Psychic_Llamas
Wizard in the Making
Hi guys 
After having played around with how NES modding goes with my BioNES: Paddling in the Gene Pool and from the great response from NESers, ive decided to start up a second,*hopefully* better BioNES II: Now with added Genes!
First of all, an exclaimer to say this NES will not officially start yet, i will post a post when it actually starts. but feel free to start making species (only 1 each till the first update though)
So here we go with the rules of the game:
-------------------
---Species Stats---
-------------------
The Species Stats is your ID for each species you create. They must be detailed descriptions of your species.
Describe their social behaviour, do they like to hang around other species? do they stick to their own little groups and families? are they loners? or are they aggressive? or a combination of these or somethign totally different?
Describe how they work. How do they live where they live? They live in ice? awsome... how do they survive and not freeze? They live undergound? cool, how do they move around and live? they live in other animals stomaches? sick! now how do they handle not being digested? i want to know how your species is able to survive. This is basically how i will be acting as your Omnipotent Being, and judge how 'successful' your species is. its Survival of the fittest' out there baby and you have to be well adapted to survive.
So enough waffling, here is a template for you to use on your species ID:
Name: Please try to use a scientific sounding name. basically the first name should be the same as its ancestor's first name. Try make these descriptive, and be creative, they don’t have to be smart like Cherax crassimanus or Xanthorheia Preissii but extra points (not really, just respect
) if they are hehe(scientific naming uses 2 words, usually derived from latin but i just like making them sound fancy. NOTE: Please make all species names italicised.)
Ancestor: What you evolved it from, if anything
Physical and Physiological Description: This is the most important part of your Species ID (if my little opening rant didnt hint at that
). if its a rubbish description your species will most likely be rubbish.
Behavioural Description:How does the species behave? Is it aggressive? Is it social? Be creative here.
Habitat: What kind of environment does this species live in? underground? in shallow water? in the deep ocean? in the desert?
Eats: what it eats. Ie Carnivore (eats meat), Herbivore (eats Plants), Omnivore (eats meat and plants), Detrivore (eats dead stuff), Parasite (lives off a host, if parasitic please specify host.), Photosynthetic (gets food from light), Chemosyntheic (gets food from chemical processes) etc. Feel free to make up your own.
Movement: How does the organism move? is it by Legs, crawling, slithering, climbing flying, floating... once again feel free to make up your own.
Reproduction: How does your species reproduce? ie how many offspring each time and how frequently?
Gene Summary: Please place the total number of DNA points used to evolve this species (IN BRACKETS) here. when evolving a species add the ammount of DNA you used to this number and put it here as well. thanks. Please list what adaptations you have spent on evolving this species. Put the newest ones at the top.
-----------
---Rules---
-----------
1. Only 1 new species can be evolved per player per ‘turn’.
2. Each player starts with 10 DNA, and each adaptation costs varying ammounts of DNA. use your head here. If you want your species to breath fire its gonna cost more than 1 DNA.
More DNA is acquired each turn and any unused DNA is lost at the start of the next turn. The amount of DNA acquired each turn depends on the success of the players species, the average will be 10.
3. each adaptation has a level (lvl) and one DNA (or more depending on the complexity of what is being upgraded) may be spent to upgrade a trait 1 level. in addition traits may be removed at a cost of DNA.
4. Each turn you may take control of a species (either your newly created one or an existing one) and do ‘Diplomacy’ with other existing species. Such diplomacy includes deciding that this new kind of plant is very tasty and your species wants to make that its main source of food (the equivilent of declaring war), however another species has the same idea and thus you must compete with each other. This is of course optional, but good diplomacy will be rewarded.
5. Bonuses will be awarded to the most creative players, the most realistic players and most successful players. Additional rewards will be granted as i see fit. Such rewards include being able to make more than 1 evolution in a turn or getting more DNA for a single evolution, or even the option to trigger a mass extinction of your choice.
6. Stories are encouraged though the topic of this NES makes stories quite difficult. If you have a good story and post it, you may be in the run for a bonus (hint hint)
--------------
---Updates---
--------------
Will consist of a Phylogenetic tree (a diagram showing how the organisms have evolved over time, as well as extinct species.) and 3D representations of each species as well as a story on how each species is doing.

