[Modular] Engineer Unit

Duuk

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This unit, which is very simple and uses the Worker sprite, is an Engineer allowing transfer of production (at a significant loss - 50% lost!) to another city. Unlike a Great Engineer, this unit does NOT scale with city size. You are essentially transferring 200 :hammers: to another city as 100 :hammers:

Download


Installation: Unzip in whatever mod you like. Assets/Modules/Engineer

Change Modular Loading in your ini file to 1

Copy the Engineer_Text.xml file to Assests/XML/Text (does not load modular).
 
Nice. :goodjob: I wonder, would you be able to make a comp that, when you kill/delete a unit, half of its original hammer value is added to the current city production? Wasn't it like that in Civ 1? :)
 
It was like that in CTP2 if I recall. That would require vast amounts of coding effort or a bastardized use of the functions I used to make this unit that the AI might not use properly.

My main goal with this unit is because I mainly play on "Terra" style, "New World" maps. When you found those foreign cities, and it takes 10 turns to build a granary... it's painful. So using this unit, a proper colonial city will get landed with a settler, a worker, 2 defensive units, and 2-3 engineers. If you rush that granary, forge, and courthouse you can make a much more effective colony.
 
One thing I'd like though: If someone with art skills wants to make special art for it?
 
This is a component to any other mod, NOT a standalone mod.

For example, if you're playing the Revolutions/DCM build, this would go:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\RevolutionDCM\Assets\Modules\

And you'd change RevolutionDCM.ini to reflect "Modular Loading = 1"

I suppose I could repackage this as a standalone mod if that's what you needed.
 
How does this unit transfer production? Does it disband and give the minerals to the city or grant the mineral bonus each turn from another cities production? This is interesting as it can open the possibility for a type of Alpha Centauri style transportation of raw materials. It would be interesting to expand on this to create a unit to gather resources from outside a city radius. Even better units that would act as trade or transport to more resources from one city to another. Then one could specialize cities according to local resources. (i.e.; a farming region, an industrial region, etc.)

However, as Cybah questioned......the AI probably wouldn't know how to use this without and SDK change, but that may not matter.
 
It's a one-shot, and consumes the unit similar to a Great Engineer, only Great Engineers get a portion of their hurrying power from the size of the city they are used in, and the Engineer Unit is a flat 100 :hammers: of additional boost.
 
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