I have our Skype log starting from 28th march, 1 day after the save was released. I think there was some more discussion earlier, before the game started but it looks like it is mostly summed up in Dynamic's post here.
By 28.03 Dynamic has already played our first session settling 1S of the start, switching to Police State & Enviromentalism on turn 0. He played up to discovery of Agriculture, which was the only obvious tech to research. Now we need to decide on our next tech goal. Our scout went south and saw the borders of the barbarian city, and the city site with cows/clams, but didn't see any barb units yet.
28.03
We have 3 options for the next tech: wheel->pottery for roads and granaries, AH for a 2nd city near cows or sheep and a shorter way to writing or BW for protection against barbs that we might need if we REX south and maybe slavery. We also discuss how dangerous the barbs might be, we didn't see any of their uber-promoted units yet, so the idea of settling south near the cows without adequate protection didn't seem that crazy yet. Obormot and Lexad are in favour of going AH next for REXing, while Dynamic wants to play it safe and go wheel->pottery with slower REX and settling cities in the north only untill we have axes (we noticed the ice blocking the northern coast from barb galleys); in that case we can instead build a granary and have a higher population in our capital, which will allow us to catch up with REX later. We also discuss the new exploit from the maintenance thread that allows to reveal some map info by shift & right clicking.
29.03
Dynamic uses the exploit to look around a bit, but curses it for being extremely tedious work.
30.03
We agree to follow Dynamic's plan of going wheel->pottery and growing a large capital with an early granary. A big capital will then build settlers/workers quickly to catch up with REXing. As OT4E noted, with our traits we won't need very big cities to build libraries and universities quickly, so Oxford won't be delayed too. Dynamic continues with his turnset, but only 4 turns are played (we reach turn 11). We start researching the wheel. Scout circles our capital and finds cows, wheat, uranium, marble; meets Hammurabi. Worker is built in Athens.
We didn't really plan on building the Oracle before, as we wanted to concentrate on REXing. But th land doesn't look very promising and we found marble, so the Oracle discussion starts again. Obormot proposes trying a CS slingshot as it has a good sinergy with the plan of growing a big capital, and the net number of beakers we gain might be more then the cost of electricity or genetics due to snowball effect; most people are in favour or electricity/genetics slingshot however, because then we are not constrained by waiting for prerequisites and don't need to push our early science rate very hard, so we can concentrate on developement. Lexad sais that since the city near marble is very weak in the long term, we may as well save the hammers required to build the settler and build the Oracle without marble for less total cost; but most people are OK with the marble city, even though it is weak in the long term, it may serve as a decent worker/settler pump.
We discuss our future city locations, and whether to build the settler for our 2nd city at size 2 working only 2 corn tiles or grow it to size 3 also working a windmill. If we settle our 2nd in the north, we'll give it the windmill anyway, so that it can build a quick WB, so it looks like size 2 is better. Most people agree to build 2 quick settlers in the capital before switching to growth: up north near the fish and to the west near marble.
31.03
We make a test map and run several tests with 2nd city in the north and 3rd near marble. Dynamic thinks it might still be better to grow to size 3 before building settlers; it delays the 2nd city by 1 turn only and doesn;t delay the 3rd city and workers. We find out that if we go for Alphabet first, then we'll only be able to complete the CS slingshot in ~800AD, which is too risky.
01.04
Some further testing. Lexad tests early risk-free Oracle going for religious techs before Alphabet and gets Oracle built in 1500BC. But we decide that Oracle is not crucial and we should be aiming for 1000BC, which is still more or less safe, and can be achieved even with Alphabet first, though we do need to have marble connected in that case. We decide that it is not a bad idea to build Oracle in the capital; the northern city can produce the first several GS that we want to be 100% sure; after that getting a GP is OK, we actually need some non-GS GP for golden ages. Also the capital needs to grow and invest hammers into something usefull while growing.
02.04
We agreed on our developement for the nearest future: 2nd city in the north, 3rd city on top of the marble, capital grows to size 3 then builds the two settlers & workers, then granary, library, Oracle; 2nd city builds WB, library and generates the GS for academy. Dynamic compiles a micromanagement plan for his turnset.
03.04
Dynamic continues playing his turnset and reaches turn 25. The scout goes south and meets Joao, developement goes according to the plan, Sparta is founded. At turn 25 he stops, because Bemep proposed to temporarily give one of the corns to Sparta to reach size 2 quickly; this option looks better then the original plan allowing an earlier academy, so we decide to stop for more calculations.
04.04
We analyse giving corn to Sparta to spped up its growth; we find out that the WB is considered to be a military unit, so we get a bonus from the Police State civic when builing the WB at 4 base hammers, making it more efficent to grow Sparta to size 2 ASAP. Dynamic makes changes to his plan and extends it to turn 50 (new plan).
05.04
Some more discussion about minor MM. Dynamic completes his turnset (up to turn 30). We see a barbarian galley with multiple promotions. We are starting to realise that the barb city was seriously beefed up with multiple buildings and will cause much trouble. We are afraid that they are going to discover Machinery soon with free beakers from other civs, but Lexad sais that barbs don't build crossbows, so it is not that bad.
