DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
The game has begun. Here are the rounds played:
Round 0: Starting Position [This post]
1. A Long, Winding Peninsula. --- 4000 BC to 2625 BC [56 Turns]
2. We Have Horses! --- 2625 BC to 1175 BC [59 Turns]
3. The Capture of the Christian Kingdom. --- 1175 BC to 35 BC [59 Turns]
4. Same Old Story. --- 35 BC to 835 AD [59 Turns]
5. Prelude to a Skirmish. --- 835 AD to 1335 AD [59 Turns]
6. The Battle to Revive - A Fight to Rid the Alien! (Part I) - Early Successes. --- 1335 AD to 1420 AD [18 Turns]
7. The Battle to Revive - A Fight to Rid the Alien! (Part II) - Restoring Roman Dominance --- 1420 AD to 1510 AD [19 Turns]
8. Tokugawa's Nasty Surprise --- 1510 AD to 1600 AD [19 Turns]
9. Introduction to Fighters, Paratroopers, and Tanks! --- 1600 AD to 1718 AD [30 Turns]
10. The Seventeen-Minute War --- 1718 AD to 1736 AD [10 Turns]
11. A New Block of the Roman Empire --- 1736 AD to 1790 AD [28 Turns]
12. A Viking's Acquiescence, and Then Some... --- 1790 AD to 1826 AD [19 Turns]
13. Showdown With Mansa Musa! (Part I) - War Preparation --- 1826 AD to 1844 AD [12 Turns]
14. Showdown With Mansa Musa! (Part II) - Coming soon
15. Showdown With Mansa Musa! (Part III) - Coming soon
Okay guys, so my last immortal game with JC on that 30 civ map has to be discontinued due to me deleting the save!
I decided to play another game after re-installing Beyond the Sword, but I haven't yet installed the unofficial patch that enables me to use 50 civs. Instead, I thought about just going with a Huge map with 18 civ to make the game easier on my computer. I decided on these settings for my third immortal game here on the forums, and the fourth overall (the other being the Gandhi deity game - and for that game I DID salvage the savegame files on my USB so I can play it out! Yay!) on these forums.
Basically, it's Julius Caesar again on an immortal Big and Small map with 18 civs (with low sea level so there's plenty of space to expand). I have Choose Religions and No Huts enabled. All other options have not been checked.
Now, some of you might scream at me and say "Why play this game if you'll just use praets to stomp everyone and you'll win easily ... etc etc etc?!?"
Well, take a look at this start I rolled.
It looks like I'll need your help here. I can probably get the first round done tonight. At least Julius Caesar starts with fishing so I think it's clear to start with one work boat right off the bat. Do I go with one work boat, or two? The former lets me build a worker sooner, but I doubt that the worker will have much to do, given the situation. Also, keep in mind that Julius Caesar starts with Fishing and Mining. Should I make a diversion to Hunting as my first tech? Hunting leads to Animal Husbandry so I can get that sheep pastured. As for Bronze Working and Iron Working, I think I'll hold off those for a while.
The autosave:
Round 0: Starting Position [This post]
1. A Long, Winding Peninsula. --- 4000 BC to 2625 BC [56 Turns]
2. We Have Horses! --- 2625 BC to 1175 BC [59 Turns]
3. The Capture of the Christian Kingdom. --- 1175 BC to 35 BC [59 Turns]
4. Same Old Story. --- 35 BC to 835 AD [59 Turns]
5. Prelude to a Skirmish. --- 835 AD to 1335 AD [59 Turns]
6. The Battle to Revive - A Fight to Rid the Alien! (Part I) - Early Successes. --- 1335 AD to 1420 AD [18 Turns]
7. The Battle to Revive - A Fight to Rid the Alien! (Part II) - Restoring Roman Dominance --- 1420 AD to 1510 AD [19 Turns]
8. Tokugawa's Nasty Surprise --- 1510 AD to 1600 AD [19 Turns]
9. Introduction to Fighters, Paratroopers, and Tanks! --- 1600 AD to 1718 AD [30 Turns]
10. The Seventeen-Minute War --- 1718 AD to 1736 AD [10 Turns]
11. A New Block of the Roman Empire --- 1736 AD to 1790 AD [28 Turns]
12. A Viking's Acquiescence, and Then Some... --- 1790 AD to 1826 AD [19 Turns]
13. Showdown With Mansa Musa! (Part I) - War Preparation --- 1826 AD to 1844 AD [12 Turns]
14. Showdown With Mansa Musa! (Part II) - Coming soon
15. Showdown With Mansa Musa! (Part III) - Coming soon
---------------------------------------------------------
Okay guys, so my last immortal game with JC on that 30 civ map has to be discontinued due to me deleting the save!
I decided to play another game after re-installing Beyond the Sword, but I haven't yet installed the unofficial patch that enables me to use 50 civs. Instead, I thought about just going with a Huge map with 18 civ to make the game easier on my computer. I decided on these settings for my third immortal game here on the forums, and the fourth overall (the other being the Gandhi deity game - and for that game I DID salvage the savegame files on my USB so I can play it out! Yay!) on these forums.
Basically, it's Julius Caesar again on an immortal Big and Small map with 18 civs (with low sea level so there's plenty of space to expand). I have Choose Religions and No Huts enabled. All other options have not been checked.
Now, some of you might scream at me and say "Why play this game if you'll just use praets to stomp everyone and you'll win easily ... etc etc etc?!?"
Well, take a look at this start I rolled.
It looks like I'll need your help here. I can probably get the first round done tonight. At least Julius Caesar starts with fishing so I think it's clear to start with one work boat right off the bat. Do I go with one work boat, or two? The former lets me build a worker sooner, but I doubt that the worker will have much to do, given the situation. Also, keep in mind that Julius Caesar starts with Fishing and Mining. Should I make a diversion to Hunting as my first tech? Hunting leads to Animal Husbandry so I can get that sheep pastured. As for Bronze Working and Iron Working, I think I'll hold off those for a while.
The autosave: