King of the World #14: Earth18

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Neal strode purposefully into the Palace at Mecca. "Minions!" A number of heads snapped in his direction, annoyance at this mode of address flickering on their faces. What came next, though, softened every countenance. "Scrap our plans to improve the roadways, and divert all research to Guilds. We must harness the military might of the common camel. I will shore up our gold reserves. Soon, my friends, we will ride on the Egyptian heretics!"

Research was cranked to 100%, and Neal made a number of trades for cold, hard cash:

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You will notice that, early on, we called Rome off the Egyptian warpath. It wouldn't do to have to compete with last round's Praetorians for conquests in Africa's lightly-defended underbelly. Also, once Guilds was completed, the noble Mali were more than willing to complete our Engineering track.

By 1070, we were ready to wipe the heretical taint from our lands:

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Egypt had so much promise. How dare the Jackal throw it all away with her blind devotion to the Christian faith? Neal inwardly cringed a little at this, but he'd ruled enough realms to know that, outside of Buddhism and Hinduism, and possibly Judaism, all religions ended up being heretical.

As hordes of Catapults and Camel Archers swooped into position on the Egyptian border, Neal finished his vanity project of settling Madagascar:

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The island would likely be a drag on resources for the duration of Neal's reign, but it would be a boon to Saladin in the future.

The tiny garrison at Alexandria provided little resistance to the Crusading Army:

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Having a canal city linking the Mediterranean to the Red Sea is, as always, a valuable commodity on this map.

Egypt wasn't the only people to feel the wrath of the Camel Archer. In eastern Africa, a Barbarian city was razed...

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And refounded as Mogadishu, to the east. Mogadishu, with access to the southern fisheries, would be more food-independent.

As the army poured southward into Africa, an advance scout found the Christian holy city of Memphis delightfully vulnerable:

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Needless to say, the city and its 14 :gold: per turn shrine were quickly annexed before they could be reinforced.

At this point, China's war with Mongolia was becoming a rout. Cities were being taken with frightening rapidity. Eyeing the succession chart, and wanting to stop the bleeding (and wanting to keep China from growing too big as a general principle), Neal bribed Qin Shi Huang with the secrets of Paper (yet another odd Arab reversal) to call off the dogs.

After the fall of Memphis, the Arab army split. Half would move south, along the Nile, to crush the Upper Egyptian settlements, while the other half would move westward along the Mediterranean coast:

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As the war with Egypt continued, a few skirmishers continued along the Indian Ocean to claim the Barbarian towns that dotted the eastern coastline:

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Mycenian wasn't an optimal city, but it was good enough to keep.

In 1160, the Chinese built the Apostolic Palace:

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Despite my desperate vote for Catherine, Old Qin won the election. We're really going to have our work cut out for us next round.

The battle for Heliopolis was surprisingly protracted:

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I didn't bring along enough actual combatants. The first Camel Archer died in a fluke battle, allowing the city to whip out reinforcements (including a War Elephant!) for a few turns before it actually fell. Lesson learned, I suppose.

In the north, the siege of Elephantine went much more smoothly:

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The war with Egypt was becoming a rout.

In celebration, Timur the Timid, Withdrawal Specialist Extraordinaire, was christened near Suez:

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I love the super-tactics cavalry unit. It's almost free XP, and free damage. Kind of like a super-early Airship without the reconnaissance.

With the assault on Giza, the Jackal had been ousted from the African continent:

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And remained only in her central Asian stronghold.

And with the fall of Scythian:

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The entire eastern coast of Africa was painted green.

By 1270, Hatshepsut was on the ropes:

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Advance Camel Archers ringed the city, and a baggage train of Catapults was trundling northward. The last Egyptian bastion would be reduced to flaming rubble, a fitting pyre for the heretic queen.

The night before the final assault, Neal tossed and turned in his bed, deep within the sandstone palace at Mecca. He dreamed that he stood within a futuristic lab. Strange music played in the background. With a hiss of blue smoke, Neal found himself staring at a familiar figure:

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"Scott Bakula?"

The figure certainly looked like the aging star, but it spoke with the echoing, polytonal voice of a cheesy rendition of god. "Suffer not the deaths of the failed incarnates," it boomed, "for they each bear a sliver of your soul. And down the road of self-destruction lies only madness."

Before Neal could ask the figure about the meaning of life, the game, or The Informant!, he found himself jerked awake, entangled in his sheets on the cold stone floor. He had Saladin's sweet beard back, though, so that was something.

Hatshepsut absolutely despised Arabia. The rest of the world loathed Hatshepsut. The Egyptian people would harbor resentment at her captivity, and long to rejoin her empire. But Scott Bakula was fairly persuasive. The Egyptian queen did still call herself Neal, after all, so there had to be something to that "sliver of your soul" stuff. With the acrid taste of bile stinging the back of his throat, the King of the World offered an olive branch to the desperate Jackal:

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So Neal had pledged his protection to an enclave of heretics surrounded by the faithful in the middle of the Central Asian Steppe, far away from his armies. And actual protection would need to be given, too. Hatshepsut would need to live.

That should have completed the round, but, sadly, there was more to it. First, the established cultural centers of Europe proved too much for the turbulent conquests in North Africa:

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As you can also see in that second screenshot, we've been beaten to the free tech by the vile English. Elizabeth was, however, willing to trade us the tech for Gunpowder, opening up Free Speech to help secure Arabia against further cultural takeovers.

It wasn't a perfect round, but we took a Saladin that was more than willing to languish on his little peninsula and made him a genuine world power:

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A power under constant assault from foreign culture, but a power.

