In my defense, I was bored.
The round started simply enough. My good buddy Bismarck (After I coughed up that tribute, we're friends again, I guess) invited me along on a little fake war of his:
Genghis Khan was something of a nuisance, anyway, so I joined the Germans in making mean faces across the Central Asian Steppe. I'd also gotten into a minor dustup with the Japanese, who may as well be on the moon for all they'll actually send over in a fight. So the French were technically at war, but, in truth, nobody noticed.
Everyone was too busy freaking out over Switzerland turning into a boiling lake of magma!
Okay, so maybe that's more northern Italy, but still! We lost a Gem mine, a Wheat farm, and a Cottage. Ah, well. That'll give our trusty Worker something to do.
Oh, and what's the City of Lights without, well... Lights?
This was kind of a vanity build, but those Hit Musicals do sell for quite a pretty penny on the international market. Not that we really need gold, but... Don't judge me!
In 1585, we picked up some backfill techs, both overtly....
And covertly:
Espionage teching is horribly expensive, but, I suppose that if I'm gonna be accumulating the points anyway, I may as well put them to use. Thanks, Great Wall! Anyway, you can see that we're finally working towards Rifling after grabbing Steam Power. The Levees are, as many have pointed out, a huge production boost for Paris, but our Musketeers aren't gonna hold out forever. We need real guns!
I'd also built a single Airship, which I sent around the world to see what could be seen and draw maps of it. It barely escaped Frankfurt before the German colony was overrun by natives:
And checked up on international borders from north Africa to Canada to Malaysia.
I built another luxury Wonder in Paris:
I figure that it'll come in handy once I have the Redentor up and running for my stints in Universal Suffrage. Even though, now that I think about it, most of what I build from here on out will be close to single-turn builds or Projects which can't be rushed. Ah, well. Like they always say, you can never have too many Spy GPP...
Oh, and we must have been doing something right. In 1625, I learned that a certain Virgin Queen lost her shiny capital:
Maybe it had collapsed a couple of turns before. I have no idea. I really wish I could get a message of some sort. It's kind of creepy how my borders are an utterly silent killer. Even I don't know when I land the death blow.
Anyway, we earned a semi-cool event:
Well, the choice was a no-brainer. With a National Park, we won't be building a Coal Plant. I wasn't really planning on building a Drydocks, either, but if we can scam an extra two hammers out of it, well, why not. It'll make a reasonable idle time build. And maybe we can get that Experienced Captain event with it.
Our intrepid Zeppelineers, meanwhile, saw India ravaged by war:
So much for a Defensive Pact with Gandhi. He hasn't buckled as of round's end, but he's not gonna win against Persia.
My troops, meanwhile, were roped into war with Spain:
My good friend Joao II asked me nicely and, quite frankly, Isabella had outlived her usefulness. She was an international pariah, and my reputation was taking a hit as I refused time and again to move against her. And the last thing I wanted was for the Portuguese to take Madrid over and actually become a credible threat.
The Spanish Longbowmen fought valiantly to protect their homes (They had heard stories about Bibracte and London), but they were no match for skilled French marksmen. A dark cloud passed over the city:
Isabella was last seen screaming for mercy as the darkness enveloped her. Think
Ghost, only with everyone's favorite Iberian fanatic being dragged into hell.
She wasn't the only one to make an unceremonious exit this round:
Good riddance to bad rubbish, there. Ragnar was good for nothing but a string of unreasonable demands and a steady stream of Privateers.
Oh, and you remember how Bismarck is our friend again? Well, see, he asked us to get involved in another war, and, well, this time I had the ability to help...
But first, I made a quick detour up Amsterdam way:
What? Willem had gone from being my friend to being Furious with me. He was no longer anywhere close to the cutting edge of technology. All he was was low-hanging fruit that would have been conquered by the Germans or the Russians sooner or later, anyway! He was nothing but a liability! Better to just let him burn with the rest!
So, yeah. With that done, my troops headed south to finish clearing off the Iberian peninsula:
Okay, okay. I know what you're all saying. Joao II was pleased with us. Our culture doesn't spread that far. It'll only be resettled. Yeah, but, well, all those home guard troops needed something to do, and I was feeling cooped up. Hanging out in Paris, hitting End Turn every 30 seconds was dreadfully dull. So now we're that much closer to getting a Great General, and it didn't really cost us anything!
Oh, one other neat bit of news from our well-traveled balloon company:
Wow. Talk about your flood of obsolete units! And everyone was saying that Lincoln was doomed to obscurity under the Aztec yoke. They took on Carthage itself! Not that it'll last very long, I don't think, but you've gotta admit, its cool
So I decided to wrap things up in 1704 with the birth of a Great Scientist in Paris:
I could settle him, as usual, but I'm thinking I should save him for Standard Ethanol. I don't our borders are gonna be able to grab that North Sea oil patch, and it's a pain to trade for. And, well, Oil is pretty darn useful until the very end of the game. At the very least, I want to get some Railroads down to beef up our Mines and Quarries. In that screenshot, you can also see our garrison (significantly improved from last round; should last us quite a while) and buildings.
Here's a look at our Specialist situation:
More Great Engineers would be nice. Now that that Factory is built, I think I'll switch some Priests over.
A look at the Tech Tree:
We're still top dog, but I don't think we can count on trading for Steel. The AI tends to be something of a Nervous Nelly when it comes to handing out convenient ways for the human player to conquer them. We can trade for Divine Right, though! That tech really needs to be retooled...
Here's a look at Eurasia:
Wow. Looks like Darius just got ahold of Assembly Line and he's not afraid to use it!
And the Americas:
Not much to see here, other than poor old Sitting Bull languishing up there in Saskatchewan.
So here we stand. What do you all think? Settle the GS or wait for Plastics? Treat our troops to some Broadway shows or send them off to rearrange grouchy old Augustus' face? With Factories going up all over Persia, I don't think our Infantry are going to remain an advantage for too much longer, so maybe we should flex them while we can. Right now, I'm thinking Radio-Industrialism-Plastics and build the Redentor, an Industrial Park and a Hydro Plant. That sound good to you all? Is there something I should sneak in there? Maybe Fascism for the Great General?
I look forward, as always, to the arguments. Here' the save: