MorteEterna
Prince
- Joined
- Nov 10, 2008
- Messages
- 332
Ok, I already know many players don't like legions, but in this thread I will explain why they are one of the best unit until the industrial era.
Knights cost 25 hammers. An army is 75 hammers. They got 12 attack, 6 defence and 2 movement.
Catapults cost 20 hammers. An army is 60 hammers. They got 12 attack, 3 defence, 1 movement.
Legions cost 10 hammers. An army is 30 hammers, They goy 6 attack, defence and 1 movement.
2 Legions armies become 60 hammers, 12 attack, 6 defence, 1 movement. You still get 15 hammers to use, and they got the same attack and defence of knights. Not only this. You only need 30 beakers to research iron working plus other 20 for bronze working. Feudalism is 150 and monarchy is 120. In the worst case, where you have few forests, 150 + 120 = 270 beakers, that could be 270 gold, then 135 hammers. It's 4 legions armies and half. If you can use forests, then it's 9 legions armies.
-Another good thing is that 2 armies have two times the probabilities of one unit. I mean, the attack and defence is the same, but while a knight army could lose the first battle, the first legion army could damage the army, while the second could win if the army is wounded, and you could get another upgrade. 3 legions armies usually beat 1 archer army, but 2 veteran armies could be enough.
-If the enemy keeps rushing units, 1 army can't beat more than one unit, the knight army. If you have 2 legions armies, you can beat 2 units per turn if you got enough attack to beat the defence, that means you will overwhelm them. If there is a counter, you have 1/2 defence but can defend 2 times, then you could counter them the next turn before they die (or you can sell them).
-If enemies are attacking you, and you need counters, knights cost 25 hammers - 75 gold in medieval. A legion army cost 30, 10 hammers per unit, and it's really easy to bank enough hammers and rush them everywhere. Then, it's easier to build counters if you choose legions, while knight's would be too hard to build fast. And let's say you lose these production cities.. You can't produce knights fast enough to stop the enemy, while legions only cost 10 hammers, and if you got 3 population and 2 trees, 2 turns is enough to build them.
-The last advantage probrably, but maybe the best. Legions usually work better with legions. Instead of choosing monarchy - feudalism you can choose maths - navigation and use galleons. A veteran galleon could be enough, adding +1 to all legions.
Let's talk about how this bonus is useful:
1) 10 knights armies, let's say they are veteran. 18 attack - 9 defence
Add a galleon and it's 19-9, then all them means 190 attack - 90 defence
2) 25 legions armies. 9 attack - 4,5 defence. With the galleon it becomes 10-5.5
250 attack - 138 defence.
Hey, that's the same price but, there is almost a x1.4 attack/defence bonus. That's great, isn't it? And that's easier to build legions. Galleons can also let legions move faster, and you can give the enemy a real problem. If you move 2-3 legions armies per city, then, the enemy wouldn't know where to defend, while knights are less armies. Obviously, archers can help legions, and you should use them to make sure they can't overrun your legions. Then, let's say you build a veteran galleon fleet, meaning +4 (or +5, but I think the developers preferred 4). You would use that attack - defence bonus getting + 100 attack and + 100 defence for the legions, while knights would get 40 attack - 40 defence.
Then, why not building legions? You can build them with ease, you can build a lot of legions armies, and, you can also use religion. Then you can apply the same thing. Legions would get x1.50 attack then knights if you count all them, and if you count the price.
Hoping that helps.
Knights cost 25 hammers. An army is 75 hammers. They got 12 attack, 6 defence and 2 movement.
Catapults cost 20 hammers. An army is 60 hammers. They got 12 attack, 3 defence, 1 movement.
Legions cost 10 hammers. An army is 30 hammers, They goy 6 attack, defence and 1 movement.
2 Legions armies become 60 hammers, 12 attack, 6 defence, 1 movement. You still get 15 hammers to use, and they got the same attack and defence of knights. Not only this. You only need 30 beakers to research iron working plus other 20 for bronze working. Feudalism is 150 and monarchy is 120. In the worst case, where you have few forests, 150 + 120 = 270 beakers, that could be 270 gold, then 135 hammers. It's 4 legions armies and half. If you can use forests, then it's 9 legions armies.
-Another good thing is that 2 armies have two times the probabilities of one unit. I mean, the attack and defence is the same, but while a knight army could lose the first battle, the first legion army could damage the army, while the second could win if the army is wounded, and you could get another upgrade. 3 legions armies usually beat 1 archer army, but 2 veteran armies could be enough.
-If the enemy keeps rushing units, 1 army can't beat more than one unit, the knight army. If you have 2 legions armies, you can beat 2 units per turn if you got enough attack to beat the defence, that means you will overwhelm them. If there is a counter, you have 1/2 defence but can defend 2 times, then you could counter them the next turn before they die (or you can sell them).
-If enemies are attacking you, and you need counters, knights cost 25 hammers - 75 gold in medieval. A legion army cost 30, 10 hammers per unit, and it's really easy to bank enough hammers and rush them everywhere. Then, it's easier to build counters if you choose legions, while knight's would be too hard to build fast. And let's say you lose these production cities.. You can't produce knights fast enough to stop the enemy, while legions only cost 10 hammers, and if you got 3 population and 2 trees, 2 turns is enough to build them.
-The last advantage probrably, but maybe the best. Legions usually work better with legions. Instead of choosing monarchy - feudalism you can choose maths - navigation and use galleons. A veteran galleon could be enough, adding +1 to all legions.
Let's talk about how this bonus is useful:
1) 10 knights armies, let's say they are veteran. 18 attack - 9 defence
Add a galleon and it's 19-9, then all them means 190 attack - 90 defence
2) 25 legions armies. 9 attack - 4,5 defence. With the galleon it becomes 10-5.5
250 attack - 138 defence.
Hey, that's the same price but, there is almost a x1.4 attack/defence bonus. That's great, isn't it? And that's easier to build legions. Galleons can also let legions move faster, and you can give the enemy a real problem. If you move 2-3 legions armies per city, then, the enemy wouldn't know where to defend, while knights are less armies. Obviously, archers can help legions, and you should use them to make sure they can't overrun your legions. Then, let's say you build a veteran galleon fleet, meaning +4 (or +5, but I think the developers preferred 4). You would use that attack - defence bonus getting + 100 attack and + 100 defence for the legions, while knights would get 40 attack - 40 defence.
Then, why not building legions? You can build them with ease, you can build a lot of legions armies, and, you can also use religion. Then you can apply the same thing. Legions would get x1.50 attack then knights if you count all them, and if you count the price.
Hoping that helps.