Round 1: 4000 BC to 3000 BC [40 Turns] - Initial Exploration
What? A round already? I just realized that today was Labor Day

so I didn't have to go to school after all. Lol silly me.
Anyway, as mentioned previously, I settled on the blue circle. I started building a
workbot immediately because food is priority #1 in the early game (and possibly all game). I worked the
unpastured pigs because that tile had the best hammer yeild within the 8 initial surrounding tiles. My warrior went northeast to explore.
Hunting was my first technology, for several reasons. It enables archery, if necessary, camps (if necessary) and is a cheaper prerequisite to AH than Agriculture is (and we don't have agriculture resources here yet).
My exploring warrior soon met a neighbor -
Tokugawa (Aggressive/Protective). This wasn't good news, as Tokugawa's one of the worst AI's to start next to. However, my fears were mitigated soon after since we met
Augustus Caesar (Imperialistic/Industrious) and
George Washington (Charismatic/Expansive). Washington is a much nicer neighbor.
As you can see below, as soon as the borders popped on the ninth turn, I worked the highest hammer tile, which I often do for workboats since they gain back food very quickly, especially coastal fish.
After Hunting, I researched
Animal Husbandry in order to improve the pigs and hopefully reveal horses. Incidentally, we missed a cow in the starting big-fat-cross.
I mentioned that an early war might be possible, and here's why.
Pretty close, isn't he? The downside is that he's charismatic, like me, but the upside is that his capital is
not on a hill.
Here's how London looked like with an improved fish. I opted to partially-build a warrior while growing London to size 2 to build a worker. I hate building workers when the food bar is almost full - it seems like such a waste when I can grow 1 size larger soon.
A worker was soon started. The warrior would end up being completed in one turn after the worker. Also, you can see that I've switched from the plains hill forest to a floodplain, which nets an extra commerce while still giving the same production to workers since workers take both hammers and food while they are being produced.
Soon, I researched Animal Husbandry. Sadly, there were no horses, but at least we had pigs. I set research to
The Wheel (rather than archery) because there seem to be a lot of AI's which negates the need for many archers. I might still research archery in the near future, though, to take advantage of the Protective trait.
The worker hooked up the pigs first, since pigs are a higher priority than gold right now.
After researching the Wheel, I ended the round. (I've selected Archery as a placeholder technology, but no beakers have been invested yet.)
The map.
My proposed dotmap:
Foreign advisor:
Everyone's favorite civic:
So what do you think? We seem to have plenty of nice land - the only problem will be if the AI's take it away from us. Does anyone think a rush on Washington is viable assuming we can find copper and/or iron? Another thing to consider is that Washington is the worst enemy of lots of people, so if I eliminate him, who will the aggressive civs attack? (Shaka is also in the game because of the bug in the foreign advisor.) Also, there is 1 other unknown civ (2 really since I've yet to meet Shaka). Hopefully he/she is isolated and will be a non-factor.
Washington is currently unhealthy - but a workboat will be completed next turn for the clams. What to build afterwards? Another warrior? A settler? If I want to get my second city by the corn I'll definitely have to make a settler ASAP or risk losing the spot to Washington, who I'm sure will expand there.
I'm going to ponder this start carefully this week, and gather information on all known AI's from the reference tables.
EDIT: See below.
Link to info:
http://www.asjotools.com/misc/CIV4LeaderHeadInfos.htm
1. Washington
Wonder Construction: 20
Base Attitude: 0
Base Peaceweight: 8
Warmonger Respect: 0
WFYABTA: 10 Techs
Tech Trade Known %: 30
Building Unit Probability: 25
Same religion attitude max.: +5
Favorite civic: Free Speech
2. Augustus Caesar
Wonder Construction: 40
Base Attitude: 0
Base Peaceweight: 8
Warmonger Respect: 1
WFYABTA: 15 Techs
Tech Trade Known %: 40
Building Unit Probability: 25
Same religion attitude max.: +3
Favorite civic: Representation
3. Tokugawa
Wonder Construction: 20
Base Attitude: -1

()
Base Peaceweight: 1
Warmonger Respect: 2
WFYABTA: 5 Techs
Tech Trade Known %: 100

mad

Building Unit Probability: 30
Same religion attitude max.: +3
Favorite civic: Mercantilism
4. Hannibal
Wonder Construction: 10
Base Attitude: 0
Base Peaceweight: 2
Warmonger Respect: 2
WFYABTA: 10 Techs
Tech Trade Known %: 30
Building Unit Probability: 30
Same religion attitude max.: Information is MISSING!
Favorite civic: Free Market
5. Peter
Wonder Construction: 30
Base Attitude: 0
Base Peaceweight: 1
Warmonger Respect: 2
WFYABTA: 15 Techs
Tech Trade Known %: 10

goodjob

Building Unit Probability: 30
Same religion attitude max.: +4
Favorite civic: Bureaucracy

goodjob
6. Joao II
Wonder Construction: 20
Base Attitude: 0
Base Peaceweight: 6
Warmonger Respect: 1
WFYABTA: 15 Techs
Tech Trade Known %: 40
Building Unit Probability: 25
Same religion attitude max.: +3
Favorite civic: Hereditary Rule
7. Shaka
Wonder Construction: 10
Base Attitude: -1

()
Base Peaceweight: 2
Warmonger Respect: 2
WFYABTA: 5 Techs
Tech Trade Known %: 50
Building Unit Probability: 40

eek

Same religion attitude max.: +3
Favorite civic: Police State

cry
8. ??????????
Mystery AI!