The Mod of Modness Preview Thread

georgestow

Proud to be Awesome
Joined
Apr 11, 2008
Messages
965
Location
In The Cold November Rain
The Mod of Modness(working title) is a mod that I've been working on for about a year. It started off as small, personal mod, with just some extra silly things. However, its been growing and for about half a year, it's been an epic mod in progress. This means many of the silly things I've added in will probably only become available in scenarios, as I wouldn't want my mod to seem too silly, but the scenarios can be. The things that I've added have been trying to lead to a mod where the civs empires grow and fall as they do in real history. This also makes it harder and easier to play as certain civs, which I believe will lead to more interseting games.
Part of the reason of this thread is, obviously, for people to offer suggestions. Where you see a ???, that's where I really have no idea what to do, and need your help. Thanks.

The new concepts my mod has are:
  • Civ-Specific Small Wonders
  • Entirely Replaced Leaderheads
  • Entirely Replaced Tech Tree Icons
  • Entirely Replaced City Graphics
  • New Buildings
  • New Wonders
  • New Units
  • Each Civ Has It's Own 'Age of Power'
  • Replaced Terrain Graphics
  • Spans Into The Near Future
  • New Governments
  • Building Extensions
Civ-Specific Small Great Wonders:
Great Britain: Houses of Parliament
Greece: Spartan War School
Netherlands: Defence Line of Amsterdam
Germany: Reichstag Building
Sumeria: The Great Ziggurat
China: The Teracotta Army
Russia: St Basil's Cathedral/ The Kremlin
Carthage: Round Harbour
Rome: Circus Maximus
India: Taj Mahal
Inca: Machu Picchu
America: The Empire State Building
Maya: Chichen Itza
Egypt : Sphinx
Scandinavia: Leif's Voyage
Byzantines: Hagia Sofia
Arabia: Kaaba
Babylon: Tower of Babel
France: Notre Dame
Aztecs: Templo Mayor
Celts: Maiden Castle
Hittites: The Wall of Hattusa/Capital Wall
Iroquois: Tree of Peace
Japan : Tokyo Tower/Capital Communications Tower
Korea : Bulguksa
Mongols: ???
Ottomans: Selimiye Mosque
Persia: Zoroastrism
Portugal: Seafaring School
Spain: Plaza de toros de la Real Maestranza de Caballería de Sevilla
Zululand: ???

I've changed them to Great Wonders because otherwise if the city were captured, the small wonder would be destroyed. I originally had it so that civs could win by Wonder victory, but I really don't think anyone could anyway.

Entirely Replaced Leaderheads:


Entirely Replaced Tech Tree Icons:
See next posts.

Entirely Replaced City Graphics:
Image in progress.

New Buildings:
Info in progress.

New Wonders:
Info in progress.

New Units:
See down page for Age of Power units.
Unit lines are downloadable from the bottom of the post.
If a unit's name has an asterix at the end, the colour it's box is in will correspond the the colour of the text of the unit it upgrades to.

Age of Power
A civ's Age of Power is the time at which I have given them more possible units, and stronger units, so that they can build an empire. Winning outside of an age of power is harder than inside, and civs in theirs are very strong.
These units will mainly be unit packs, but for some civs, where units are more scarce, the units will be pieced together from all over the place.
The ages of power will often coincide with their civ-specific wonders.
The Civs who currently have ages of power implemented:
Rome
Greece
Egypt
Scandinavia
Celts
Arabia
China
Byzantine
Great Britain
Aztecs
France
Carthage

Civs Currently Without An Implemented Age of Power:
USA: Modern
Babylon: Early Ancient
Germany: Late Industrial
India: ???
Iroquois: Early Ancient
Japan: Future
Persia: Ancient
Russia: ???
Zululand: Early Ancient
Spain: Late Middle Ages
Ottoman-Turkey: ???
Mongols: Early Middle Ages
Korea: Future
Sumeria: Early Ancient
Portugal: Late Middle Ages
Hittites: Early Ancient
Inca: Ancient
Maya: Ancient
Netherlands: ???

Replaced Terrain Graphics:
Image in progress.

Spans Into The Near Future:
The Mod of Modness goes up to 2200 AD, and much of the Neo-Modern era is my imagination of the future, so expect mechs.

New Governments:

I have currently only added in one new government, Theocracy, but I am planning on another 8 governments:
Kirocracy
Kritarchy
Technocracy
Tribal Council
Demarchy
Noocracy
Absolute Monarchy
Constitutional Monarchy

Theocracy is hard for unit support, but good for espionage and foreign relations.

