[Modular] Beautification Project

Afforess

The White Wizard
Joined
Jul 31, 2007
Messages
12,239
Location
Austin, Texas

The Beautification Project is a minor addon to Rise of Mankind that adds three new buildings in an area I felt was lacking. It adds:

  • Grove
    +1 Healthiness
    +1 Culture
    5% maintenance
    Requires Meditation, Obsolete at Perspective

  • Castle Garden
    +2 Healthiness
    +2 Culture
    10% Maintenance
    Requires Perspective, Obsolete at Flintlock

  • City Park
    +3 Healthiness
    +1 Happiness
    +3 Culture
    15% Maintenance
    Requires Civil Engineering, Never Obsolete

To install, extract the file and move it into your modules folder in the Rise of Mankind directory. Enjoy

Made for Rise of Mankind 2.71

Download Here
 
I updated it, with the tech requirements. I tried to use appropriate techs, and techs that had only a few things on it, making them more valuable.
 
Thanks, I'll give it a whirl.

I have found that at Monarch and below, there is too much health and culture in the mid-game to end-game. But since I'm cracking the nut of the higher difficulty levels now, I'll take a look at them with respect to balancing at that difficulty level.
 
cool mod. I like the ideas.
 
I like the idea. Just one question, do they upgrade (i.e. Barracks -> Garrison) to reduce clutter?

Initially, I was going to do just that. However, I had the problem that if they upgraded, I could never make them be obsolete, because if you never build the grove, you could never get the City Park. Who builds groves in 2000 AD? So I just opted to separate them, but make it so they go obsolete before the next one, so you won't have cumulative ones.
 
*laughs* If you still have too much health in your cities, try building a city inside a jungle without removing the jungle (which is viable with vincentz's very simple, but effective, jungle camp mod). The Aztec would love to get their hands on this tech, and given that I have finally had my first hung turn error, I think I may add this, disable a few RevDCM options, and start over.
 
There is a sticky tutorial in this forum (RoM Modmods) which should explain how to solve this problem.
Well i going to try that in second, but i just change Modular XML Loading
ModularLoading = 0 to 1 in RoM config, and now those building will show in Civilopedia fine, but when i try to go Single player sometimes the game crash, and sometimes i can go to start game and then crashes.
 
Well i going to try that in second, but i just change Modular XML Loading
ModularLoading = 0 to 1 in RoM config, and now those building will show in Civilopedia fine, but when i try to go Single player sometimes the game crash, and sometimes i can go to start game and then crashes.

Modular XML loading should be off for RoM and any other WoC enabled mod as WoC handles all of that sort of thing.
 
Back
Top Bottom