Round 2: 3000 BC to 750 BC [90 Turns] - Exploration, Expansion, and a Laconic War (Part I)
This update was 90 turns long.
But once I got things going, I really couldn't stop.
I started things off by growing London to size 4 and then working on a settler.
I want to address something here. You can see that I had been building a warrior in London before London grew to size 4. However, I didn't finish the warrior, as you can see in the screenshot. He needs 4 more turns to be produced. I believe that the simple act of switching immediately to a settler without bothering to finish a warrior is something that separates the high - level player from the semi - high - level player. I remember when I first started playing on Immortal difficulty. In a situation like this, I would have forced myself to finish the warrior because I was worried about defense and an escort. However, finishing the warrior is a bad idea.
- There were no barbarians at all near the capital.
- Even if there were barbarians, I had a warrior or two fortified to kill even archers. Furthermore, the AI's were swarming with archers and scouts, which meant that there was little risk of barbarians to attack me. Lastly, a barbarian city popped near me so I knew that the city effectively negated those tiles as barbarian spawn points.
- Finishing the warrior adds on to maintenance costs. Why not just finish it later?
- Building the settler immediately lets it reach its location one turn sooner, which can be huge in some situations.
- Delaying your soldiers' production confuses the AI since the AI is (I think) coded to increase their attack power if they detect that their human neighbor is rapidly rising in power. This factor is more important in a medieval and renaissance war, methinks.
- Finally, you have the option of building a barracks after the settler (assuming you work the warrior for one turn so no hammer decay occurs). Not only does this add to your power, but it allows you to have a promoted warrior to boot (and charismatic means easier levelling up). And if there's a threat, you can always switch back to the warrior to kill whatever was coming at your capital (be sure to use defensive bonuses).
I had been hoping to grab the sugar for my first city site. However, it was not to be.
Oh well, I'll settle for the corn + double ivory site then.
I got the usual 50-turn report, this one stating that Peter was larger than Joao II even though the latter had 67% more cities.
Just as my settler was about to be complete, I thought it would be circumspect to research
Mysticism, so that my second city can start working on a charismatic-enhanced monument as soon as possible. By the way, as you can see, I researched Bronze Working and have no less than
two easily - accessible sources!
I founded York. I spent quite some time staring at the computer screen and wondering what was the best location for York. I ended up on this site since it has the corn in the first ring, for faster growing, and also has marble and ivory in the first ring which would make the ivory easier to culturally control (the highly coveted marble was unfortunately already under Washington's control). The downside with this city is that it wasn't on a river for the freshwater and levee bonus.
To be able to farm the corn in York, I selected
Agriculture after finishing up
Mysticism. As you can see, I continued on another settler so that I could get a city by the copper before Washington snuck one there.
I ended up whipping the settler in my capital (man I should have researched Bronze Working first ... lesson learned) and founded Nottingham. I was planning on founding it 1E of it's current location, but decided to settle on the plains hill instead. This way, I could improve the cows immediately (yay for extra health for London) and the city could work more cottages for London than a city 1E of it could. Again, the downside was that Nottingham wasn't on a river and I had to bring a worker to connect our three cities. Notice the date:
3 cities by 2325 BC. In most games I play, I have a goal of getting at least 3 cities before 2000 BC. But look at Joao II!
Seven cities in 2325 BC!
I always heard that he was the A.I. leader that was Civ IV's greatest REXXER and it's definitely obvious here. He also seems to have founded Christianity via the Monotheism technology (Choose Religions is on).
So you want to see stories of early Pyramids???
I am pleased, though, that London made it on the list even without any wonders - the gold must be dong wonders.
Once my cities grew a bit, I began building workers. They're arguably Civ IV's most important unit, or second most important after settlers.
York had a border pop which ensured that it's closest ivory would remain under my control.
My research path this round was, IIRC,
Bronze Working, Mysticism, Agriculture, Pottery, Writing, Sailing.
Here's London 1 turn away from finishing a granary and Writing (any guesses to what the next build will be?). I made sure to have the granary be finished BEFORE the city grew so that the granary bonus would be applied the following turn.
After Writing, it was time for
Sailing, mainly for the lighthouse bonus, but also so that I can whip a galley for defense against barbarian galleys. Also, it's a cheap tech that I would rather not trade ("We Fear You Are Being Too Advanced" reasons).
I immediately signed open borders with Washington knowing that, since we were connected via roads, we would gain trade routes immediately. (3 AI's beat me to writing IIRC). Oh, and the ninth AI turned out to be
Zara Yaqob (Creative/Organized). Now, while Zara tends to be a huge threat, I received a lucky break in this map because Zara's stuck on his own peninsula!
Unfortunately, I couldn't sign open borders with Tokugawa yet. He was the first to Alphabet, by the way. It seems like that technology is one he tends to beeline.
That's odd, why's Washington's worker in my territory? Thanks for the roads anyway. Oh, and Joao II is now up to eight cities.
Another 50 turn report.
The largest civs report again? At least we're eighth, past Shaka.
Hannibal demanded that I switch to Buddhism. Despite not being Spiritual, I accepted, since it was the dominant religion. I had actually held off converting to Buddhism until someone came and demanded me, so I would get an extra +1 diplomacy point with the inquisitor (Hannibal in this case).
Aw shucks, so that's why Washington wanted roads. He built a junk city (although it would later have iron).
Alemanni was the barbarian city that prevented me from expanding along the coast. I had two axes there waiting for Washington to come and attack (and fail) with his troops. The plan didn't exactly work out as expected, since Zara, being the clever guy he was, had an archer waiting for Washington's troops to do the same thing! And since he comes before me in the turn order after Washington ....
What to do, what to do ... ?
(Joao II has 11 cities now incidentally.)
[To be continued in next post.]