So, his work done, Neal prepared to jump. His next destination wouldn't be nearly so sunny or easy:

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Neal smelled raw meat, open flame, and horse dung. This was life on the Mongol Steppe in 1300 A.D. Building Swordsmen and Spearmen to go against Macemen and Cho-Ko-Nus. Neal had to do something to check China's domination, but what could he do?

To call the Mongols backwards would be kind:

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So, what do we do? Hurl everything we have at our southern neighbor? Or sit tight, turtle up, and do the best we can with our horrible situation? This round is going to be no cakewalk, so I'll leave the discussion up to you.

Here's the save:
 
Bah, nothing 10,000 screaming Keshiks cannot overcome! I say spam them out and do a suicide pillaging run against China. Seriously, GK's gotta have a large military at this point, simply add to it for 15 turns straight and spend the last 15 turns pillaging and burning everything CHinese. Just start by cutting roads into Mongolia from China to delay the counter-attack.
 
Yeah, I agree with MS. Unleash the Horde and see if a steady diet of Keshiks can overcome China's border cities.
 
Dunno ... Keshiks have no chance vs maces even in the open and the fact they don't ignore first strikes makes them highly inefficient vs the chinese UU ... except OFC if you can get a LOT of them. The sad fact is that Mongolia is very bad in terms of land and i strongly suspect that you don't have a Horde to unleash now. Building one would probably take most of the time you will spend as Genghis....

In resume: you did a too good job as ruler of China :p Now be a man and cope with it :D

Seriously, the only chance you have is to grab undefended cities and play pillage. can't see much more of options, really.
 
good god... what has GK been doing over the last 5300 years??? spamming military and losing them to strikes? What a chump :p

Yeah, I say if you give him a helping hand to construct improvements across Greater Mongolia, and create a horde of Keshiks for the next 20 turns or so, take a romp through China whilst raping and pillaging the countryside. At very least it'll be good fun :mischief:
 
Sacrifice Mongolia's entire economy in favor of military (they're doomed anyways). The Mongolians were put here to be a thorn in China's side, so thats what they should be in this game. Don't bother trying to capture heavily guarded citys, just take what you can and pillage the rest.
 
There's nothing a bunch of suicide catapults can't fix. Please oh please tell me Mongolia has construction!
 
That stack in Beijing is quite scary... surprised AI Khan held out for so long! Historically, you're due to capture all of Northern China. Is there anyone to bribe into a war with Qin to soften him up (ie: move that stack down south) then go for the kill?
 
That stack in Beijing is quite scary... surprised AI Khan held out for so long! Historically, you're due to capture all of Northern China. Is there anyone to bribe into a war with Qin to soften him up (ie: move that stack down south) then go for the kill?

I'd guess it's not so much about finding someone to bribe, rather finding something to bribe with ;)
 
Is there any possibility of begging for Theology and researching/bulbing Divine Right? You could probably pick up 6-8 techs for Divine Right, as well as a war ally against Qin.
 
From what i see you have three options.

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You could send a screaming obselete horde into china which IIRC has a rather large advantage on Ghengis. Although the land is great and the action has wonderful historical parallels.

Or you could send the said screaming obselete horde against the Persian west and claim that land which although less fertile then China it is held by a (most likely) weaker opponent.

Pillage fest

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If regarding the first two options

Before making the choice i would scout out Cyrus' Russian possessions if possible to see how strongly they are defended. China would most likely have heavy fortification along its northern border due to its recent campaign to pacify the northern barbarians.

However a chinese campaign would indeed be possible with enough forces. however given the limited time to purchase such a force it would be wise in my opinion to take into account the persian question and evaluate the risk of such a campaign. If Cyrus has indeed neglected his northern defences it may be preferrable to claim such acquisitions and perhaps even go forth into russia if time allows and if it is actually possible considering the horrible logistical difficulties associated with being relegated a siberian icepit.

The last option would be of little gain to mongolia in the long term and will probably lead to a bad end once Ghengis once again reverts to being his typical self. Although it will definitely be fun.

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So basically now you need to make an informed choice on who is the target most likely to be succesfuly attacked by Mongolia in the limited time. I know im in the minority in evaluating Cyrus and Qin but i think you need to think about the long term gain any campaign will return which is why i think both options are on the table. Also could you put the power graph in the forums, it would be helpful to see how cyrus is doing, if he is on there at any rate.

sorry for the long post:)
 
Its hard to get a clear picture of mongolia's state right now (havent got a clue how strong their army is for example), but i guess it doenst really matter...Both persia en China are way to strong to defeat. Both in number and technologically. Maybe the best thing to do is to try and develop a bit, lots of unirrigated/uncottaged land, i guess lots of cities lack city improvements, maybe its a good idea to rush-chop some improvements, improve land, and maybe try to beeline some odd tech to recover a bit...
 
Draw out Qin's stack of death and slaughter with cats/horse archers. Then pillage. Khan is so far down that no matter how good a player you are there's not enough time to make permanent repairs. So might as well have some fun and knock Qin down on the power graph a bit.
 
Seriously, this game is about fun and it's not like your playing khan all the way through.

Get alot of Keshiks whipping all cities to 1 population and just pillage eveything. Keshiks can out race everything and there are no better pillagers in the game (well tanks are pretty damned nice too but I am trying to be reasonable!). Target China's roads first, then hit all resources and cottages/towns. Keep seige only to hurt advancing stacks. All that matters is you have one city left when you are transported away!
 
Go conquer the rest of Siberia and turn Khan into an economic giant to rival Mansa Musa! Remember, riverside tundra is cottagable!
 
Neal,
First of all, a big thanks for your KotW series! I really enjoy reading your writing, and watching your strategies.

About Khan - just an idea, but if he's that backwards technologically, maybe you could beg a few techs (if anyone likes him enough to give; I didn't open the save). It may not be much, but any little bit helps, eh?

Larry
 
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