Round 11: 1736 AD to 1790 AD Part I [28 Turns] - A New Block of the Roman Empire
With Sitting Bull now under my control, the obvious next target was Pacal II, with his juicy land and wide assortment of wonders, including the United Nations and the Cristo Redentor. My scouting frigate explored the garrison of Uxmal. Not bad, but it won't be enough to withstand Roman forces.
I moved my ultimate S-o-D to the city of Chaco Canyon. It was time ... for war!
Oh wait, not yet. I took precautions and sent a plane on a recon mission - very useful, especially if you don't have much intelligence on an opponent.
As you can see, Pacal II boasted the most up-to-date military there was. However, he lacked the production to seriously create a large army.
War!
I sent my 90-unit stack to attack Chichen Itza, the first of many Mayan cities to fall.
While I was doing that, I noticed that Pacal II sent a moderate stack to capture Sitting Bull's city of Mound City. Oh well, not much I can do about that.
I might as well help out Sitting Bull as much as I can.
After researching Computers, I targeted Robotics next (having received Refrigeration from Mehmed II in a trade) for mechanized infantry.
By the way, here's some typical AI stupidity.
So Pacal II finished Apollo Program while at war. Hm ... don't you think he should have just quit the program even if it had 1 turn left to go and spammed tanks?
As expected, Pacal II captured Mound City.
However, I was more concerned with other cities, mainly Chichen Itza.
Versailles! Awesome!

I don't think this wonder ever expires (does it?), and it's also conveniently located for the control of other cities in the region.
As you can see below, I now knew where Sitting Bull had diverted most of his military:
Excellent job, he captured a Mayan city that I had completely forgotten about! Finally he's being useful here.
This continent wasn't the only one that experienced plenty of action. On Napoleon's continent, the Chinese were overpowering the Egyptians.
As you can see here, I'm defending Chichen Itza with my paratroopers and cavalry while my infantry and tanks go to capture Mutal. The strategy here is this: when I capture Mutal, I can just paradrop some paratroopers into the city rather than having them trudge through enemy territory and potentially get killed. The cavalry are in the city because they have 2 movement points and can catch up to the infantry/tank/artillery stack soon. I decided to keep the tanks in the stack (even though they would be slowed down by the infantry/artillery since they only have 1 movement point) for protection.
I earned yet another Great General (anyone counting?). I forgot what I did with him.
While my stack was trudging along to Mutal, my planes were busy bombing the city defenses and damaging the defenders. After some artillery attacked the city, the defenders were truly battered.
Heck, even my Great General cavalry could attack safely and get an easy experience point.
I got a nice shrine as well as some wonders.
Situation: 1754 AD, turn 387.
[To be continued in next post]