Some testing:
Nice posting, could you make few of these type in our SGOTM?
Some testing:
^There's a minus before 27
Informative discussion about the Granary Ras and LP, was always too lazy to look it up/test it myself.
I won't be able to post another round until October 10th but I'll comment on whatever you guys have to say.Nice write up.
Given the heavy forest/jungle map, I would have choked/attacked GW much earlier. All we need here is 2 prod cities. Capital + Copper/Cow/Corn (settler 1N of the 2nd copper). hook up copper in Capital ASAP, send in the Woodsman Axe to choke GW, steal workers and etc. Killing 1 barb worrior will get your Axe to WoodsII. A rush on Deity really needs to happen very early.
Your support cities lack either food or production, a near future war looks unrealistic. Also i am afraid by the time you get construction, GW will have Longbows/Phants himself, a war will be very tough then. A costly war will leave you further behind the leading AIs.
I agree with some other poster here to grab all the nearby barb cities first to get 6 cities, possibly go peaceful until Rifling given your decent research rate.
Hammer decay occurs after 10 turns of not working on a unit, whether those turns are sequential or not. So you couldn't build a Barracks after the Settler without the Warrior hammers decaying.
I wouldn't bother. If neither Zara nor Shaka are sending anything at you at the moment, it's probably better not to give up the tech for peace. I'd only sign peace when/if you see a large stack heading your way. For now, just let it be... this will also hopefully lower the price for when you do eventually make peace.
If you want to ensure you get the Great Library, I'd recommend going for Literature first. If you wait for Construction and HBR, you could well lose the Great Library.
All in all I think you should decide on a path and stick to it. Do you want to go to war? Then research Construction/HBR and don't waste any time building wonders. Do you want to improve the economy first before a war? Then go straight for Literature/maybe Currency and don't waste any time building troops first. Personally I'm not sure which option is preferable, although I'm leaning towards making a shot at the Great Library if you can.
I don't know the marble situation, will we get it peacefully? If so there's nothing wrong with going peaceful . I'd take the nearby barb city and settle some of those islands in that case. Try to build Parthenon somewhere near San Fransisco get some tiles back.
Ftm Washington doesn't have med/poly so he's some way from longbows. Your research is ok so no problem to reach construction/HBR in time, production is another matter though. There's not much natural production but there's food surplus in most cities. So units can be whipped. I think you'll have enough production this way to build a sizable army but your economy will suffer. This is not a problem if you can win the war against GW convincingly since you can just lean back and catch up with some 12 cities but if that war stagnates you'll probably be left with some culturally pressed cities and no real gain whatsoever.
Agree with Lord Parkin, if you go to war it'll have to be an all out effort with all cities building/whipping units. Building wonders and taking out a deity ai is just not on. I think you'll need an initial stack of at least 15 units preferably more to begin with and you'll have to reinforce during the war. If you feel such a stack can't be built before GW getting longbows i'd go peaceful. Warring with cats is the exception, not the rule on deity. It's an exciting idea but in the end i think i agree with ABCF that a standard renaissance war set up will be safer even without marble (think we'll get it peacefully though).

I would try to go peacefully too, grabbing the sea foods in the west before Zara. Researching HR instead of Aesthetics would have been more in the path of a rush (you can trade for alpha with it). As the previous posters said, I would try the Parthenon/GL, to leverage your marble city and your tech path.
Also, it seems to me that finishing a granary the turn before the growth is not the best deal you can made... to say the leastBest moment for that is half way through the food bar, as that's when the granary starts to accumulate food
Good luck on this, it's a nice read!
Cheers,
Raskolnikov

Actually, I believe neither you nor DMOC are right on this. Granaries start accumulating food from the moment they're built. So if you build a Granary half-way through growth when you need another 12 food to grow, then there'll be 6 food stored upon growth. If you build a Granary just before growth (when you have say 4 food to grow), then there'll be 2 food stored after the first growth. If you build the Granary just after growth (when you have say 24 food to grow), it'll store 12 food upon growth.
So basically, there is no "optimum" time to build a Granary (unlike in Civ3). It no longer makes a difference at what stage during growth you build the Granary... that bit of micromanagement has become redundant in Civ4.![]()
Yes there is... If you manage your chops or arrange your tiles so the granary completes one turn before growth (I exagerate, but anytime after half the food bar is filled), you are effectively loosing food. The way you describe the granary is the way I understand it (but you write far better than me), but for me there is a difference starting the growing phase with 2 foods or 12 in the bar.
edit: I reread your post more carefully... if you need 12 more food to grow on a food bar of 24, and you complete the granary, it will store all the 12 foods remaining, not 6. Before the half of the bar, you will have a full granary after growth, after you will miss the food accumulated between the half bar and the point where you complete the granary. That's where the difference comes for. So the first half is acceptable, the half is the best (from a food point of view), after that is sub optimal.
Some testing:
Growing without granary from size 1 to size 2 on a 3 food tile (3*8= 22+ 2 food overflow):
![]()
Same with a granary from the beginning, now the final food is 24+11 =22+13 overflow
![]()
Same with a granary included at 11 food (worked 3 turn a 3 food tile, then one turn a 2f1h tile, then 4 turn a 3 food tile), result is the same (at least the 11 food stored in the granary): 23 +11 =22+12 overflow:
![]()
Finally with a granary included two turn before growth, final food is 8*3 + 2*3 (from the granary) =22+ 8 overflow only:
![]()
So i guess you want to finish that granary before half the food is filled
Cheers,
Ras
@DMOC: sorry being OT, but I think it's informative![]()
So what are you doing that let's you run 100% science with 27 gold overflow? You don't have currency so you can't be building wealth or trading gold with the AI.
^There's a minus before 27
Informative discussion about the Granary Ras and LP, was always too lazy to look it up/test it myself.

I see. It appears green on the screenshots. I was beginning to wonder if this is why I still can't handle immortal and deity.
If granaries start to acumulate food halfway through the food bar, then wouldn't it make even more sense to finish it the turn before growth, since the turn after, the city will instantly have a food bar that's half-full?

In short no. I have no idea why they programmed stupid way they are programmed, but if you have more than half [even 1 more] you get zero after growth.
Anything bellow half gets transfered.
I really believe people learn this arround monarch not at diety level although.

Some testing:
Same with a granary from the beginning, now the final food is 24+11 =22+13 overflow
Same with a granary included at 11 food (worked 3 turn a 3 food tile, then one turn a 2f1h tile, then 4 turn a 3 food tile), result is the same (at least the 11 food stored in the granary): 23 +11 =22+12 overflow
Finally with a granary included two turn before growth, final food is 8*3 + 2*3 (from the granary) =22+ 8 overflow only:
So i guess you want to finish that granary before half the food is filled![]()
Am I missing something? It looks like all you've proved is that it's better to have the granary sooner rather than later. Filling the granary is independent of city growth.
]. although i did consider this being very general knowledge.Am I missing something? It looks like all you've proved is that it's better to have the granary sooner rather than later. Filling the granary is independent of city growth.
p.s. isn't it best to build granary with empty food bar actually? Or did they changed something in last path?

Granaries start accumulating food halfway through the food bar on a 1:1 basis. So for every 1 food you produce from 11/22, you get 1 food in some magical breadbasket.p.s. isn't it best to build granary with empty food bar actually? Or did they changed something in last path?
Fixed your statementGranaries... So for every 1 food you produce from 11/22, you get looose 1 food in some magical breadbasket.
. i suggest looking at Raskolnikov pictures to figure out truth.You lose food for each food over 11/22 you are when the granary starts collecting.Fixed your statement. i suggest looking at Raskolnikov pictures to figure out truth.
going from 16/24 to 23/24, plus 1
going from 23/24 to 24/24, plus 5
more from overflow, for a total of 12
in the basket. You would then pick up an additional 5
of overflow into 0/26(pop3), for a total of 17/26 (5
+12
).Yeah, stupid Joao II decided that he didn't want 15 cities so he gave some to his colony. But seriously, how the heck did Joao II manage to get 15 cities while everyone else was stuck at 5-10??
I'll post the round soon, maybe tomorrow.
If there is 1 leader that is capable of doint it it's Joao the master rexxer.

That left 2 archers in the city, and both were somewhat wounded. The extra workers were nice!
This city used to have about 8 units in it but Washington obviously suicided at least 4 units vs. barbarians.
Too many casualties. Fortunately, Washington decided that he wanted to hole up 10 units in New York and leave a stack of 1 axe and 1 spear in my territory doing nothing. 

consistently, in the BC era.