Our empire at turn 30:
By 28.03 Dynamic has already played our first session settling 1S of the start, switching to Police State & Enviromentalism on turn 0. He played up to discovery of Agriculture, which was the only obvious tech to research. Now we need to decide on our next tech goal. Our scout went south and saw the borders of the barbarian city, and the city site with cows/clams, but didn't see any barb units yet.
28.03
We have 3 options for the next tech: wheel->pottery for roads and granaries, AH for a 2nd city near cows or sheep and a shorter way to writing or BW for protection against barbs that we might need if we REX south and maybe slavery. We also discuss how dangerous the barbs might be, we didn't see any of their uber-promoted units yet, so the idea of settling south near the cows without adequate protection didn't seem that crazy yet. Obormot and Lexad are in favour of going AH next for REXing, while Dynamic wants to play it safe and go wheel->pottery with slower REX and settling cities in the north only untill we have axes (we noticed the ice blocking the northern coast from barb galleys); in that case we can instead build a granary and have a higher population in our capital, which will allow us to catch up with REX later. We also discuss the new exploit from the maintenance thread that allows to reveal some map info by shift & right clicking.
29.03
Dynamic uses the exploit to look around a bit, but curses it for being extremely tedious work.
30.03
We agree to follow Dynamic's plan of going wheel->pottery and growing a large capital with an early granary. A big capital will then build settlers/workers quickly to catch up with REXing. As OT4E noted, with our traits we won't need very big cities to build libraries and universities quickly, so Oxford won't be delayed too. Dynamic continues with his turnset, but only 4 turns are played (we reach turn 11). We start researching the wheel. Scout circles our capital and finds cows, wheat, uranium, marble; meets Hammurabi. Worker is built in Athens.
We didn't really plan on building the Oracle before, as we wanted to concentrate on REXing. But th land doesn't look very promising and we found marble, so the Oracle discussion starts again. Obormot proposes trying a CS slingshot as it has a good sinergy with the plan of growing a big capital, and the net number of beakers we gain might be more then the cost of electricity or genetics due to snowball effect; most people are in favour or electricity/genetics slingshot however, because then we are not constrained by waiting for prerequisites and don't need to push our early science rate very hard, so we can concentrate on developement. Lexad sais that since the city near marble is very weak in the long term, we may as well save the hammers required to build the settler and build the Oracle without marble for less total cost; but most people are OK with the marble city, even though it is weak in the long term, it may serve as a decent worker/settler pump.
We discuss our future city locations, and whether to build the settler for our 2nd city at size 2 working only 2 corn tiles or grow it to size 3 also working a windmill. If we settle our 2nd in the north, we'll give it the windmill anyway, so that it can build a quick WB, so it looks like size 2 is better. Most people agree to build 2 quick settlers in the capital before switching to growth: up north near the fish and to the west near marble.
31.03
We make a test map and run several tests with 2nd city in the north and 3rd near marble. Dynamic thinks it might still be better to grow to size 3 before building settlers; it delays the 2nd city by 1 turn only and doesn;t delay the 3rd city and workers. We find out that if we go for Alphabet first, then we'll only be able to complete the CS slingshot in ~800AD, which is too risky.
01.04
Some further testing. Lexad tests early risk-free Oracle going for religious techs before Alphabet and gets Oracle built in 1500BC. But we decide that Oracle is not crucial and we should be aiming for 1000BC, which is still more or less safe, and can be achieved even with Alphabet first, though we do need to have marble connected in that case. We decide that it is not a bad idea to build Oracle in the capital; the northern city can produce the first several GS that we want to be 100% sure; after that getting a GP is OK, we actually need some non-GS GP for golden ages. Also the capital needs to grow and invest hammers into something usefull while growing.
02.04
We agreed on our developement for the nearest future: 2nd city in the north, 3rd city on top of the marble, capital grows to size 3 then builds the two settlers & workers, then granary, library, Oracle; 2nd city builds WB, library and generates the GS for academy. Dynamic compiles a micromanagement plan for his turnset.
03.04
Dynamic continues playing his turnset and reaches turn 25. The scout goes south and meets Joao, developement goes according to the plan, Sparta is founded. At turn 25 he stops, because Bemep proposed to temporarily give one of the corns to Sparta to reach size 2 quickly; this option looks better then the original plan allowing an earlier academy, so we decide to stop for more calculations.
04.04
We analyse giving corn to Sparta to spped up its growth; we find out that the WB is considered to be a military unit, so we get a bonus from the Police State civic when builing the WB at 4 base hammers, making it more efficent to grow Sparta to size 2 ASAP. Dynamic makes changes to his plan and extends it to turn 50 (new plan).
05.04
Some more discussion about minor MM. Dynamic completes his turnset (up to turn 30). We see a barbarian galley with multiple promotions. We are starting to realise that the barb city was seriously beefed up with multiple buildings and will cause much trouble. We are afraid that they are going to discover Machinery soon with free beakers from other civs, but Lexad sais that barbs don't build crossbows, so it is not that bad.
Our empire at turn 30:



Now everybody is thinking about the new game, so maybe it is too late, but I'll try to finish the summary ASAP. Maybe I'll just make it a bit more brief in the final stage.