After having played around with how NES modding goes with my BioNES: Paddling in the Gene Pool and from the great response from NESers, ive decided to start up a second,*hopefully* better BioNES II: Now with added Genes!
First of all, an exclaimer to say this NES will not officially start yet, i will post a post when it actually starts. but feel free to start making species (only 1 each till the first update though)
So here we go with the rules of the game:
-------------------
---Species Stats---
-------------------
The Species Stats is your ID for each species you create. They must be detailed descriptions of your species.
Describe their social behaviour, do they like to hang around other species? do they stick to their own little groups and families? are they loners? or are they aggressive? or a combination of these or somethign totally different?
Describe how they work. How do they live where they live? They live in ice? awsome... how do they survive and not freeze? They live undergound? cool, how do they move around and live? they live in other animals stomaches? sick! now how do they handle not being digested? i want to know how your species is able to survive. This is basically how i will be acting as your Omnipotent Being, and judge how 'successful' your species is. its Survival of the fittest' out there baby and you have to be well adapted to survive.
So enough waffling, here is a template for you to use on your species ID:
Name: Please try to use a scientific sounding name. basically the first name should be the same as its ancestor's first name. Try make these descriptive, and be creative, they don’t have to be smart like Cherax crassimanus or Xanthorheia Preissii but extra points (not really, just respect

Ancestor: What you evolved it from, if anything
Physical and Physiological Description: This is the most important part of your Species ID (if my little opening rant didnt hint at that

Behavioural Description:How does the species behave? Is it aggressive? Is it social? Be creative here.
Habitat: What kind of environment does this species live in? underground? in shallow water? in the deep ocean? in the desert?
Eats: what it eats. Ie Carnivore (eats meat), Herbivore (eats Plants), Omnivore (eats meat and plants), Detrivore (eats dead stuff), Parasite (lives off a host, if parasitic please specify host.), Photosynthetic (gets food from light), Chemosyntheic (gets food from chemical processes) etc. Feel free to make up your own.
Movement: How does the organism move? is it by Legs, crawling, slithering, climbing flying, floating... once again feel free to make up your own.
Reproduction: How does your species reproduce? ie how many offspring each time and how frequently?
Gene Summary: Please place the total number of DNA points used to evolve this species (IN BRACKETS) here. when evolving a species add the ammount of DNA you used to this number and put it here as well. thanks. Please list what adaptations you have spent on evolving this species. Put the newest ones at the top.
-----------
---Rules---
-----------
1. Only 1 new species can be evolved per player per ‘turn’.
2. Each player starts with 10 DNA, and each adaptation costs varying ammounts of DNA. use your head here. If you want your species to breath fire its gonna cost more than 1 DNA.
More DNA is acquired each turn and any unused DNA is lost at the start of the next turn. The amount of DNA acquired each turn depends on the success of the players species, the average will be 10.
3. each adaptation has a level (lvl) and one DNA (or more depending on the complexity of what is being upgraded) may be spent to upgrade a trait 1 level. in addition traits may be removed at a cost of DNA.
4. Each turn you may take control of a species (either your newly created one or an existing one) and do ‘Diplomacy’ with other existing species. Such diplomacy includes deciding that this new kind of plant is very tasty and your species wants to make that its main source of food (the equivilent of declaring war), however another species has the same idea and thus you must compete with each other. This is of course optional, but good diplomacy will be rewarded.
5. Bonuses will be awarded to the most creative players, the most realistic players and most successful players. Additional rewards will be granted as i see fit. Such rewards include being able to make more than 1 evolution in a turn or getting more DNA for a single evolution, or even the option to trigger a mass extinction of your choice.
6. Stories are encouraged though the topic of this NES makes stories quite difficult. If you have a good story and post it, you may be in the run for a bonus (hint hint)
--------------
---Updates---
--------------
Will consist of a Phylogenetic tree (a diagram showing how the organisms have evolved over time, as well as extinct species.) and 3D representations of each species as well as a story on how each species is doing.