Building Extensions:

This currently hasn't been implemented at all into my game, other than as a concept in my head.
What I mean by 'Building Extensions' is that you can build extra parts onto certain buildings. This would be done by having the extensions require the original building. They would also cost little, but wouldn't do as much as other 'proper' improvements. Also, they would often cost extra resources, so you can only build these extra things if you have the right resources.
An example would be having a 'Zoo' building. Then, you can have extensions to it, that require different animal resources. Such as 'Seal Attraction' requiring 'Seals'.
 

Attachments

  • civ unit lines.zip
    58.2 KB · Views: 293
The Icons need rearranging, some techs need to be removed, and some techs need to added.
The first is the screen, and the screen with arrows. 2 pictures.
Spoiler :


The second is the screens through the eyes of different civs. 9 pictures.
Spoiler :
Arabia:

Aztecs:

Carthage:

Celts:

China:

Egypt:

Greece:

Rome:

Scandinavia:
 
The Icons need rearranging, some techs need to be removed, and some techs need to added.
The first is the screen, and the screen with arrows. 2 pictures.
Spoiler :


The second is the screens through the eyes of different civs. 7 pictures.
Spoiler :
Arabia:

Great Britain:

Byzantine:

China:

Egypt:

France:

Rome:

Scandinavia:
 
The Icons need rearranging, some techs need to be removed, and some techs need to added.
The first is the screen, and the screen with arrows. 2 pictures.
Spoiler :


The second is the screens through the eyes of different civs. 2 pictures.
Spoiler :
France:

Great Britain:
 
This is the screen, and the screen with arrows. 2 pictures.
Spoiler :

 
Age of Power unit lines:
Rome:
Spoiler :

Greece:
Spoiler :

Egypt:
Spoiler :

Scandinavia:
Spoiler :

Celts:
Spoiler :

Arabia:
Spoiler :

China:
Spoiler :

Byzantine:
Spoiler :

Great Britain:
Spoiler :

Aztecs:
Spoiler :

France:
Spoiler :

Carthage:
Spoiler :

As you can see, they are currently mainly Sandris units, but more will be used in due course.
On the first post, there is a download for an excel unit lines document, including the age of power lines.
 
Another just in case
You can post now.
 
Thanks for the feedback!:D
 
I know, but is there another leader?
Would a leader of the Holy Roman Empire do for Germany?

Also, there a some posts in this thread that are under my account name, but are really pointless. That was because I logged in at a friends house who also has Civ, and I forgot to log out, so he's been annoying and posted silly things in this thread. Sorry.
 
Oh come on, there have been plenty of great German leaders. Having Hitler just because you can't think of anyone else is a bit feeble.

I've deleted the posts, but please be more careful in future.
 
Okay, I've replaced Hitler with Shiro's excellent Barbarossa.
Also, when would Germany's Age of Power be? Because I've been thinking late industrial (WWI, WWII), mainly because they were powerful around then and there are plenty of German WW units around. However, is this a good choice? Was there another point in Germany's history where they were world-renouned, etc?

Thanks for deleting the posts, I'll be more careful from now on.
 
Added Aztec AOP Units+Tech Tree.
You'll notice that the Tech Tree has been moved around a bit to allow for the Aztec units.
Thanks Steph, I'll go with the original idea then.
 
Updated the tech trees(Ancient and Modern), Egypt Age of Power unit line and Leaderheads.
 
Two possibilities for Korea's "Age of Power":
1) Late Ancient: You could represent the Three Kingdoms period (100 BCE - 668 CE) here; the Korean three kingdoms were very active in shaping the development of Northeast Asia. You could use primarily the Silla kingdom to represent this "Age of Power" with perhaps a bit of Goguryeo mixed in. Maybe a Hwarang archer (Silla) and Gaemamusa heavy cavalry (Goguryeo).
2) Future: Modern Korea (the South, at least) is developing fairly sophisticated robotics and computer technologies that could potentially rival that of neighboring Japan.

EDIT: Make that a third possibility:
3) Mid-Medieval: In the first centuries of the Joseon Dynasty (1392-1910 CE) and especially under the reign of King Sejong, the royal government actively supported technical advacnements that produced not only sophisticated tools (such as rain guagues and water clocks), but also advanced weaponry (rockets and Hwacha). The turtle ships became famouse in the Imjin War (1592-1598), but there were probably earlier versions of them before that time.

It's all up to you on which to choose, of course. ;)
 
I think I'll go for future, as there are already many ancients.
Thanks Ogedei!:D
 
Updated with France. I have also added in a tech 'Imperialism'-but have not yet got the industrial tree preview for it-it's still only visible in the France industrial tech tree.
 
You could use some of Imperator units for earlier cavalry.
and it could be nice if you add a text below the image in the spoiler to explain the unit upgrade path it's not always easy to see with just he picture (especially with the arrow hiding a part of it).
 
Top Bottom