New Japanese's Units

danrell

Warlord
Joined
Jan 5, 2007
Messages
291
Location
Hong Kong


Axeman -----------------------------use "Viking Berserker" animations
Swordsman------------------------use "JapaneseSamurai" animations
Pikeman----------------------------use "Pikeman" animations
Spearman--------------------------use "Pikeman" animations
Maceman---------------------------use "JapaneseSamurai" animations
Chariot------------------------------use "Chariot_Celtic" animations
Knight-------------------------------use "Knight" animations
Horseman-------------------------use "MongelKeshik" animations
Archer--------------------------------use "Longbowman" animations
Longbowman---------------------use "Longbowman" animations
Crossbowman-------------------use "Crossbowman" animations
Musketman---------------------use "Ethiopian_OromoWarrior" animations
Cuirassier-------------------use "Cuirassier" animations

http://forums.civfanatics.com/downloads.php?do=file&id=12856


Japanese's Tank

Axis and Allies's Units

Artillery_Type1
TankDestroyer_Type3
Light_Tank_Type95
Medium_Tank_Type97
Heavy_Tank_Type5

All use "Tank" animations

http://forums.civfanatics.com/downloads.php?do=file&id=12857
 
So glad to see you're back in the business, Danrell! With you and Bakuel around, the rest of us don't have to worry about new unit art anymore. :D
 
Holy . .. .. .. .ing crap. :wow:

Now THAT is the best unit art I've seen in a long time.
 
Lovely lovely work. Welcome back!
 
I'm trying to make the musketman unit show up but it is not working. It only has a .nif file and lots of dds files. There are no kfm or shadernif files. What do I use in the art defines for teh kfm and the shadernif lines?
 
Use the same kfm as the oromo warrior (copy the kfm line from there) and uses the same nif in the shadernif line.
 
*looks at top two pics*
:bowdown: those are the best looking units i have every seen. O.O
what did you use tomake 'em?
 
So great units !!! as usually ... Thanks danrell :goodjob:
 
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