse Archer) (+20% withdrawal chance, +Guerilla I)[/FONT]
[FONT="]UB: Oasis (Granary) (+1 culture, +1 happiness)[/FONT]
[FONT="]Thailand[/FONT]
[FONT="]Leader: Ramkhamheang (Progressive, Protective)[/FONT]
[FONT="]UU: Mahout (War Elephant) (+25% vs. melee units)[/FONT]
[FONT="]UB: Stage (Theatre) (+2 happiness)[/FONT]
[FONT="]Canada[/FONT]
[FONT="]Leader: John A. MacDonald (Expansive, Nationalistic)[/FONT]
[FONT="]UU: Mountie (Cavalry) (+Woodsman I, Woodsman II)[/FONT]
[FONT="]UB: Microwave Tower (Broadcast Tower) (+1 happiness, +100% culture)[/FONT]
[FONT="]Australia[/FONT]
[FONT="]Leader: Alfred Deakin (Industrious, Expansive)[/FONT]
[FONT="]UU: Light Horse (Cavalry) (Ignore terrain costs, +1 chance first strike)[/FONT]
[FONT="]UB: Flying Doctor (Hospital) (-20% maintenance cost, +10% unit heal rate, slightly more expensive)[/FONT]
[FONT="]Cholas[/FONT]
[FONT="]Leader: Rajendra [/FONT]
[FONT="]UU: Kallarani (Maceman) (+25% city combat)[/FONT]
[FONT="]UB: Trade Guild (Market) (Free amphibious promotion for all units)[/FONT]
[FONT="]Parthia[/FONT]
[FONT="]Leader: Mithradates I (Financial, Aggressive)[/FONT]
[FONT="]UU: Grivpanvar (Horse Archer) (+2 chance first strikes)[/FONT]
[FONT="]UB: Frahangestan (Library) (+15% spy points)[/FONT]
[FONT="]Kongo[/FONT]
[FONT="]Leader: Afonso I (Spiritual, Nationalistic)[/FONT]
[FONT="]UU: Levy Archer (Longbowman) (+50% vs. melee units)[/FONT]
[FONT="]UB: Nkisi (Granary) (Free march promotion for all units)[/FONT]
[FONT="]Italy[/FONT]
[FONT="]Leader: Garibaldi (Philosophical, Nationalistic)[/FONT]
[FONT="]UU: Condottieri (Cuirassier) (+50% city combat)[/FONT]
[FONT="]UB: Pizzeria (Grocer) (+2 culture)[/FONT]
New Leaders
Spoiler :
[FONT="]China[/FONT][FONT="]:[/FONT][FONT="] Taizong (Industrious, Agrarian), Kangxi (Philosophical, Industrious)[/FONT]
[FONT="]
Rome: Trajan (Imperialistic, Creative), Constantine (Spiritual, Nationalistic)[/FONT]
[FONT="]
Egypt: Narmer (Agrarian, Expansive), Senusret III (Agrarian, Nationalistic)[/FONT]
[FONT="]
India: Akbar (Agrarian, Progressive), Chandragupta (Philosophical, Expansive)[/FONT]
[FONT="]
Spain: Philip II (Aggressive, Nationalistic)[/FONT]
[FONT="]
Japan: Meiji (Imperialistic, Progressive)[/FONT]
[FONT="]
Arabia: Harun al-Rashid (Spiritual, Creative)[/FONT]
[FONT="]
Native America: Geronimo (Protective, Creative)[/FONT]
[FONT="]
Vikings: Margaret (Financial, Protective)[/FONT]
[FONT="]
Byzantium: Theodora (Charismatic, Imperialistic)[/FONT]
[FONT="]
Incas: Pachacuti (Agrarian, Aggressive)[/FONT]
[FONT="]
America: Teddy Roosevelt (Progressive, Charismatic)[/FONT]
[FONT="]
Korea: Sejong (Progressive, Nationalistic)[/FONT]
[FONT="]
England: William the Conqueror (Financial, Progressive)[/FONT]
[FONT="]
Mali: Sundiata Keita (Financial, Nationalistic)[/FONT]
[FONT="]
Greece: Agamemnon (Charismatic, Aggressive)[/FONT]
[FONT="]
Rome: Trajan (Imperialistic, Creative), Constantine (Spiritual, Nationalistic)[/FONT]
[FONT="]
Egypt: Narmer (Agrarian, Expansive), Senusret III (Agrarian, Nationalistic)[/FONT]
[FONT="]
India: Akbar (Agrarian, Progressive), Chandragupta (Philosophical, Expansive)[/FONT]
[FONT="]
Spain: Philip II (Aggressive, Nationalistic)[/FONT]
[FONT="]
Japan: Meiji (Imperialistic, Progressive)[/FONT]
[FONT="]
Arabia: Harun al-Rashid (Spiritual, Creative)[/FONT]
[FONT="]
Native America: Geronimo (Protective, Creative)[/FONT]
[FONT="]
Vikings: Margaret (Financial, Protective)[/FONT]
[FONT="]
Byzantium: Theodora (Charismatic, Imperialistic)[/FONT]
[FONT="]
Incas: Pachacuti (Agrarian, Aggressive)[/FONT]
[FONT="]
America: Teddy Roosevelt (Progressive, Charismatic)[/FONT]
[FONT="]
Korea: Sejong (Progressive, Nationalistic)[/FONT]
[FONT="]
England: William the Conqueror (Financial, Progressive)[/FONT]
[FONT="]
Mali: Sundiata Keita (Financial, Nationalistic)[/FONT]
[FONT="]
Greece: Agamemnon (Charismatic, Aggressive)[/FONT]
HELP and CREDITS:
If anyone would like to help with WoL, that would be great, although I myself can generally handle most of the XML, and dutchking is always happy to assist me with graphics and interface. What I probably will need is someone who has decent experience programming with python.
Also, please feel free to give your suggestions and advice, either on this thread or on WoL's development thread HERE! Most of the concepts and implementations may not be entirely balanced or useful, so any suggestions would be welcome.
I must acknowledge and thank my former team members dutchking, Gaius Octavius, Ball Lightning, and TheLastOne36, as well as those who have helped us, including Zerver, Seven05, Bakuel, and others whom I can not exactly remember at this time (remind me if you want!). Without them, this mod would have never amounted to much.
Credits also goes to other people whom I nicked stuff off:
CivGold, Amra, Aranor, esnaz, ekmek, jimmyballz, bakuel, danrell, zerver, sakhr, bernie14, chuggi, rabbit,white, Modfreak, The Capo, NikNaks, Kao'chai, C. Roland, Refar, iloveplayciv, and probably many others I have forgotten (and if I have forggoten someone, please tell me!)