Generally speaking, I think one of the weakest point of Civilization series is how much a pain waging war is, especially during the later eras/in the bigger games. It has improved in Civ4, but it was a kind of improvement like moving from Somalia to Iraq, if you get what I mean.
The reason? Tedious, unnecessary micromanagemt assosiated with it. One-on-one unit fight, constant reselecting, useless eye candy in the form of animations. Click Click Click.
There are many games that manage this stuff much better - Total War series, Europa Universalis/Hearts of Iron series. No, I'm not asking for tactical combat of the first or the elaborate wargaming stuff from the last one. What I want is something simpler: Army vs. Army fight (instead of individual units), the possibility of doing actual sieges instead of all-out assalut on cities. This brings me to the second point - warfare in Civ is all about conquering cities (well, perhaps with some raiding). What about the huge pitched battles in the open field? Why, it seems this was actually the main way of waging wars for thousands of years, yet in Civ it only happens by accident.
What do you people think?
The reason? Tedious, unnecessary micromanagemt assosiated with it. One-on-one unit fight, constant reselecting, useless eye candy in the form of animations. Click Click Click.
There are many games that manage this stuff much better - Total War series, Europa Universalis/Hearts of Iron series. No, I'm not asking for tactical combat of the first or the elaborate wargaming stuff from the last one. What I want is something simpler: Army vs. Army fight (instead of individual units), the possibility of doing actual sieges instead of all-out assalut on cities. This brings me to the second point - warfare in Civ is all about conquering cities (well, perhaps with some raiding). What about the huge pitched battles in the open field? Why, it seems this was actually the main way of waging wars for thousands of years, yet in Civ it only happens by accident.
What do you people think?